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Samuel Brosnan

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Dark Angel's 1250 (Warhammer 40,000 9th Edition) [55 PL, 11CP, 1,250pts]

  • Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [55 PL, 11CP, 1,250pts]

    Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Assault Doctrine, Bolter Discipline, Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable, Shock Assault, Speed of the Raven, Tactical Doctrine

    • Configuration [12CP]
      • **Chapter Selection**

        Selections: Dark Angels

        Categories: Configuration

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Deathwing Vanguard Detachment [3CP]

        Categories: Configuration

      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Gametype

        Selections: Matched

        Categories: Configuration

    • Stratagems [-1CP]
      • Stratagem: Relics of the Chapter [-1CP]

        Selections: Number of Extra Relics [-1CP]

        Categories: Stratagems

    • HQ [8 PL, 2CP, 170pts]
      • Azrael [8 PL, 2CP, 170pts]

        Selections: 1. Brilliant Strategist, Bolt pistol, Frag & Krak grenades, Sword of Secrets, Warlord

        Categories: Faction: Adeptus Astartes, Azrael, Faction: Dark Angels, Faction: Imperium, Infantry, Character, Chapter Master, Faction: Deathwing, HQ, Inner Circle, Warlord

        Rules: Angels of Death, Inner Circle

        Abilities: 1. Brilliant Strategist, Chapter Master, Iron Halo, Lion Helm (Aura), Rites of Battle (Aura), Supreme Tactician, Watcher in the Dark, Unit: Azrael, Weapon: Bolt pistol, Frag grenades, Krak grenades, Sword of Secrets

        • Lion's Wrath

          Selections: Lion's Wrath - Master-crafted boltgun, Lion's Wrath - Master-crafted Plasma gun

          Weapon: Lion's Wrath - Master-crafted boltgun, Lion's Wrath - Master-crafted Plasma gun


        AbilitiesDescriptionRef
        1. Brilliant StrategistIn your Command phase, you can select one friendly DARK ANGELS unit within 6" of this WARLORD. Until the start of your next Command phase:

        • Each time a model in that unit makes an attack, if the Tactical Doctrine is active for your army, then the Devastator Doctrine is considered to be active for that attack instead.
        • Each time a model in that unit makes an attack, if the Assault Doctrine is active for your army, then the Tactical Doctrine is considered to be active for that attack instead.
        Chapter MasterIn your Command phase, select one friendly DARK ANGELS CORE or DARK ANGELS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
        Iron HaloThis model has a 4+ invulnerable save.
        Lion Helm (Aura)While a friendly DARK ANGELS INFANTRY or DARK ANGELS BIKER unit is within 6" of this model, models in that unit have a 4+ invulnerable save against ranged attacks
        Rites of Battle (Aura)While a friendly DARK ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Supreme TacticianIf your army is Battle-forged and this model is your WARLORD, you receive an additional 2 Command points. 
        Watcher in the DarkOnce per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test.
        UnitMWSBSSTWALdSaveRef
        Azrael6"2+2+446592+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Lion's Wrath - Master-crafted boltgun24"Rapid fire 14-12Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the hit roll.
        Lion's Wrath - Master-crafted Plasma gun24"Rapid fire 18-42Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the hit roll.
        Sword of SecretsMeleeMelee+2-42Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage.
    • Elites [47 PL, -2CP, 1,080pts]
      • Bladeguard Ancient [5 PL, -1CP, 85pts]

        Selections: 1-3. Watched, Frag & Krak grenades, Heavy Bolt Pistol, Pennant of Remembrance, Stratagem: Hero of the Chapter [-1CP]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Character, Primaris, Bladeguard, Bladeguard Ancient, Ancient, Faction: Dark Angels, Elites, Inner Circle, Deathwing

        Rules: Angels of Death, Inner Circle

        Abilities: 1-3. Watched, Astartes Banner [Aura], Deeds of Heroism [Aura], Pennant of Remembrance, Unit:Bladeguard Ancient, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades


        AbilitiesDescriptionRef
        1-3. Watched“Once per battle, in your opponent’s Psychic phase, this WARLORD can attempt to resist one additional psychic power, even if it is not a PSYKER and even if it is not within 24" of the enemy model manifesting that psychic power. When taking that Deny the Witch test, do not roll the dice; it is automatically passed
        Astartes Banner [Aura]While a friendly <CHAPTER> CORE unit is within 6" of this model, add 1 to the leadership characteristic of models in that unit. In addition, each time a model in such unit is destroyed by an attack made by an enemy model, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model's unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your shooting phase or make one attack with one of its melee weapons as if it were the fight phase. After resolving these attacks, the destroyed model is then removed. 
        Deeds of Heroism [Aura]Add 1 to hit rolls for attacks made by friendly <CHAPTER> BLADEGUARD models whilst their unit is within 6" of this model.
        Pennant of RemembranceIn your Command phase, select one DEATHWING INFANTRY CORE unit from your army within 6" of the bearer. Until the start of your next Command phase, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        UnitMWSBSSTWALdSaveRef
        Bladeguard Ancient6"3+3+445493+
        WeaponRangeTypeSAPDAbilitiesRef
        Frag grenades6"Grenade D6301Blast.
        Heavy Bolt Pistol18"Pistol 14-11-
        Krak grenades6"Grenade 16-1D3-
      • Deathwing Terminator Squad [18 PL, 430pts]

