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Aaron Jukes

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Harlequins - Tempest (Warhammer 40,000 9th Edition) [65 PL, 3CP, 1,250pts]

  • Patrol Detachment 0CP (Aeldari - Harlequins) [65 PL, 3CP, 1,250pts]
    • Configuration [6CP]
      • Battle Size [6CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]

        Categories: Configuration

      • Detachment CP

        Categories: Configuration

      • Masque Form

        Selections: The Frozen Stars: Hysterical Fury

        Categories: Configuration, Faction: Harlequins

        Abilities: Frozen Stars: Hysterical Fury


        AbilitiesDescriptionRef
        Frozen Stars: Hysterical FuryIf a unit with this form charges in the Charge phase, add 1 to their Attacks characteristic until the end of the ensuing Fight phase.
    • Stratagems [-1CP]
      • Enigmas of the Black Library (1 Relic) [-1CP]

        Categories: Stratagems

    • HQ [10 PL, -2CP, 185pts]
      • Shadowseer [6 PL, -1CP, 115pts]

        Selections: 6: Player of the Twilight, Hallucinogen Grenade Launcher, Mirror of Minds, Miststave, Shards of Light, Shield From Harm, Shuriken Pistol, Smite, Stratagem: Pivotal Role [-1CP], The Shadowstone, Veil of Illusion, Warlord

        Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Psyker, Shadowseer, Warlord

        Abilities: Flip Belt, Holo-suit, Player of the Twilight, Rising Crescendo, Shield from Harm, The Shadowstone, Veil of Illusion, Psychic Power: Mirror of Minds, Shards of Light, Smite, Psyker: Shadowseer - Psyker, Unit:Shadowseer, Weapon: Hallucinogen Grenade Launcher, Miststave, Shuriken pistol


        AbilitiesDescriptionRef
        Flip BeltEach time this unit makes a Normal Move, Advances, Falls
        Back or makes a charge move, until that move is finished,
        models in this unit can move horizontally through models and
        terrain features (they cannot finish a move on top of another
        model, or its base).
        Codex: Harlequins
        Holo-suitModels in this unit have a 4+ Invulnerable save.Codex: Harlequins
        Player of the TwilightOnce per battle you can re-roll a hit roll, wound roll, or save roll made for your warlord. In addition, if your army is Battle-forged and your warlord is on the battlefield, roll a D6 each time you or your opponent uses a stratagem. If the result exactly matches the number of command points spent to use that stratagem, then you gain that many command points.
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.Codex: Harlequins
        Shield from HarmYour opponent must subtract 1 from the wound rolls for any attacks made against friendly MASQUE INFANTRY units that are within 6" of any models with this ability.Codex: Harlequins
        The ShadowstoneAdd 3" to the range of the bearer&apos;s aura abilities. Add 3" to the range of psychic powers manifested by the bearer.
        Veil of IllusionWhile a friendly <MASQUE> unit is within 6" of this model, when determining if that unit is within range of attacks made by enemy models with ranged weapons, add 6" to the distance measured. Half range is determined after adding this distance.White Dwarf May 2020
        Psychic PowerWarp ChargeRangeDetailsRef
        Mirror of Minds724"If manifested, select an enemy unit within 24" of the psyker. Then, both players roll a D6. If the Harlequin player's roll is equal or higher than their opponent's, then the target suffers 1 mortal wound. Repeat this process until the target is destroyed, or the enemy player rolls a result that is higher than the Harlequin player's roll.Codex: Harlequins p73
        Shards of Light718"If manifested, select an enemy unit within 18" of the psyker and visible to it. That unit suffers D3 mortal wounds and must subtract 1 from its leadership characteristic until the start of the next Psychic phase.Codex: Harlequins p73
        Smite518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        PsykerCastDenyPowers KnownOtherRef
        Shadowseer - Psyker212 - PhantasmancyCodex: Harlequins p57
        UnitMWSBSSTWALdSaveRef
        Shadowseer8"2+2+335397+Codex: Harlequins
        WeaponRangeTypeSAPDAbilitiesRef
        Hallucinogen Grenade Launcher18"Assault 1***If a unit is hit by this weapon, roll 2D6 - if the roll is equal to or greater than the target unit's Leadership, it suffers D3 mortal wounds.Codex: Harlequins
        MiststaveMeleeMelee+2-1D3-Codex: Harlequins
        Shuriken pistol12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      • Troupe Master [4 PL, -1CP, 70pts]

