1250 points of a tempestuously good time!
Player | Rank | List | Faction | W/D/L | Time/Lists/Sports/Painting | Total TP | SOS/VP | Club/Affiliation | Group |
---|---|---|---|---|---|---|---|---|---|
Alex Cameron | 1 | View | Aeldari | 4/0/0 | 0/0/0/0 | 104 | 13.69/315 | ||
Alex Towse | 2 | View | Imperial Knights | 4/0/0 | 0/0/0/0 | 101 | 15.38/259 | ||
Vinnie PurcellR | 3 | View | Chaos Space Marines | 4/0/0 | 0/0/0/0 | 101 | 15.06/321 | Linwood Luchadores | |
Francis McLauchlan | 4 | View | Necrons | 3/0/1 | 0/0/0/0 | 75 | 12.00/324 | Francis vs Chris | |
David Rothe | 5 | View | Necrons | 3/0/1 | 0/0/0/0 | 72 | 13.63/252 | ||
Tim Toth | 6 | View | Blood Angels | 3/0/1 | 0/0/0/0 | 71 | 11.88/229 | ||
Nathan Pryor | 7 | View | Adepta Sororitas | 3/0/1 | 0/0/0/0 | 70 | 8.31/101 | ||
Raymond Chen | 8 | View | Adeptus Astartes | 3/0/1 | 0/0/0/0 | 70 | 7.94/223 | ||
Thomas LibertyR | 9 | View | Deathwatch | 3/0/1 | 0/0/0/0 | 69 | 13.50/240 | Christchurch Wargaming Club | |
Cameron Lemon | 10 | View | Space Wolves | 3/0/1 | 0/0/0/0 | 69 | 12.50/211 | ||
Chris Jones | 11 | View | Astra Militarum | 3/0/1 | 0/0/0/0 | 69 | 10.25/225 | ||
Jordan Mclean | 12 | View | Chaos Space Marines | 3/0/1 | 0/0/0/0 | 68 | 13.38/178 | ||
Luke Carney | 13 | View | Drukhari | 2/1/1 | 0/0/0/0 | 56 | 12.75/223 | Luke vs Daniel | |
Daniel Beale | 14 | View | Aeldari | 2/1/1 | 0/0/0/0 | 56 | 8.63/232 | Luke vs Daniel | |
Mark Cross | 15 | View | Dark Angels | 2/0/2 | 0/0/0/0 | 44 | 7.94/240 | ||
Connor GosnellR | 16 | View | Space Wolves | 2/0/2 | 0/0/0/0 | 43 | 13.94/214 | Linwood Luchadores | |
Aaron Jukes | 17 | View | Harlequins | 2/0/2 | 0/0/0/0 | 43 | 5.69/234 | ||
Aaron Kirkman | 18 | View | Adeptus Custodes | 2/0/2 | 0/0/0/0 | 42 | 7.31/237 | ||
Scott CloughR | 19 | View | Orks | 2/0/2 | 0/0/0/0 | 41 | 11.81/248 | Linwood Luchadores | |
Jeremy Aitken | 20 | View | Orks | 2/0/2 | 0/0/0/0 | 40 | 13.31/175 | ||
Ollie Brown | 21 | View | Blood Angels | 2/0/2 | 0/0/0/0 | 40 | 9.88/125 | ||
Daniel Wyatt | 22 | View | Adepta Sororitas | 2/0/2 | 0/0/0/0 | 39 | 16.06/154 | ||
Joe Chan | 23 | View | Adeptus Astartes | 2/0/2 | 0/0/0/0 | 39 | 10.38/178 | ||
Andrew Walls | 24 | View | Chaos Space Marines | 2/0/2 | 0/0/0/0 | 39 | 6.31/152 | ||
Gary GranthamR | 25 | View | Necrons | 2/0/2 | 0/0/0/0 | 39 | 4.31/179 | Christchurch 40k | Gary vs Sam |
Benjamin Duston | 26 | View | Harlequins | 2/0/2 | 0/0/0/0 | 38 | 13.75/179 | ||
Woody Cleverley | 27 | View | Death Guard | 2/0/2 | 0/0/0/0 | 38 | 12.00/118 | Nic vs Woody | |
Samuel Brosnan | 28 | View | Dark Angels | 2/0/2 | 0/0/0/0 | 37 | 14.13/249 | Gary vs Sam | |
Shane Hammond | 29 | View | Adeptus Astartes | 2/0/2 | 0/0/0/0 | 37 | 9.44/168 | ||
Joseph Walker | 30 | View | Necrons | 2/0/2 | 0/0/0/0 | 36 | 11.38/149 | ||
Zach Neal | 31 | View | Tau Empire | 1/0/3 | 0/0/0/0 | 14 | 9.69/143 | ||
Nic CromartyR | 32 | View | Orks | 1/0/3 | 0/0/0/0 | 13 | 7.75/221 | Linwood Luchadores | Nic vs Woody |
Mark Wells | 33 | View | Genestealer Cults | 1/0/3 | 0/0/0/0 | 12 | 7.88/76 | ||
Chris Wilson | 34 | View | Adepta Sororitas | 1/0/3 | 0/0/0/0 | 11 | 10.44/103 | Francis vs Chris | |
Alex Rogers | 35 | View | Astra Militarum | 1/0/3 | 0/0/0/0 | 11 | 5.75/120 | ||
James Titterington | 36 | View | Astra Militarum | 1/0/3 | 0/0/0/0 | 10 | 6.13/145 | ||
Jordan Lawson | 37 | View | Adeptus Astartes | 1/0/3 | 0/0/0/0 | 9 | 10.13/111 | ||
Nick Ashurst | 38 | View | Blood Angels | 1/0/3 | 0/0/0/0 | 8 | 9.88/135 | ||
Harry Wood | 39 | View | Death Guard | 1/0/3 | 0/0/0/0 | 7 | 3.31/121 | ||
Mitchell Leaman | 40 | View | Astra Militarum | 1/0/3 | 0/0/0/0 | 7 | 2.31/121 | ||
Tom Phipps | 41 | View | Genestealer Cults | 1/0/3 | 0/0/0/0 | 6 | 5.69/190 | ||
Joel Faithful | 42 | View | Dark Angels | 1/0/3 | 0/0/0/0 | 5 | 10.75/119 | ||
Alex Tomov | 43 | View | Death Guard | 0/0/4 | 0/0/0/0 | -17 | 7.56/198 | ||
Stuart Herriot | 44 | View | Thousand Sons | 0/0/4 | 0/0/0/0 | -22 | 6.25/89 |
Round 4: Jordan Mclean (60) def. Benjamin Duston (40) 1 year ago |
Round 4: Alex Rogers (48) def. Tom Phipps (33) 1 year ago |
Round 4: Raymond Chen (84) def. Woody Cleverley (2) 1 year ago |
Round 4: Mitchell Leaman (44) def. Stuart Herriot (21) 1 year ago |
Round 4: Aaron Jukes (82) def. Chris Wilson (10) 1 year ago |
Round 4: Harry Wood (40) def. Alex Tomov (38) 1 year ago |
Round 4: Francis McLauchlan (90) def. Connor Gosnell (37) 1 year ago |
Round 4: David Rothe (84) def. Daniel Wyatt (31) 1 year ago |
Round 4: Nathan Pryor (30) def. Ollie Brown (16) 1 year ago |
Round 4: Jeremy Aitken (55) def. Nic Cromarty (51) 1 year ago |
Round 4: Joe Chan (48) def. James Titterington (28) 1 year ago |
Round 4: Cameron Lemon (63) def. Mark Cross (57) 1 year ago |
Round 4: Gary Grantham (18) def. Mark Wells (13) 1 year ago |
Round 4: Daniel Beale (79) def. Joseph Walker (32) 1 year ago |
Round 4: Alex Towse (56) def. Thomas Liberty (21) 1 year ago |
Round 4: Aaron Kirkman (52) def. Zach Neal (29) 1 year ago |
Round 4: Shane Hammond (75) def. Joel Faithful (27) 1 year ago |
Round 4: Alex Cameron (77) def. Tim Toth (23) 1 year ago |
Round 4: Vinnie Purcell (90) def. Luke Carney (17) 1 year ago |
Round 4: Chris Jones (75) def. Samuel Brosnan (44) 1 year ago |
Round 4: Scott Clough (90) def. Jordan Lawson (10) 1 year ago |
Round 4: Andrew Walls (69) def. Nick Ashurst (15) 1 year ago |
Round 4 draw created 1 year ago |
Round 3: Andrew Walls (62) def. Stuart Herriot (39) 1 year ago |
Round 3: Daniel Beale (81) def. Tom Phipps (35) 1 year ago |
Round 3: Nathan Pryor (23) def. Zach Neal (15) 1 year ago |
Round 3: Gary Grantham (82) def. Alex Tomov (60) 1 year ago |
Round 3: Thomas Liberty (81) def. Joseph Walker (23) 1 year ago |
Round 3: Chris Wilson (61) def. Alex Rogers (27) 1 year ago |
Round 3: Ollie Brown (21) def. Mark Wells (6) 1 year ago |
Round 3: Benjamin Duston (85) def. Shane Hammond (16) 1 year ago |
Round 3: Jordan Mclean (84) def. Joel Faithful (28) 1 year ago |
Round 3: Luke Carney (76) def. Aaron Kirkman (41) 1 year ago |
Round 3: Raymond Chen (67) def. Scott Clough (56) 1 year ago |
Round 3: James Titterington (72) def. Mitchell Leaman (13) 1 year ago |
Round 3: Vinnie Purcell (60) def. Francis McLauchlan (54) 1 year ago |
Round 3: David Rothe (85) def. Joe Chan (19) 1 year ago |
Round 3: Samuel Brosnan (79) def. Aaron Jukes (72) 1 year ago |
Round 3: Tim Toth (84) def. Daniel Wyatt (23) 1 year ago |
Round 3: Mark Cross (73) def. Jordan Lawson (10) 1 year ago |
Round 3: Woody Cleverley (53) def. Nick Ashurst (38) 1 year ago |
Round 3: Nic Cromarty (89) def. Harry Wood (13) 1 year ago |
Round 3: Connor Gosnell (63) def. Jeremy Aitken (0) 1 year ago |
Round 3: Alex Cameron (71) def. Cameron Lemon (16) 1 year ago |
Round 3: Alex Towse (83) def. Chris Jones (22) 1 year ago |
Round 3 draw created 1 year ago |
Round 2: Thomas Liberty (56) def. Aaron Kirkman (54) 1 year ago |
Round 2: Nathan Pryor (35) def. Alex Rogers (10) 1 year ago |
Round 2: Shane Hammond (46) def. Gary Grantham (44) 1 year ago |
Round 2: Jordan Lawson (68) def. Mitchell Leaman (38) 1 year ago |
Round 2: Mark Wells (45) def. Stuart Herriot (19) 1 year ago |
Round 2: Joseph Walker (48) def. Zach Neal (41) 1 year ago |
Round 2: Aaron Jukes (49) def. Harry Wood (30) 1 year ago |
Round 2: Daniel Wyatt (60) def. Raymond Chen (32) 1 year ago |
Round 2: Benjamin Duston (29) def. Chris Wilson (21) 1 year ago |
Round 2: Tom Phipps (73) def. Alex Tomov (71) 1 year ago |
Round 2: Francis McLauchlan (90) def. Samuel Brosnan (41) 1 year ago |
Round 2: Mark Cross (90) def. James Titterington (5) 1 year ago |
Round 2: Tim Toth (57) def. Nick Ashurst (27) 1 year ago |
Round 2: Joe Chan (61) def. Nic Cromarty (37) 1 year ago |
Round 2: Alex Towse (79) def. Jordan Mclean (14) 1 year ago |
Round 2: Chris Jones (48) def. Connor Gosnell (39) 1 year ago |
Round 2: Luke Carney (68) def. Joel Faithful (25) 1 year ago |
Round 2: Alex Cameron (81) def. Scott Clough (12) 1 year ago |
Round 2: David Rothe (50) def. Andrew Walls (18) 1 year ago |
Round 2: Cameron Lemon (79) def. Ollie Brown (8) 1 year ago |
Round 2: Jeremy Aitken (80) def. Daniel Beale (10) 1 year ago |
Round 2: Vinnie Purcell (87) def. Woody Cleverley (8) 1 year ago |
Remember to leave your army on display with your name plate, then go and get lunch. Take some time in the break to have a look at other armies on display. Grab a voting card from Nick McBrearty and nominate the best painted army at Tempest 2021! 1 year ago |
Round 2 draw created 1 year ago |
Round 1: Ollie Brown (80) def. Mitchell Leaman (26) 1 year ago |
Round 1: Raymond Chen (40) def. Jordan Lawson (23) 1 year ago |
Round 1: Zach Neal (58) def. Harry Wood (38) 1 year ago |
Round 1: Cameron Lemon (53) def. Mark Wells (12) 1 year ago |
Round 1: Joel Faithful (39) def. Alex Rogers (35) 1 year ago |
Round 1: Woody Cleverley (55) def. Nic Cromarty (44) 1 year ago |
Round 1: Daniel Wyatt (40) def. Mark Cross (20) 1 year ago |
Round 1: Nick Ashurst (55) def. James Titterington (40) 1 year ago |
Round 1: Samuel Brosnan (85) def. Gary Grantham (35) 1 year ago |
Round 1: Jordan Mclean (20) def. Nathan Pryor (13) 1 year ago |
Round 1: Alex Cameron (86) def. Benjamin Duston (25) 1 year ago |
Round 1: Joseph Walker (46) def. Aaron Jukes (31) 1 year ago |
Round 1: Tim Toth (65) def. Joe Chan (50) 1 year ago |
Round 1: Aaron Kirkman (90) def. Stuart Herriot (10) 1 year ago |
Round 1: Scott Clough (90) def. Tom Phipps (49) 1 year ago |
Round 1: Thomas Liberty (82) def. Shane Hammond (31) 1 year ago |
Round 1: Luke Carney (62) tied with Daniel Beale (62) 1 year ago |
Round 1: Francis McLauchlan (90) def. Chris Wilson (11) 1 year ago |
Round 1: Chris Jones (80) def. Alex Tomov (29) 1 year ago |
Round 1: Vinnie Purcell (84) def. David Rothe (33) 1 year ago |
Round 1: Alex Towse (41) def. Jeremy Aitken (40) 1 year ago |
Round 1: Connor Gosnell (75) def. Andrew Walls (3) 1 year ago |
The round one draw is now available! See you at 8:45am on Sunday! 1 year ago |
Round 1 draw created 1 year ago |
Looking forward to seeing you on Sunday 11th! 1 year ago |
Tempest 1250 points event created 1 year ago |
Lists are currently locked.
