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Daniel Beale

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Twin Seer (Warhammer 40,000 9th Edition) [69 PL, 12CP, 1,248pts]

  • Patrol Detachment 0CP (Aeldari - Craftworlds) [69 PL, 12CP, 1,248pts]
    • Configuration [12CP]
      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Craftworld Attribute

        Categories: Configuration, Faction: <Craftworld>, Faction: Asuryani

        • *Custom Craftworld*

          Selections: Children of Prophecy, Expert Crafters

          Abilities: Children of Prophecy, Expert Crafters


        AbilitiesDescriptionRef
        Children of ProphecyWhen a Psychic test is taken for a model with this attribute, each individual dice roll of 1 is treated as a 2.
        Expert CraftersWhen a unit with this attribute fires Overwatch or is chosen to shoot or fight with, you can re-roll a single hit roll and you can re-roll a single wound roll.
      • Detachment Command Cost

        Categories: Configuration

    • HQ [13 PL, 255pts]
      • Farseer [6 PL, 115pts]

        Selections: 0. Smite, 1. Guide, 3. Fortune, Ghosthelm, Psyker (Farseer), Rune Armour, Runes of the Farseer, Shuriken Pistol, Witchblade

        Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Warhost

        Rules: Ancient Doom

        Abilities: Battle Focus, Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Fortune, Guide, Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken pistol, Witchblade

        • Faolchu's Wing

          Selections: Remnant of Glory

          Abilities: Faolchu's Wing


        AbilitiesDescriptionRef
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Faolchu's WingINFANTRY model only. The bearer of Faolchu's Wing has a Move characteristic of 12" and can FLY.
        GhosthelmRoll a D6 whenever this model suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as a result of the psyker suffering Perils of the Warp. On a roll of 5+, that wound is ignored.
        Rune ArmourThis model has a 4+ invulnerable save.
        Runes of the FarseerOnce in each Psychic phase, you can re-roll any number of dice used for this model's attempt to manifest or deny a psychic power.
        Psychic PowerWarp ChargeRangeDetailsRef
        Fortune724"If manifested, choose a friendly ASURYANI unit within 24" of the psyker. Until your next Psychic phase, whenever that unit suffers a wound, roll a D6. On a 5+ that wound is ignored. If a unit already has an ability with a similar effect (e.g. Ulthwe's Foresight of the Damned attribute, or the Avatar of Khaine's Molten Body ability) then the effect of Fortune replaces that of the ability until your next Psychic phase.
        Guide724"If manifested, choose a friendly ASURYANI unit within 24" of the psyker. You can re-roll failed hit rolls for that unit's ranged weapons until your next Psychic phase.
        Smite518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        PsykerCastDenyPowers KnownOtherRef
        Psyker (Farseer)222 powers from Runes of Fate and one from Runes of Fortune
        UnitMWSBSSTWALdSaveRef
        Farseer7"2+2+335296+
        WeaponRangeTypeSAPDAbilitiesRef
        Shuriken pistol12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
        WitchbladeMeleeMeleeUser0D3This weapon always wounds on a roll of 2+
      • Farseer Skyrunner [7 PL, 140pts]

        Selections: 0. Smite, 2. Doom, 4. Executioner, 4: Fate's Messenger, Ghosthelm, Psyker (Farseer), Ride the Wind, Rune Armour, Runes of the Farseer, Shuriken Pistol, Singing Spear [5pts], Twin Shuriken Catapult, Warlord

        Categories: Faction: Aeldari, Character, Biker, Farseer Skyrunner, Fly, HQ, Psyker, Faction: Warhost, Warlord

        Rules: Ancient Doom

        Abilities: 4: Fate's Messenger, Battle Focus, Ghosthelm, Ride the Wind, Rune Armour, Runes of the Farseer, Psychic Power: Doom, Executioner, Smite, Psyker: Psyker (Farseer), Unit: Farseer Skyrunner, Weapon:Shuriken pistol, Singing Spear (melee), Singing Spear (shooting), Twin Shuriken Catapult


        AbilitiesDescriptionRef
        4: Fate's MessengerAdd 1 to the Wounds characteristic of your Warlord. In addition, roll a dice each time your Warlord loses a wound. On a roll of 6, your Warlord does not lose the wound.
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        GhosthelmRoll a D6 whenever this model suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as a result of the psyker suffering Perils of the Warp. On a roll of 5+, that wound is ignored.
        Ride the WindWhen this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Rune ArmourThis model has a 4+ invulnerable save.
        Runes of the FarseerOnce in each Psychic phase, you can re-roll any number of dice used for this model's attempt to manifest or deny a psychic power.
        Psychic PowerWarp ChargeRangeDetailsRef
        Doom724"If manifested, choose an enemy unit within 24" of the psyker. You can re-roll failed wound rolls for attacks made by Asuryani units from your army against that unit until the start of your next Psychic phase.
        Executioner718"If manifested, the nearest enemy unit within 18" of the psyker suffers D3 mortal wounds. If a model in the target unit is slain as a result of this, the target units suffers an additional D3 mortal wounds.Codex: Craftworlds p125
        Smite518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        PsykerCastDenyPowers KnownOtherRef
        Psyker (Farseer)222 powers from Runes of Fate and one from Runes of Fortune
        UnitMWSBSSTWALdSaveRef
        Farseer Skyrunner16"2+2+346294+
        WeaponRangeTypeSAPDAbilitiesRef
        Shuriken pistol12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
        Singing Spear (melee)MeleeMeleeUser0D3This weapon always wounds on a roll of 2+.
        Singing Spear (shooting)12"Assault 190D3This weapon always wounds on a roll of 2+.
        Twin Shuriken Catapult12"Assault 4401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
    • Troops [5 PL, 120pts]
      • Dire Avengers [2 PL, 55pts]

