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Francis McLauchlan

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Tempest revised (Warhammer 40,000 9th Edition) [63 PL, 6CP, 1,250pts]

  • Outrider Detachment -3CP (Necrons) [29 PL, 9CP, 575pts]

    Rules: Dynastic Agents and Star Gods, The Royal Court

    • Configuration [9CP]
      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Dynasty Choice

        Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

        Categories: Configuration

        Rules: Objective Secured

        Dynastic Code: Eternal Conquerors, Relentlessly Expansionist


        Dynastic CodeDescriptionRef
        Eternal ConquerorsUnits with this code have the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker.Codex: Necrons p54
        Relentlessly ExpansionistAt the start of the first battle round, before the first turn begins, units with this code can make a Normal Move of up to 6".Codex: Necrons p55
    • HQ [11 PL, 215pts]
      • Chronomancer [5 PL, 95pts]

        Selections: Arkana: Cryptogeometric Adjuster [1 PL, 15pts], Chronotendrils, Entropic Lance

        Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Fly, Character, Cryptek, Chronomancer, HQ

        Rules: Command Protocols, Living Metal

        Abilities: Chronometron, Cryptogeometric Adjuster, Dynastic Advisors, Timesplinter Mantle, Unit:Chronomancer, Weapon: Chronotendrils, Entropic Lance (Melee), Entropic Lance (Shooting)


        AbilitiesDescriptionRef
        ChronometronIn your Command phase, you can select one friendly <DYNASTY> unit within 9" of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save.Codex: Necrons p91
        Cryptogeometric AdjusterAt the start of your opponent's Shooting phase, you can select one enemy unit that is within 12" of and visible to the bearer. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll.Codex: Necrons p62
        Dynastic AdvisorsIf your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor]Codex: Necrons p90
        Timesplinter MantleThis model has a 4+ invulnerable save.Codex: Necrons p91
        UnitMWSBSSTWALdSaveRef
        Chronomancer8"3+3+4441104+Codex: Necrons p91
        WeaponRangeTypeSAPDAbilitiesRef
        ChronotendrilsMeleeMeleeUser01Each time the bearer fights, it makes 3 additional attacks with this weapon.Codex: Necrons p113
        Entropic Lance (Melee)MeleeMeleeUser-33-Codex: Necrons p114
        Entropic Lance (Shooting)18"Assault 18-3D3+3-Codex: Necrons p112
      • Technomancer [6 PL, 120pts]

        Selections: Arkana: Fail-Safe Overcharger [2 PL, 30pts], Canoptek Control Node [15pts], Relic: Voltaic Staff, Staff of Light, Warlord, Warlord Trait (Codex 4): Thrall of the Silent King

        Categories: Character, Cryptek, Faction: <Dynasty>, Faction: Necrons, Infantry, Technomancer, HQ, Warlord

        Rules: Command Protocols, Living Metal

        Abilities: Canoptek Control Node, Dynastic Advisors, Fail-Safe Overcharger, Rites of Reanimation, Unit:Technomancer, Warlord Trait: Thrall of the Silent King, Weapon: Staff of Light (Melee), Staff of Light (Shooting), Voltaic Staff (Melee), Voltaic Staff (Shooting)


        AbilitiesDescriptionRef
        Canoptek Control NodeThe bearer has the following ability: 'Control Node (Aura): While a friendly <DYNASTY> CANOPTEK unit is within 6" of this model, each time a model in that unit makes an attack, add 1 to that attack's hit roll.'Codex: Necrons p90
        Dynastic AdvisorsIf your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor]Codex: Necrons p90
        Fail-Safe OverchargerIn your Command phase, you can select one friendly CANOPTEK unit within 9" of the bearer. Until the start of your next Command phase, add 1 to the Attacks characterisitc of models in that unit. If that unit is a MONSTER or VEHICLE unit, add D3 to the Attacks characteristic of models in that unit instead of 1.Codex: Necrons p63
        Rites of ReanimationIn your Command phase, you can select one friendly <DYNASTY> CORE unit within 6" of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase.Codex: Necrons p84
        UnitMWSBSSTWALdSaveRef
        Technomancer5"3+3+4441104+Codex: Necrons p90
        Warlord TraitDescriptionRef
        Thrall of the Silent KingAdd 3" to the range of this WARLORD's aura abilities (to a maximum of 9"). In addition, when this WARLORD uses its My Will Be Done, The Lord's Will or Adaptive Strategy abilities, you can select one friendly <DYNASTY> CORE unit within 12" of this WARLORD instead of 9"Codex: Necrons p64
        WeaponRangeTypeSAPDAbilitiesRef
        Staff of Light (Melee)MeleeMeleeUser-21-Codex: Necrons p115
        Staff of Light (Shooting)18"Assault 35-21-Codex: Necrons p113
        Voltaic Staff (Melee)MeleeMelee+1-22This Relic replaces a staff of light.Codex: Necrons p66
        Voltaic Staff (Shooting)18"Assault 46-22Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. This Relic replaces a staff of light.Codex: Necrons p66
    • Fast Attack [18 PL, 360pts]
      • Canoptek Scarab Swarms [6 PL, 120pts]

        Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        • 8x Canoptek Scarab Swarm [120pts]

          Selections: 8x Feeder Mandibles

          Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles


        UnitMWSBSSTWALdSaveRef
        Canoptek Scarab Swarm10"4+-3344106+Codex: Necrons p101
        WeaponRangeTypeSAPDAbilitiesRef
        Feeder MandiblesMeleeMeleeUser01Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.Codex: Necrons p114
      • Canoptek Scarab Swarms [6 PL, 120pts]

        Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        • 8x Canoptek Scarab Swarm [120pts]

          Selections: 8x Feeder Mandibles

          Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles


        UnitMWSBSSTWALdSaveRef
        Canoptek Scarab Swarm10"4+-3344106+Codex: Necrons p101
        WeaponRangeTypeSAPDAbilitiesRef
        Feeder MandiblesMeleeMeleeUser01Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.Codex: Necrons p114
      • Canoptek Scarab Swarms [6 PL, 120pts]

        Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        • 8x Canoptek Scarab Swarm [120pts]

          Selections: 8x Feeder Mandibles

          Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles


        UnitMWSBSSTWALdSaveRef
        Canoptek Scarab Swarm10"4+-3344106+Codex: Necrons p101
        WeaponRangeTypeSAPDAbilitiesRef
        Feeder MandiblesMeleeMeleeUser01Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.Codex: Necrons p114
  • Vanguard Detachment -3CP (Necrons) [34 PL, -3CP, 675pts]

    Rules: Dynastic Agents and Star Gods, The Royal Court

    • Configuration [-3CP]
      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Dynasty Choice

        Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

        Categories: Configuration

        Rules: Objective Secured

        Dynastic Code: Eternal Conquerors, Relentlessly Expansionist


        Dynastic CodeDescriptionRef
        Eternal ConquerorsUnits with this code have the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker.Codex: Necrons p54
        Relentlessly ExpansionistAt the start of the first battle round, before the first turn begins, units with this code can make a Normal Move of up to 6".Codex: Necrons p55
    • HQ [8 PL, 160pts]
      • Chronomancer [4 PL, 80pts]

        Selections: Chronotendrils, Entropic Lance

        Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Fly, Character, Cryptek, Chronomancer, HQ

        Rules: Command Protocols, Living Metal

        Abilities: Chronometron, Dynastic Advisors, Timesplinter Mantle, Unit: Chronomancer, Weapon:Chronotendrils, Entropic Lance (Melee), Entropic Lance (Shooting)


        AbilitiesDescriptionRef
        ChronometronIn your Command phase, you can select one friendly <DYNASTY> unit within 9" of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save.Codex: Necrons p91
        Dynastic AdvisorsIf your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor]Codex: Necrons p90
        Timesplinter MantleThis model has a 4+ invulnerable save.Codex: Necrons p91
        UnitMWSBSSTWALdSaveRef
        Chronomancer8"3+3+4441104+Codex: Necrons p91
        WeaponRangeTypeSAPDAbilitiesRef
        ChronotendrilsMeleeMeleeUser01Each time the bearer fights, it makes 3 additional attacks with this weapon.Codex: Necrons p113
        Entropic Lance (Melee)MeleeMeleeUser-33-Codex: Necrons p114
        Entropic Lance (Shooting)18"Assault 18-3D3+3-Codex: Necrons p112
      • Chronomancer [4 PL, 80pts]

        Selections: Chronotendrils, Entropic Lance

        Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Fly, Character, Cryptek, Chronomancer, HQ

        Rules: Command Protocols, Living Metal

        Abilities: Chronometron, Dynastic Advisors, Timesplinter Mantle, Unit: Chronomancer, Weapon:Chronotendrils, Entropic Lance (Melee), Entropic Lance (Shooting)