Tempest v8 (Warhammer 40,000 9th Edition) [62 PL, 2CP, 1,250pts]
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration, Faction: <Craftworld>, Faction: Asuryani
Selections: Expert Crafters, Hail of Doom
Abilities: Expert Crafters, Hail of Doom
Expert Crafters | When a unit with this attribute fires Overwatch or is chosen to shoot or fight with, you can re-roll a single hit roll and you can re-roll a single wound roll. | |
Hail of Doom | When resolving an attack made with a shuriken weapon by a model with this attribute against an enemy unit within 12" of that model, improve the Armour Penetration characteristic of that weapon by 1 (e.g. AP 0 becomes AP -1). This does not affect the abilities of that shuriken weapon (i.e. a wound roll of 6+ is still resolved at AP-3). A shuriken weapon is any weapon whose profile includes the word ‘shuriken’ (shuriken pistol, Avenger shuriken catapult etc.), a scorpion’s claw (shooting) and any Relic that replaces a shuriken weapon (e.g. Kurnous’ Bow). |
Categories: Configuration
Categories: Stratagems
Selections: 6: Seer of the Shifting Vector, Laser Lance [5pts], Peerless Agility, Ride the Wind, The Path of Command, Twin Shuriken Catapult, Warlord
Categories: Faction: Aeldari, Autarch, Character, Fly, HQ, Biker, Faction: Warhost, Autarch Skyrunner, Warlord
Rules: Ancient Doom
Abilities: 6: Seer of the Shifting Vector, Battle Focus, Peerless Agility, Ride the Wind, The Path of Command, Unit: Autarch Skyrunner, Weapon: Laser Lance (melee), Laser Lance (shooting), Twin Shuriken Catapult
Selections: Remnant of Glory
Abilities: The Phoenix Gem
6: Seer of the Shifting Vector | Once per battle round, you can re-roll a single hit roll, wound roll, save roll, Psychic test or Deny The Witch test made for your Warlord. | |
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Peerless Agility | This model has a 4+ invulnerable save. | |
Ride the Wind | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | |
The Path of Command | You can re-roll hit rolls of 1 for friendly <CRAFTWORLD> units within 6" of this model. In addition, if your army is Battle-forged and this model is your Warlord and on the battlefield, roll a D6 for each Command Point spent when using Stratagems; on a 6 that Command Point is immediately refunded. Note that for Prince Yriel, the first effect of this ability applies specifically to IYANDEN units. | |
The Phoenix Gem | The first time this model is slain, roll a D6 for each unit (friend or foe) within 3" of this model. On a roll of 2 or more, that unit suffers D3 mortal wounds. If at least one mortal wound is inflicted as a result of this, then this model is not slain, but remains in play with a single wound remaining. If no mortal wounds are inflicted, this model is slain. |
Autarch Skyrunner | 16" | 2+ | 2+ | 3 | 4 | 6 | 4 | 9 | 3+ |
Laser Lance (melee) | Melee | Melee | User | -4 | 2 | If the bearer charged this turn, attacks with this weapon are made at Strength 6. | |
Laser Lance (shooting) | 6" | Assault 1 | 6 | -4 | 2 | - | |
Twin Shuriken Catapult | 12" | Assault 4 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Selections: 0. Smite, 2. Doom, 4. Executioner, Ghosthelm, Psyker (Farseer), Rune Armour, Runes of the Farseer, Shuriken Pistol, Witchblade
Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Warhost
Rules: Ancient Doom
Abilities: Battle Focus, Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Doom, Executioner, Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken pistol, Witchblade
Selections: Remnant of Glory
Abilities: Faolchu's Wing
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Faolchu's Wing | INFANTRY model only. The bearer of Faolchu's Wing has a Move characteristic of 12" and can FLY. | |
Ghosthelm | Roll a D6 whenever this model suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as a result of the psyker suffering Perils of the Warp. On a roll of 5+, that wound is ignored. | |
Rune Armour | This model has a 4+ invulnerable save. | |
Runes of the Farseer | Once in each Psychic phase, you can re-roll any number of dice used for this model's attempt to manifest or deny a psychic power. |
Doom | 7 | 24" | If manifested, choose an enemy unit within 24" of the psyker. You can re-roll failed wound rolls for attacks made by Asuryani units from your army against that unit until the start of your next Psychic phase. | |
Executioner | 7 | 18" | If manifested, the nearest enemy unit within 18" of the psyker suffers D3 mortal wounds. If a model in the target unit is slain as a result of this, the target units suffers an additional D3 mortal wounds. | Codex: Craftworlds p125 |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker (Farseer) | 2 | 2 | 2 powers from Runes of Fate and one from Runes of Fortune |
Farseer | 7" | 2+ | 2+ | 3 | 3 | 5 | 2 | 9 | 6+ |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Witchblade | Melee | Melee | User | 0 | D3 | This weapon always wounds on a roll of 2+ |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Troops
Rules: Ancient Doom
Abilities: Battle Focus, Defence Tactics
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Plasma Grenades, Two Avenger Shuriken Catapults
Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Shredding Fire
Abilities: Shredding Fire
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Defence Tactics | When this unit fires Overwatch, it hits successfully on a roll of 5 or 6, instead of only 6. | |
Shredding Fire | Ranged weapons that do not have the Grenade type that this unit’s Dire Avenger Exarch is equipped with have an Armour Penetration characteristic of -3 and its Abilities text reads ‘-’. |
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 4+ | |
Dire Avenger Exarch | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 4+ |
Avenger Shuriken Catapult | 18" | Assault 2 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Troops
Rules: Ancient Doom
Abilities: Battle Focus, Defence Tactics
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Plasma Grenades, Two Avenger Shuriken Catapults
Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenade
Selections: Shredding Fire
Abilities: Shredding Fire
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Defence Tactics | When this unit fires Overwatch, it hits successfully on a roll of 5 or 6, instead of only 6. | |
Shredding Fire | Ranged weapons that do not have the Grenade type that this unit’s Dire Avenger Exarch is equipped with have an Armour Penetration characteristic of -3 and its Abilities text reads ‘-’. |
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 4+ | |
Dire Avenger Exarch | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 4+ |
Avenger Shuriken Catapult | 18" | Assault 2 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Selections: Assured Destruction
Categories: Faction: Aeldari, Aspect Warrior, Infantry, Elites, Fire Dragons
Rules: Ancient Doom
Abilities: Assured Destruction, Battle Focus
Selections: 4x Fusion Gun, 4x Melta Bombs
Unit: Fire Dragon, Weapon: Fusion Gun, Melta bomb
Selections: Fusion Gun, Melta Bombs
Unit: Fire Dragon Exarch, Weapon: Fusion Gun, Melta bomb
Selections: Swiftstep
Abilities: Swiftstep
Assured Destruction | You can re-roll wound rolls of 1 in the Shooting phase for attacks this unit makes that target a MONSTER or VEHICLE. | |
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Swiftstep | Whilst this unit contains a Fire Dragon Exarch, when this unit Advances you can roll three D6 and discard two of the results. |
Fire Dragon | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 8 | 3+ | |
Fire Dragon Exarch | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 3+ |
Fusion Gun | 12" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | |
Melta bomb | 4" | Grenade 1 | 8 | -4 | D6 | You can re-roll failed wound rolls for this weapon when targeting a VEHICLE. |
Selections: Aerobatic Grace, Ride the Wind
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Faction: Asuryani, Biker, Fast Attack, Fly, Shining Spears
Rules: Ancient Doom
Abilities: Aerobatic Grace, Battle Focus, Ride the Wind
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Unit: Shining Spear, Weapon: Laser Lance (melee), Laser Lance (shooting), Twin Shuriken Catapult
Selections: Star Lance [5pts], Twin Shuriken Catapult
Unit: Shining Spear Exarch, Weapon: Star Lance (melee), Star Lance (shooting), Twin Shuriken Catapult
Selections: Skilled Rider
Abilities: Skilled Rider
Aerobatic Grace | Models in this unit have a 4+ invulnerable save against ranged weapons. | |
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Ride the Wind | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | |
Skilled Rider | This unit’s Shining Spear Exarch has a 3+ invulnerable save against attacks made with ranged weapons. |
Shining Spear | 16" | 3+ | 3+ | 3 | 4 | 2 | 2 | 8 | 3+ | |
Shining Spear Exarch | 16" | 3+ | 3+ | 3 | 4 | 3 | 3 | 8 | 3+ |
Laser Lance (melee) | Melee | Melee | User | -4 | 2 | If the bearer charged this turn, attacks with this weapon are made at Strength 6. | |
Laser Lance (shooting) | 6" | Assault 1 | 6 | -4 | 2 | - | |
Star Lance (melee) | Melee | Melee | User | -4 | 2 | If the bearer charged this turn, attacks with this weapon are made at Strength 8. | |
Star Lance (shooting) | 6" | Assault 1 | 8 | -4 | 2 | - | |
Twin Shuriken Catapult | 12" | Assault 4 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Selections: Aerobatic Grace, Ride the Wind
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Faction: Asuryani, Biker, Fast Attack, Fly, Shining Spears
Rules: Ancient Doom
Abilities: Aerobatic Grace, Battle Focus, Ride the Wind
Selections: 2x Laser Lance, 2x Twin Shuriken Catapult
Unit: Shining Spear, Weapon: Laser Lance (melee), Laser Lance (shooting), Twin Shuriken Catapult
Selections: Star Lance [5pts], Twin Shuriken Catapult
Unit: Shining Spear Exarch, Weapon: Star Lance (melee), Star Lance (shooting), Twin Shuriken Catapult
Selections: Skilled Rider
Abilities: Skilled Rider
Aerobatic Grace | Models in this unit have a 4+ invulnerable save against ranged weapons. | |
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Ride the Wind | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | |
Skilled Rider | This unit’s Shining Spear Exarch has a 3+ invulnerable save against attacks made with ranged weapons. |
Shining Spear | 16" | 3+ | 3+ | 3 | 4 | 2 | 2 | 8 | 3+ | |
Shining Spear Exarch | 16" | 3+ | 3+ | 3 | 4 | 3 | 3 | 8 | 3+ |
Laser Lance (melee) | Melee | Melee | User | -4 | 2 | If the bearer charged this turn, attacks with this weapon are made at Strength 6. | |
Laser Lance (shooting) | 6" | Assault 1 | 6 | -4 | 2 | - | |
Star Lance (melee) | Melee | Melee | User | -4 | 2 | If the bearer charged this turn, attacks with this weapon are made at Strength 8. | |
Star Lance (shooting) | 6" | Assault 1 | 8 | -4 | 2 | - | |
Twin Shuriken Catapult | 12" | Assault 4 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Heavy Support, Vehicle, Faction: Warhost, Support Weapon, Artillery, Guardian
Rules: Ancient Doom
Abilities: Battle Focus
Selections: D-cannon [25pts], Guardian Crew, Shuriken Catapult, Support Weapons
Abilities: Guardian Crew, Support Weapons, Unit: Support Weapon, Weapon: D-cannon, Shuriken Catapult
Battle Focus | If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary. | |
Guardian Crew | Each Support Weapon and its crew are treated as a single model for all rules purposes. The crew must remain within 1" of their Support Weapon and cannot be targeted or attacked separately. The range and visibility of all attacks made by a Support Weapon and its crew are measured from the Support Weapon, not the crew. | |
Support Weapons | The first time this unit is set up, all Support Weapons in this unit must be placed within 6" of each other, and with each crew within 1" of their Support Weapon. From that point on each Support Weapon acts as a single unit. |
Support Weapon | 6" | 3+ | 3+ | 3 | 5 | 5 | 2 | 7 | 4+ |
D-cannon | 24" | Heavy D3 | 12 | -4 | D6 | This weapon can target units that are not visible to the firer. ; Blast | |
Shuriken Catapult | 12" | Assault 2 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Selections: 0. Smite, 4. Protect/Jinx, D-cannon [40pts], Eldritch Wraith Construct, Ghostspear, Psyker, Wraithshield
Categories: Faction: Aeldari, Faction: Spirit Host, Monster, Psyker, Wraithseer, Wraith Construct, Faction: <Craftworld>, Faction: Asuryani, Heavy Support
Rules: Ancient Doom
Abilities: Eldritch Wraith Construct, Wraithshield, Psychic Power: 4.1 Protect, 4.2 Jinx, Smite, Psyker:Psyker, Unit: Wraithseer, Weapon: D-cannon, Ghostspear
Eldritch Wraith Construct | Each time an attack with an Armour Penetration characteristic of -1 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead. | |
Wraithshield | This model has a 5+ invulnerable save. |
4.1 Protect | 7 | 18" | Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to the saving throws made for that unit until your next Psychic phase. | |
4.2 Jinx | 7 | 18" | Choose an enemy unit within 18" of the psyker – your opponent must subtract 1 from all saving throws made for that unit against attacks made by Asuryani units from your army until the start of your next Psychic phase. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | 1 | 1 | One power from Runes of Battle and one from Runes of Fortune |
Wraithseer | 8" | 3+ | 3+ | 7 | 8 | 9 | 4 | 9 | 3+ |
D-cannon | 24" | Heavy D3 | 12 | -4 | D6 | This weapon can target units that are not visible to the firer. ; Blast | |
Ghostspear | Melee | Melee | +3 | -3 | D3+3 | - |
Selections: Explodes (Hover Tank), Hover Tank, Serpent Shield, Spirit Stones [10pts], Transport, Twin Shuriken Catapult, Twin Starcannon [30pts]
Categories: Dedicated Transport, Wave Serpent, Fly, Transport, Vehicle, Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Faction: Warhost
Abilities: Explodes (Hover Tank), Hover Tank, Serpent Shield, Spirit Stones, Transport: Transport (Wave Serpent), Unit: Wave Serpent, Weapon: Twin Shuriken Catapult, Twin Starcannon, Wound Track: Wave Serpent 1., Wave Serpent 2., Wave Serpent 3.
Explodes (Hover Tank) | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hover Tank | Distance and ranges are always measured to and from this model's hull, even though it has a base. | |
Serpent Shield | Any damage suffered by a Wave Serpent from a ranged weapon is reduced by 1, to a minimum of 1. In addition, once per battle, in your Shooting phase, a Wave Serpent can discharge its serpent shield in its Shooting phase by rolling a D6. On a 2+ the nearest visible enemy unit within 24" suffers D3 mortal wounds. The Wave Serpent then gains no benefit from this ability for the remainder of the battle. | |
Spirit Stones | Roll a D6 each time a model with spirit stones suffers an unsaved wound or mortal wound: on a 6 the wound is ignored. |
Transport (Wave Serpent) | This model can transport 12 PHOENIX LORD or <CRAFTWORLD> INFANTRY models. Each WRAITHGUARD or WRAITHBLADE model takes the space of two other models. It cannot transport JUMP PACK models. |
Wave Serpent | * | 6+ | * | 6 | 7 | 13 | * | 8 | 3+ |
Twin Shuriken Catapult | 12" | Assault 4 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Twin Starcannon | 36" | Heavy 4 | 6 | -3 | D3 | - |
Wave Serpent 1. | 7-13+ | 16" | 3+ | 3 | |
Wave Serpent 2. | 4-6 | 12" | 4+ | D3 | |
Wave Serpent 3. | 1-3 | 8" | 5+ | 1 |
Selections: Explodes (Hover Tank), Hover Tank, Serpent Shield, Spirit Stones [10pts], Transport, Twin Shuriken Catapult, Twin Starcannon [30pts]
Categories: Dedicated Transport, Wave Serpent, Fly, Transport, Vehicle, Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Faction: Warhost
Abilities: Explodes (Hover Tank), Hover Tank, Serpent Shield, Spirit Stones, Transport: Transport (Wave Serpent), Unit: Wave Serpent, Weapon: Twin Shuriken Catapult, Twin Starcannon, Wound Track: Wave Serpent 1., Wave Serpent 2., Wave Serpent 3.
