Strats 40k League

Warhammer 40,000

  • 11-09-2018
  • Stratagem
  • Australia/Western Australia/Warwick/Stratagem
  • 12
  • Lists Visible+Locked
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  • Signups Open
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Player Rank List Faction Points Bonus Points Total Points SOS Club/Affiliation Group
Steven Mackay1-Deathwatch3045030451552.00
Yordan Petrovski2-Space Marines3039030393068.00
Callen Williamson3-Adeptus Custodes2033020335079.00
Joshua McCarthyR4-Necrons1021010217104.00
Aaron Thompson5-Thousand Sons1020010204073.00
Alex Benjamin6-Space Wolves1020010203570.00
Callum Maclean7-Adeptus Mechanicus1020010202055.00
Matt Smith8-Tau Empire1020010202054.00
Kameron Pethick9-Dark Angels51705173576.00
Matt williamsR10ViewGrey Knights51705171551.00
Jed Rushford11-Death Guard140144582.00
Jim Howard12-Genestealer Cults140144576.00

Round 3 (Swiss)

Table
Result
Score

1

Minor Loss

4

Minor Victory

7


2

Major Victory

15

Major Loss

1

Round 2 (Swiss)

Table
Result
Score

1

Minor Victory

10

Minor Loss

0


2

Minor Victory

5

Minor Loss

1


3

Minor Victory

7

Minor Loss

0


4

Minor Victory

8

Minor Loss

2


5

Minor Loss

2

Minor Victory

9


6

Minor Loss

4

Minor Victory

5

Round 1 (Swiss)

Table
Result
Score

1

Minor Loss

2

Minor Victory

10


2

Minor Loss

3

Minor Victory

10


4

Minor Loss

4

Minor Victory

11


5

Minor Loss

1

Minor Victory

10


6

Minor Loss

3

Minor Victory

8

Round 3: Yordan Petrovski (7) def. Callen Williamson (4)

1 day ago

Round 3: Steven Mackay (15) def. Joshua McCarthy (1)

6 days ago

Round 2: Alex Benjamin (5) def. Matt williams (4)

9 days ago

Round 2: Steven Mackay (7) def. Kameron Pethick (0)

13 days ago

Round 2: Matt Smith (8) def. Jed Rushford (2)

13 days ago

Round 2: Callum Maclean (9) def. Jim Howard (2)

15 days ago

Round 2: Yordan Petrovski (10) def. Joshua McCarthy (0)

16 days ago

Round 2: Callen Williamson (5) def. Aaron Thompson (1)

19 days ago

Round 1: Aaron Thompson (11) def. Matt Smith (4)

27 days ago

Round 1: Steven Mackay (8) def. Jed Rushford (3)

27 days ago

Round 1: Callen Williamson (10) def. Alex Benjamin (1)

27 days ago

Round 1: Matt williams (510) tied with Kameron Pethick (510)

27 days ago

Round 1: Yordan Petrovski (10) def. Jim Howard (2)

29 days ago

Round 1: Joshua McCarthy (10) def. Callum Maclean (3)

1 month ago

Strats 40k League event created

1 month ago

Faction Breakdown

Lists

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Created with BattleScribe (https://battlescribe.net)New Grey (Warhammer 40,000 8th Edition) [55 PL, 965pts]

  • Unbound Army (Faction) (Imperium - Grey Knights) [55 PL, 965pts]
    • HQ [24 PL, 485pts]
      • Grand Master in Nemesis Dreadknight [14 PL, 295pts]

        Selections:Dreadfist [25pts], Dreadknight teleporter [10pts], Gatling Psilencer [20pts], Heavy Incinerator [40pts], Nemesis Greatsword [10pts], Sanctuary

        Categories:Adeptus Astartes, Vehicle, Grey Knights, Imperium, Nemesis Dreadknight, HQ, Grand Master, Character, Psyker

        Rules:And They Shall Know No Fear, Daemon Hunters, Dreadknight Teleporter, Force Shielding and Iron Halo, Rites of Banishment, Rites of Battle

