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Stuart Herriot

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Tempest (Warhammer 40,000 9th Edition) [67 PL, 10CP, 1,250pts]

  • Patrol Detachment -2CP (Chaos - Thousand Sons) [34 PL, 10CP, 585pts]

    Rules: Daemonic Ritual

    • Configuration [10CP]
      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Cults of the Legion

        Selections: Cult of Duplicity

        Categories: Configuration

      • Detachment Command Cost [-2CP]

        Categories: Configuration

    • HQ [8 PL, 150pts]
      • Ahriman [8 PL, 150pts]

        Selections: Black Staff of Ahriman, Frag & Krak grenades, Glamour of Tzeentch, Inferno Bolt Pistol, Prescience, Smite, Weaver of Fates

        Categories: Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Character, HQ, Infantry, Psyker, Sorcerer, Ahriman, Faction: Chaos

        Rules: Brotherhood of Sorcerers, Hateful Assault, Malicious Volleys

        Abilities: Arch-Sorcerer of Tzeentch, Death to the False Emperor, Lord of the Thousand Sons, Sigil of Corruption, Psychic Power: Glamour of Tzeentch, Prescience, Smite, Weaver of Fates, Psyker: Ahriman, Unit: Ahriman, Weapon: Black Staff of Ahriman, Frag grenades, Inferno Bolt Pistol, Krak grenades


        AbilitiesDescriptionRef
        Arch-Sorcerer of TzeentchYou can add 1 to any Psychic tests or Deny the Witch tests you take for Ahriman.
        Death to the False EmperorEach time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Lord of the Thousand SonsYou can re-roll hit rolls of 1 made for friendly THOUSAND SONS units within 6" of this model.
        Sigil of CorruptionAhriman has a 4+ invulnerable save.
        Psychic PowerWarp ChargeRangeDetailsRef
        Glamour of Tzeentch712"If manifested, select a friendly THOUSAND SONS unit within 12" of the psyker. Until your next Psychic phase, your opponent must subtract 1 from any hit rolls they make for models that target that unit.
        Prescience718"If manifested, select a HERETIC ASTARTES unit within 18" of the psyker. You can add 1 to all hit rolls made for that unit until the start of your next Psychic phase.
        Smite518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Weaver of Fates618"If manifested, select a THOUSAND SONS unit within 18" of the psyker. Until the start of your next Psychic phase, the invulnerable save of that unit is improved by 1 (to a maximum of 3+). Models that do not have an invulnerable save instead gain a 5+ invulnerable save.
        PsykerCastDenyPowers KnownOtherRef
        Ahriman33Smite and three powers from the Dark Hereticus discipline and/or the Discipline of Change-
        UnitMWSBSSTWALdSaveRef
        Ahriman6"2+2+445493+
        WeaponRangeTypeSAPDAbilitiesRef
        Black Staff of AhrimanMeleeMelee+2-13-
        Frag grenades6"Grenade D6301Blast.
        Inferno Bolt Pistol12"Pistol 14-21-
        Krak grenades6"Grenade 16-1D3-
    • Troops [12 PL, 180pts]
      • Rubric Marines [6 PL, 90pts]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Cult of Duplicity

        Rules: Brotherhood of Sorcerers, Disciples of Tzeentch, Hateful Assault, Malicious Volleys

        Abilities: All is Dust, Death to the False Emperor, Favoured of Tzeentch, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [18pts]

          Selections: Force stave, Inferno Bolt Pistol, Smite, Tzeentch's Firestorm

          Psychic Power: Smite, Tzeentch's Firestorm, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol

        • 4x Rubric Marine w/ Inferno Boltgun [72pts]