Explodes (Hover Tank) | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hover Tank | Distance and ranges are always measured to and from this model's hull, even though it has a base. | |
Serpent Shield | Any damage suffered by a Wave Serpent from a ranged weapon is reduced by 1, to a minimum of 1. In addition, once per battle, in your Shooting phase, a Wave Serpent can discharge its serpent shield in its Shooting phase by rolling a D6. On a 2+ the nearest visible enemy unit within 24" suffers D3 mortal wounds. The Wave Serpent then gains no benefit from this ability for the remainder of the battle. | |
Spirit Stones | Roll a D6 each time a model with spirit stones suffers an unsaved wound or mortal wound: on a 6 the wound is ignored. |
Transport (Wave Serpent) | This model can transport 12 PHOENIX LORD or <CRAFTWORLD> INFANTRY models. Each WRAITHGUARD or WRAITHBLADE model takes the space of two other models. It cannot transport JUMP PACK models. |
Wave Serpent | * | 6+ | * | 6 | 7 | 13 | * | 8 | 3+ |
Twin Shuriken Catapult | 12" | Assault 4 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. | |
Twin Starcannon | 36" | Heavy 4 | 6 | -3 | D3 | - |
Wave Serpent 1. | 7-13+ | 16" | 3+ | 3 | |
Wave Serpent 2. | 4-6 | 12" | 4+ | D3 | |
Wave Serpent 3. | 1-3 | 8" | 5+ | 1 |
Ancient Doom: You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units. (Codex: Craftworlds)
Created with BattleScribe
New Roster (Warhammer 40,000 9th Edition) [63 PL, 10CP, 1,250pts]
Rules: Knight Lance
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Questor Mechanicus
Categories: Configuration
Allegiance Oath: Sacristan Pledge
Selections: Household Tradition: Cold Fury
Household Tradition: Cold Fury
Sacristan Pledge | At the start of your turn, a model with this Questor Allegiance Oath regains 1 lost wound. | Psychic Awakening VII: Engine War p62 |
Cold Fury | You can re-roll failed hit rolls in the Fight phase for a model with this Household Tradition during any turn in which it charged, was charged, or performed a Heroic Intervention. In addition, you can re-roll all failed hit rolls in the Fight phase for a model with this Household Tradition against TITANIC Units. | Codex: Imperial Knights p107 |
Selections: Exalted Court: 1 Extra Warlord Trait [-1CP]
Categories: Stratagems
Selections: Heirlooms of the Household: 1 Extra Heirloom [-1CP]
Categories: Stratagems
Categories: Lord of War
Selections: Character (Knight Lance), Heavy Stubber, Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Armiger Warglaive, Vehicle, Faction: Imperial Knights, Character
Abilities: Ion Shield, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Heavy stubber, Reaper Chain-Cleaver (Strike), Reaper Chain-Cleaver (Sweep), Thermal Spear
Ion Shield | This model has a 5+ invulnerable save against attacks made with ranged weapons. | Codex: Imperial Knights p92 |
Vehicle Squadron | When this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit. | Codex: Imperial Knights p91 |
Explodes (Armiger) | 6+ | 6" | D3 | Codex: Imperial Knights p91 |
Armiger Warglaive [1] (7+ Wounds Remaining) | 14" | 3+ | 3+ | 6 | 7 | 12 | 4 | 8 | 3+ | Codex: Imperial Knights p91 |
Armiger Warglaive [2] (4-6 Wounds Remaining) | 10" | 4+ | 4+ | 6 | 7 | 12 | 4 | 8 | 3+ | Codex: Imperial Knights p91 |
Armiger Warglaive [3] (1-3 Wounds Remaining) | 7" | 5+ | 5+ | 6 | 7 | 12 | 4 | 8 | 3+ | Codex: Imperial Knights p91 |
Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - | |
Reaper Chain-Cleaver (Strike) | Melee | Melee | x2 | -3 | 3 | - | Codex: Imperial Knights p103 |
Reaper Chain-Cleaver (Sweep) | Melee | Melee | User | -2 | 1 | Make 2 hit rolls for each attack made with this weapon, instead of 1. | Codex: Imperial Knights p103 |
Thermal Spear | 30" | Assault D3 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Blast. | Codex: Imperial Knights p102 |
Categories: Lord of War
Selections: 2x Lightning Lock
Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Vehicle, Faction: Imperial Knights, Knight Moirax
Abilities: Ion Shield, Protection Protocols, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Knight Moirax [1] (7+ Wounds Remaining), Knight Moirax [2] (4-6 Wounds Remaining), Knight Moirax [3] (1-3 Wounds Remaining), Weapon: Lightning Lock
Selections: Freeblade Questor Mechanicus
Rules: Freeblades
Allegiance Oath: Sacristan Pledge
Rules: Freeblade Qualities and Burdens
Selections: Burden: Exiled in Shame, Burden: Impetuous Nature
Burden: Exiled in Shame, Impetuous Nature
Selections: Quality: Sworn to a Quest
Quality: Sworn to a Quest
Ion Shield | This model has a 5+ invulnerable save against attacks made with ranged weapons. | Codex: Imperial Knights p92 |
Protection Protocols | Whilst this model is within 6" of any friendly <HOUSEHOLD> TITANIC models, it can perform Heroic Interventions as if it were a CHARACTER. This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit. Each time this model makes a Heroic Intervention move, it can move up to 6" instead of 3". All other rules for Heroic Interventions still apply. | Imperial Armour: Compendium p104 |
Vehicle Squadron | When this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit. | Codex: Imperial Knights p91 |
Sacristan Pledge | At the start of your turn, a model with this Questor Allegiance Oath regains 1 lost wound. | Psychic Awakening VII: Engine War p62 |
Exiled in Shame | Whilst this Burden applies, the Freeblade cannot be affected by any Stratagems (this includes using the Command Re-roll Stratagem to re-roll a dice for this Freeblade). | Codex: Imperial Knights p118 |
Impetuous Nature | Whilst this Burden applies, every move that the Freeblade makes must take it closer to the nearest enemy model, and - unless it is already within 1" of an enemy unit - it must declare a charge against every enemy unit within 12" of it in your Charge phase. | Codex: Imperial Knights p118 |
Explodes (Armiger) | 6+ | 6" | D3 | Codex: Imperial Knights p91 |
Sworn to a Quest | Re-roll hit rolls of 1 for this Freeblade when it targets the enemy Warlord. If this freeblade is within range of an objective marker (as specified in the mission) it controls that objective marker even if there are more enemy models within range of the same objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. | Codex: Imperial Knights p118 |
Knight Moirax [1] (7+ Wounds Remaining) | 12" | 3+ | 3+ | 6 | 7 | 12 | 4 | 8 | 3+ | Imperial Armour: Compendium p104 |
Knight Moirax [2] (4-6 Wounds Remaining) | 10" | 4+ | 4+ | 6 | 7 | 12 | 4 | 8 | 3+ | Imperial Armour: Compendium p104 |
Knight Moirax [3] (1-3 Wounds Remaining) | 8" | 5+ | 5+ | 6 | 7 | 12 | 4 | 8 | 3+ | Imperial Armour: Compendium p104 |
Lightning Lock | 36" | Heavy 6 | 6 | -2 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | Imperial Armour: Compendium p104 |
Selections: Character (Heirloom of the House), Heirloom (Krast): The Headsman's Mark, Lightning Cannon, Phased Plasma-Fusil, Titanic Feet, Warlord, Warlord Trait: Ion Bulwark
Categories: Faction: <Household>, Faction: Imperium, Titanic, Vehicle, Knight Magaera, Faction: <Questor Allegiance>, Questoris Class, Faction: Imperial Knights, Lord of War, Warlord, Titanic Warlord, Character
Abilities: Empyreal Preysight, Ionic Flare Shield, Super-Heavy Walker, The Headsman's Mark, Explosion:Explodes, Unit: Questoris Knight Magaera [1] (13+ Wounds Remaining), Questoris Knight Magaera [2] (7-12 Wounds Remaining), Questoris Knight Magaera [3] (1-6 Wounds Remaining), Warlord Trait: Ion Bulwark, Weapon: Lightning Cannon, Phased Plasma-Fusil, Titanic Feet
Selections: Hekaton Siege Claw, Twin Rad-Cleanser
Weapon: Hekaton Siege Claw (Crush), Hekaton Siege Claw (Smash), Twin Rad-Cleanser
Empyreal Preysight | Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack. | Imperial Armour: Compendium p102 |
Ionic Flare Shield | This model has a 5+ invulnerable save. | Imperial Armour: Compendium p102 |
Super-Heavy Walker | This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. | Codex: Imperial Knights p92 |
The Headsman's Mark | Increase the damage characteristic of the bearer's weapons by 1 for attacks made against enemy units containing models with a Wounds characteristic of 10 or more. Increase the Damage characteristic by 2 instead for attacks made against TITANIC units. | Codex: Imperial Knights p117 |
Explodes | 6+ | 2D6" | D6 | Codex: Imperial Knights p92 |
Questoris Knight Magaera [1] (13+ Wounds Remaining) | 12" | 3+ | 3+ | 8 | 8 | 24 | 4 | 9 | 3+ | Imperial Armour: Compendium p102 |
Questoris Knight Magaera [2] (7-12 Wounds Remaining) | 9" | 4+ | 4+ | 8 | 8 | 24 | 4 | 9 | 3+ | Imperial Armour: Compendium p102 |
Questoris Knight Magaera [3] (1-6 Wounds Remaining) | 6" | 5+ | 5+ | 8 | 8 | 24 | 4 | 9 | 3+ | Imperial Armour: Compendium p102 |
Ion Bulwark | Your Warlord has a 4+ invulnerable save against ranged weapons. | Codex: Imperial Knights p112 |
Hekaton Siege Claw (Crush) | Melee | Melee | x2 | -4 | 6 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic. | Imperial Armour: Compendium p105 |
Hekaton Siege Claw (Smash) | Melee | Melee | User | -2 | 3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | Imperial Armour: Compendium p105 |
Lightning Cannon | 48" | Heavy 8 | 7 | -2 | 3 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | Imperial Armour: Compendium p102 |
Phased Plasma-Fusil | 24" | Rapid Fire 2 | 7 | -3 | 2 | - | Imperial Armour: Compendium p102 |
Titanic Feet | Melee | Melee | User | -2 | D3 | Make 3 hit rolls for each attack made with this weapon, instead of 1. | Codex: Imperial Knights p103 |
Twin Rad-Cleanser | 12" | Assault 2D6 | 2 | 0 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | Imperial Armour: Compendium p105 |
Selections: Character (Exalted Court), Heirloom: Armour of the Sainted Ion, Lightning Cannon, Phased Plasma-Fusil, Titanic Feet, Warlord Trait: Landstrider
Categories: Faction: <Household>, Faction: Imperium, Titanic, Vehicle, Knight Magaera, Faction: <Questor Allegiance>, Questoris Class, Faction: Imperial Knights, Lord of War, Character
Abilities: Armour of the Sainted Ion, Empyreal Preysight, Ionic Flare Shield, Super-Heavy Walker, Explosion:Explodes, Unit: Questoris Knight Magaera [1] (13+ Wounds Remaining), Questoris Knight Magaera [2] (7-12 Wounds Remaining), Questoris Knight Magaera [3] (1-6 Wounds Remaining), Warlord Trait: Landstrider, Weapon: Lightning Cannon, Phased Plasma-Fusil, Titanic Feet
Selections: Hekaton Siege Claw, Twin Rad-Cleanser
Weapon: Hekaton Siege Claw (Crush), Hekaton Siege Claw (Smash), Twin Rad-Cleanser
Armour of the Sainted Ion | The wearer's Knight has a Save characteristic of 2+ | Codex: Imperial Knights p114 |
Empyreal Preysight | Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack. | Imperial Armour: Compendium p102 |
Ionic Flare Shield | This model has a 5+ invulnerable save. | Imperial Armour: Compendium p102 |
Super-Heavy Walker | This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. | Codex: Imperial Knights p92 |
Explodes | 6+ | 2D6" | D6 | Codex: Imperial Knights p92 |
Questoris Knight Magaera [1] (13+ Wounds Remaining) | 12" | 3+ | 3+ | 8 | 8 | 24 | 4 | 9 | 3+ | Imperial Armour: Compendium p102 |
Questoris Knight Magaera [2] (7-12 Wounds Remaining) | 9" | 4+ | 4+ | 8 | 8 | 24 | 4 | 9 | 3+ | Imperial Armour: Compendium p102 |
Questoris Knight Magaera [3] (1-6 Wounds Remaining) | 6" | 5+ | 5+ | 8 | 8 | 24 | 4 | 9 | 3+ | Imperial Armour: Compendium p102 |
Landstrider | Add 2 to all Advance and charge rolls made for friendly <HOUSEHOLD> units within 6" of your Warlord. | Codex: Imperial Knights p112 |
Hekaton Siege Claw (Crush) | Melee | Melee | x2 | -4 | 6 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic. | Imperial Armour: Compendium p105 |
Hekaton Siege Claw (Smash) | Melee | Melee | User | -2 | 3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | Imperial Armour: Compendium p105 |
Lightning Cannon | 48" | Heavy 8 | 7 | -2 | 3 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | Imperial Armour: Compendium p102 |
Phased Plasma-Fusil | 24" | Rapid Fire 2 | 7 | -3 | 2 | - | Imperial Armour: Compendium p102 |
Titanic Feet | Melee | Melee | User | -2 | D3 | Make 3 hit rolls for each attack made with this weapon, instead of 1. | Codex: Imperial Knights p103 |
Twin Rad-Cleanser | 12" | Assault 2D6 | 2 | 0 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | Imperial Armour: Compendium p105 |
Knight Lance: If your army is Battle-forged, select one model in each IMPERIAL KNIGHTS Super-heavy Detachment in your army. Each model you selected gains the CHARACTER keyword. If your WARLORD has the IMPERIAL KNIGHTS keyword, IMPERIAL KNIGHTS Super-heavy Detachments in your army gain the following Command Benefits: ‘Select one of the following: +3 Command Points if your WARLORD is part of this Detachment; +6 Command Points if your WARLORD is part of this Detachment and has the TITANIC keyword. (Codex: Imperial Knights)
Selection RulesFreeblade Qualities and Burdens: If your army is Battle-forged, then before the battle you can give one FREEBLADE model in each Detachment Qualities and Burdens. To do so, first either choose a single Quality from the table below, or roll two D6 to randomly generate two Qualities from the table (duplicate results have no effect). After determining the model's Qualities, you must then either choose two different Burdens from the table below or roll one D6 to randomly generate a Burden.