        Psychic Power:Sanctuary, Smite (Rites of Banishment), Psyker:Psyker (Sanctic 2/1), Unit:Grand Master in Nemesis Dreadknight, Weapon:Dreadfist, Gatling Psilencer, Heavy Incinerator, Nemesis Greatsword, Wound Track:Grand Master in Nemesis Dreadknight 1, Grand Master in Nemesis Dreadknight 2, Grand Master in Nemesis Dreadknight 3


        Psychic PowerWarp ChargeRangeDetailsRef
        Sanctuary612"If manifested, pick a friendly (Grey Knights) unit within 12" of the psyker. Until the start of your next Psychic phase, the invulnerable save of that unit is improved by 1 (to a maximum of 3+). Models that do not have an invulnerable save instead gain a 5+ invulnerable save.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOtherRef
        Psyker (Sanctic 2/1)211Sanctic
        UnitMWSBSSTWALdSaveRef
        Grand Master in Nemesis Dreadknight*2+*6612*92+/4++
        WeaponRangeTypeSAPDAbilitiesRef
        DreadfistMeleeMeleex2-3D3If a model is equipped with two dreadfists, each time it fights it can make 1 additional attack with them.
        Gatling Psilencer24"Heavy 1240D3
        Heavy Incinerator12"Heavy D66-12This weapon automatically hits its targets.
        Nemesis GreatswordMeleeMelee+4-3D6
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Grand Master in Nemesis Dreadknight 17-12+8"2+5
        Grand Master in Nemesis Dreadknight 24-67"3+4
        Grand Master in Nemesis Dreadknight 31-36"4+3
      • Grand Master Voldus [10 PL, 190pts]

        Selections:6: Lore Master, Hammerhand, Purge Soul, Sanctuary, Warlord

        Categories:HQ, Grey Knights, Adeptus Astartes, Character, Grand Master, Infantry, Psyker, Terminator, Imperium, Voldus, Warlord

        Rules:6: Lore Master, And They Shall Know No Fear, Daemon Hunters, Iron Halo, Rites of Banishment, Rites of Battle, Teleport Strike

        Psychic Power:Hammerhand, Purge Soul, Sanctuary, Smite (Rites of Banishment), Psyker:Psyker (Sanctic 3), Unit:Grand Master Voldus, Weapon:Frag grenade, Krak grenade, Malleus Argyrum, Psyk-out Grenade, Storm bolter


        Psychic PowerWarp ChargeRangeDetailsRef
        Hammerhand612"If manifested, pick a friendly (Grey Knight) unit within 12" of the psyker. Add 1 to any wound rolls you make for that unit's Melee weapon until the start of your next Psychic phase.
        Purge Soul512"If manifested, pick a visible enemy unit within 12" of the psyker. Both controlling players roll a dice and add their respective unit's highest Leadership value. If the target's total is equal to or greater than the psyker's total, nothing happens. If the psyker's total is greater than the target's total, the target unit suffers a number of mortal wounds equal to the difference.
        Sanctuary612"If manifested, pick a friendly (Grey Knights) unit within 12" of the psyker. Until the start of your next Psychic phase, the invulnerable save of that unit is improved by 1 (to a maximum of 3+). Models that do not have an invulnerable save instead gain a 5+ invulnerable save.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOtherRef
        Psyker (Sanctic 3)333Sanctic
        UnitMWSBSSTWALdSaveRef
        Grand Master Voldus5"2+2+446592+/4++
        WeaponRangeTypeSAPDAbilitiesRef
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Malleus ArgyrumMeleeMeleex2-33
        Psyk-out Grenade6"Grenade D3201Each time you roll a 6+ for this weapon when targeting a (Psyker) or (Daemon), the target suffers a mortal wound instead of the normal damage.
        Storm bolter24"Rapid Fire 2401-
    • Troops [21 PL, 315pts]
      • Strike Squad [7 PL, 105pts]