          Selections: 4x Inferno boltgun

          Weapon: Inferno boltgun


        AbilitiesDescriptionRef
        All is DustAdd 1 to the saving throws for Rubric Marines if the attack has a Damage characteristic of 1. In addition, the -1 modifier to hit rolls for moving and shooting with a Heavy weapon does not apply to Rubric Marines.
        Death to the False EmperorEach time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Favoured of TzeentchThis model has a 5+ invulnerable save.
        Psychic PowerWarp ChargeRangeDetailsRef
        Smite518"If manifested, the closest visible enemy unit within 18" of the psyker suffers 1 mortal wound. If the result of the Psychic test was more than 10 the target suffers D3 mortal wounds instead.
        Sorcerous Facade76"If manifested, select one friendly CULT OF DUPLICITY unit within 6" of this psyker. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models. That unit is treated as having moved this turn.
        Tzeentch's Firestorm718"If manifested, select an enemy unit that is within 18" of the psyker and visible to him. Roll 9 dice; the enemy unit you selected suffers a mortal wound for each roll of a 6.
        PsykerCastDenyPowers KnownOtherRef
        Aspiring Sorcerer11Smite and one power from the Discipline of ChangeWhen an Aspiring Sorcerer manifests the Smite psychic power, he inflicts 1 mortal wound instead of D3, or D3 mortal wounds instead of D6 if the Psychic test is more than 10.
        UnitMWSBSSTWALdSaveRef
        Aspiring Sorcerer6"3+3+441283+
        Rubric Marine5"3+3+441173+
        WeaponRangeTypeSAPDAbilitiesRef
        Force staveMeleeMelee+3-1D3-
        Inferno Bolt Pistol12"Pistol 14-21-
        Inferno boltgun24"Rapid Fire 14-21-
      • Rubric Marines [6 PL, 90pts]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Cult of Duplicity

        Rules: Brotherhood of Sorcerers, Disciples of Tzeentch, Hateful Assault, Malicious Volleys

        Abilities: All is Dust, Death to the False Emperor, Favoured of Tzeentch, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [18pts]

          Selections: Doombolt, Force stave, Inferno Bolt Pistol, Smite

          Psychic Power: Doombolt, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol

        • 4x Rubric Marine w/ Inferno Boltgun [72pts]

          Selections: 4x Inferno boltgun

          Weapon: Inferno boltgun


        AbilitiesDescriptionRef
        All is DustAdd 1 to the saving throws for Rubric Marines if the attack has a Damage characteristic of 1. In addition, the -1 modifier to hit rolls for moving and shooting with a Heavy weapon does not apply to Rubric Marines.
        Death to the False EmperorEach time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Favoured of TzeentchThis model has a 5+ invulnerable save.
        Psychic PowerWarp ChargeRangeDetailsRef
        Doombolt918"If manifested, select an enemy unit that is within 18" of the psyker and visible to him; that unit suffers D3 mortal wounds and in their following Movement phase must halve their Movement characteristic and cannot Advance.
        Smite518"If manifested, the closest visible enemy unit within 18" of the psyker suffers 1 mortal wound. If the result of the Psychic test was more than 10 the target suffers D3 mortal wounds instead.
        Sorcerous Facade76"If manifested, select one friendly CULT OF DUPLICITY unit within 6" of this psyker. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models. That unit is treated as having moved this turn.
        PsykerCastDenyPowers KnownOtherRef
        Aspiring Sorcerer11Smite and one power from the Discipline of ChangeWhen an Aspiring Sorcerer manifests the Smite psychic power, he inflicts 1 mortal wound instead of D3, or D3 mortal wounds instead of D6 if the Psychic test is more than 10.
        UnitMWSBSSTWALdSaveRef
        Aspiring Sorcerer6"3+3+441283+
        Rubric Marine5"3+3+441173+
        WeaponRangeTypeSAPDAbilitiesRef
        Force staveMeleeMelee+3-1D3-
        Inferno Bolt Pistol12"Pistol 14-21-
        Inferno boltgun24"Rapid Fire 14-21-
    • Elites [7 PL, 115pts]
      • Helbrute [7 PL, 115pts]

        Selections: Helbrute fist, Multi-melta [5pts]

        Categories: Faction: Heretic Astartes, Elites, Vehicle, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Helbrute, Cult of Duplicity

        Rules: Hateful Assault, Malicious Volleys

        Abilities: Crazed, Explodes, Unit: Helbrute, Weapon: Helbrute fist, Multi-melta


        AbilitiesDescriptionRef
        CrazedAt the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shooting phase if there are no enemies within 1", or piles in and fights as if it were in the Fight phase if there are enemies within 1". If there is no visible target within range, nothing happens.
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
        UnitMWSBSSTWALdSaveRef
        Helbrute8"3+3+678483+
        WeaponRangeTypeSAPDAbilitiesRef
        Helbrute fistMeleeMeleex2-33-
        Multi-melta24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
    • Heavy Support [7 PL, 140pts]
      • Maulerfiend [7 PL, 140pts]

        Selections: Lasher tendrils, Maulerfiend fists

        Categories: Heavy Support, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Maulerfiend, Cult of Duplicity

