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Nick Ashurst

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Blood Angels (Warhammer 40,000 9th Edition) [84 PL, 7CP, 1,250pts]

  • Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Blood Angels) [84 PL, 7CP, 1,250pts]

    Rules: Angels of Death, Bolter Discipline, Shock Assault

    • Configuration [9CP]
      • **Chapter Selection**

        Selections: Blood Angels

        Categories: Configuration

        Rules: Red Thirst

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Gametype

        Selections: Matched

        Categories: Configuration

    • Stratagems [-1CP]
      • Relics of the Chapter [-1CP]

        Selections: Number of Extra Relics [-1CP]

        Categories: Stratagems

    • HQ [14 PL, -1CP, 275pts]
      • Librarian [7 PL, 140pts]

        Selections: 2. Unleash Rage, 3) Null Zone (Aura), 3. Shield of Sanguinius, 6. Wings of Sanguinius, Bolt pistol, Chapter Command: Chief Librarian [1 PL, 25pts], Force sword, Frag & Krak grenades, Jump Pack [1 PL, 25pts], Smite, Tome of Malcador

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Psyker, Librarian, HQ, Chief Librarian, Fly, Jump Pack

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Chief Librarian, Psychic Hood, Tome of Malcador, Psychic Power: 3) Null Zone (Aura), Shield of Sanguinius, Smite, Unleash Rage, Wings of Sanguinius, Psyker: Psyker, Unit: Librarian (Jump Pack), Weapon: Bolt pistol, Force sword, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Chief LibrarianThis model knows one additional psychic power from their chosen discipline and can attempt to Deny one additional psychic power in your opponent’s Psychic phase.
        Psychic HoodEach time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test
        Tome of MalcadorLibrarian model only. The bearer knows one additional psychic power from any discipline it has access to. 
        Psychic PowerWarp ChargeRangeDetailsRef
        3) Null Zone (Aura)7SelfDetails: Blessing (Aura): Null Zone has a warp charge value of 7. If manifested, then:
        - Until the start of your next Psychic phase, while a unit is within 6" of this Psyker, each time an attack is made against that unit, invulnerable saving throws cannot be made against that attack.
        - Until the start of your next Psychic phase, while an enemy Psyker unit is within 6" of this Psyker, halve the total of Psychic tests taken for that unit. 
        Shield of Sanguinius612"Select a friendly BLOOD ANGELS unit within 12" of the psyker. Until the start of your next Psychic phase, that unit has a 5+ invulnerable save.
        Smite518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Unleash Rage612"Select a friendly BLOOD ANGELS unit within 12" of the PSYKER. Until the start of your next Psychic phase, each time a model in that unit make a melee attack, an unmodified hit roll of 6 scores 1 additional hit.
        Wings of Sanguinius6SelfIf manifested, this PSYKER can make a Normal Move or Fall Back as if it were your Movement phase. In addition, until the end of the phase, this PSYKER has a Move characteristic of 12" and the FLY keyword.
        PsykerCastDenyPowers KnownOtherRef
        Psyker21Smite & 2 Librarius-
        UnitMWSBSSTWALdSaveRef
        Librarian (Jump Pack)12"3+3+444393+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Force swordMeleeMelee+1-3D3-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
      • Sanguinary Priest [7 PL, -1CP, 135pts]

        Selections: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 15pts], Frag & Krak grenades, Icon of The Angel, Jump Pack [1 PL, 30pts], Rites of War, Selfless Healer, Stratagem: Angel Exemplar [-1CP], Warlord

        Categories: Character, Faction: Blood Angels, Faction: Imperium, Infantry, Sanguinary Priest, HQ, Apothecary, Faction: Adeptus Astartes, Fly, Jump Pack, Warlord, Chief Apothecary

