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Thomas Liberty

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Tempest - Thomas Liberty (Warhammer 40,000 9th Edition) [60 PL, 3CP, 1,250pts]

  • Patrol Detachment 0CP (Imperium - Adeptus Astartes - Deathwatch) [60 PL, 3CP, 1,250pts]

    Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Chapter Tactics, Combat Doctrines, Mission Tactics, Shock Assault

    • Configuration [6CP]
      • Battle Size [6CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: Matched

        Categories: Configuration

    • Stratagems [-1CP]
      • Relics of the Chapter [-1CP]

        Selections: Number of Extra Relics [-1CP]

        Categories: Stratagems

    • HQ [5 PL, -1CP, 100pts]
      • Captain [5 PL, -1CP, 100pts]

        Selections: Bolt pistol, Dominus Aegis, Frag & Krak grenades, Power sword [5pts], Storm shield [10pts], Stratagem: A Vigil Unmatched [-1CP], Warlord

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Warlord

        Rules: Angels of Death

        Abilities: 4. Optimised Priority (Aura), Dominus Aegis, Iron Halo, Rites of Battle, Storm shield, Stratagem: A Vigil Unmatched, Unit: Captain, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power sword

        • 2. Paragon of their Chapter

          Selections: Ultramarines: Adept of the Codex

          Abilities: 2. Paragon of their Chapter, Adept of the Codex

        • 4. Optimised Priority (Aura)

          Abilities: 4. Optimised Priority (Aura)


        AbilitiesDescriptionRef
        2. Paragon of their ChapterSelect one Warlord Trait from the Chapter Warlord Traits (see Codex: Space Marines) for this WARLORD. Replace all instances of that Chapter's keyword on that Warlord Trait with DEATHWATCH. If this WARLORD has the heraldry of one of those Chapters (or, other than Crimson Fists, Black Templars and Flesh Tearers, one of their successor Chapters), you must select that Chapter's Warlord Trait. Note that this cannot be a Chapter Warlord Trait found in a Codex supplement.Codex Supplement: Deathwatch p37
        4. Optimised Priority (Aura)While a friendly DEATHWATCH CORE or DEATHWATCH CHARACTER unit that is performing an action is within 6" of this WARLORD, that unit can make ranged attacks without that action failing.Codex Supplement: Deathwatch p37
        Adept of the CodexWhilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait.
        Dominus AegisModel with a storm shield, relic shield or combat shield only. This Relic replaces a storm shield, relic shield or combat shield.

        - Add 1 to armour saving throws made for the bearer.
        - The bearer has the following ability: 'Dominus Aegis (Aura): While a friendly DEATHWATCH CORE or DEATHWATCH CHARACTER unit is within 6" of the bearer, models in that unit have a 5+ invulnerable save.'
        Codex Supplement: Deathwatch p38
        Iron HaloThis model has a 4+ invulnerable save.
        Rites of BattleWhile a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
        Storm shieldThe bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Stratagem: A Vigil UnmatchedUse this Stratagem after nominating a DEATHWATCH CHARACTER model that is not a named character to be your WARLORD. You can generate one additional Warlord Trait for them from the Deathwatch Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once.
        UnitMWSBSSTWALdSaveRef
        Captain6"2+2+445493+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Power swordMeleeMelee+1-31-
    • Troops [36 PL, 785pts]
      • Bikes - Fortis Kill Team [16 PL, 350pts]

        Categories: Infantry, Core, Primaris, Kill Team, Fortis, Troops

        Rules: Angels of Death, Combat Squads, Mixed Unit

        Abilities: Devastating Charge, Fortis Kill Team, Turbo-boost

        • Intercessor Sergeant [20pts]

          Selections: Astartes Chainsword, Auto Bolt Rifle, Bolt pistol, Frag & Krak grenades

          Categories: Intercessors

          Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Auto Bolt Rifle, Bolt pistol, Frag grenades, Krak grenades

        • 4x Intercessor w/ Auto Bolt Rifle [4 PL, 80pts]