If a Freeblade from your army has any Burdens, roll 2D6 for them at the start of each of your turns, subtracting 1 from the result if the Freeblade has the Exiled in Shame burden. If the result is less than that Freeblade's Leadership characteristic, their Burdens do not apply that turn. If the result equals or exceeds their Leadership characteristic, then their Burdens apply until the start of your next turn. (Codex: Imperial Knights)
Freeblades: The inclusion of a FREEBLADE unit in an IMPERIAL KNIGHTS Detachment does not prevent other units in that Detachment from gaining a Household Tradition. However, FREEBLADE units can never themselves benefit from a Household Tradition. (Codex: Imperial Knights)
Created with BattleScribe
Tempest VP (Warhammer 40,000 9th Edition) [63 PL, 9CP, 1,244pts]
Rules: Daemonic Ritual, Despoilers of the Galaxy (Iron Warriors)
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Iron Warriors
Categories: Configuration
Abilities: Siege Lords
Siege Lords | If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE units in an IRON WARRIORS Detachment gain the following ability: Enemy units attacked by units with this trait do not gain any bonus to their saving throws for being in cover. In addition, you can re-roll failed wound rolls for units with this trait when they target a BUILDING. | Codex: Heretic Astartes - Chaos Space Marines p157 |
Selections: 2. Daemonsmith, Baleflamer [5pts], Bolt pistol, Frag & Krak grenades, Impaler chainglaive, Insidium, Mark of Khorne, Mechatendrils, Warlord
Categories: Helstalker, Lord Discordant, HQ, Faction: Chaos, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Faction: <Legion>, Character, Vehicle, Daemon, Daemon Engine, Warpsmith, Faction: Khorne, Warlord
Rules: Hateful Assault, Malicious Volleys
Abilities: Aura of Discord, Daemonic, Daemonsmith, Death to the False Emperor, Infernal Regeneration, Insidium, Spirit Thief, Unit: Lord Discordant on Helstalker, Weapon: Baleflamer, Bolt pistol, Frag grenades, Impaler chainglaive, Krak grenades, Mechatendrils, Wound Track: Lord Discordant, Lord Discordant1, Lord Discordant2, Lord Discordant3
Selections: Bladed limbs and tail, Techno-virus injector
Weapon: Bladed limbs and tail, Techno-virus injector
Aura of Discord | Subtract 1 from hit rolls for attacks made by VEHICLE units while they are within 6" of any enemy models with this ability. In addition, add 1 to hit rolls for attacks made by <LEGION> DAEMON ENGINE units while they are within 6" of any friendly <LEGION> models with this ability. | |
Daemonic | This model has a 5+ invulnerable save. | |
Daemonsmith | When resolving an attack made by a model in a friendly IRON WARRIORS DAEMON ENGINE or IRON WARRIORS CULT OF DESTRUCTION unit within 6" of this Warlord, an unmodified hit roll of 6 scores 1 additional hit. | |
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Infernal Regeneration | At the start of your turn, this model regains 1 lost wound. | |
Insidium | A model with this Relic gains the DAEMON keyword (if it does not already have it). Add 1 to the Strength, Toughness and Wounds characteristics of that model. | |
Spirit Thief | Each time this model destroys an enemy VEHICLE unit in the Fight phase, this model can either repair a friendly Daemon Engine or release a beam of energy. If you choose to repair a friendly Daemon Engine, pick a friendly <LEGION> DAEMON ENGINE (other than models that can FLY) within 3" of this model. That DAEMON ENGINE regains D3 lost wounds. If you choose to release a beam of energy, pick an enemy VEHICLE within 12" of this model and roll a D6. On a 2+ that VEHICLE suffers D3 mortal wounds. |
Lord Discordant on Helstalker | * | 2+ | 2+ | 4 | 6 | 12 | 4 | 9 | 2+ |
Baleflamer | 18" | Assault D6 | 6 | -2 | 2 | This weapon automatically hits. | |
Bladed limbs and tail | Melee | Melee | +3 | -2 | D3 | After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a number of additional attacks as shown in the damage table above, using this weapon profile. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Impaler chainglaive | Melee | Melee | +2 | -2 | 2 | If the bearer made a charge move or performed a Heroic Intervention this turn, attacks with this weapon are made with a Strength characteristic of x2 instead of +2. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Mechatendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 2 additional attacks with this weapon. | |
Techno-virus injector | Melee | Melee | +4 | -4 | D3 | After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a single attack using this weapon profile in addition to the Helstalker’s bladed limbs and tail. Each time a wound roll for an attack made with this weapon is successful when targeting a VEHICLE unit, that unit suffers D3 mortal wounds in addition to any normal damage. |
Lord Discordant | - | M | Additional attacks | - | |
Lord Discordant1 | 7-12+ | 12" | 5 | - | |
Lord Discordant2 | 4-6 | 9" | 4 | - | |
Lord Discordant3 | 1-3 | 6" | 3 | - |
Selections: Bolt pistol, Cursed Earth, Force stave, Frag & Krak grenades, Infernal Power, Mark of Tzeentch, Smite
Categories: Faction: Chaos, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Faction: <Legion>, Character, Infantry, Psyker, Master of Possession, HQ, Faction: Tzeentch
Rules: Hateful Assault, Malicious Volleys
Abilities: Daemonkin, Death to the False Emperor, Rite of Possession, Psychic Power: Cursed Earth, Infernal Power, Smite, Psyker: Master of Possession, Unit: Master of Possession, Weapon: Bolt pistol, Force stave, Frag grenades, Krak grenades
Daemonkin | This model has a 5+ invulnerable save. | |
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Rite of Possession | PSYKERS suffer Perils of the Warp on any Psychic test roll of a double that is made for them, instead of just double 1 or 6, while they are within 12" of any enemy models with this ability. |
Cursed Earth | 7 | N/A | If manifested, then until the start of your next Psychic phase, the invulnerable save of friendly <LEGION> DAEMON units is improved by 1 (to a maximum of 3+) whilst they are within 6" of this psyker. | |
Infernal Power | 6 | N/A | If manifested, then until the start of your next Psychic phase re-roll hit and wound rolls of 1 for attacks made by friendly <LEGION> DAEMON units whilst they are within 6" of this psyker. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Master of Possession | 2 | 1 | Smite and two powers from the Malefic Discipline | - |
Master of Possession | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Force stave | Melee | Melee | +3 | -1 | D3 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Decimator claw with hellflamer, No Chaos Mark, Soulburner petard [10pts]
Categories: Faction: Chaos, Daemon, Daemon Engine, Elites, Vehicle, Decimator, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>
Rules: Hateful Assault, Malicious Volleys
Abilities: Daemonic, Decimator claws, Explodes, Infernal Regeneration, Unit: Decimator 1 (7+ wounds remaining), Decimator 2 (4-6 wounds remaining), Decimator 3 (1-3 wounds remaining), Weapon: Decimator claw, Hellflamer, Soulburner petard
Daemonic | The model has a 5+ invulnerable save. | |
Decimator claws | If this model is equipped with 2 decimator claws, each time it fights, it makes one additional attack with 1 decimator claw. | |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Infernal Regeneration | At the start of your turn, this model regains 1 lost wound. |
Decimator 1 (7+ wounds remaining) | 9" | 3+ | 3+ | 7 | 7 | 12 | 5 | 8 | 3+ | |
Decimator 2 (4-6 wounds remaining) | 7" | 4+ | 4+ | 7 | 7 | N/A | 5 | 8 | 3+ | |
Decimator 3 (1-3 wounds remaining) | 5" | 5+ | 5+ | 7 | 7 | N/A | 5 | 8 | 3+ |
Decimator claw | Melee | Melee | x2 | -3 | 3 | - | |
Hellflamer | 12" | Heavy D6 | 5 | -1 | 2 | Each time an attack is made with this weapon, that attack automatically hits its target. | |
Soulburner petard | 24" | Assault 2D3 | 1 | 0 | 1 | Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends. |
Selections: Decimator claw with hellflamer, No Chaos Mark, Soulburner petard [10pts]
Categories: Faction: Chaos, Daemon, Daemon Engine, Elites, Vehicle, Decimator, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>
Rules: Hateful Assault, Malicious Volleys
Abilities: Daemonic, Decimator claws, Explodes, Infernal Regeneration, Unit: Decimator 1 (7+ wounds remaining), Decimator 2 (4-6 wounds remaining), Decimator 3 (1-3 wounds remaining), Weapon: Decimator claw, Hellflamer, Soulburner petard
Daemonic | The model has a 5+ invulnerable save. | |
Decimator claws | If this model is equipped with 2 decimator claws, each time it fights, it makes one additional attack with 1 decimator claw. | |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Infernal Regeneration | At the start of your turn, this model regains 1 lost wound. |
Decimator 1 (7+ wounds remaining) | 9" | 3+ | 3+ | 7 | 7 | 12 | 5 | 8 | 3+ | |
Decimator 2 (4-6 wounds remaining) | 7" | 4+ | 4+ | 7 | 7 | N/A | 5 | 8 | 3+ | |
Decimator 3 (1-3 wounds remaining) | 5" | 5+ | 5+ | 7 | 7 | N/A | 5 | 8 | 3+ |
Decimator claw | Melee | Melee | x2 | -3 | 3 | - | |
Hellflamer | 12" | Heavy D6 | 5 | -1 | 2 | Each time an attack is made with this weapon, that attack automatically hits its target. | |
Soulburner petard | 24" | Assault 2D3 | 1 | 0 | 1 | Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends. |
Selections: No Chaos Mark
Categories: Fast Attack, Beast, Faction: Chaos, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>
Rules: Hateful Assault, Malicious Volleys
Abilities: Fearsome, Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage
Selections: 2x Hideous mutations
Unit: Chaos Spawn, Weapon: Hideous mutations
Fearsome | Enemy units within 1" of any Chaos Spawn must subtract 1 from their Leadership. | |
Mutated Beyond Reason | When a unit of Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below. |
1 - Razor Claws | The hideous mutations of all Chaos Spawn in the unit have an AP of -4 until the end of the Fight phase. | |
2 - Grasping Pseudopods | Each Chaos Spawn in the unit adds 2 to its Attacks characteristic until the end of the Fight phase. | |
3 - Toxic Haemorrhage | You can re-roll failed wound rolls for this unit until the end of the Fight phase. |
Chaos Spawn | 7" | 4+ | - | 5 | 5 | 4 | D6 | 9 | 5+ |
Hideous mutations | Melee | Melee | User | -2 | 2 | - |
Selections: No Chaos Mark
Categories: Fast Attack, Beast, Faction: Chaos, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>
Rules: Hateful Assault, Malicious Volleys
Abilities: Fearsome, Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage
Selections: Hideous mutations
Unit: Chaos Spawn, Weapon: Hideous mutations
Fearsome | Enemy units within 1" of any Chaos Spawn must subtract 1 from their Leadership. | |
Mutated Beyond Reason | When a unit of Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below. |
1 - Razor Claws | The hideous mutations of all Chaos Spawn in the unit have an AP of -4 until the end of the Fight phase. | |
2 - Grasping Pseudopods | Each Chaos Spawn in the unit adds 2 to its Attacks characteristic until the end of the Fight phase. | |
3 - Toxic Haemorrhage | You can re-roll failed wound rolls for this unit until the end of the Fight phase. |
Chaos Spawn | 7" | 4+ | - | 5 | 5 | 4 | D6 | 9 | 5+ |
Hideous mutations | Melee | Melee | User | -2 | 2 | - |
Selections: Battle cannon, Combi-melta [10pts], Defiler claws, Defiler scourge [5pts], No Chaos Mark, Smoke Launchers, Twin lascannon [30pts]
Categories: Heavy Support, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle
Rules: Combi Weapon, Hateful Assault, Malicious Volleys
Abilities: Daemonic, Explodes, Infernal Regeneration, Smoke Launchers, Unit: Defiler, Weapon: Battle cannon, Boltgun, Defiler claws, Defiler scourge, Meltagun, Twin lascannon, Wound Track: Defiler, Defiler1, Defiler2, Defiler3
Daemonic | This model has a 5+ invulnerable save. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Infernal Regeneration | At the beginning of each of your turns, this model heals one wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
Defiler | * | 4+ | * | 8 | 7 | 14 | * | 8 | 3+ |
Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Defiler claws | Melee | Melee | x2 | -3 | D6 | - | |
Defiler scourge | Melee | Melee | +4 | -2 | 3 | Each time the bearer fights, it can make 3 additional attacks with this weapon. | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Defiler | - | M | BS | A | |
Defiler1 | 8-14+ | 8" | 4+ | 4 | |
Defiler2 | 4-7 | 6" | 5+ | 3 | |
Defiler3 | 1-3 | 4" | 5+ | 2 |
Selections: Battle cannon, Combi-melta [10pts], Defiler claws, Defiler scourge [5pts], No Chaos Mark, Smoke Launchers, Twin lascannon [30pts]
Categories: Heavy Support, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle
Rules: Combi Weapon, Hateful Assault, Malicious Volleys
Abilities: Daemonic, Explodes, Infernal Regeneration, Smoke Launchers, Unit: Defiler, Weapon: Battle cannon, Boltgun, Defiler claws, Defiler scourge, Meltagun, Twin lascannon, Wound Track: Defiler, Defiler1, Defiler2, Defiler3
Daemonic | This model has a 5+ invulnerable save. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Infernal Regeneration | At the beginning of each of your turns, this model heals one wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
Defiler | * | 4+ | * | 8 | 7 | 14 | * | 8 | 3+ |
Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Defiler claws | Melee | Melee | x2 | -3 | D6 | - | |
Defiler scourge | Melee | Melee | +4 | -2 | 3 | Each time the bearer fights, it can make 3 additional attacks with this weapon. | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Defiler | - | M | BS | A | |
Defiler1 | 8-14+ | 8" | 4+ | 4 | |
Defiler2 | 4-7 | 6" | 5+ | 3 | |
Defiler3 | 1-3 | 4" | 5+ | 2 |
Selections: Battle cannon, Combi-melta [10pts], Defiler claws, Defiler scourge [5pts], No Chaos Mark, Smoke Launchers, Twin lascannon [30pts]
Categories: Heavy Support, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle
Rules: Combi Weapon, Hateful Assault, Malicious Volleys
Abilities: Daemonic, Explodes, Infernal Regeneration, Smoke Launchers, Unit: Defiler, Weapon: Battle cannon, Boltgun, Defiler claws, Defiler scourge, Meltagun, Twin lascannon, Wound Track: Defiler, Defiler1, Defiler2, Defiler3
Daemonic | This model has a 5+ invulnerable save. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Infernal Regeneration | At the beginning of each of your turns, this model heals one wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
Defiler | * | 4+ | * | 8 | 7 | 14 | * | 8 | 3+ |
Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Defiler claws | Melee | Melee | x2 | -3 | D6 | - | |
Defiler scourge | Melee | Melee | +4 | -2 | 3 | Each time the bearer fights, it can make 3 additional attacks with this weapon. | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Defiler | - | M | BS | A | |
Defiler1 | 8-14+ | 8" | 4+ | 4 | |
Defiler2 | 4-7 | 6" | 5+ | 3 | |
Defiler3 | 1-3 | 4" | 5+ | 2 |
Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).
If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.
Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.