        Selections:Gate of Infinity

        Categories:Adeptus Astartes, Grey Knights, Imperium, Infantry, Psyker, Troops, Strike Squad

        Rules:And They Shall Know No Fear, Combat Squads, Daemon Hunters, Rites of Banishment, Teleport Strike

        Psychic Power:Gate of Infinity, Smite (Rites of Banishment), Psyker:Psyker (Sanctic 1 Squad), Weapon:Frag grenade, Krak grenade, Psyk-out Grenade

        • 2x Grey Knight (Falchions) [42pts]

          Selections:2x Storm Bolter [4pts]

          Unit:Grey Knight, Weapon:Nemesis Falchion, Storm bolter

        • Grey Knight (Halberd) [21pts]

          Selections:Storm Bolter [2pts]

          Unit:Grey Knight, Weapon:Nemesis Force Halberd, Storm bolter

        • Grey Knight (Sword) [21pts]

          Selections:Storm Bolter [2pts]

          Unit:Grey Knight, Weapon:Nemesis Force Sword, Storm bolter

        • Grey Knight Justicar [21pts]

          Selections:Nemesis Force Sword, Storm bolter [2pts]

          Unit:Grey Knight Justicar, Weapon:Nemesis Force Sword, Storm bolter


        Psychic PowerWarp ChargeRangeDetailsRef
        Gate of Infinity612If manifested pick a friendly Grey Knight unit within 12" of the psyker. Remove that unit from the battlefield and immediately set it up anywhere on the battlefield that is more than 9" from any enemy model.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOtherRef
        Psyker (Sanctic 1 Squad)111When manifesting or denying a psychic power, first select a model in the unit - measure range, visibility, etc. from this model. If the unit suffers Perils of the Warp, is suffers D3 mortal wounds as described in the core rules, but units within 6" with only suffer damage if the Perils of the Warp cause the last model in the manifesting unit to be slain.
        UnitMWSBSSTWALdSaveRef
        Grey Knight6"3+3+441173+
        Grey Knight Justicar6"3+3+441283+
        WeaponRangeTypeSAPDAbilitiesRef
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Nemesis FalchionMeleeMeleeUser-2D3If a model is armed with two Nemesis falchions, each time it fights it can make 1 additional attack with them.
        Nemesis Force HalberdMeleeMelee+1-2D3-
        Nemesis Force SwordMeleeMeleeUser-3D3-
        Psyk-out Grenade6"Grenade D3201Each time you roll a 6+ for this weapon when targeting a (Psyker) or (Daemon), the target suffers a mortal wound instead of the normal damage.
        Storm bolter24"Rapid Fire 2401-
      • Strike Squad [7 PL, 105pts]

        Selections:Purge Soul

        Categories:Adeptus Astartes, Grey Knights, Imperium, Infantry, Psyker, Troops, Strike Squad

        Rules:And They Shall Know No Fear, Combat Squads, Daemon Hunters, Rites of Banishment, Teleport Strike

        Psychic Power:Purge Soul, Smite (Rites of Banishment), Psyker:Psyker (Sanctic 1 Squad), Weapon:Frag grenade, Krak grenade, Psyk-out Grenade

        • 2x Grey Knight (Falchions) [42pts]

          Selections:2x Storm Bolter [4pts]

          Unit:Grey Knight, Weapon:Nemesis Falchion, Storm bolter

        • Grey Knight (Halberd) [21pts]

          Selections:Storm Bolter [2pts]

          Unit:Grey Knight, Weapon:Nemesis Force Halberd, Storm bolter

        • Grey Knight (Sword) [21pts]

          Selections:Storm Bolter [2pts]

          Unit:Grey Knight, Weapon:Nemesis Force Sword, Storm bolter

        • Grey Knight Justicar [21pts]

          Selections:Nemesis Force Sword, Storm bolter [2pts]