        Rules: Hateful Assault, Malicious Volleys

        Abilities: Daemonic, Explodes, Infernal Regeneration, Unit: Maulerfiend, Weapon: Lasher tendrils, Maulerfiend fists, Wound Track: Maulerfiend, Maulerfiend1, Maulerfiend2, Maulerfiend3


        AbilitiesDescriptionRef
        DaemonicThis model has a 5+ invulnerable save.
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Infernal RegenerationAt the beginning of each of your turns, this model heals one wound.
        UnitMWSBSSTWALdSaveRef
        Maulerfiend*4+4+*712*83+
        WeaponRangeTypeSAPDAbilitiesRef
        Lasher tendrilsMeleeMeleeUser-22Each time the bearer fights, it can make 6 additional attacks with this weapon.
        Maulerfiend fistsMeleeMeleex2-33-
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Maulerfiend-MSA
        Maulerfiend17-12+10"64
        Maulerfiend24-68"53
        Maulerfiend31-36"42
  • Patrol Detachment 0CP (Chaos - Thousand Sons) [33 PL, 665pts]

    Rules: Daemonic Ritual

    • Configuration
      • Cults of the Legion

        Selections: Cult of Time

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

    • HQ [10 PL, 200pts]
      • Daemon Prince of Tzeentch [10 PL, 200pts]

        Selections: 5. Otherworldly Prescience, Hourglass of Manat, Malefic talon, Malefic talon [15pts], Smite, Temporal Manipulation, Warlord, Warptime, Wings [2 PL, 35pts]

        Categories: HQ, Character, Daemon, Monster, Faction: Heretic Astartes, Psyker, Faction: Thousand Sons, Faction: Tzeentch, Daemon Prince, Faction: Chaos, Cult of Time, Cult of Time Warlord, Fly, Warlord

        Rules: Brotherhood of Sorcerers, Hateful Assault, Malicious Volleys

        Abilities: Death to the False Emperor, Ephemeral Daemon, Hourglass of Manat, Otherworldly Prescience, Prince of Tzeentch, Psychic Power: Smite, Temporal Manipulation, Time Flux, Warptime, Psyker: Daemon Prince of Tzeentch, Unit: Daemon Prince of Tzeentch (Wings), Weapon: Malefic talon


        AbilitiesDescriptionRef
        Death to the False EmperorEach time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Ephemeral DaemonThis unit has a 4+ invulnerable save.
        Hourglass of ManatThe first time a model with this Relic is destroyed, at the end of the phase return that model to play with D3 wounds remaining, placing it as close as possible to its previous position and more than 1" from any enemy models.
        Otherworldly PrescienceImprove your Warlord's invulnerable save by 1 (to a maximum of 3+).
        Prince of TzeentchYou can re-roll hit rolls of 1 made for friendly THOUSAND SONS and TZEENTCH DAEMON units within 6" of this model.
        Psychic PowerWarp ChargeRangeDetailsRef
        Smite518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Temporal Manipulation612"If manifested, select a friendly THOUSAND SONS model within 12" of the psyker. That model immediately heals D3 wounds.
        Time Flux56"If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of this psyker. You can return one destroyed model from that unit to the battlefield with all its wounds remaining, placing it in unit coherency. If the unmodified result of the Psychic test was 9+, you can instead return up to D3 destroyed models from that unit to the battlefield with all of their wounds remaining, placing them in unit coherency.
        Warptime63"If manifested, pick a HERETIC ASTARTES unit (excluding AIRCRAFT) within 3" of the psyker. That unit can immediately move as if it were its Movement phase. You cannot use Warptime on a unit more than once in each Psychic phase.
        PsykerCastDenyPowers KnownOtherRef
        Daemon Prince of Tzeentch21Smite and two powers from the Dark Hereticus discipline, Discipline of Change and/or Discipline of Tzeentch.-
        UnitMWSBSSTWALdSaveRef
        Daemon Prince of Tzeentch (Wings)12"2+2+7684103+
        WeaponRangeTypeSAPDAbilitiesRef
        Malefic talonMeleeMeleeUser-22Each time this model fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead.
    • Troops [3 PL, 60pts]
      • Chaos Cultists [3 PL, 60pts]

        Categories: Troops, Faction: Heretic Astartes, Infantry, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Chaos Cultists

        Rules: Disciples of Tzeentch

        Unit: Chaos Cultist

        • 9x Chaos Cultist w/ Autogun [54pts]

          Selections: 9x Autogun

          Weapon: Autogun

        • Cultist Champion [6pts]