        Selections: Watcher in the Dark [5pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Inner Circle, Teleport Strike

        Abilities: Crux Terminatus, Watcher in the Dark

        • Deathwing Sergeant [33pts]

          Unit: Deathwing Sergeant

          • Storm Bolter & Power Sword

            Selections: Power sword, Storm bolter

            Weapon: Power sword, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [63pts]

          Unit: Deathwing Terminator

          • Cyclone Missile Launcher, Storm Bolter, Power Fist [30pts]

            Selections: Cyclone missile launcher [25pts], Power fist [5pts], Storm bolter

            Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Power fist, Storm bolter

        • Deathwing Terminator [63pts]

          Unit: Deathwing Terminator

          • Cyclone Missile Launcher, Storm Bolter, Power Fist [30pts]

            Selections: Cyclone missile launcher [25pts], Power fist [5pts], Storm bolter

            Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Power fist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter


        AbilitiesDescriptionRef
        Crux TerminatusThis model has a 5+ invulnerable save.
        Watcher in the DarkOnce per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test.
        UnitMWSBSSTWALdSaveRef
        Deathwing Sergeant5"3+3+443392+
        Deathwing Terminator5"3+3+443282+
        WeaponRangeTypeSAPDAbilitiesRef
        ChainfistMeleeMeleex2-4D3Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
        Cyclone missile launcher, Frag missile36"Heavy 2D6401Blast.
        Cyclone missile launcher, Krak missile36"Heavy 28-2D6-
        Power fistMeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
        Power swordMeleeMelee+1-31-
        Storm bolter24"Rapid Fire 2401-
      • Deathwing Terminator Squad [18 PL, 450pts]

        Selections: Watcher in the Dark [5pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Inner Circle, Teleport Strike

        Abilities: Crux Terminatus, Watcher in the Dark

        • Deathwing Sergeant [43pts]

          Unit: Deathwing Sergeant

          • Thunder Hammer & Storm Shield [10pts]

            Selections: Storm shield, Thunder hammer [10pts]

            Abilities: Storm shield, Weapon: Thunder hammer

        • Deathwing Terminator [43pts]

          Unit: Deathwing Terminator

          • Thunder Hammer & Storm Shield [10pts]

            Selections: Storm shield, Thunder hammer [10pts]

            Abilities: Storm shield, Weapon: Thunder hammer

        • Deathwing Terminator [43pts]

          Unit: Deathwing Terminator

          • Thunder Hammer & Storm Shield [10pts]

            Selections: Storm shield, Thunder hammer [10pts]

            Abilities: Storm shield, Weapon: Thunder hammer

        • Deathwing Terminator [43pts]

          Unit: Deathwing Terminator

          • Thunder Hammer & Storm Shield [10pts]

            Selections: Storm shield, Thunder hammer [10pts]

            Abilities: Storm shield, Weapon: Thunder hammer

        • Deathwing Terminator [43pts]

          Unit: Deathwing Terminator

          • Thunder Hammer & Storm Shield [10pts]

            Selections: Storm shield, Thunder hammer [10pts]

            Abilities: Storm shield, Weapon: Thunder hammer

        • Deathwing Terminator [43pts]

          Unit: Deathwing Terminator

          • Thunder Hammer & Storm Shield [10pts]

            Selections: Storm shield, Thunder hammer [10pts]

            Abilities: Storm shield, Weapon: Thunder hammer

        • Deathwing Terminator [43pts]

          Unit: Deathwing Terminator

          • Thunder Hammer & Storm Shield [10pts]

            Selections: Storm shield, Thunder hammer [10pts]

            Abilities: Storm shield, Weapon: Thunder hammer

        • Deathwing Terminator [43pts]

          Unit: Deathwing Terminator

          • Thunder Hammer & Storm Shield [10pts]

            Selections: Storm shield, Thunder hammer [10pts]

            Abilities: Storm shield, Weapon: Thunder hammer

        • Deathwing Terminator [63pts]

          Unit: Deathwing Terminator

          • Cyclone Missile Launcher, Storm Bolter, Power Fist [30pts]