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Blood Chalice, Chief Apothecary, Combat Restoratives, Icon of The Angel, Narthecium [Aura], Rites of War, Selfless Healer, Unit: Sanguinary Priest (Jump Pack), Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Blood ChaliceIn your Command phase, select one friendly Blood Angels Core or Blood Angels Character unit (excluding Vehicle units) within 6" of this model. Until the start of your next Command phase, if the Tactical Doctrine or Devastator Doctrine is active for your army, then each time a model in that unit makes an attack, the Assault Doctrine is considered to be active for that attack instead.
        Chief ApothecaryAt the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once. 
        Combat RestorativesAt the end of your Movement phase, this model can heal one friendly Blood Angels Infantry or Blood Angels Biker model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
        Icon of The AngelThe bearer gains the following ability: 'Icon of the Angel (Aura): While a friendly BLOOD ANGELS unit is within 6" of this model, you can re-roll charge rolls made for that unit.'
        Narthecium [Aura]While a friendly Blood Angels Infantry or Blood Angels Biker unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.
        Rites of WarWhile a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability. 
        Selfless HealerEach time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3
        Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival Stratagem, that Stratagem costs 0 command points
        UnitMWSBSSTWALdSaveRef
        Sanguinary Priest (Jump Pack)12"2+3+444393+
        WeaponRangeTypeSAPDAbilitiesRef
        Astartes ChainswordMeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon. 
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
    • Troops [5 PL, 90pts]
      • Tactical Squad [5 PL, 90pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Tactical Squad, Core, Melta Bombs, Troops

        Rules: Angels of Death, Combat Squads, Defenders of Humanity, Savage Echoes, The Red Thirst

        Unit: Space Marine, Space Marine Sergeant

        • 4x Space Marine [72pts]

          Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

          Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Space Marine Sergeant [18pts]

          Selections: Bolt pistol, Boltgun, Frag & Krak grenades

          Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades


        UnitMWSBSSTWALdSaveRef
        Space Marine6"3+3+442173+
        Space Marine Sergeant6"3+3+442283+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Boltgun24"Rapid Fire 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
    • Elites [65 PL, 885pts]
      • Bladeguard Veteran Squad [5 PL, 105pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites

        Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst

        • 2x Bladeguard Veteran [70pts]

          Selections: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword

        • Bladeguard Veteran Sergeant [35pts]

          Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword


        AbilitiesDescriptionRef
        Storm shieldThe bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        UnitMWSBSSTWALdSaveRef
        Bladeguard Veteran6"3+3+443383+
        Bladeguard Veteran Sergeant6"3+3+443493+
        WeaponRangeTypeSAPDAbilitiesRef
        Frag grenades6"Grenade D6301Blast.
        Heavy Bolt Pistol18"Pistol 14-11-
        Krak grenades6"Grenade 16-1D3-
        Master-crafted power swordMeleeMelee+1-32-
      • Redemptor Dreadnought [9 PL, 180pts]

        Selections: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought, Weapon: Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter, Wound Track:Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3


        AbilitiesDescriptionRef
        Duty EternalEach time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        UnitMWSBSSTWALdSaveRef
        Redemptor Dreadnought***7713483+
        WeaponRangeTypeSAPDAbilitiesRef
        Macro Plasma Incinerator, Standard36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon. 
        Onslaught Gatling Cannon24"Heavy 85-11-
        Redemptor FistMeleeMeleex2-3D3+3-
        Storm bolter24"Rapid Fire 2401-
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Redemptor Dreadnought 17-13+8"3+3+
        Redemptor Dreadnought 24-66"4+4+
        Redemptor Dreadnought 31-34"5+5+
      • Sanguinary Guard [17 PL, 300pts]

        Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Angelic VisageEach time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.
        Heirs of AzkaellonEach time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll.
        UnitMWSBSSTWALdSaveRef
        Sanguinary Guard12"3+3+442382+
        WeaponRangeTypeSAPDAbilitiesRef
        Angelus boltgun18"Assault 24-11-
        Encarmine swordMeleeMelee+1-32-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
      • Sanguinary Guard [17 PL, 150pts]

        Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Angelic VisageEach time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.
        Heirs of AzkaellonEach time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll.
        UnitMWSBSSTWALdSaveRef
        Sanguinary Guard12"3+3+442382+
        WeaponRangeTypeSAPDAbilitiesRef
        Angelus boltgun18"Assault 24-11-
        Encarmine swordMeleeMelee+1-32-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
      • Sanguinary Guard [17 PL, 150pts]

        Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Angelic VisageEach time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.
        Heirs of AzkaellonEach time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll.
        UnitMWSBSSTWALdSaveRef
        Sanguinary Guard12"3+3+442382+
        WeaponRangeTypeSAPDAbilitiesRef
        Angelus boltgun18"Assault 24-11-
        Encarmine swordMeleeMelee+1-32-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
Force Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase. 
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()

Defenders of Humanity: If your army is battle-forged, all Troops units in Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker controls the objective market even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has
a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. ()

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()

Red Thirst: - Add 1 to Advance rolls and charge rolls made for units with this tactic.
- Each time a model with this tactic makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to that attack's wound roll. ()

Savage Echoes: If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability). ()

The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. ()


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