        Selections: Choreographer of War, Darkness' Bite, Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades, Stratagem: Pivotal Role [-1CP], The Twilight Fang

        Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master

        Abilities: Choreographer of War, Darkness' Bite, Flip Belt, Holo-suit, Rising Crescendo, Unit: Troupe Master, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade, The Twilight Fang


        AbilitiesDescriptionRef
        Choreographer of WarIn the Fight phase, re-roll failed wound rolls for friendly MASQUE units that are within 6" of this model.Codex: Harlequins p56
        Darkness' Biteeach time this model fights, after it has fought, you can select one enemy unit this model made an attack against, that unit suffers two mortal wounds.White Dwarf May 2020
        Flip BeltEach time this unit makes a Normal Move, Advances, Falls
        Back or makes a charge move, until that move is finished,
        models in this unit can move horizontally through models and
        terrain features (they cannot finish a move on top of another
        model, or its base).
        Codex: Harlequins
        Holo-suitModels in this unit have a 4+ Invulnerable save.Codex: Harlequins
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.Codex: Harlequins
        UnitMWSBSSTWALdSaveRef
        Troupe Master8"2+2+335596+Codex: Harlequins p56
        WeaponRangeTypeSAPDAbilitiesRef
        Fusion Pistol6"Pistol 18-4D6If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.Codex: Harlequins
        Harlequin's BladeMeleeMeleeUser01-Codex: Harlequins
        Plasma Grenade6"Grenade D64-11-Codex: Harlequins
        The Twilight FangMeleeMelee+2-32Each time the bearer fights, it makes a number of additional attacks with this weapon equal to the current battle round number
    • Troops [15 PL, 335pts]
      • Troupe [5 PL, 110pts]

        Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 20pts]

          Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol

        • Player [1 PL, 20pts]

          Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol

        • Player [1 PL, 20pts]

          Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol


        AbilitiesDescriptionRef
        Flip BeltEach time this unit makes a Normal Move, Advances, Falls
        Back or makes a charge move, until that move is finished,
        models in this unit can move horizontally through models and
        terrain features (they cannot finish a move on top of another
        model, or its base).
        Codex: Harlequins
        Holo-suitModels in this unit have a 4+ Invulnerable save.Codex: Harlequins
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.Codex: Harlequins
        UnitMWSBSSTWALdSaveRef
        Player8"3+3+331486+Codex: Harlequins p58
        WeaponRangeTypeSAPDAbilitiesRef
        Fusion Pistol6"Pistol 18-4D6If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.Codex: Harlequins
        Harlequin's CaressMeleeMelee+2-21-Codex: Harlequins
        Plasma Grenade6"Grenade D64-11-Codex: Harlequins
        Shuriken pistol12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      • Troupe [5 PL, 110pts]

        Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 20pts]

          Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol

        • Player [1 PL, 20pts]

          Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol

        • Player [1 PL, 20pts]

          Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol


        AbilitiesDescriptionRef
        Flip BeltEach time this unit makes a Normal Move, Advances, Falls
        Back or makes a charge move, until that move is finished,
        models in this unit can move horizontally through models and
        terrain features (they cannot finish a move on top of another
        model, or its base).
        Codex: Harlequins
        Holo-suitModels in this unit have a 4+ Invulnerable save.Codex: Harlequins
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.Codex: Harlequins
        UnitMWSBSSTWALdSaveRef
        Player8"3+3+331486+Codex: Harlequins p58
        WeaponRangeTypeSAPDAbilitiesRef
        Fusion Pistol6"Pistol 18-4D6If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.Codex: Harlequins
        Harlequin's CaressMeleeMelee+2-21-Codex: Harlequins
        Plasma Grenade6"Grenade D64-11-Codex: Harlequins
        Shuriken pistol12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      • Troupe [5 PL, 115pts]

        Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 25pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade

        • Player [1 PL, 20pts]

          Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol

        • Player [1 PL, 20pts]

          Selections: Harlequin's Caress [6pts], Plasma Grenades, Shuriken Pistol

          Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Caress, Plasma Grenade, Shuriken pistol


        AbilitiesDescriptionRef
        Flip BeltEach time this unit makes a Normal Move, Advances, Falls
        Back or makes a charge move, until that move is finished,
        models in this unit can move horizontally through models and
        terrain features (they cannot finish a move on top of another
        model, or its base).
        Codex: Harlequins
        Holo-suitModels in this unit have a 4+ Invulnerable save.Codex: Harlequins
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.Codex: Harlequins
        UnitMWSBSSTWALdSaveRef
        Player8"3+3+331486+Codex: Harlequins p58
        WeaponRangeTypeSAPDAbilitiesRef
        Fusion Pistol6"Pistol 18-4D6If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.Codex: Harlequins
        Harlequin's CaressMeleeMelee+2-21-Codex: Harlequins
        Plasma Grenade6"Grenade D64-11-Codex: Harlequins
        Shuriken pistol12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
    • Elites [3 PL, 50pts]
      • Death Jester [3 PL, 50pts]

        Selections: Humbling Cruelty, Shrieker Cannon

        Categories: Faction: <Masque>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Death Jester

        Abilities: Deadly Hunter, Flip Belt, Holo-suit, Humbling Cruelty, Rising Crescendo, Unit: Death Jester, Weapon: Shrieker Cannon (Shrieker), Shrieker Cannon (Shuriken)


        AbilitiesDescriptionRef
        Deadly HunterEach time you select a target for a ranged attack made by this model, you can ignore the Look Out, Sir rule.Codex: Harlequins p59
        Flip BeltEach time this unit makes a Normal Move, Advances, Falls
        Back or makes a charge move, until that move is finished,
        models in this unit can move horizontally through models and
        terrain features (they cannot finish a move on top of another
        model, or its base).
        Codex: Harlequins
        Holo-suitModels in this unit have a 4+ Invulnerable save.Codex: Harlequins
        Humbling CrueltyEach time an attack made by this model against an enemy unit scores a hit, that unit is pinned until the start of your next turn. While a unit is pinned, subtract 2" from the move characteristic of models in its unit and it cannot fire overwatch.White Dwarf May 2020
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.Codex: Harlequins
        UnitMWSBSSTWALdSaveRef
        Death Jester8"2+2+335496+Codex: Harlequins p59
        WeaponRangeTypeSAPDAbilitiesRef
        Shrieker Cannon (Shrieker)24"Assault 16-11Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. If an INFANTRY model is slain by an attack made with this weapon, then its unit suffers D3 mortal wounds. If any models in a unit are slain by this weapon, subtract 2 from that unit's Leadership characteristic until the end of the turn.Codex: Harlequins
        Shrieker Cannon (Shuriken)24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3.Codex: Harlequins
    • Fast Attack [25 PL, 440pts]
      • Skyweavers [15 PL, 275pts]

        Categories: Faction: Aeldari, Faction: <Masque>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers

        Abilities: Blur of Colour, Holo-suit, Mirage Launchers, Rising Crescendo

        • Skyweaver [55pts]

          Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive


        AbilitiesDescriptionRef
        Blur of ColourWhen this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.Codex: Harlequins p61
        Holo-suitModels in this unit have a 4+ Invulnerable save.Codex: Harlequins
        Mirage LaunchersYour opponent must subtract 1 from any hit rolls made against this unit in the Shooting phaseCodex: Harlequins
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.Codex: Harlequins
        UnitMWSBSSTWALdSaveRef
        Skyweaver16"3+3+343384+Codex: Harlequins p61
        WeaponRangeTypeSAPDAbilitiesRef
        Haywire Cannon24"Assault D64-11Blast. If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead.Codex: Harlequins
        ZephyrglaiveMeleeMelee+1-22-Codex: Harlequins
      • Skyweavers [10 PL, 165pts]