          Unit:Grey Knight Justicar, Weapon:Nemesis Force Sword, Storm bolter


        Psychic PowerWarp ChargeRangeDetailsRef
        Purge Soul512"If manifested, pick a visible enemy unit within 12" of the psyker. Both controlling players roll a dice and add their respective unit's highest Leadership value. If the target's total is equal to or greater than the psyker's total, nothing happens. If the psyker's total is greater than the target's total, the target unit suffers a number of mortal wounds equal to the difference.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOtherRef
        Psyker (Sanctic 1 Squad)111When manifesting or denying a psychic power, first select a model in the unit - measure range, visibility, etc. from this model. If the unit suffers Perils of the Warp, is suffers D3 mortal wounds as described in the core rules, but units within 6" with only suffer damage if the Perils of the Warp cause the last model in the manifesting unit to be slain.
        UnitMWSBSSTWALdSaveRef
        Grey Knight6"3+3+441173+
        Grey Knight Justicar6"3+3+441283+
        WeaponRangeTypeSAPDAbilitiesRef
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Nemesis FalchionMeleeMeleeUser-2D3If a model is armed with two Nemesis falchions, each time it fights it can make 1 additional attack with them.
        Nemesis Force HalberdMeleeMelee+1-2D3-
        Nemesis Force SwordMeleeMeleeUser-3D3-
        Psyk-out Grenade6"Grenade D3201Each time you roll a 6+ for this weapon when targeting a (Psyker) or (Daemon), the target suffers a mortal wound instead of the normal damage.
        Storm bolter24"Rapid Fire 2401-
      • Strike Squad [7 PL, 105pts]

        Selections:Gate of Infinity

        Categories:Adeptus Astartes, Grey Knights, Imperium, Infantry, Psyker, Troops, Strike Squad

        Rules:And They Shall Know No Fear, Combat Squads, Daemon Hunters, Rites of Banishment, Teleport Strike

        Psychic Power:Gate of Infinity, Smite (Rites of Banishment), Psyker:Psyker (Sanctic 1 Squad), Weapon:Frag grenade, Krak grenade, Psyk-out Grenade

        • 2x Grey Knight (Falchions) [42pts]

          Selections:2x Storm Bolter [4pts]

          Unit:Grey Knight, Weapon:Nemesis Falchion, Storm bolter

        • Grey Knight (Halberd) [21pts]

          Selections:Storm Bolter [2pts]

          Unit:Grey Knight, Weapon:Nemesis Force Halberd, Storm bolter

        • Grey Knight (Sword) [21pts]

          Selections:Storm Bolter [2pts]

          Unit:Grey Knight, Weapon:Nemesis Force Sword, Storm bolter

        • Grey Knight Justicar [21pts]

          Selections:Nemesis Force Sword, Storm bolter [2pts]

          Unit:Grey Knight Justicar, Weapon:Nemesis Force Sword, Storm bolter


        Psychic PowerWarp ChargeRangeDetailsRef
        Gate of Infinity612If manifested pick a friendly Grey Knight unit within 12" of the psyker. Remove that unit from the battlefield and immediately set it up anywhere on the battlefield that is more than 9" from any enemy model.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOtherRef
        Psyker (Sanctic 1 Squad)111When manifesting or denying a psychic power, first select a model in the unit - measure range, visibility, etc. from this model. If the unit suffers Perils of the Warp, is suffers D3 mortal wounds as described in the core rules, but units within 6" with only suffer damage if the Perils of the Warp cause the last model in the manifesting unit to be slain.
        UnitMWSBSSTWALdSaveRef
        Grey Knight6"3+3+441173+
        Grey Knight Justicar6"3+3+441283+
        WeaponRangeTypeSAPDAbilitiesRef
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Nemesis FalchionMeleeMeleeUser-2D3If a model is armed with two Nemesis falchions, each time it fights it can make 1 additional attack with them.
        Nemesis Force HalberdMeleeMelee+1-2D3-
        Nemesis Force SwordMeleeMeleeUser-3D3-
        Psyk-out Grenade6"Grenade D3201Each time you roll a 6+ for this weapon when targeting a (Psyker) or (Daemon), the target suffers a mortal wound instead of the normal damage.
        Storm bolter24"Rapid Fire 2401-
    • Elites [10 PL, 165pts]
      • Paladin Squad [10 PL, 165pts]