If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds. ()
Despoilers of the Galaxy (Iron Warriors): If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal. ()
Selection RulesCombi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon. ()
Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn. ()
Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon. ()
Created with BattleScribe
Tempest revised (Warhammer 40,000 9th Edition) [63 PL, 6CP, 1,250pts]
Rules: Dynastic Agents and Star Gods, The Royal Court
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>
Categories: Configuration
Rules: Objective Secured
Dynastic Code: Eternal Conquerors, Relentlessly Expansionist
Eternal Conquerors | Units with this code have the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. | Codex: Necrons p54 |
Relentlessly Expansionist | At the start of the first battle round, before the first turn begins, units with this code can make a Normal Move of up to 6". | Codex: Necrons p55 |
Selections: Arkana: Cryptogeometric Adjuster [1 PL, 15pts], Chronotendrils, Entropic Lance
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Fly, Character, Cryptek, Chronomancer, HQ
Rules: Command Protocols, Living Metal
Abilities: Chronometron, Cryptogeometric Adjuster, Dynastic Advisors, Timesplinter Mantle, Unit:Chronomancer, Weapon: Chronotendrils, Entropic Lance (Melee), Entropic Lance (Shooting)
Chronometron | In your Command phase, you can select one friendly <DYNASTY> unit within 9" of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save. | Codex: Necrons p91 |
Cryptogeometric Adjuster | At the start of your opponent's Shooting phase, you can select one enemy unit that is within 12" of and visible to the bearer. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll. | Codex: Necrons p62 |
Dynastic Advisors | If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor] | Codex: Necrons p90 |
Timesplinter Mantle | This model has a 4+ invulnerable save. | Codex: Necrons p91 |
Chronomancer | 8" | 3+ | 3+ | 4 | 4 | 4 | 1 | 10 | 4+ | Codex: Necrons p91 |
Chronotendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon. | Codex: Necrons p113 |
Entropic Lance (Melee) | Melee | Melee | User | -3 | 3 | - | Codex: Necrons p114 |
Entropic Lance (Shooting) | 18" | Assault 1 | 8 | -3 | D3+3 | - | Codex: Necrons p112 |
Selections: Arkana: Fail-Safe Overcharger [2 PL, 30pts], Canoptek Control Node [15pts], Relic: Voltaic Staff, Staff of Light, Warlord, Warlord Trait (Codex 4): Thrall of the Silent King
Categories: Character, Cryptek, Faction: <Dynasty>, Faction: Necrons, Infantry, Technomancer, HQ, Warlord
Rules: Command Protocols, Living Metal
Abilities: Canoptek Control Node, Dynastic Advisors, Fail-Safe Overcharger, Rites of Reanimation, Unit:Technomancer, Warlord Trait: Thrall of the Silent King, Weapon: Staff of Light (Melee), Staff of Light (Shooting), Voltaic Staff (Melee), Voltaic Staff (Shooting)
Canoptek Control Node | The bearer has the following ability: 'Control Node (Aura): While a friendly <DYNASTY> CANOPTEK unit is within 6" of this model, each time a model in that unit makes an attack, add 1 to that attack's hit roll.' | Codex: Necrons p90 |
Dynastic Advisors | If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor] | Codex: Necrons p90 |
Fail-Safe Overcharger | In your Command phase, you can select one friendly CANOPTEK unit within 9" of the bearer. Until the start of your next Command phase, add 1 to the Attacks characterisitc of models in that unit. If that unit is a MONSTER or VEHICLE unit, add D3 to the Attacks characteristic of models in that unit instead of 1. | Codex: Necrons p63 |
Rites of Reanimation | In your Command phase, you can select one friendly <DYNASTY> CORE unit within 6" of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. | Codex: Necrons p84 |
Technomancer | 5" | 3+ | 3+ | 4 | 4 | 4 | 1 | 10 | 4+ | Codex: Necrons p90 |
Thrall of the Silent King | Add 3" to the range of this WARLORD's aura abilities (to a maximum of 9"). In addition, when this WARLORD uses its My Will Be Done, The Lord's Will or Adaptive Strategy abilities, you can select one friendly <DYNASTY> CORE unit within 12" of this WARLORD instead of 9" | Codex: Necrons p64 |
Staff of Light (Melee) | Melee | Melee | User | -2 | 1 | - | Codex: Necrons p115 |
Staff of Light (Shooting) | 18" | Assault 3 | 5 | -2 | 1 | - | Codex: Necrons p113 |
Voltaic Staff (Melee) | Melee | Melee | +1 | -2 | 2 | This Relic replaces a staff of light. | Codex: Necrons p66 |
Voltaic Staff (Shooting) | 18" | Assault 4 | 6 | -2 | 2 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. This Relic replaces a staff of light. | Codex: Necrons p66 |
Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Selections: 8x Feeder Mandibles
Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles
Canoptek Scarab Swarm | 10" | 4+ | - | 3 | 3 | 4 | 4 | 10 | 6+ | Codex: Necrons p101 |
Feeder Mandibles | Melee | Melee | User | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | Codex: Necrons p114 |
Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Selections: 8x Feeder Mandibles
Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles
Canoptek Scarab Swarm | 10" | 4+ | - | 3 | 3 | 4 | 4 | 10 | 6+ | Codex: Necrons p101 |
Feeder Mandibles | Melee | Melee | User | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | Codex: Necrons p114 |
Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Selections: 8x Feeder Mandibles
Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles
Canoptek Scarab Swarm | 10" | 4+ | - | 3 | 3 | 4 | 4 | 10 | 6+ | Codex: Necrons p101 |
Feeder Mandibles | Melee | Melee | User | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | Codex: Necrons p114 |
Rules: Dynastic Agents and Star Gods, The Royal Court
Categories: Configuration
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>
Categories: Configuration
Rules: Objective Secured
Dynastic Code: Eternal Conquerors, Relentlessly Expansionist
Eternal Conquerors | Units with this code have the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. | Codex: Necrons p54 |
Relentlessly Expansionist | At the start of the first battle round, before the first turn begins, units with this code can make a Normal Move of up to 6". | Codex: Necrons p55 |
Selections: Chronotendrils, Entropic Lance
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Fly, Character, Cryptek, Chronomancer, HQ
Rules: Command Protocols, Living Metal
Abilities: Chronometron, Dynastic Advisors, Timesplinter Mantle, Unit: Chronomancer, Weapon:Chronotendrils, Entropic Lance (Melee), Entropic Lance (Shooting)
Chronometron | In your Command phase, you can select one friendly <DYNASTY> unit within 9" of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save. | Codex: Necrons p91 |
Dynastic Advisors | If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor] | Codex: Necrons p90 |
Timesplinter Mantle | This model has a 4+ invulnerable save. | Codex: Necrons p91 |
Chronomancer | 8" | 3+ | 3+ | 4 | 4 | 4 | 1 | 10 | 4+ | Codex: Necrons p91 |
Chronotendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon. | Codex: Necrons p113 |
Entropic Lance (Melee) | Melee | Melee | User | -3 | 3 | - | Codex: Necrons p114 |
Entropic Lance (Shooting) | 18" | Assault 1 | 8 | -3 | D3+3 | - | Codex: Necrons p112 |
Selections: Chronotendrils, Entropic Lance
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Fly, Character, Cryptek, Chronomancer, HQ
Rules: Command Protocols, Living Metal
Abilities: Chronometron, Dynastic Advisors, Timesplinter Mantle, Unit: Chronomancer, Weapon:Chronotendrils, Entropic Lance (Melee), Entropic Lance (Shooting)
Chronometron | In your Command phase, you can select one friendly <DYNASTY> unit within 9" of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save. | Codex: Necrons p91 |
Dynastic Advisors | If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor] | Codex: Necrons p90 |
Timesplinter Mantle | This model has a 4+ invulnerable save. | Codex: Necrons p91 |
Chronomancer | 8" | 3+ | 3+ | 4 | 4 | 4 | 1 | 10 | 4+ | Codex: Necrons p91 |
Chronotendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon. | Codex: Necrons p113 |
Entropic Lance (Melee) | Melee | Melee | User | -3 | 3 | - | Codex: Necrons p114 |
Entropic Lance (Shooting) | 18" | Assault 1 | 8 | -3 | D3+3 | - | Codex: Necrons p112 |
Categories: Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Canoptek Spyders, Monster, Fly, Elites
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Scarab Hive, Explosion: Explodes (6/3/1)
Selections: Automaton Claws, Gloom Prism [5pts]
Abilities: Gloom Prism, Unit: Canoptek Spyder, Weapon: Automaton Claws
Selections: 2x Particle Beamer
Weapon: Particle Beamer
Selections: Automaton Claws, Gloom Prism [5pts]
Abilities: Gloom Prism, Unit: Canoptek Spyder, Weapon: Automaton Claws
Selections: 2x Particle Beamer
Weapon: Particle Beamer
Selections: Automaton Claws, Gloom Prism [5pts]
Abilities: Gloom Prism, Unit: Canoptek Spyder, Weapon: Automaton Claws
Selections: 2x Particle Beamer
Weapon: Particle Beamer
Gloom Prism | In your opponent's Psychic phase, the bearer's unit can attempt to deny one psychic power as if it were a PSYKER. | Codex: Necrons p101 |
Scarab Hive | In your Command phase, one destroyed model from each friendly <DYNASTY> CANOPTEK SCARAB SWARM unit within 6" of this unit is Reanimated. Each unit can only be affected by this ability once per phase. | Codex: Necrons p101 |
Explodes (6/3/1) | 6 | 3" | 1 | Codex: Necrons p88 |
Canoptek Spyder | 6" | 4+ | 4+ | 6 | 6 | 6 | 5 | 10 | 3+ | Codex: Necrons p101 |
Automaton Claws | Melee | Melee | +2 | -3 | 2 | - | Codex: Necrons p113 |
Particle Beamer | 18" | Assault 6 | 5 | 0 | 1 | - | Codex: Necrons p112 |
Categories: Cryptothralls, Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Infantry, Elites
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Bound Creation, Protectors (Aura), Systematic Vigour
Selections: 2x Scouring Eye, 2x Scythed Limbs
Unit: Cryptothrall, Weapon: Scouring Eye, Scythed Limbs
Bound Creation | If your army is Battle-forged, then for each CRYPTEK unit included in a Detachment, one CRYPTOTHRALLS unit can be included in that Detachment without taking up a Battlefield Role slot. | Codex: Necrons p95 |
Protectors (Aura) | While a friendly CRYPTEK unit is within 3" of this unit, enemy units cannot target that CRYPTEK unit with ranged weapons. | Codex: Necrons p95 |
Systematic Vigour | While this unit is within 6" of any friendly CRYPTEK units, models in this unit have a Weapon Skill and Ballistic Skill of 3+ and an Attacks characterisitc of 6. | Codex: Necrons p95 |
Cryptothrall | 5" | 4+ | 4+ | 5 | 5 | 2 | 3 | 10 | 3+ | Codex: Necrons p95 |
Scouring Eye | 12" | Pistol 2 | 5 | -2 | 1 | - | Codex: Necrons p112 |
Scythed Limbs | Melee | Melee | User | -1 | 1 | - | Codex: Necrons p115 |
Categories: Cryptothralls, Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Infantry, Elites
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Bound Creation, Protectors (Aura), Systematic Vigour
Selections: 2x Scouring Eye, 2x Scythed Limbs
Unit: Cryptothrall, Weapon: Scouring Eye, Scythed Limbs
Bound Creation | If your army is Battle-forged, then for each CRYPTEK unit included in a Detachment, one CRYPTOTHRALLS unit can be included in that Detachment without taking up a Battlefield Role slot. | Codex: Necrons p95 |
Protectors (Aura) | While a friendly CRYPTEK unit is within 3" of this unit, enemy units cannot target that CRYPTEK unit with ranged weapons. | Codex: Necrons p95 |
Systematic Vigour | While this unit is within 6" of any friendly CRYPTEK units, models in this unit have a Weapon Skill and Ballistic Skill of 3+ and an Attacks characterisitc of 6. | Codex: Necrons p95 |
Cryptothrall | 5" | 4+ | 4+ | 5 | 5 | 2 | 3 | 10 | 3+ | Codex: Necrons p95 |
Scouring Eye | 12" | Pistol 2 | 5 | -2 | 1 | - | Codex: Necrons p112 |
Scythed Limbs | Melee | Melee | User | -1 | 1 | - | Codex: Necrons p115 |
Categories: Beast, Canoptek Wraiths, Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Slinking Strike, Wraith Form
Selections: 3x Vicious Claws
Unit: Canoptek Wraith, Weapon: Vicious Claws
Slinking Strike | This unit is eligible to shoot and declare a charge with in a turn in which it Fell Back | Codex: Necrons p103 |
Wraith Form | Models in this unit have a 4+ invulnerable save. In addition, each time this unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). | Codex: Necrons p103 |
Canoptek Wraith | 12" | 4+ | 4+ | 4 | 5 | 3 | 4 | 10 | 3+ | Codex: Necrons p103 |
Vicious Claws | Melee | Melee | +2 | -2 | 2 | - | Codex: Necrons p115 |
Categories: Beast, Canoptek Wraiths, Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Slinking Strike, Wraith Form
Selections: 3x Vicious Claws
Unit: Canoptek Wraith, Weapon: Vicious Claws
Slinking Strike | This unit is eligible to shoot and declare a charge with in a turn in which it Fell Back | Codex: Necrons p103 |
Wraith Form | Models in this unit have a 4+ invulnerable save. In addition, each time this unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). | Codex: Necrons p103 |
Canoptek Wraith | 12" | 4+ | 4+ | 4 | 5 | 3 | 4 | 10 | 3+ | Codex: Necrons p103 |
Vicious Claws | Melee | Melee | +2 | -2 | 2 | - | Codex: Necrons p115 |
Dynastic Agents and Star Gods: DYNASTIC AGENT and C'TAN SHARD units can be included in a NECRONS detachment without preventing other units in that Detachment from gaining a Dynastic Code. DYNASTIC AGENT and C'TAN SHARD units never gain a Dynastic Code. You can include a maximum of one C'TAN SHARD model in each NECRONS Detachment in your army. (Codex: Necrons p51)
The Royal Court: When mustering your army, if it contains THE SILENT KING model, that model must be selected as your WARLORD. Otherwise, if your army contains a PHAERON model, that model must be selected as your WARLORD. Otherwise, if your army caontains an OVERLORD model, that model must be selected as your WARLORD. Otherwise, if your army contains a LORD model, that model must be selected as your WARLORD. If your army contains none of the listed models, select your WARLORD as normal. (Codex: Necrons p51)
Selection RulesCommand Protocols: If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NOBLE model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.
After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.
At the start of each battle round, if any NOBLE units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is within 6" of a friendly NECRONS CHARACTER model (excluding C'TAN SHARD models), that unit benefits from the selected directive.
If the battle lasts for more than five battle rounds, then until the end of the battle, whichever command protocol was active in the fifth battle round remains active. (Codex: Necrons p81)
Living Metal: At the start of your Command phase, each model in this unit regains 1 lost wound. (Codex: Necrons p80)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Reanimation Protocols: Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.
Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.
If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:
-Is added back to its unit with its full wounds remaining.
-Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit.
-Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase.
-No longer counts as having been destroyed for the purposes of Morale tests this turn.
You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded. (Codex: Necrons p80)
Created with BattleScribe
++ Patrol Detachment -2CP (Necrons) [36 PL, 720pts, 10CP] ++
+ Configuration [10CP] +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Detachment Command Cost [-2CP]
Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>
+ No Force Org Slot [2 PL, 40pts] +
Bound Creation [2 PL, 40pts]
. Cryptothralls [2 PL, 40pts]
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs
+ HQ [4 PL, 80pts] +
Technomancer [4 PL, 80pts]: Canoptek Cloak [5pts], Staff of Light
+ Troops [6 PL, 130pts] +
Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Flayer) [130pts]: 10x Gauss Flayer
+ Elites [18 PL, 350pts] +
C'tan Shard of the Void Dragon [18 PL, 350pts]: Canoptek Tail Blades, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Voltaic Storm, Spear of the Void Dragon
+ Fast Attack [6 PL, 120pts] +
Canoptek Scarab Swarms [6 PL, 120pts]
. 8x Canoptek Scarab Swarm [120pts]: 8x Feeder Mandibles
++ Patrol Detachment 0CP (Necrons) [28 PL, 530pts] ++
+ Configuration +
Detachment Command Cost
Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>
+ HQ [5 PL, 75pts] +
Lord [5 PL, 75pts]: Relic: Voidreaper, Warlord, Warlord Trait (Codex 1): Enduring Will, Warscythe [5pts]
+ Troops [4 PL, 85pts] +
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]
+ Elites [19 PL, 370pts] +
C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Gaze of Death, Power of the C'tan: Transdimensional Thunderbolt, Scythe of the Nightbringer
++ Total: [64 PL, 10CP, 1,250pts] ++
Created with BattleScribe (https://battlescribe.net
Bloodangels tempest 3 (Warhammer 40,000 9th Edition) [86 PL, 8CP, 1,250pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault
Selections: Blood Angels
Categories: Configuration
Rules: Red Thirst
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Number of Extra Relics [-1CP]
Categories: Stratagems
Selections: 2) Might of Heroes, 3) Null Zone (Aura), 6) Psychic Fortress (Aura), Chapter Command: Chief Librarian [1 PL, 25pts], Force sword, Frag & Krak grenades, Inferno pistol [5pts], Jump Pack [1 PL, 25pts], Psychic Mastery, Smite, Warlord
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Psyker, Librarian, HQ, Fly, Jump Pack, Warlord, Chief Librarian
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Chief Librarian, Psychic Hood, Psychic Mastery, Psychic Power: 2) Might of Heroes, 3) Null Zone (Aura), 6) Psychic Fortress (Aura), Smite, Psyker: Psyker, Unit: Librarian (Jump Pack), Weapon: Force sword, Frag grenades, Inferno pistol, Krak grenades
Chief Librarian | This model knows one additional psychic power from their chosen discipline and can attempt to Deny one additional psychic power in your opponent’s Psychic phase. | |
Psychic Hood | Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test | |
Psychic Mastery | Add 1 to psychic tests taken for this WARLORD |
2) Might of Heroes | 6 | 12" | Details: Blessing: Might of Heroes has a warp charge value of 6. If manifested, select one friendly <Chapter> Core or <Chapter> Character model within 12" of this Psyker. Until the start of your next Psychic phase, add 1 to that model's Strength, Toughness, and Attacks characteristics (if a unit has more than one Toughness characteristic, use the lowest Toughness characteristic when resolving any rules). | |
3) Null Zone (Aura) | 7 | Self | Details: Blessing (Aura): Null Zone has a warp charge value of 7. If manifested, then: - Until the start of your next Psychic phase, while a unit is within 6" of this Psyker, each time an attack is made against that unit, invulnerable saving throws cannot be made against that attack. - Until the start of your next Psychic phase, while an enemy Psyker unit is within 6" of this Psyker, halve the total of Psychic tests taken for that unit. | |
6) Psychic Fortress (Aura) | 6 | 18" | Details: Blessing (Aura): Psychic Fortress has a warp charge value of 6. If manifested, then until the start of your next Psychic phase, while a friendly <Chapter> unit is within 6" of this Psyker, models in that nit have a 5+ invulnerable save. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | 2 | 1 | Smite & 2 Librarius | - |
Librarian (Jump Pack) | 12" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
Force sword | Melee | Melee | +1 | -3 | D3 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Inferno pistol | 6" | Pistol 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | Index: Imperium 2 p157 |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Icon of The Angel, Jump Pack [1 PL, 30pts]
Categories: Character, Faction: Blood Angels, Faction: Imperium, Infantry, Sanguinary Priest, HQ, Apothecary, Faction: Adeptus Astartes, Fly, Jump Pack
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Blood Chalice, Combat Restoratives, Icon of The Angel, Narthecium [Aura], Unit: Sanguinary Priest (Jump Pack), Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Blood Chalice | In your Command phase, select one friendly Blood Angels Core or Blood Angels Character unit (excluding Vehicle units) within 6" of this model. Until the start of your next Command phase, if the Tactical Doctrine or Devastator Doctrine is active for your army, then each time a model in that unit makes an attack, the Assault Doctrine is considered to be active for that attack instead. | |
Combat Restoratives | At the end of your Movement phase, this model can heal one friendly Blood Angels Infantry or Blood Angels Biker model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. | |
Icon of The Angel | The bearer gains the following ability: 'Icon of the Angel (Aura): While a friendly BLOOD ANGELS unit is within 6" of this model, you can re-roll charge rolls made for that unit.' | |
Narthecium [Aura] | While a friendly Blood Angels Infantry or Blood Angels Biker unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. |
Sanguinary Priest (Jump Pack) | 12" | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Jump Pack [1 PL, 15pts]
Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes, Fly, Jump Pack
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Black Rage
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Selections: Frag & Krak grenades
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
Selections: Astartes Chainsword, Bolt pistol
Weapon: Astartes Chainsword, Bolt pistol
Black Rage | • In your Movement phase, each time this unit is selected to move, it cannot Fall Back. • Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. • Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost. • This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book. |
Death Company Marine (Jump Pack) | 12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades, Wrath of Baal
Categories: Character, Elites, Faction: Blood Angels, Faction: Imperium, Fly, Infantry, Jump Pack, Sanguinary Guard, Ancient, Faction: Adeptus Astartes
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Angelic Visage, Astartes Banner (Aura), Chapter Banner, Heirs of Azkaellon, Wrath of Baal, Unit:Sanguinary Ancient, Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Angelic Visage | Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll. | |
Astartes Banner (Aura) | While a friendly BLOOD ANGELS CORE unit is within 6" of this model, add 1 to the Leadership characteristic of models in that unit. In addition, each time a model in such a unit is destroyed by an attack made by an enemy model, roll one D6. On a 4+, do not remove the destroyed model from play – it can, after the attacking model’s unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. After resolving these attacks, the destroyed model is then removed. | |
Chapter Banner | In your Command phase, select one friendly BLOOD ANGELS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll. | |
Heirs of Azkaellon | Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll. | |
Wrath of Baal | Sanguinary Ancient model only. • The bearer has the following ability: ‘Wrath of Baal (Aura): While a friendly BLOOD ANGELS JUMP PACK unit is within 6" of this model, each time that unit is selected to make a Normal Move, Advance or Fall Back, add 2" to that unit's Move characteristic until the end of the phase.’ |
Sanguinary Ancient | 12" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 2+ |
Angelus boltgun | 18" | Assault 2 | 4 | -1 | 1 | - | |
Encarmine sword | Melee | Melee | +1 | -3 | 2 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Angelic Visage | Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll. | |
Heirs of Azkaellon | Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll. |
Sanguinary Guard | 12" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 2+ |
Angelus boltgun | 18" | Assault 2 | 4 | -1 | 1 | - | |
Encarmine sword | Melee | Melee | +1 | -3 | 2 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Angelic Visage | Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll. | |
Heirs of Azkaellon | Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll. |
Sanguinary Guard | 12" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 2+ |
Angelus boltgun | 18" | Assault 2 | 4 | -1 | 1 | - | |
Encarmine sword | Melee | Melee | +1 | -3 | 2 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Angelic Visage | Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll. | |
Heirs of Azkaellon | Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll. |
Sanguinary Guard | 12" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 2+ |
Angelus boltgun | 18" | Assault 2 | 4 | -1 | 1 | - | |
Encarmine sword | Melee | Melee | +1 | -3 | 2 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Melta rifle
Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support
Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst
Abilities: Total Obliteration, Weapon: Melta rifle
Selections: 2x Bolt pistol
Unit: Eradicator, Weapon: Bolt pistol
Selections: Bolt pistol
Unit: Eradicator Sgt, Weapon: Bolt pistol
Total Obliteration | In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks) |
Eradicator | 5" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | |
Eradicator Sgt | 5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Melta rifle | 24" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2 |
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection RulesAnd They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()
Red Thirst: - Add 1 to Advance rolls and charge rolls made for units with this tactic.