        AbilitiesDescriptionRef
        ChronometronIn your Command phase, you can select one friendly <DYNASTY> unit within 9" of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save.Codex: Necrons p91
        Dynastic AdvisorsIf your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor]Codex: Necrons p90
        Timesplinter MantleThis model has a 4+ invulnerable save.Codex: Necrons p91
        UnitMWSBSSTWALdSaveRef
        Chronomancer8"3+3+4441104+Codex: Necrons p91
        WeaponRangeTypeSAPDAbilitiesRef
        ChronotendrilsMeleeMeleeUser01Each time the bearer fights, it makes 3 additional attacks with this weapon.Codex: Necrons p113
        Entropic Lance (Melee)MeleeMeleeUser-33-Codex: Necrons p114
        Entropic Lance (Shooting)18"Assault 18-3D3+3-Codex: Necrons p112
    • Elites [16 PL, 305pts]
      • Canoptek Spyders [12 PL, 225pts]

        Categories: Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Canoptek Spyders, Monster, Fly, Elites

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Scarab Hive, Explosion: Explodes (6/3/1)

        • Canoptek Spyder [4 PL, 75pts]

          Selections: Automaton Claws, Gloom Prism [5pts]

          Abilities: Gloom Prism, Unit: Canoptek Spyder, Weapon: Automaton Claws

          • Two Particle Beamers [10pts]

            Selections: 2x Particle Beamer

            Weapon: Particle Beamer

        • Canoptek Spyder [4 PL, 75pts]

          Selections: Automaton Claws, Gloom Prism [5pts]

          Abilities: Gloom Prism, Unit: Canoptek Spyder, Weapon: Automaton Claws

          • Two Particle Beamers [10pts]

            Selections: 2x Particle Beamer

            Weapon: Particle Beamer

        • Canoptek Spyder [4 PL, 75pts]

          Selections: Automaton Claws, Gloom Prism [5pts]

          Abilities: Gloom Prism, Unit: Canoptek Spyder, Weapon: Automaton Claws

          • Two Particle Beamers [10pts]

            Selections: 2x Particle Beamer

            Weapon: Particle Beamer


        AbilitiesDescriptionRef
        Gloom PrismIn your opponent's Psychic phase, the bearer's unit can attempt to deny one psychic power as if it were a PSYKER.Codex: Necrons p101
        Scarab HiveIn your Command phase, one destroyed model from each friendly <DYNASTY> CANOPTEK SCARAB SWARM unit within 6" of this unit is Reanimated. Each unit can only be affected by this ability once per phase.Codex: Necrons p101
        ExplosionDice RollDistanceMortal WoundsRef
        Explodes (6/3/1)63"1Codex: Necrons p88
        UnitMWSBSSTWALdSaveRef
        Canoptek Spyder6"4+4+6665103+Codex: Necrons p101
        WeaponRangeTypeSAPDAbilitiesRef
        Automaton ClawsMeleeMelee+2-32-Codex: Necrons p113
        Particle Beamer18"Assault 6501-Codex: Necrons p112
      • Cryptothralls [2 PL, 40pts]

        Categories: Cryptothralls, Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Infantry, Elites

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Bound Creation, Protectors (Aura), Systematic Vigour

        • 2x Cryptothrall

          Selections: 2x Scouring Eye, 2x Scythed Limbs

          Unit: Cryptothrall, Weapon: Scouring Eye, Scythed Limbs


        AbilitiesDescriptionRef
        Bound CreationIf your army is Battle-forged, then for each CRYPTEK unit included in a Detachment, one CRYPTOTHRALLS unit can be included in that Detachment without taking up a Battlefield Role slot.Codex: Necrons p95
        Protectors (Aura)While a friendly CRYPTEK unit is within 3" of this unit, enemy units cannot target that CRYPTEK unit with ranged weapons.Codex: Necrons p95
        Systematic VigourWhile this unit is within 6" of any friendly CRYPTEK units, models in this unit have a Weapon Skill and Ballistic Skill of 3+ and an Attacks characterisitc of 6.Codex: Necrons p95
        UnitMWSBSSTWALdSaveRef
        Cryptothrall5"4+4+5523103+Codex: Necrons p95
        WeaponRangeTypeSAPDAbilitiesRef
        Scouring Eye12"Pistol 25-21-Codex: Necrons p112
        Scythed LimbsMeleeMeleeUser-11-Codex: Necrons p115
      • Cryptothralls [2 PL, 40pts]

        Categories: Cryptothralls, Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Infantry, Elites

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Bound Creation, Protectors (Aura), Systematic Vigour