        Selections: Defence Tactics

        Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Troops

        Rules: Ancient Doom

        Abilities: Battle Focus, Defence Tactics

        • 4x Dire Avenger [44pts]

          Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades

          Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade

        • Dire Avenger Exarch [11pts]

          Selections: Plasma Grenades, Two Avenger Shuriken Catapults

          Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenade

          • Exarch Power

            Selections: Bladestorm

            Abilities: Bladestorm


        AbilitiesDescriptionRef
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        BladestormWhilst this unit contains a Dire Avenger Exarch, when resolving an attack made with a ranged weapon that does not have the Grenade type by a model in this unit, an unmodified hit roll of 6 scores 1 additional hit.
        Defence TacticsWhen this unit fires Overwatch, it hits successfully on a roll of 5 or 6, instead of only 6.
        UnitMWSBSSTWALdSaveRef
        Dire Avenger7"3+3+331184+
        Dire Avenger Exarch7"3+3+332284+
        WeaponRangeTypeSAPDAbilitiesRef
        Avenger Shuriken Catapult18"Assault 2401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
        Plasma Grenade6"Grenade D64-11Blast
      • Rangers [3 PL, 65pts]

        Selections: Appear Unbidden, Cameleoline Cloaks

        Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Infantry, Rangers, Troops, Faction: Warhost

        Rules: Ancient Doom

        Abilities: Appear Unbidden, Battle Focus, Cameleoline Cloaks

        • 5x Ranger [65pts]

          Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol

          Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken pistol


        AbilitiesDescriptionRef
        Appear UnbiddenDuring deployment, you can set up this unit walking the winding paths of the webway instead of placing it on the battlefield. At the end of any of your Movement phases, this unit can emerge from the webway – set this unit up anywhere on the battlefield that is more than 9" away from any enemy models.
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Cameleoline CloaksEach time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.’
        UnitMWSBSSTWALdSaveRef
        Ranger7"3+3+331175+
        WeaponRangeTypeSAPDAbilitiesRef
        Ranger Long Rifle36"Heavy 1401Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage.
        Shuriken pistol12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
    • Elites [30 PL, 428pts]
      • Wraithblades [10 PL, 200pts]

        Selections: Fires of Wrath, Ghostaxe and Forceshield, 5x Wraithblade [200pts]

        Categories: Elites, Wraithblades, Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Infantry, Faction: Spirit Host, Wraith Construct

        Rules: Ancient Doom

        Abilities: Fires of Wrath, Forceshield, Unit: Wraithblade, Weapon: Ghostaxe


        AbilitiesDescriptionRef
        Fires of WrathAdd 1 to the Attacks characteristic of models in this unit in a turn in which it charges.
        ForceshieldThis model has a 4+ invulnerable save.
        UnitMWSBSSTWALdSaveRef
        Wraithblade5"3+3+563293+
        WeaponRangeTypeSAPDAbilitiesRef
        GhostaxeMeleeMelee+2-3D3When attacking with this weapon, you must subtract 1 from the hit roll.
      • Wraithguard [20 PL, 228pts]

        Selections: Implacable, Wraithcannon, 6x Wraithguard [228pts], Wraithguard Fists

        Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Elites, Infantry, Faction: Spirit Host, Wraithguard, Spirit Host

        Rules: Ancient Doom

        Abilities: Implacable, Unit: Wraithguard, Weapon: Wraithcannon, Wraithguard Fists


        AbilitiesDescriptionRef
        ImplacableThis unit can Fall Back and still shoot in a turn that it does so.
        UnitMWSBSSTWALdSaveRef
        Wraithguard5"3+3+563193+
        WeaponRangeTypeSAPDAbilitiesRef
        Wraithcannon12"Assault 110-4D6-
        Wraithguard FistsMeleeMeleeUser-1D3-
    • Fast Attack [5 PL, 105pts]
      • Shining Spears [5 PL, 105pts]

        Selections: Aerobatic Grace, Ride the Wind

        Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Faction: Asuryani, Biker, Fast Attack, Fly, Shining Spears