          Selections: 4x Auto Bolt Rifle, 4x Bolt pistol, 4x Frag & Krak grenades

          Categories: Intercessors

          Unit: Intercessor, Weapon: Auto Bolt Rifle, Bolt pistol, Frag grenades, Krak grenades

        • 5x Outrider [10 PL, 250pts]

          Selections: 5x Astartes Chainsword, 5x Frag & Krak grenades, 5x Heavy Bolt Pistol, 5x Twin Bolt rifle

          Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle


        AbilitiesDescriptionRef
        Devastating ChargeEach time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 2 to the Attacks characteristic of models in this unit This ability only applies to Outriders in this unit.
        Fortis Kill TeamWhile a FORTIS KILL TEAM only contains Outriders, it has the BIKER keyword and loses the INFANTRY keyword.
        Turbo-boostWhen this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Outriders can only use the Turbo-boost ability iftheir unit only contains Outriders (such as afterusing the Combat Squads ability).
        UnitMWSBSSTWALdSaveRef
        Intercessor6"3+3+442273+
        Intercessor Sergeant6"3+3+442383+
        Outrider14"3+3+454273+
        WeaponRangeTypeSAPDAbilitiesRef
        Astartes ChainswordMeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon. 
        Auto Bolt Rifle24"Assault 3401-
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Heavy Bolt Pistol18"Pistol 14-11-
        Krak grenades6"Grenade 16-1D3-
        Twin Bolt rifle30"Rapid Fire 24-11
      • Plas + elites - Indomitor Kill Team [20 PL, 435pts]

        Selections: Dominatus [1 PL, 20pts]

        Categories: Infantry, Core, Primaris, Mk X Gravis, Kill Team, Indomitor, Faction: Imperium, Deathwatch, Faction: Adeptus Astartes, Troops, Dominatus

        Rules: Angels of Death, Combat Squads, Death from Above, Mixed Unit

        Abilities: Dominatus, Indomitor Kill Team

        • Heavy Intercessor Sergeant [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Hellstorm Bolt Rifle

          Categories: Intercessors

          Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Hellstorm bolt rifle, Krak grenades

        • 4x Heavy Intercessor w/ Hellstorm Bolt Rifle [8 PL, 112pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Hellstorm Bolt Rifle

          Categories: Intercessors

          Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Hellstorm bolt rifle, Krak grenades

        • 5x Inceptor w/ Plasma Exterminators [10 PL, 275pts]

          Selections: 5x 2x Plasma Exterminators [50pts]

          Unit: Inceptor, Weapon: Plasma Exterminator, Standard, Plasma Exterminator, Supercharged


        AbilitiesDescriptionRef
        Dominatus- Each time a model in this unit makes an attack against an enemy unit with the elites Battlefield Role, re-roll a wound roll of 1.
        - If you selected the Elites Battlefield Role for the Xenos Hunters Chapter Tactic (see Codex: Space Marines), each time a model in this unit makes an attack against an enemy unit with that Battlefield Role, you can re-roll the wound roll.
        Codex Supplement: Deathwatch p36
        Indomitor Kill TeamWhile an INDOMITOR KILL TEAM only contains Inceptors, it has the FLY keyword.Codex Supplement: Deathwatch p53
        UnitMWSBSSTWALdSaveRef
        Heavy Intercessor5"3+3+453273+
        Heavy Intercessor Sergeant5"3+3+453383+
        Inceptor10"3+3+453273+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Hellstorm bolt rifle30"Assault 3501-
        Krak grenades6"Grenade 16-1D3-
        Plasma Exterminator, Standard18"Assault D37-31Blast
        Plasma Exterminator, Supercharged18"Assault D38-32Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. 
    • Elites [5 PL, -1CP, 90pts]
      • Selfless tome - Apothecary [5 PL, -1CP, 90pts]

        Selections: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 15pts], Frag & Krak grenades, Selfless Healer, Stratagem: Hero of the Chapter [-1CP], The Tome of Ectoclades

        Categories: Faction: Adeptus Astartes, Apothecary, Character, Faction: Imperium, Infantry, Command Squad, Elites, Chief Apothecary