        • 2x Cryptothrall

          Selections: 2x Scouring Eye, 2x Scythed Limbs

          Unit: Cryptothrall, Weapon: Scouring Eye, Scythed Limbs


        AbilitiesDescriptionRef
        Bound CreationIf your army is Battle-forged, then for each CRYPTEK unit included in a Detachment, one CRYPTOTHRALLS unit can be included in that Detachment without taking up a Battlefield Role slot.Codex: Necrons p95
        Protectors (Aura)While a friendly CRYPTEK unit is within 3" of this unit, enemy units cannot target that CRYPTEK unit with ranged weapons.Codex: Necrons p95
        Systematic VigourWhile this unit is within 6" of any friendly CRYPTEK units, models in this unit have a Weapon Skill and Ballistic Skill of 3+ and an Attacks characterisitc of 6.Codex: Necrons p95
        UnitMWSBSSTWALdSaveRef
        Cryptothrall5"4+4+5523103+Codex: Necrons p95
        WeaponRangeTypeSAPDAbilitiesRef
        Scouring Eye12"Pistol 25-21-Codex: Necrons p112
        Scythed LimbsMeleeMeleeUser-11-Codex: Necrons p115
    • Fast Attack [10 PL, 210pts]
      • Canoptek Wraiths [5 PL, 105pts]

        Categories: Beast, Canoptek Wraiths, Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Fast Attack

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Slinking Strike, Wraith Form

        • 3x Canoptek Wraith (Claws) [105pts]

          Selections: 3x Vicious Claws

          Unit: Canoptek Wraith, Weapon: Vicious Claws


        AbilitiesDescriptionRef
        Slinking StrikeThis unit is eligible to shoot and declare a charge with in a turn in which it Fell Back Codex: Necrons p103
        Wraith FormModels in this unit have a 4+ invulnerable save. In addition, each time this unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base).Codex: Necrons p103
        UnitMWSBSSTWALdSaveRef
        Canoptek Wraith12"4+4+4534103+Codex: Necrons p103
        WeaponRangeTypeSAPDAbilitiesRef
        Vicious ClawsMeleeMelee+2-22-Codex: Necrons p115
      • Canoptek Wraiths [5 PL, 105pts]

        Categories: Beast, Canoptek Wraiths, Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Fast Attack

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Slinking Strike, Wraith Form

        • 3x Canoptek Wraith (Claws) [105pts]

          Selections: 3x Vicious Claws

          Unit: Canoptek Wraith, Weapon: Vicious Claws


        AbilitiesDescriptionRef
        Slinking StrikeThis unit is eligible to shoot and declare a charge with in a turn in which it Fell Back Codex: Necrons p103
        Wraith FormModels in this unit have a 4+ invulnerable save. In addition, each time this unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base).Codex: Necrons p103
        UnitMWSBSSTWALdSaveRef
        Canoptek Wraith12"4+4+4534103+Codex: Necrons p103
        WeaponRangeTypeSAPDAbilitiesRef
        Vicious ClawsMeleeMelee+2-22-Codex: Necrons p115
Force Rules

Dynastic Agents and Star Gods: DYNASTIC AGENT and C'TAN SHARD units can be included in a NECRONS detachment without preventing other units in that Detachment from gaining a Dynastic Code. DYNASTIC AGENT and C'TAN SHARD units never gain a Dynastic Code. You can include a maximum of one C'TAN SHARD model in each NECRONS Detachment in your army. (Codex: Necrons p51)

The Royal Court: When mustering your army, if it contains THE SILENT KING model, that model must be selected as your WARLORD. Otherwise, if your army contains a PHAERON model, that model must be selected as your WARLORD. Otherwise, if your army caontains an OVERLORD model, that model must be selected as your WARLORD. Otherwise, if your army contains a LORD model, that model must be selected as your WARLORD. If your army contains none of the listed models, select your WARLORD as normal. (Codex: Necrons p51)

Selection Rules

Command Protocols: If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NOBLE model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.  

After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.

At the start of each battle round, if any NOBLE units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is within 6" of a friendly NECRONS CHARACTER model (excluding C'TAN SHARD models), that unit benefits from the selected directive.

If the battle lasts for more than five battle rounds, then until the end of the battle, whichever command protocol was active in the fifth battle round remains active. (Codex: Necrons p81)

Living Metal: At the start of your Command phase, each model in this unit regains 1 lost wound. (Codex: Necrons p80)

Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)

Reanimation Protocols: Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.

Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.

If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:
-Is added back to its unit with its full wounds remaining.
-Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit.
-Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase.
-No longer counts as having been destroyed for the purposes of Morale tests this turn.

You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded. (Codex: Necrons p80)


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