- Each time a model with this tactic makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to that attack's wound roll. ()
Savage Echoes: If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.
Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability). ()
The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. ()
Created with BattleScribe
++ Battalion Detachment 0CP (Imperium - Adepta Sororitas) [66 PL, 5CP, 1,250pts] ++ + Configuration + Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) Detachment Command Cost Order Convictions: Order: Bloody Rose + HQ + Celestine [8 PL, 170pts]: Warlord, Warlord Trait: 4. Beacon of Faith Triumph of Saint Katherine [10 PL, 195pts] + Troops + Battle Sister Squad [4 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior: Bolt pistol, Boltgun Battle Sister Squad [4 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior: Bolt pistol, Boltgun Battle Sister Squad [4 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior: Bolt pistol, Boltgun + Elites + Imagifier [3 PL, -1CP, 45pts]: Heroine in the Making, Relic: Book of St. Lucius, Tale of the Warrior, Warlord Trait: 5. Indomitable Belief Sisters Repentia [6 PL, 144pts] . 9x Sisters Repentia: 9x Penitent Eviscerator + Fast Attack + Dominion Squad [5 PL, 75pts] . Dominion Superior: Bolt pistol, Storm bolter [Legends] . Dominion w/ Special Weapon: Storm bolter . Dominion w/ Special Weapon: Storm bolter . Dominion w/ Special Weapon: Storm bolter . Dominion w/ Special Weapon: Storm bolter + Heavy Support + Mortifiers [3 PL, 65pts] . Anchorite: 2x Heavy bolter, 2x Penitent Flails Mortifiers [3 PL, 65pts] . Anchorite: 2x Heavy bolter, 2x Penitent Flails Retributor Squad [7 PL, 140pts]: 2x Armourium Cherub . Retributor Superior: Bolt pistol, Boltgun . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Heavy bolter . Retributor w/ Heavy Weapon: Heavy bolter + Dedicated Transport + Repressor [Legends] [5 PL, 106pts]: Heavy flamer Sororitas Rhino [4 PL, 80pts] ++ Total: [66 PL, 5CP, 1,250pts] ++ Created with BattleScribe (https://battlescribe.net)
New Roster (Warhammer 40,000 9th Edition) [66 PL, 6CP, 1,250pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault
Selections: Imperial Fists
Categories: Configuration
Rules: Siege Masters
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Number of Extra Relics [-1CP]
Categories: Stratagems
Selections: 1) Veil of Time, 3) Null Zone (Aura), 6) Psychic Fortress (Aura), Bolt pistol, Chapter Command: Chief Librarian [1 PL, 25pts], Force sword, Frag & Krak grenades, Hand of Dorn, Psychic Mastery, Stratagem: Sentinel of Terra [-1CP], The Armour Indomitus, Warlord
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Librarian, Primaris, Psyker, HQ, Chief Librarian, Warlord
Rules: Angels of Death
Abilities: Chief Librarian, Hand of Dorn, Psychic Hood, Psychic Mastery, The Armour Indomitus, Psychic Power: 1) Veil of Time, 3) Null Zone (Aura), 6) Psychic Fortress (Aura), Psyker: Primaris Librarian, Unit:Primaris Librarian, Weapon: Bolt pistol, Force sword, Frag grenades, Krak grenades
Chief Librarian | This model knows one additional psychic power from their chosen discipline and can attempt to Deny one additional psychic power in your opponent’s Psychic phase. | |
Hand of Dorn | Before the battle, if your army is Battle-forged, roll one D3; you gain a number of Command Points equal to the result. | |
Psychic Hood | Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test | |
Psychic Mastery | Add 1 to psychic tests taken for this WARLORD | |
The Armour Indomitus | - Add 1 to the Wounds characteristic of the bearer. - The bearer has a save of 2+ - Once per battle, before making a saving throw for the bearer, it can activate its armour's force field. If it does, the until the end of the phase, the bearer has a 3+ invulnerable save. |
1) Veil of Time | 6 | 18" | Details: Blessing: Veil of Time has a warp charge vale of 6. If manifested, select one friendly <Chapter> nit within 18" of this Psyker. - Until the start of your next Psychic phase, you can re-roll Advances rolls and charge rolls made for that unit. - Until the start of your next Psychic phase, if that unit starts the Fight phase within Engagement Range of an enemy unit, it fights first that phase. | |
3) Null Zone (Aura) | 7 | Self | Details: Blessing (Aura): Null Zone has a warp charge value of 7. If manifested, then: - Until the start of your next Psychic phase, while a unit is within 6" of this Psyker, each time an attack is made against that unit, invulnerable saving throws cannot be made against that attack. - Until the start of your next Psychic phase, while an enemy Psyker unit is within 6" of this Psyker, halve the total of Psychic tests taken for that unit. | |
6) Psychic Fortress (Aura) | 6 | 18" | Details: Blessing (Aura): Psychic Fortress has a warp charge value of 6. If manifested, then until the start of your next Psychic phase, while a friendly <Chapter> unit is within 6" of this Psyker, models in that nit have a 5+ invulnerable save. |
Primaris Librarian | 2 | 1 | Smite, 2 Librarius | - |
Primaris Librarian | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Force sword | Melee | Melee | +1 | -3 | D3 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Boltgun, Chapter Command: Master of the Forge [1 PL, 20pts], Frag & Krak grenades, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP], The Eye of Hypnoth
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Techmarine, HQ, Master of the Forge
Rules: Angels of Death
Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Master of the Forge, Rites of War, The Eye of Hypnoth, Unit: Techmarine, Weapon: Boltgun, Frag grenades, Krak grenades, Omnissian power axe, Servo-arm
Awaken the Machine Spirits | In your command phase, this model can awaken one friendly <CHAPTER> VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn. | |
Blessing of the Omnissiah | At the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn. | |
Master of the Forge | Each time this model repairs a model using its Blessing of the Omnissiah ability, that model regains up to 3 lost wounds instead of D3 | |
Rites of War | While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability. | |
The Eye of Hypnoth | The bearer has the following ability: ‘Eye of Hypnoth (Aura): While a friendly IMPERIAL FISTS CORE unit is within 6" of the bearer, each time a model in that unit makes a ranged attack, re-roll a wound roll of 1.’ |
Techmarine | 6" | 3+ | 2+ | 4 | 4 | 4 | 3 | 8 | 2+ |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Omnissian power axe | Melee | Melee | +2 | -2 | 2 | - | |
Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops
Rules: Angels of Death, Combat Squads, Concealed Positions
Abilities: Omni-scramblers
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Omni-scramblers | Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit. |
Infiltrator | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Infiltrator Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Marksman bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack). |
Selections: Auto Bolt Rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Auto Bolt Rifle
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Intercessor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Intercessor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Auto Bolt Rifle | 24" | Assault 3 | 4 | 0 | 1 | - | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites
Rules: Angels of Death, Combat Squads
Selections: 3x Frag & Krak grenades, 3x Heavy Bolt Pistol, 3x Master-crafted power sword, 3x Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. |
Bladeguard Veteran | 6" | 3+ | 3+ | 4 | 4 | 3 | 3 | 8 | 3+ | |
Bladeguard Veteran Sergeant | 6" | 3+ | 3+ | 4 | 4 | 3 | 4 | 9 | 3+ |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Heavy Bolt Pistol | 18" | Pistol 1 | 4 | -1 | 1 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
Selections: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought, Weapon: Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter, Wound Track:Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3
Duty Eternal | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) |
Redemptor Dreadnought | * | * | * | 7 | 7 | 13 | 4 | 8 | 3+ |
Macro Plasma Incinerator, Standard | 36" | Heavy D6 | 8 | -4 | 2 | Blast | |
Macro Plasma Incinerator, Supercharged | 36" | Heavy D6 | 9 | -4 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon. | |
Onslaught Gatling Cannon | 24" | Heavy 8 | 5 | -1 | 1 | - | |
Redemptor Fist | Melee | Melee | x2 | -3 | D3+3 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Redemptor Dreadnought 1 | 7-13+ | 8" | 3+ | 3+ | |
Redemptor Dreadnought 2 | 4-6 | 6" | 4+ | 4+ | |
Redemptor Dreadnought 3 | 1-3 | 4" | 5+ | 5+ |
Selections: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon [5pts], Redemptor Fist
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought, Weapon: Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3
Duty Eternal | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) |
Redemptor Dreadnought | * | * | * | 7 | 7 | 13 | 4 | 8 | 3+ |
Heavy Onslaught Gatling Cannon | 30" | Heavy 12 | 6 | -1 | 1 | - | |
Onslaught Gatling Cannon | 24" | Heavy 8 | 5 | -1 | 1 | - | |
Redemptor Fist | Melee | Melee | x2 | -3 | D3+3 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Redemptor Dreadnought 1 | 7-13+ | 8" | 3+ | 3+ | |
Redemptor Dreadnought 2 | 4-6 | 6" | 4+ | 4+ | |
Redemptor Dreadnought 3 | 1-3 | 4" | 5+ | 5+ |
Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought, Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3
Duty Eternal | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) |
Redemptor Dreadnought | * | * | * | 7 | 7 | 13 | 4 | 8 | 3+ |
Icarus Rocket Pod | 24" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. | |
Macro Plasma Incinerator, Standard | 36" | Heavy D6 | 8 | -4 | 2 | Blast | |
Macro Plasma Incinerator, Supercharged | 36" | Heavy D6 | 9 | -4 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon. | |
Onslaught Gatling Cannon | 24" | Heavy 8 | 5 | -1 | 1 | - | |
Redemptor Fist | Melee | Melee | x2 | -3 | D3+3 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Redemptor Dreadnought 1 | 7-13+ | 8" | 3+ | 3+ | |
Redemptor Dreadnought 2 | 4-6 | 6" | 4+ | 4+ | |
Redemptor Dreadnought 3 | 1-3 | 4" | 5+ | 5+ |
Selections: Assault bolter x2, 2x Inceptor [90pts], Inceptor Sergeant [45pts]
Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Inceptor Squad, Infantry, Jump Pack, Mk X Gravis, Primaris, Core, Fast Attack
Rules: Angels of Death, Combat Squads, Death from Above
Unit: Inceptor, Inceptor Sergeant, Weapon: Assault bolter
Inceptor | 10" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | |
Inceptor Sergeant | 10" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ |
Assault bolter | 18" | Assault 3 | 5 | -1 | 1 | - |
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection RulesAngels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()
Siege Masters: - Each time a model with this tactic makes a ranged attack, the target does not receive the benefits of Light Cover against that attack.