        Selections:Purge Soul

        Categories:Grey Knights, Imperium, Psyker, Terminator, Elites, Adeptus Astartes, Infantry, Paladin, Paladin Squad

        Rules:And They Shall Know No Fear, Combat Squads, Crux Terminatus, Daemon Hunters, Rites of Banishment, Teleport Strike

        Psychic Power:Purge Soul, Smite (Rites of Banishment), Psyker:Psyker (Sanctic 1 Squad), Weapon:Frag grenade, Krak grenade, Psyk-out Grenade

        • Paladin (Halberd) [55pts]

          Selections:Storm Bolter [2pts]

          Unit:Paladin, Weapon:Nemesis Force Halberd, Storm bolter

        • Paladin (Warding Stave) [55pts]

          Selections:Storm Bolter [2pts]

          Unit:Paladin, Weapon:Nemesis Warding Stave, Storm bolter

        • Paragon [55pts]

          Selections:Nemesis Force Halberd, Storm Bolter [2pts]

          Unit:Paragon, Weapon:Nemesis Force Halberd, Storm bolter


        Psychic PowerWarp ChargeRangeDetailsRef
        Purge Soul512"If manifested, pick a visible enemy unit within 12" of the psyker. Both controlling players roll a dice and add their respective unit's highest Leadership value. If the target's total is equal to or greater than the psyker's total, nothing happens. If the psyker's total is greater than the target's total, the target unit suffers a number of mortal wounds equal to the difference.
        Smite (Rites of Banishment)512"If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.
        PsykerCastDenyPowers KnownOtherRef
        Psyker (Sanctic 1 Squad)111When manifesting or denying a psychic power, first select a model in the unit - measure range, visibility, etc. from this model. If the unit suffers Perils of the Warp, is suffers D3 mortal wounds as described in the core rules, but units within 6" with only suffer damage if the Perils of the Warp cause the last model in the manifesting unit to be slain.
        UnitMWSBSSTWALdSaveRef
        Paladin5"3+3+443382+/5++
        Paragon5"2+3+443392+/5++
        WeaponRangeTypeSAPDAbilitiesRef
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Nemesis Force HalberdMeleeMelee+1-2D3-
        Nemesis Warding StaveMeleeMelee+2-1D3A model armed with this weapon has a 5+ invulnerable save against attacks made in the Fight phase. If it already has an invulnerable save, add 1 to invulnerable saving throws you make for it in the Fight phase instead.
        Psyk-out Grenade6"Grenade D3201Each time you roll a 6+ for this weapon when targeting a (Psyker) or (Daemon), the target suffers a mortal wound instead of the normal damage.
        Storm bolter24"Rapid Fire 2401-
Selection Rules

6: Lore Master:Your Warlord knows one additional psychic power from the Santic discipline.

And They Shall Know No Fear:You can re-roll failed Morale tests for this unit.

Combat Squads:Before any models are deployed at the start of the game, if this units contains 10 models it may be split into two units, each containing 5 models.

Crux Terminatus:All models in this unit have a 5+ invulnerable save.

Daemon Hunters:If this unit attacks any Daemon in the Fight phase, you can re-roll failed wound rolls for those attacks.

Dreadknight Teleporter:If this model has a Dreadknight teleporter, then during deployment, you can set it up in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from enemy models.

Force Shielding and Iron Halo:This model has a 4+ invulnerable save.

Iron Halo:This model has a 4+ invulnerable save.

Rites of Banishment:When this unit manifests the Smite psychic power, it has a range of 12" rather than 18". Additionally, the target unit suffers only 1 mortal wound rather than D3 (whether or not the result of the Psychic test is more than 10) - unless the target is a Daemon in which case it suffers 3 mortal wounds instead of D3.

Rites of Battle:You can re-roll hit rolls of 1 for friendly (Grey Knights) units within 6" of this model.

Teleport Strike:During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.


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