        Rules: Ancient Doom

        Abilities: Aerobatic Grace, Battle Focus, Ride the Wind

        • 2x Shining Spear [70pts]

          Selections: 2x Laser Lance, 2x Twin Shuriken Catapult

          Unit: Shining Spear, Weapon: Laser Lance (melee), Laser Lance (shooting), Twin Shuriken Catapult

        • Shining Spear Exarch [35pts]

          Selections: Laser Lance, Twin Shuriken Catapult

          Unit: Shining Spear Exarch, Weapon: Laser Lance (melee), Laser Lance (shooting), Twin Shuriken Catapult

          • Exarch Power

            Selections: Skilled Rider

            Abilities: Skilled Rider


        AbilitiesDescriptionRef
        Aerobatic GraceModels in this unit have a 4+ invulnerable save against ranged weapons.
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Ride the WindWhen this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Skilled RiderThis unit’s Shining Spear Exarch has a 3+ invulnerable save against attacks made with ranged weapons.
        UnitMWSBSSTWALdSaveRef
        Shining Spear16"3+3+342283+
        Shining Spear Exarch16"3+3+343383+
        WeaponRangeTypeSAPDAbilitiesRef
        Laser Lance (melee)MeleeMeleeUser-42If the bearer charged this turn, attacks with this weapon are made at Strength 6.
        Laser Lance (shooting)6"Assault 16-42-
        Twin Shuriken Catapult12"Assault 4401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
    • Heavy Support [16 PL, 340pts]
      • Wraithseer [8 PL, 170pts]

        Selections: 0. Smite, 4. Protect/Jinx, D-cannon [40pts], Eldritch Wraith Construct, Ghostspear, Psyker, Wraithshield

        Categories: Faction: Aeldari, Faction: Spirit Host, Monster, Psyker, Wraithseer, Wraith Construct, Faction: <Craftworld>, Faction: Asuryani, Heavy Support

        Rules: Ancient Doom

        Abilities: Eldritch Wraith Construct, Wraithshield, Psychic Power: 4.1 Protect, 4.2 Jinx, Smite, Psyker:Psyker, Unit: Wraithseer, Weapon: D-cannon, Ghostspear


        AbilitiesDescriptionRef
        Eldritch Wraith ConstructEach time an attack with an Armour Penetration characteristic of -1 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead.
        WraithshieldThis model has a 5+ invulnerable save.
        Psychic PowerWarp ChargeRangeDetailsRef
        4.1 Protect718"Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to the saving throws made for that unit until your next Psychic phase.
        4.2 Jinx718"Choose an enemy unit within 18" of the psyker – your opponent must subtract 1 from all saving throws made for that unit against attacks made by Asuryani units from your army until the start of your next Psychic phase.
        Smite518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        PsykerCastDenyPowers KnownOtherRef
        Psyker11One power from Runes of Battle and one from Runes of Fortune
        UnitMWSBSSTWALdSaveRef
        Wraithseer8"3+3+789493+
        WeaponRangeTypeSAPDAbilitiesRef
        D-cannon24"Heavy D312-4D6This weapon can target units that are not visible to the firer. ; Blast
        GhostspearMeleeMelee+3-3D3+3-
      • Wraithseer [8 PL, 170pts]

        Selections: 0. Smite, 4. Protect/Jinx, D-cannon [40pts], Eldritch Wraith Construct, Ghostspear, Psyker, Wraithshield

        Categories: Faction: Aeldari, Faction: Spirit Host, Monster, Psyker, Wraithseer, Wraith Construct, Faction: <Craftworld>, Faction: Asuryani, Heavy Support

        Rules: Ancient Doom

        Abilities: Eldritch Wraith Construct, Wraithshield, Psychic Power: 4.1 Protect, 4.2 Jinx, Smite, Psyker:Psyker, Unit: Wraithseer, Weapon: D-cannon, Ghostspear


        AbilitiesDescriptionRef
        Eldritch Wraith ConstructEach time an attack with an Armour Penetration characteristic of -1 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead.
        WraithshieldThis model has a 5+ invulnerable save.
        Psychic PowerWarp ChargeRangeDetailsRef
        4.1 Protect718"Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to the saving throws made for that unit until your next Psychic phase.
        4.2 Jinx718"Choose an enemy unit within 18" of the psyker – your opponent must subtract 1 from all saving throws made for that unit against attacks made by Asuryani units from your army until the start of your next Psychic phase.
        Smite518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        PsykerCastDenyPowers KnownOtherRef
        Psyker11One power from Runes of Battle and one from Runes of Fortune
        UnitMWSBSSTWALdSaveRef
        Wraithseer8"3+3+789493+
        WeaponRangeTypeSAPDAbilitiesRef
        D-cannon24"Heavy D312-4D6This weapon can target units that are not visible to the firer. ; Blast
        GhostspearMeleeMelee+3-3D3+3-
Selection Rules

Ancient Doom: You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units. (Codex: Craftworlds)


Created with BattleScribe

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