- Each time a model with this tactic makes an attack with a bolt weapon, an unmodified hit roll of 6 scores 1 additional hit. ()
Created with BattleScribe
Tempest - Thomas Liberty (Warhammer 40,000 9th Edition) [60 PL, 3CP, 1,250pts]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Chapter Tactics, Combat Doctrines, Mission Tactics, Shock Assault
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Categories: Configuration
Selections: Matched
Categories: Configuration
Selections: Number of Extra Relics [-1CP]
Categories: Stratagems
Selections: Bolt pistol, Dominus Aegis, Frag & Krak grenades, Power sword [5pts], Storm shield [10pts], Stratagem: A Vigil Unmatched [-1CP], Warlord
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Warlord
Rules: Angels of Death
Abilities: 4. Optimised Priority (Aura), Dominus Aegis, Iron Halo, Rites of Battle, Storm shield, Stratagem: A Vigil Unmatched, Unit: Captain, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power sword
Selections: Ultramarines: Adept of the Codex
Abilities: 2. Paragon of their Chapter, Adept of the Codex
Abilities: 4. Optimised Priority (Aura)
2. Paragon of their Chapter | Select one Warlord Trait from the Chapter Warlord Traits (see Codex: Space Marines) for this WARLORD. Replace all instances of that Chapter's keyword on that Warlord Trait with DEATHWATCH. If this WARLORD has the heraldry of one of those Chapters (or, other than Crimson Fists, Black Templars and Flesh Tearers, one of their successor Chapters), you must select that Chapter's Warlord Trait. Note that this cannot be a Chapter Warlord Trait found in a Codex supplement. | Codex Supplement: Deathwatch p37 |
4. Optimised Priority (Aura) | While a friendly DEATHWATCH CORE or DEATHWATCH CHARACTER unit that is performing an action is within 6" of this WARLORD, that unit can make ranged attacks without that action failing. | Codex Supplement: Deathwatch p37 |
Adept of the Codex | Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait. | |
Dominus Aegis | Model with a storm shield, relic shield or combat shield only. This Relic replaces a storm shield, relic shield or combat shield. - Add 1 to armour saving throws made for the bearer. - The bearer has the following ability: 'Dominus Aegis (Aura): While a friendly DEATHWATCH CORE or DEATHWATCH CHARACTER unit is within 6" of the bearer, models in that unit have a 5+ invulnerable save.' | Codex Supplement: Deathwatch p38 |
Iron Halo | This model has a 4+ invulnerable save. | |
Rites of Battle | While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 | |
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |
Stratagem: A Vigil Unmatched | Use this Stratagem after nominating a DEATHWATCH CHARACTER model that is not a named character to be your WARLORD. You can generate one additional Warlord Trait for them from the Deathwatch Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once. |
Captain | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Infantry, Core, Primaris, Kill Team, Fortis, Troops
Rules: Angels of Death, Combat Squads, Mixed Unit
Abilities: Devastating Charge, Fortis Kill Team, Turbo-boost
Selections: Astartes Chainsword, Auto Bolt Rifle, Bolt pistol, Frag & Krak grenades
Categories: Intercessors
Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Auto Bolt Rifle, Bolt pistol, Frag grenades, Krak grenades
Selections: 4x Auto Bolt Rifle, 4x Bolt pistol, 4x Frag & Krak grenades
Categories: Intercessors
Unit: Intercessor, Weapon: Auto Bolt Rifle, Bolt pistol, Frag grenades, Krak grenades
Selections: 5x Astartes Chainsword, 5x Frag & Krak grenades, 5x Heavy Bolt Pistol, 5x Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle
Devastating Charge | Each time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 2 to the Attacks characteristic of models in this unit This ability only applies to Outriders in this unit. | |
Fortis Kill Team | While a FORTIS KILL TEAM only contains Outriders, it has the BIKER keyword and loses the INFANTRY keyword. | |
Turbo-boost | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Outriders can only use the Turbo-boost ability iftheir unit only contains Outriders (such as afterusing the Combat Squads ability). |
Intercessor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Intercessor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | |
Outrider | 14" | 3+ | 3+ | 4 | 5 | 4 | 2 | 7 | 3+ |
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Auto Bolt Rifle | 24" | Assault 3 | 4 | 0 | 1 | - | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Heavy Bolt Pistol | 18" | Pistol 1 | 4 | -1 | 1 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Twin Bolt rifle | 30" | Rapid Fire 2 | 4 | -1 | 1 |
Selections: Dominatus [1 PL, 20pts]
Categories: Infantry, Core, Primaris, Mk X Gravis, Kill Team, Indomitor, Faction: Imperium, Deathwatch, Faction: Adeptus Astartes, Troops, Dominatus
Rules: Angels of Death, Combat Squads, Death from Above, Mixed Unit
Abilities: Dominatus, Indomitor Kill Team
Selections: Bolt pistol, Frag & Krak grenades, Hellstorm Bolt Rifle
Categories: Intercessors
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Hellstorm bolt rifle, Krak grenades
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Hellstorm Bolt Rifle
Categories: Intercessors
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Hellstorm bolt rifle, Krak grenades
Selections: 5x 2x Plasma Exterminators [50pts]
Unit: Inceptor, Weapon: Plasma Exterminator, Standard, Plasma Exterminator, Supercharged
Dominatus | - Each time a model in this unit makes an attack against an enemy unit with the elites Battlefield Role, re-roll a wound roll of 1. - If you selected the Elites Battlefield Role for the Xenos Hunters Chapter Tactic (see Codex: Space Marines), each time a model in this unit makes an attack against an enemy unit with that Battlefield Role, you can re-roll the wound roll. | Codex Supplement: Deathwatch p36 |
Indomitor Kill Team | While an INDOMITOR KILL TEAM only contains Inceptors, it has the FLY keyword. | Codex Supplement: Deathwatch p53 |
Heavy Intercessor | 5" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | |
Heavy Intercessor Sergeant | 5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ | |
Inceptor | 10" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hellstorm bolt rifle | 30" | Assault 3 | 5 | 0 | 1 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Plasma Exterminator, Standard | 18" | Assault D3 | 7 | -3 | 1 | Blast | |
Plasma Exterminator, Supercharged | 18" | Assault D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Selections: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 15pts], Frag & Krak grenades, Selfless Healer, Stratagem: Hero of the Chapter [-1CP], The Tome of Ectoclades
Categories: Faction: Adeptus Astartes, Apothecary, Character, Faction: Imperium, Infantry, Command Squad, Elites, Chief Apothecary
Rules: Angels of Death
Abilities: Chief Apothecary, Combat Restoratives, Command Squad, Narthecium [Aura], Selfless Healer, The Tome of Ectoclades, Unit: Apothecary, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Chief Apothecary | At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once. | |
Combat Restoratives | At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. | |
Command Squad | For each <CHAPTER> COMPANY VETERANS units included in a Detachment, one <CHAPTER> COMMAND SQUAD APOTHECARY unit can be included in that detachment without taking up a Battlefield Role slot. | |
Narthecium [Aura] | While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. | |
Selfless Healer | Each time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3 Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival Stratagem, that Stratagem costs 0 command points | |
The Tome of Ectoclades | Once per battle, in your Command phase, you can use the Tome of Ectoclades. If you do, select one datasheet used by a unit from your opponent's army. Until the start of your next Command phase, the bearer has the following ability: 'Tome of Ectoclades (Aura): While a friendly DEATHWATCH CORE unit is within 6" of the bearer, each time a model in that unit makes an attack against a unit belonging to the selected datasheet, you can re-roll the wound roll.' | Codex Supplement: Deathwatch p38 |
Apothecary | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 8 | 3+ |
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: 4x Inceptor [180pts], Inceptor Sergeant [45pts], Plasma Exterminator x2 [50pts]
Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Inceptor Squad, Infantry, Jump Pack, Mk X Gravis, Primaris, Core, Fast Attack
Rules: Angels of Death, Combat Squads, Death from Above
Unit: Inceptor, Inceptor Sergeant, Weapon: Plasma Exterminator, Standard, Plasma Exterminator, Supercharged
Inceptor | 10" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | |
Inceptor Sergeant | 10" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ |
Plasma Exterminator, Standard | 18" | Assault D3 | 7 | -3 | 1 | Blast | |
Plasma Exterminator, Supercharged | 18" | Assault D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Chapter Tactics: Deathwatch: Xenos Hunters
- Each time a model with this tactic makes a melee attack against a TYRANIDS, AELDARI, ORK, NECRONS or T'AU EMPIRE unit, re-roll a hit roll of 1.
- After both sides have finished deploying their armies, select one Battlefield Role. Until the end of the battle, each time a model with this tactical makes an attack against an enemy unit with that Battlefield Role, re-roll a wound roll of 1. ()
Combat Doctrines: If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and ALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:
• During the first battle round, the Devastator Doctrine is active for your army.
• During the second battle round, the Tactical Doctrine is active for your army.
• At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army.
• During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.
Unless specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of Fire Warlord Trait).
Devastator Doctrine
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.
Tactical Doctrine
While this combat doctrine is active, improve the Armour Penetration characteristics of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.
Assault Doctrine
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1. ()
Mission Tactics: If every unit from your army (excluding UNALIGNED units) has the DEATHWATCH keyword, then every unit that has the Combat Doctrines ability and is in a DEATHWATCH Detachment gains the Mission Tactics ability below:
Do not use the rules in Codex: Space Marines to determine which combat doctrine is active for your army during each battle round. Instead, at the start of each battle round, select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. The combat doctrine you select is active for your army until the end of that battle round. Note, however, that when selecting a combat doctrine at the start of the battle round.
- You cannot select the Devastator Doctrine to be active for your army more than once during the battle.
- You cannot select the Tactical Doctrine to be active for your army more than twice during the battle.
- You cannot select the Assault Doctrine to be active for your army more than three times during the battle. (Codex Supplement: Deathwatch p33)
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection RulesAngels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()
Mixed Unit: If this unit contains models with different Toughness characteristics, each time an attack is made against this unit, use the Toughness characteristic of the majority of the models in this unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, the controlling player selects one of the tied values to be the majority value. ()
Created with BattleScribe
++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves)
[64 PL, 10CP, 1,250pts] ++
+ Configuration +
**Chapter Selection**: Space Wolves
Battle Size [8CP]: Tempest (1250 Points)
Detachment Command Cost
+ HQ +
Logan Grimnar on Stormrider [9 PL, 180pts]: Storm bolter, The Axe
Morkai, Tyrnak and Fenrir
Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 4. Mantra of Strength,
5. Recitation of Focus, Absolver Bolt pistol, Chapter Command: Master
of Sanctity, Crozius Arcanum, Frag & Krak grenades, Hunter, Stratagem:
Warrior of Legend, The Armour of Russ, The Imperium's Sword, Twin Bolt
rifle, Warlord
+ Troops +
Blood Claws [6 PL, 90pts]
. 4x Blood Claw: 4x Astartes Chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
. Blood Claw Pack Leader: Astartes Chainsword, Bolt pistol, Frag & Krak grenades
Blood Claws [6 PL, 90pts]
. 4x Blood Claw: 4x Astartes Chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
. Blood Claw Pack Leader: Astartes Chainsword, Bolt pistol, Frag & Krak grenades
+ Elites +
Leviathan Dreadnought [13 PL, -1CP, 235pts]: 2x Heavy Flamers,
Grav-flux bombard, 3x hunter-killer missile. Leviathan siege claw:
Meltagun
Redemptor Dreadnought [9 PL, 185pts]: 2x Storm Bolters, Icarus Rocket
Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, Redemptor
Fist
+ Fast Attack +
Inceptor Squad [14 PL, 330pts]: 5x Inceptor, Inceptor Sergeant, Plasma
Exterminator x2
++ Total: [64 PL, 10CP, 1,250pts] ++
Created with BattleScribe (https://battlescribe.net
5TH Crucis Lancers - Chris Jones (Polarman) IG 1250pts (Warhammer 40,000 9th Edition) [71 PL, 5CP, 1,250pts]
Rules: Defenders of Humanity
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Categories: Configuration
Selections: Gunnery Experts, Jury-rigged Repairs
Categories: Configuration
Abilities: Gunnery Experts, Jury-rigged Repairs
Gunnery Experts | When you roll to determine the Type characteristic of any weapon a VEHICLEmodel with this doctrine is equipped with, you can re-roll one of the dice. | |
Jury-rigged Repairs | “At the start of your turn, roll one D6 for each VEHICLEmodel from your army with this doctrine that has lost any wounds. On a 2-4 that model regains 1 lost wound. On a 5+ that model regains up to D3 lost wounds |
Categories: Stratagems
Selections: Blind Grenades, Exitus Pistol, Exitus Rifle
Categories: Character, Vindicare Assassin, Faction: Officio Assassinorum, Infantry, Faction: Imperium, Agent of the Imperium
Rules: Agent of the Imperium, Execution Force, Independent Operative, Lightning Reflexes
Abilities: Deadshot, Faultless Aim, Head Shot, Spy Mask, Stealth Suit, Unit: Vindicare Assassin, Weapon:Blind Grenades, Exitus Pistol, Exitus Rifle
Deadshot | Each time you select a target for a weapon this model is making an attack with, you can ignore the Look Out, Sir rule. In addition, each time an unmodified wound roll of 6 is made for an attack with a ranged weapon by this model, the Damage for that attack is D6. | |
Faultless Aim | Attacks made with ranged weapons by this model always hit on a 2+ if this model did not move this turn (hit rolls of 6 are still required when firing Overwatch). | |
Head Shot | If, after resolving an attack with an exitus pistol or exitus rifle by this model, a model in an enemy unit lost any wounds as a result of that attack but was not destroyed, roll one D6; on a 3+ that model suffers 1 mortal wound and, if that model is not destroyed, you can roll one more D6. This time, that model suffers 1 mortal wound on a 4+. Keep rolling one D6, increasing the result required to cause a mortal wound by 1 each time, until the model in the enemy unit being rolled for is destroyed or the roll is failed. | |
Spy Mask | When resolving an attack made with a ranged weapon by this model, the target does not receive the benefit of cover to its saving throw. | |
Stealth Suit | When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. If this model is on or in a terrain feature, subtract 2 from the hit roll instead. |
Vindicare Assassin | 7" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 6+ |
Blind Grenades | 12" | Grenade D6 | * | * | * | This weapon does not inflict any damage (do not make any wound rolls). Instead, if a unit is hit by any blind grenades, subtract 1 from all hit rolls for attacks made by that unit until the end of the turn. Blast. | |
Exitus Pistol | 12" | Pistol 1 | 4 | -3 | D3 | When resolving an attack made with this weapon, an invulnerable saving throw cannot be made. Attacks made with this weapon wound INFANTRY units on a 2+. | |
Exitus Rifle | 72" | Heavy 1 | 5 | -3 | D3 | When resolving an attack made with this weapon, an invulnerable saving throw cannot be made. Attacks made with this weapon wound INFANTRY units on a 2+. |
Selections: Display Tank Orders, Lascannon [20pts], Relic: Kurov's Aquila, Stat Damage (Leman Russ Commander), Turret-mounted Punisher Gatling Cannon [20pts], Warlord, Weapon Expert
Categories: Leman Russ, Character, Faction: <REGIMENT>, Faction: Imperium, Officer, Tank Commander, Vehicle, HQ, Warlord
Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Kurov's Aquila, Smoke Launchers, Tank Orders, Weapon Expert, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Tank Orders: Full Throttle!, Gunners, Kill on Sight!, Strike and Shroud!, Unit: Tank Commander, Weapon: Lascannon, Punisher Gatling Cannon
Emergency Plasma Vents | If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. | Codex: Astra Militarum p114 |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Grinding Advance | If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon. | |
Kurov's Aquila | OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Tank Orders | This model can issue one order each turn to a friendly <REGIMENT> LEMAN RUSS at the start of your Shooting phase. To issue a Tank Order, pick a target LEMAN RUSS within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each LEMAN RUSS can only be given a single order each turn. | |
Weapon Expert | “Improve the Armour Penetration characteristic of turret weapons (see Codex: Astra Militarum) this model is equipped with by 1 (e.g. AP 0 becomes AP -1). |
TC Russ 1 | 7-12+ | 10" | 3+ | 3 | |
TC Russ 2 | 4-6 | 7" | 4+ | D3 | |
TC Russ 3 | 1-3 | 4" | 5+ | 1 |
Full Throttle! | Instead of shooting this phase the ordered model immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. | |
Gunners, Kill on Sight! | Re-roll hit rolls of 1 for the ordered model until the end of the phase. | |
Strike and Shroud! | This order can only be issued to a model that has not yet used its smoke launchers during the battle. The ordered model can shoot its weapons and launch its smoke launchers during this phase. |
Tank Commander | * | 6+ | * | 7 | 8 | 12 | * | 7 | 3+ |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Punisher Gatling Cannon | 24" | Heavy 20 | 5 | 0 | 1 | - | Warhammer 40,000 Core Book |
