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Benjamin Duston

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Harlequins tempest B (Warhammer 40,000 9th Edition) [60 PL, -2CP, 1,250pts]

  • Patrol Detachment 0CP (Aeldari - Harlequins) [60 PL, 1,250pts, -2CP]
    • Configuration
      • Masque Form

        Selections: The Soaring Spite: Serpent's Blood

        Categories: Configuration, Faction: Harlequins

        Abilities: The Soaring Spite: Serpent's Blood


        AbilitiesDescription
        The Soaring Spite: Serpent's BloodModels with this form that can FLY, or that are embarked upon a TRANSPORT that can FLY, treat all Pistol weapons they are equipped with as Assault 1 weapons during a turn in which they (or the transport they are embarked upon) Advanced. In addition, these models do not suffer the penalty to their hit rolls for shooting Assault weapons during a turn in which they Advanced.
    • Stratagems [-1CP]
      • Enigmas of the Black Library (1 Relic) [-1CP]

        Categories: Stratagems

    • HQ [8 PL, 146pts, -1CP]
      • Troupe Master [4 PL, 70pts, -1CP]

        Selections: Darkness' Bite, Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades, Soaring Spite: Skystrider, Stratagem: Pivotal Role [-1CP], The Twilight Fang, Twilight's Grasp, Warlord

        Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master, Warlord

        Abilities: Darkness' Bite, Flip Belt, Holo-suit, Rising Crescendo, Soaring Spite: Skystrider, Twilight's Grasp, Unit: Troupe Master, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade, The Twilight Fang


        AbilitiesDescription
        Darkness' Biteeach time this model fights, after it has fought, you can select one enemy unit this model made an attack against, that unit suffers two mortal wounds.
        Flip BeltEach time this unit makes a Normal Move, Advances, Falls
        Back or makes a charge move, until that move is finished,
        models in this unit can move horizontally through models and
        terrain features (they cannot finish a move on top of another
        model, or its base).
        Holo-suitModels in this unit have a 4+ Invulnerable save.
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.
        Soaring Spite: SkystriderYour Warlord can disembark from a TRANSPORT even after it has moved.
        Twilight's GraspEach time a melee attack is made by this model against a unit that is not a MONSTER or VEHICLE, an unmodified wound roll of 2+ is always successful.
        UnitMWSBSSTWALdSave
        Troupe Master8"2+2+335596+
        WeaponRangeTypeSAPDAbilities
        Fusion Pistol6"Pistol 18-4D6If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
        Harlequin's BladeMeleeMeleeUser01-
        Plasma Grenade6"Grenade D64-11Blast
        The Twilight FangMeleeMelee+2-32Each time the bearer fights, it makes a number of additional attacks with this weapon equal to the current battle round number
      • Troupe Master [4 PL, 76pts]

        Selections: Cegorach's Rose, Choreographer of War, Fusion Pistol [5pts], Harlequin's Kiss [6pts], Plasma Grenades

        Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master

        Abilities: Choreographer of War, Flip Belt, Holo-suit, Rising Crescendo, Unit: Troupe Master, Weapon: Cegorach's Rose, Fusion Pistol, Harlequin's Kiss, Plasma Grenade


        AbilitiesDescription
        Choreographer of WarIn the Fight phase, re-roll failed wound rolls for friendly MASQUE units that are within 6" of this model.
        Flip BeltEach time this unit makes a Normal Move, Advances, Falls
        Back or makes a charge move, until that move is finished,
        models in this unit can move horizontally through models and
        terrain features (they cannot finish a move on top of another
        model, or its base).
        Holo-suitModels in this unit have a 4+ Invulnerable save.
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.
        UnitMWSBSSTWALdSave
        Troupe Master8"2+2+335596+
        WeaponRangeTypeSAPDAbilities
        Cegorach's RoseMeleeMelee+1-1D3Re-roll failed wound rolls for this weapon. When attacking Infantry, this weapon has a Damage of 3.
        Fusion Pistol6"Pistol 18-4D6If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
        Harlequin's KissMeleeMelee+1-1D3-
        Plasma Grenade6"Grenade D64-11Blast
    • Troops [15 PL, 369pts]
      • Troupe [5 PL, 125pts]

        Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade


        AbilitiesDescription
        Flip BeltEach time this unit makes a Normal Move, Advances, Falls
        Back or makes a charge move, until that move is finished,
        models in this unit can move horizontally through models and
        terrain features (they cannot finish a move on top of another
        model, or its base).
        Holo-suitModels in this unit have a 4+ Invulnerable save.
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.
        UnitMWSBSSTWALdSave
        Player8"3+3+331486+
        WeaponRangeTypeSAPDAbilities
        Fusion Pistol6"Pistol 18-4D6If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
        Harlequin's CaressMeleeMelee+2-21-
        Plasma Grenade6"Grenade D64-11Blast
      • Troupe [5 PL, 125pts]

        Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Kiss [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Kiss, Plasma Grenade


        AbilitiesDescription
        Flip BeltEach time this unit makes a Normal Move, Advances, Falls
        Back or makes a charge move, until that move is finished,
        models in this unit can move horizontally through models and
        terrain features (they cannot finish a move on top of another
        model, or its base).
        Holo-suitModels in this unit have a 4+ Invulnerable save.
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.
        UnitMWSBSSTWALdSave
        Player8"3+3+331486+
        WeaponRangeTypeSAPDAbilities
        Fusion Pistol6"Pistol 18-4D6If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
        Harlequin's CaressMeleeMelee+2-21-
        Harlequin's KissMeleeMelee+1-1D3-
        Plasma Grenade6"Grenade D64-11Blast
      • Troupe [5 PL, 119pts]

        Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 19pts]

          Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade


        AbilitiesDescription
        Flip BeltEach time this unit makes a Normal Move, Advances, Falls
        Back or makes a charge move, until that move is finished,
        models in this unit can move horizontally through models and
        terrain features (they cannot finish a move on top of another
        model, or its base).
        Holo-suitModels in this unit have a 4+ Invulnerable save.
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.
        UnitMWSBSSTWALdSave
        Player8"3+3+331486+
        WeaponRangeTypeSAPDAbilities
        Fusion Pistol6"Pistol 18-4D6If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
        Harlequin's BladeMeleeMeleeUser01-
        Harlequin's CaressMeleeMelee+2-21-
        Plasma Grenade6"Grenade D64-11Blast
    • Fast Attack [25 PL, 495pts]
      • Skyweavers [10 PL, 220pts]

        Categories: Faction: Aeldari, Faction: <Masque>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers

        Abilities: Blur of Colour, Holo-suit, Mirage Launchers, Rising Crescendo

        • Skyweaver [55pts]

          Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive


        AbilitiesDescription
        Blur of ColourWhen this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Holo-suitModels in this unit have a 4+ Invulnerable save.
        Mirage LaunchersYour opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.
        UnitMWSBSSTWALdSave
        Skyweaver16"3+3+343384+
        WeaponRangeTypeSAPDAbilities
        Haywire Cannon24"Assault D64-11Blast. If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead.
        ZephyrglaiveMeleeMelee+1-22-
      • Skyweavers [15 PL, 275pts]

        Categories: Faction: Aeldari, Faction: <Masque>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers

        Abilities: Blur of Colour, Holo-suit, Mirage Launchers, Rising Crescendo

        • Skyweaver [55pts]

          Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive


        AbilitiesDescription
        Blur of ColourWhen this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Holo-suitModels in this unit have a 4+ Invulnerable save.
        Mirage LaunchersYour opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.
        UnitMWSBSSTWALdSave
        Skyweaver16"3+3+343384+
        WeaponRangeTypeSAPDAbilities
        Haywire Cannon24"Assault D64-11Blast. If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead.
        ZephyrglaiveMeleeMelee+1-22-
    • Dedicated Transport [12 PL, 240pts]
      • Starweaver [4 PL, 80pts]

        Selections: 2x Shuriken Cannon

        Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver

        Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon


        AbilitiesDescription
        Blur of ColourWhen this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
        Holo-fieldsModels in this unit have a 4+ Invulnerable save.
        Mirage LaunchersYour opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase
        Open-toppedModels embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back.
        TransportCapacity
        Starweaver - TransportA Starweaver can transport 6 MASQUE INFANTRY models.
        UnitMWSBSSTWALdSave
        Starweaver16"3+3+556384+
        WeaponRangeTypeSAPDAbilities
        Shuriken Cannon24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3.
      • Starweaver [4 PL, 80pts]

        Selections: 2x Shuriken Cannon

        Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver

        Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon


        AbilitiesDescription
        Blur of ColourWhen this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
        Holo-fieldsModels in this unit have a 4+ Invulnerable save.
        Mirage LaunchersYour opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase
        Open-toppedModels embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back.
        TransportCapacity
        Starweaver - TransportA Starweaver can transport 6 MASQUE INFANTRY models.
        UnitMWSBSSTWALdSave
        Starweaver16"3+3+556384+
        WeaponRangeTypeSAPDAbilities
        Shuriken Cannon24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3.
      • Starweaver [4 PL, 80pts]

        Selections: 2x Shuriken Cannon

        Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver

        Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon


        AbilitiesDescription
        Blur of ColourWhen this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
        Holo-fieldsModels in this unit have a 4+ Invulnerable save.
        Mirage LaunchersYour opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase
        Open-toppedModels embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back.
        TransportCapacity
        Starweaver - TransportA Starweaver can transport 6 MASQUE INFANTRY models.
        UnitMWSBSSTWALdSave
        Starweaver16"3+3+556384+
        WeaponRangeTypeSAPDAbilities
        Shuriken Cannon24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3.

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