            Selections: Cyclone missile launcher [25pts], Power fist [5pts], Storm bolter

            Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Power fist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter


        AbilitiesDescriptionRef
        Crux TerminatusThis model has a 5+ invulnerable save.
        Storm shieldThe bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Watcher in the DarkOnce per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test.
        UnitMWSBSSTWALdSaveRef
        Deathwing Sergeant5"3+3+443392+
        Deathwing Terminator5"3+3+443282+
        WeaponRangeTypeSAPDAbilitiesRef
        Cyclone missile launcher, Frag missile36"Heavy 2D6401Blast.
        Cyclone missile launcher, Krak missile36"Heavy 28-2D6-
        Power fistMeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
        Storm bolter24"Rapid Fire 2401-
        Thunder hammerMeleeMeleex2-23Each time an attack roll is made with this weapon, subtract 1 from the attack's hit roll
      • Ravenwing Apothecary [6 PL, -1CP, 115pts]

        Selections: Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 15pts], Frag & Krak grenades, Reliquary of the Repentant, Selfless Healer, Stratagem: Hero of the Chapter [-1CP]

        Categories: Character, Faction: Dark Angels, Faction: Adeptus Astartes, Biker, Faction: Imperium, Apothecary, Inner Circle, Ravenwing, Elites, Chief Apothecary

        Rules: Angels of Death, Inner Circle, Jink

        Abilities: Chief Apothecary, Combat Restoratives, Narthecium [Aura], Reliquary of the Repentant, Selfless Healer, Turbo-boost, Unit: Ravenwing Apothecary, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Black Knight Bike

          Selections: Plasma Talon

          Abilities: Turbo-boost, Weapon: Plasma Talon (standard), Plasma Talon (supercharge)


        AbilitiesDescriptionRef
        Chief ApothecaryAt the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once. 
        Combat RestorativesAt the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. 
        Narthecium [Aura]While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. 
        Reliquary of the RepentantWhile an enemy unit is within 3" of the bearer, each time an invulnerable saving throw is made for a model in that unit that has an invulnerable save of 4+ or better, the saving throw is only successful on an unmodified roll of 5+.
        Selfless HealerEach time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3
        Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival Stratagem, that Stratagem costs 0 command points
        Turbo-boostWhen this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        UnitMWSBSSTWALdSaveRef
        Ravenwing Apothecary14"3+3+455383+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Plasma Talon (standard)18"Assault 27-31-
        Plasma Talon (supercharge)18"Assault 28-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Force Rules

1st Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS keyword, then DARK ANGELS Vanguard Detachments that only contain models with the DEATHWING and/or INNER CIRCLE keywords gain the 1st Company ability.
• Deathwing Terminator Squad, Terminator Squad, Terminator Assault Squad and Relic Terminator Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'. ()

2nd Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS Keyword, then DARK ANGELS Outrider Detachments that only contain models with the RAVENWING keyword gain the 2nd Company ability.
• Bike Squad and Outrider Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'. ()

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase. 
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: If your army is Battle-forged and if every unit from your army has this ability (excluding Servitor and UNALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:
• During the first battle round, the Devastator Doctrine is active for your army.
• During the second battle round, the Tactical Doctrine is active for your army.
• At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army.
• During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.Unless specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of Fire WARLORD Trait).
()

Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)

Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army (excluding DEATHWING models) can make attacks with Rapid Fire and Assault Weapons (excluding Blast weapons) while withing Engagement Range of enemy units, but must target an enemy unit that is within Engagement Range of its own unit when they do so. ()

Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this turn (excluding pile-in and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition test is taken for this unit, it is automatically passed. ()

Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or DEATHWING DREADNOUGHT model from your army makes a melee attack against a CHARACTER unit or unit that contains any models with a wounds characteristic if 8 or more, you can re-roll the wound roll. ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Speed of the Raven: While the Devastator Doctrine is active for your army:
• Add 3" to the Move characteristic of RAVENWING models from your army.
• RAVENWING units from your army are eligible to shoot with in a turn in which they Advanced. Each time a model in that unit makes a ranged attack in a turn in which it Advanced, that attack suffers the penalty incurred to the hit roll as if firing an assault weapon. ()

Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Inner Circle: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then: 
• Each time a Morale test is taken for this unit, it is automatically passed.
• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE keyword, this unit cannot be selected to Fall Back. 
• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER MASTER keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead.
• Each time an attack is made against this unit, if this unit has the INFANTRY keyword, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have. ()

Jink: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then: 
• Models in this unit have a 5+ invulnerable save against ranged attacks. In your Movement phase, if this unit Remains Stationary, it loses this invulnerable save until the start of your next Movement phase.
• Each time this unit Advances, until the start of your next turn, models in this unit have a 4+ invulnerable save against ranged attacks. ()

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()


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