          Selections: Autogun

          Unit: Cultist Champion, Weapon: Autogun


        UnitMWSBSSTWALdSaveRef
        Chaos Cultist6"4+4+331156+
        Cultist Champion6"4+4+331266+
        WeaponRangeTypeSAPDAbilitiesRef
        Autogun24"Rapid Fire 1301-
    • Elites [20 PL, 405pts]
      • Scarab Occult Terminators [20 PL, 405pts]

        Selections: 2x Hellfyre Missile Rack [30pts]

        Categories: Elites, Infantry, Faction: Heretic Astartes, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Scarab Occult Terminators, Faction: Chaos, Cult of Time

        Rules: Brotherhood of Sorcerers, Hateful Assault, Malicious Volleys

        Abilities: All is Dust, Death to the False Emperor, Teleport Strike, Terminator Armour, Psychic Power: Time Flux, Unit: Scarab Occult Terminator, Weapon: Hellfyre Missile Rack

        • Scarab Occult Sorcerer [33pts]

          Selections: Force stave, Inferno Combi-bolter [3pts], Smite, Tzeentch's Firestorm

          Psychic Power: Smite, Tzeentch's Firestorm, Psyker: Scarab Occult Sorcerer, Unit: Scarab Occult Sorcerer, Weapon: Force stave, Inferno Combi-bolter

        • 9x Terminator [342pts]

          Selections: 9x Inferno Combi-bolter [27pts], 9x Power sword [45pts]

          Weapon: Inferno Combi-bolter, Power sword


        AbilitiesDescriptionRef
        All is DustAdd 1 to the saving throws for Scarab Occult Terminators if the attack has a Damage characteristic of 1. In addition, the -1 modifier to hit rolls for moving and shooting with a Heavy weapon does not apply to Scarab Occult Terminators.
        Death to the False EmperorEach time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
        Teleport StrikeDuring deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Terminator ArmourThis model has a 5+ invulnerable save.
        Psychic PowerWarp ChargeRangeDetailsRef
        Smite518"If manifested, the closest visible enemy unit within 18" of the psyker suffers 1 mortal wound. If the result of the Psychic test was more than 10 the target suffers D3 mortal wounds instead.
        Time Flux56"If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of this psyker. You can return one destroyed model from that unit to the battlefield with all its wounds remaining, placing it in unit coherency. If the unmodified result of the Psychic test was 9+, you can instead return up to D3 destroyed models from that unit to the battlefield with all of their wounds remaining, placing them in unit coherency.
        Tzeentch's Firestorm718"If manifested, select an enemy unit that is within 18" of the psyker and visible to him. Roll 9 dice; the enemy unit you selected suffers a mortal wound for each roll of a 6.
        PsykerCastDenyPowers KnownOtherRef
        Scarab Occult Sorcerer11Smite and one power from the Discipline of ChangeWhen a Scarab Occult Sorcerer manifests the Smite psychic power, he inflicts 1 mortal wound instead of D3, and D3 mortal wounds instead of D6 if the Psychic Test is 10 or more.
        UnitMWSBSSTWALdSaveRef
        Scarab Occult Sorcerer5"3+3+442292+
        Scarab Occult Terminator4"3+3+442282+
        WeaponRangeTypeSAPDAbilitiesRef
        Force staveMeleeMelee+3-1D3-
        Hellfyre Missile Rack24"Heavy 28-2D3-
        Inferno Combi-bolter24"Rapid Fire 24-21-
        Power swordMeleeMelee+1-31-
Force Rules

Daemonic Ritual: Instead of moving in their Movement phase, any THOUSAND SONS CHARACTER can, at the end of their Movement phase, attempt to summon a TZEENTCH DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn).

Roll up to 3 dice - this is your summoning roll. You can summon to the battlefield one new TZEENTCH DAEMONS unit that has the Daemonic Ritual ability and a Power Rating equal to or less than the total result. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds. ()

Selection Rules

Brotherhood of Sorcerers: If your army is Battle-forged, PSYKER units in THOUSAND SONS Detachments gain the following ability: The ranges of all psychic powers manifested by units with this ability are increased by 6". ()

Disciples of Tzeentch: If your army is Battle-forged, Troops units in THOUSAND SONS Detachments gain the following ability. A unit with this ability that is within range of an objective marker (as specified in the mission) controls it even if there are more enemy models in range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()

Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn. ()

Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model belongs to an INFANTRY unit and every model from that unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire type whose profile includes the word ‘bolt’ (e.g. boltgun, Inferno boltgun, inferno combi-bolter, etc.). ()


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