        Categories: Faction: Aeldari, Faction: <Masque>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers

        Abilities: Blur of Colour, Holo-suit, Mirage Launchers, Rising Crescendo

        • Skyweaver [55pts]

          Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive


        AbilitiesDescriptionRef
        Blur of ColourWhen this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.Codex: Harlequins p61
        Holo-suitModels in this unit have a 4+ Invulnerable save.Codex: Harlequins
        Mirage LaunchersYour opponent must subtract 1 from any hit rolls made against this unit in the Shooting phaseCodex: Harlequins
        Rising CrescendoModels in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.Codex: Harlequins
        UnitMWSBSSTWALdSaveRef
        Skyweaver16"3+3+343384+Codex: Harlequins p61
        WeaponRangeTypeSAPDAbilitiesRef
        Haywire Cannon24"Assault D64-11Blast. If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead.Codex: Harlequins
        ZephyrglaiveMeleeMelee+1-22-Codex: Harlequins
    • Dedicated Transport [12 PL, 240pts]
      • Starweaver [4 PL, 80pts]

        Selections: 2x Shuriken Cannon [20pts]

        Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver

        Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon


        AbilitiesDescriptionRef
        Blur of ColourWhen this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.Codex: Harlequins p61
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.Codex: Harlequins
        Holo-fieldsModels in this unit have a 4+ Invulnerable save.Codex: Harlequins
        Mirage LaunchersYour opponent must subtract 1 from any hit rolls made against this unit in the Shooting phaseCodex: Harlequins
        Open-toppedModels embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back.Codex: Harlequins
        TransportCapacityRef
        Starweaver - TransportA Starweaver can transport 6 MASQUE INFANTRY models.Codex: Harlequins p63
        UnitMWSBSSTWALdSaveRef
        Starweaver16"3+3+556384+Codex: Harlequins p63
        WeaponRangeTypeSAPDAbilitiesRef
        Shuriken Cannon24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3.Codex: Harlequins
      • Starweaver [4 PL, 80pts]

        Selections: 2x Shuriken Cannon [20pts]

        Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver

        Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon


        AbilitiesDescriptionRef
        Blur of ColourWhen this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.Codex: Harlequins p61
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.Codex: Harlequins
        Holo-fieldsModels in this unit have a 4+ Invulnerable save.Codex: Harlequins
        Mirage LaunchersYour opponent must subtract 1 from any hit rolls made against this unit in the Shooting phaseCodex: Harlequins
        Open-toppedModels embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back.Codex: Harlequins
        TransportCapacityRef
        Starweaver - TransportA Starweaver can transport 6 MASQUE INFANTRY models.Codex: Harlequins p63
        UnitMWSBSSTWALdSaveRef
        Starweaver16"3+3+556384+Codex: Harlequins p63
        WeaponRangeTypeSAPDAbilitiesRef
        Shuriken Cannon24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3.Codex: Harlequins
      • Starweaver [4 PL, 80pts]

        Selections: 2x Shuriken Cannon [20pts]

        Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver

        Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon


        AbilitiesDescriptionRef
        Blur of ColourWhen this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.Codex: Harlequins p61
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.Codex: Harlequins
        Holo-fieldsModels in this unit have a 4+ Invulnerable save.Codex: Harlequins
        Mirage LaunchersYour opponent must subtract 1 from any hit rolls made against this unit in the Shooting phaseCodex: Harlequins
        Open-toppedModels embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back.Codex: Harlequins
        TransportCapacityRef
        Starweaver - TransportA Starweaver can transport 6 MASQUE INFANTRY models.Codex: Harlequins p63
        UnitMWSBSSTWALdSaveRef
        Starweaver16"3+3+556384+Codex: Harlequins p63
        WeaponRangeTypeSAPDAbilitiesRef
        Shuriken Cannon24"Assault 3601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3.Codex: Harlequins

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