Selections: Heavy Bolter [15pts], Stat Damage (Leman Russ Commander), Turret-mounted Demolisher Siege Cannon [5pts], Up-armoured
Categories: Leman Russ, Character, Faction: <REGIMENT>, Faction: Imperium, Officer, Tank Commander, Vehicle, HQ
Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Tank Orders, Up-armoured, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon:Demolisher cannon, Heavy bolter
Selections: 2x Heavy bolter
Weapon: Heavy bolter
Emergency Plasma Vents | If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. | Codex: Astra Militarum p114 |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Grinding Advance | If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Tank Orders | This model can issue one order each turn to a friendly <REGIMENT> LEMAN RUSS at the start of your Shooting phase. To issue a Tank Order, pick a target LEMAN RUSS within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each LEMAN RUSS can only be given a single order each turn. | |
Up-armoured | “This model has a Save characteristic of 2+” |
TC Russ 1 | 7-12+ | 10" | 3+ | 3 | |
TC Russ 2 | 4-6 | 7" | 4+ | D3 | |
TC Russ 3 | 1-3 | 4" | 5+ | 1 |
Tank Commander | * | 6+ | * | 7 | 8 | 12 | * | 7 | 3+ |
Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast | |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
Categories: Faction: Tempestus Scions, Faction: Astra Militarum, Faction: Imperium, Infantry, Troops
Abilities: Aerial Drop
Selections: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol
Unit: Tempestor, Weapon: Frag grenades, Hot-shot Laspistol, Krak grenades
Aerial Drop | During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
Tempestor | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: Astra Militarum p39 |
Tempestus Scion | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: Astra Militarum p39 |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Hot-shot Lasgun | 18" | Rapid Fire 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Hot-shot Laspistol | 6" | Pistol 1 | 3 | -2 | 1 | - | Warhammer 40,000 Core Book |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Psychic Barrier, Telepathica Stave
Categories: Astropath, Character, Faction: Astra Telepathica, Faction: Imperium, Infantry, Faction: Scholastica Psykana, Psyker, Faction: Astra Militarum, Elites
Abilities: Astral Divination, Telepathic Assault, Psychic Power: 3) Psychic Barrier, Psyker: Psyker, Unit:Astropath, Weapon: Telepathica Stave
Astral Divination | At the start of your Shooting phase, pick and enemy unit within 18" of this model. For the duration of the phase, the unit you picked gains no bonus to their saving throws for being in cover when it is targeted by attacks made by friendly ASTRA MILITARUM units within 6" of this model. | |
Telepathic Assault | Each time you take a Psychic test for this unit when it attempts to manifest Smite, roll 1D6 instead of 2D6. |
3) Psychic Barrier | 6 | 12" | Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws. |
Psyker | 1 | 1 | Smite & 1 Psykana |
Astropath | 6" | 5+ | 6+ | 3 | 3 | 3 | 1 | 6 | 6+ |
Telepathica Stave | Melee | Melee | +1 | 0 | D3 |
Selections: Laspistol, Omnissan Axe, Servo-arm
Categories: Character, Cult Mechanicus, Enginseer, Faction: <FORGEWORLD>, Faction: Imperium, Infantry, Tech-Priest, Elites
Rules: Designer's Note (forgeworld)
Abilities: Bionics, Master of Machines, Unit: Tech-Priest Enginseer, Weapon: Laspistol, Omnissan Axe, Servo-arm
Bionics | This model has a 6+ invulnerable save. | |
Master of Machines | At the end of your Movement phase this model can repair a single friendly <FORGEWORLD>, ASTRAMILITARUM VEHICLE or QUESTOR MECHANICUS model within 3". If the model being repaired is a <FORGEWORLD> or ASTRA MILITARUM model, it regains D3 lost wounds; if it is a QUESTOR MECHANICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn. |
Tech-Priest Enginseer | 6" | 4+ | 4+ | 4 | 4 | 4 | 2 | 8 | 3+ |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - | |
Omnissan Axe | Melee | Melee | +1 | -2 | 2 | ||
Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
Categories: Leman Russ, Leman Russ Battle Tank, Vehicle, Faction: Astra Militarum, Heavy Support, Faction: <REGIMENT>, Faction: Imperium
Selections: Heavy Flamer [15pts], Stat Damage (Leman Russ), Turret-mounted Demolisher Siege Cannon [5pts]
Categories: Leman Russ
Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon:Demolisher cannon, Heavy flamer
Selections: 2x Heavy flamer
Weapon: Heavy flamer
Selections: Heavy Bolter [15pts], Stat Damage (Leman Russ), Turret-mounted Demolisher Siege Cannon [5pts]
Categories: Leman Russ
Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon:Demolisher cannon, Heavy bolter
Selections: Heavy Bolter [15pts], Stat Damage (Leman Russ), Turret-mounted Demolisher Siege Cannon [5pts]
Categories: Leman Russ
Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon:Demolisher cannon, Heavy bolter
Emergency Plasma Vents | If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. | Codex: Astra Militarum p114 |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Grinding Advance | If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Vehicle Squadron | The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
Leman Russ 1 | 7-12+ | 10" | 4+ | 3 | |
Leman Russ 2 | 4-6 | 7" | 5+ | D3 | |
Leman Russ 3 | 1-3 | 4" | 6+ | 1 |
Leman Russ | * | 6+ | * | 7 | 8 | 12 | * | 7 | 3+ | Codex: Astra Militarum p46 |
Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast | |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - | |
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Selections: Heavy Flamer [10pts], Heavy Flamer [10pts], 2x Lasgun Arrays, Stat Damage (Chimera)
Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium
Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy flamer, Lasgun Array
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Chimera 1 | 6-10+ | 12" | 4+ | 3 | |
Chimera 2 | 3-5 | 8" | 5+ | D3 | |
Chimera 3 | 1-2 | 4" | 6+ | 1 |
Transport: Chimera | This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models. |
Chimera | * | 6+ | * | 6 | 7 | 10 | * | 7 | 3+ | Codex: Astra Militarum p40 |
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Lasgun Array | 24" | Rapid Fire 3 | 3 | 0 | 1 | This weapon can only be fired if a unit is embarked upon the vehicle equipped with it. |
Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()
Selection RulesAgent of the Imperium: If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction. ()
Designer's Note (forgeworld): When selecting this unit for your army, choose which forgeworld it will be from. This replaces the <FORGEWORLD> keyword in all instances on this datasheet. (Codex: Astra Militarum p100)
Execution Force: If your Warlord has the IMPERIUM keyword (excluding FALLEN), you can include this unit in your army as part of a Vanguard Detachment even if that Detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to ‘None’ and its Restrictions are changed to ‘This Detachment cannot include the same datasheet more than once.’ ()
Independent Operative: This Model can never have a Warlord Trait. During deployment, you can set this model up in concealment instead of placing it on the battlefield. At the end of any of your movement phases, this model can reveal it's position - set it up anywhere on the battlefield that is more than 9" from any enemy model. (Codex: Officio Assassinorum)
Lightning Reflexes: A model with this special rule has a 4+ invulnerable save. (Codex: Officio Assassinorum)
Created with BattleScribe
9th Ed keepers & marines 1250 (Warhammer 40,000 9th Edition) [67 PL, 7CP, 1,250pts]
Rules: Daemonic Ritual, Despoilers of the Galaxy (Emperor's Children)
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Emperor's Children
Categories: Configuration
Abilities: Flawless Perfection
Flawless Perfection | If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE units in an EMPERORS CHILDREN Detachment gain the following ability: Units with this trait always fight first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight, starting with the player whose turn is taking place. | Codex: Heretic Astartes - Chaos Space Marines p157 |
Categories: Stratagems
Selections: 6. Loathsome Grace, Astartes chainsword, Frag & Krak grenades, Jump pack [1 PL, 25pts], Mark of Slaanesh, Power fist [10pts], Raiment Repulsive, Warlord
Categories: HQ, Chaos Lord, Character, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Jump Pack, Fly, Warlord, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Jump Pack Assault, Loathsome Grace, Lord of Chaos, Raiment Repulsive, Sigil of Corruption, Unit: Chaos Lord (Jump pack), Weapon: Astartes chainsword, Frag grenades, Krak grenades, Power fist
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Jump Pack Assault | During deployment you can set this unit up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this unit can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | |
Loathsome Grace | When a charge roll is made for this Warlord, you can re-roll the dice. If this Warlord makes a charge move or performs a Heroic Intervention, add 1 to their Strength and Attacks characteristics until the end of the subsequent Fight phase. | |
Lord of Chaos | You can re-roll hit rolls of 1 made for friendly <LEGION> units within 6" of this model. | |
Raiment Repulsive | When resolving an attack made by a model with this Relic, you can re-roll the hit roll and you can re-roll the wound roll. When a charge roll is made for a model with this Relic, you can re-roll the result. | |
Sigil of Corruption | This model has a 4+ invulnerable save. |
Chaos Lord (Jump pack) | 12" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Selections: Bolt pistol, Delightful Agonies, Force sword, Frag & Krak grenades, Mark of Slaanesh, Smite, Warptime
Categories: HQ, Faction: <Legion>, Faction: <Mark of Chaos>, Psyker, Infantry, Faction: Chaos, Faction: Heretic Astartes, Sorcerer, Character, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Psychic Power: Delightful Agonies, Smite, Warptime, Psyker:Sorcerer, Unit: Sorcerer, Weapon: Bolt pistol, Force sword, Frag grenades, Krak grenades
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
Delightful Agonies | 6 | 18" | If manifested, select a visible SLAANESH HERETIC ASTARTES unit within 18" of the psyker. Until the start of your next Psychic phase, roll a D6 each time that unit suffers a wound; on a 5+, it does not lose that wound. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | |
Warptime | 6 | 3" | If manifested, pick a HERETIC ASTARTES unit (excluding AIRCRAFT) within 3" of the psyker. That unit can immediately move as if it were its Movement phase. You cannot use Warptime on a unit more than once in each Psychic phase. |
Sorcerer | 2 | 1 | Smite and 2 powers from the Dark Hereticus discipline | - |
Sorcerer | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Force sword | Melee | Melee | +1 | -3 | D3 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Mark of Slaanesh
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Troops, Chaos Space Marines, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Unit: Chaos Space Marine
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
Aspiring Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
Chaos Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Mark of Slaanesh
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Troops, Chaos Space Marines, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Unit: Chaos Space Marine
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
Aspiring Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
Chaos Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Mark of Slaanesh
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Troops, Chaos Space Marines, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Unit: Chaos Space Marine
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
Aspiring Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
Chaos Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Hellforged hunter-killer missile [5pts], Leviathan siege drill and meltagun, Mark of Slaanesh, Storm cannon [10pts]
Categories: Faction: Chaos, Dreadnought, Vehicle, Elites, Relic, Smokescreen, Faction: Heretic Astartes, Faction: <Legion>, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys, Martial Legacy
Abilities: Explodes, Hellforged Atomantic Shielding, Relentless Hatred, Unit: Chaos Leviathan Dreadnought 1 (8+ wounds remaining), Chaos Leviathan Dreadnought 2 (4-7 wounds remaining), Chaos Leviathan Dreadnought 3 (1-3 wounds remaining), Weapon: Hellforged hunter-killer missile, Leviathan siege drill, Meltagun, Storm cannon
Selections: 2x Twin volkite caliver
Weapon: Twin volkite caliver
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hellforged Atomantic Shielding | This model has a 5+ invulnerable save. | |
Relentless Hatred | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minmum of 1) |
Chaos Leviathan Dreadnought 1 (8+ wounds remaining) | 8" | 3+ | 3+ | 7 | 7 | 14 | 4 | 8 | 2+ | |
Chaos Leviathan Dreadnought 2 (4-7 wounds remaining) | 6" | 4+ | 4+ | 7 | 7 | N/A | 4 | 8 | 2+ | |
Chaos Leviathan Dreadnought 3 (1-3 wounds remaining) | 4" | 5+ | 5+ | 7 | 7 | N/A | 4 | 8 | 2+ |
Hellforged hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. | |
Leviathan siege drill | Melee | Melee | x2 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. | |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Storm cannon | 36" | Heavy 8 | 7 | -1 | 2 | - | |
Twin volkite caliver | 30" | Heavy 4 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Selections: Mark of Slaanesh
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Heavy Support, Faction: <Legion>, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Stabilisation Talons, Unit: Havoc
Selections: Astartes chainsword, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Astartes chainsword, Boltgun, Frag grenades, Krak grenades
Selections: 4x Frag & Krak grenades, 4x Reaper chaincannon [80pts]
Weapon: Frag grenades, Krak grenades, Reaper chaincannon
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Stabilisation Talons | This unit can move and fire Heavy weapons without suffering the penalty to their hit rolls. |
Aspiring Champion | 6" | 3+ | 3+ | 4 | 5 | 1 | 2 | 8 | 3+ | |
Havoc | 6" | 3+ | 3+ | 4 | 5 | 1 | 1 | 7 | 3+ |
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Reaper chaincannon | 24" | Heavy 8 | 5 | -1 | 1 | - |
Selections: Mark of Slaanesh
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Heavy Support, Faction: <Legion>, Faction: Slaanesh
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Stabilisation Talons, Unit: Havoc
Selections: Astartes chainsword, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Astartes chainsword, Boltgun, Frag grenades, Krak grenades
Selections: 2x Autocannon [20pts], 2x Frag & Krak grenades
Weapon: Autocannon, Frag grenades, Krak grenades
Selections: 2x Frag & Krak grenades, 2x Lascannon [30pts]
Weapon: Frag grenades, Krak grenades, Lascannon
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Stabilisation Talons | This unit can move and fire Heavy weapons without suffering the penalty to their hit rolls. |
Aspiring Champion | 6" | 3+ | 3+ | 4 | 5 | 1 | 2 | 8 | 3+ | |
Havoc | 6" | 3+ | 3+ | 4 | 5 | 1 | 1 | 7 | 3+ |
Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
Selections: Slaanesh
Categories: Configuration
Abilities: Locus of Swiftness
Locus of Swiftness | CHARACTERS in a SLAANESH Chaos Daemons detachment have the following ability: All SLAANESH DAEMON units within 6" of a friendly model with the Locus of Swiftness in the Charge phase can declare a charge even if they advanced in their Movement phase. |
Categories: Configuration
Selections: Cacophonic Choir, Exalted Keeper of Secrets [-1CP], Hysterical Frenzy, Sinistrous hand, Smite, Snapping claws, Witstealer sword
Categories: HQ, Character, Faction: Daemon, Monster, Psyker, Faction: Slaanesh, Faction: Chaos, Keeper of Secrets, Exalted
Rules: Daemonic Ritual
Abilities: Daemonic, Delicate Precision, Greater Daemon, Mesmerising Aura, Quicksilver Swiftness, Sinistrous hand, Psychic Power: Cacophonic Choir, Hysterical Frenzy, Smite, Psyker: Keeper of Secrets, Unit: Keeper of Secrets, Weapon: Snapping claws, Witstealer sword, Wound Track: Keeper of Secrets, Keeper of Secrets1, Keeper of Secrets2, Keeper of Secrets3
Daemonic | Units with this ability have a 5+ invulnerable save. | |
Delicate Precision | When resolving an attack made by this model, re-roll a wound roll of 1. | |
Greater Daemon | When a Morale test is taken for a friendly SLAANESH DAEMON unit within 6" of this model, you can use this model’s Leadership characteristic instead of that unit’s. | |
Mesmerising Aura | When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll. | |
Quicksilver Swiftness | This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. | |
Sinistrous hand | If this model has a sinistrous hand, then at the end of the Fight phase, if any enemy models that are not VEHICLES were destroyed as a result of an attack made with a melee weapon by this model that phase, this model regains up to D3 lost wounds. |
Cacophonic Choir | 6 | 18" | If manifested, roll 2D6 (adding 2 to the result if the Psychic test result was more than 10). The closest enemy unit that is within 18" of the psyker and visible to it suffers a mortal wound for each point that the total exceeds their highest Leadership characteristic. | |
Hysterical Frenzy | 8 | 18" | If manifested, select a single friendly SLAANESH DAEMON unit within 18" of the psyker that is within 1" of an enemy unit. That unit can fight as if it were the Fight phase. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Keeper of Secrets | 2 | 1 | Smite and two powers from the Slaanesh discipline | - |
Keeper of Secrets | * | 2+ | 2+ | 6 | 7 | 16 | * | 10 | 6+ |
Snapping claws | Melee | Melee | User | -3 | 3 | When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. | |
Witstealer sword | Melee | Melee | +2 | -3 | 3 | When resolving an attack made by a model that has lost one or more wounds from an attack made with this weapon, subtract 1 from the hit roll. |
Keeper of Secrets | - | M | A | Snapping Claws | |
Keeper of Secrets1 | 9-16+ | 14" | 6 | 4 | |
Keeper of Secrets2 | 5-8 | 11" | 5 | 3 | |
Keeper of Secrets3 | 1-4 | 7" | 4 | 2 |
Categories: Troops, Infantry, Faction: Daemon, Daemonette, Faction: Slaanesh, Faction: Chaos
Rules: Daemonic Ritual
Abilities: Daemonic, Graceful Killers, Quicksilver Swiftness
Selections: Piercing claws
Unit: Alluress, Weapon: Piercing claws
Selections: 9x Piercing claws
Unit: Daemonette, Weapon: Piercing claws