        Rules: Angels of Death

        Abilities: Chief Apothecary, Combat Restoratives, Command Squad, Narthecium [Aura], Selfless Healer, The Tome of Ectoclades, Unit: Apothecary, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Chief ApothecaryAt the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once. 
        Combat RestorativesAt the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. 
        Command SquadFor each <CHAPTER> COMPANY VETERANS units included in a Detachment, one <CHAPTER> COMMAND SQUAD APOTHECARY unit can be included in that detachment without taking up a Battlefield Role slot. 
        Narthecium [Aura]While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. 
        Selfless HealerEach time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3
        Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival Stratagem, that Stratagem costs 0 command points
        The Tome of EctocladesOnce per battle, in your Command phase, you can use the Tome of Ectoclades. If you do, select one datasheet used by a unit from your opponent's army. Until the start of your next Command phase, the bearer has the following ability: 'Tome of Ectoclades (Aura): While a friendly DEATHWATCH CORE unit is within 6" of the bearer, each time a model in that unit makes an attack against a unit belonging to the selected datasheet, you can re-roll the wound roll.'Codex Supplement: Deathwatch p38
        UnitMWSBSSTWALdSaveRef
        Apothecary6"3+3+444383+
        WeaponRangeTypeSAPDAbilitiesRef
        Astartes ChainswordMeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon. 
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
    • Fast Attack [14 PL, 275pts]
      • 5 plas - Inceptor Squad [14 PL, 275pts]

        Selections: 4x Inceptor [180pts], Inceptor Sergeant [45pts], Plasma Exterminator x2 [50pts]

        Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Inceptor Squad, Infantry, Jump Pack, Mk X Gravis, Primaris, Core, Fast Attack

        Rules: Angels of Death, Combat Squads, Death from Above

        Unit: Inceptor, Inceptor Sergeant, Weapon: Plasma Exterminator, Standard, Plasma Exterminator, Supercharged


        UnitMWSBSSTWALdSaveRef
        Inceptor10"3+3+453273+
        Inceptor Sergeant10"3+3+453383+
        WeaponRangeTypeSAPDAbilitiesRef
        Plasma Exterminator, Standard18"Assault D37-31Blast
        Plasma Exterminator, Supercharged18"Assault D38-32Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. 
Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase. 
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Chapter Tactics: Deathwatch: Xenos Hunters

- Each time a model with this tactic makes a melee attack against a TYRANIDS, AELDARI, ORK, NECRONS or T'AU EMPIRE unit, re-roll a hit roll of 1.
- After both sides have finished deploying their armies, select one Battlefield Role. Until the end of the battle, each time a model with this tactical makes an attack against an enemy unit with that Battlefield Role, re-roll a wound roll of 1. ()

Combat Doctrines: If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and ALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:

• During the first battle round, the Devastator Doctrine is active for your army.
• During the second battle round, the Tactical Doctrine is active for your army.
• At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army.
• During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.

Unless specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of Fire Warlord Trait).

Devastator Doctrine
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.

Tactical Doctrine
While this combat doctrine is active, improve the Armour Penetration characteristics of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.

Assault Doctrine
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1. ()

Mission Tactics: If every unit from your army (excluding UNALIGNED units) has the DEATHWATCH keyword, then every unit that has the Combat Doctrines ability and is in a DEATHWATCH Detachment gains the Mission Tactics ability below:

Do not use the rules in Codex: Space Marines to determine which combat doctrine is active for your army during each battle round. Instead, at the start of each battle round, select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. The combat doctrine you select is active for your army until the end of that battle round. Note, however, that when selecting a combat doctrine at the start of the battle round.
- You cannot select the Devastator Doctrine to be active for your army more than once during the battle.
- You cannot select the Tactical Doctrine to be active for your army more than twice during the battle.
- You cannot select the Assault Doctrine to be active for your army more than three times during the battle. (Codex Supplement: Deathwatch p33)

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()

Mixed Unit: If this unit contains models with different Toughness characteristics, each time an attack is made against this unit, use the Toughness characteristic of the majority of the models in this unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, the controlling player selects one of the tied values to be the majority value. ()


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