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Kill Team Core (21/6/19)

Warhammer 40,000

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Round 3 (Swiss)

Table
Result
Enemy Units Destroyed
Victory Conditions

1

3

N/A

Round 2 (Swiss)

Table
Result
Enemy Units Destroyed
Victory Conditions

2

Loss

-

-

Win

5

-


3

4

N/A

Win

-

-

Loss

-

-

Round 1 (Swiss)

Table
Result
Enemy Units Destroyed
Victory Conditions

1

2

3

Win

6

-

Loss

2

-


N/A

Win

-

-

Loss

-

-

Round 3: GarethRyecroft (5) def. Phillip Ryall (1)

2 years ago

Round 3: Raja Brothwood (5) def. Ray Beard (6)

2 years ago

Round 3: MatthewBlundell (5) def. Rick Martin (1)

2 years ago

Round 3: Tom Waring (5) def. MartinWhite (0)

2 years ago

Round 3 draw created

2 years ago

Round 2: GarethRyecroft (0) def. BYE (0)

2 years ago

Round 2: Tom Waring (4) def. Phillip Ryall (1)

2 years ago

Round 2: Raja Brothwood (2) def. MatthewBlundell (11)

2 years ago

Round 2: Ray Beard (5) def. Rick Martin (0)

2 years ago

Round 2: MartinWhite (7) def. Jack Hannah (2)

2 years ago

Round 2 draw created

2 years ago

Round 1: MatthewBlundell (0) def. BYE (0)

2 years ago

Round 1: Raja Brothwood (4) def. GarethRyecroft (5)

2 years ago

Round 1: Rick Martin (3) def. Tom Waring (1)

2 years ago

Round 1: Phillip Ryall (7) def. Jack Hannah (2)

2 years ago

Round 1: Ray Beard (6) def. MartinWhite (2)

2 years ago

Round 1 draw created

2 years ago

Kill Team Core (21/6/19) event created

2 years ago

Faction Breakdown

Lists

Lists are currently locked.

No list data available

NERCO Kill Team
* The August Qualcast *
Leader - Immortal (Gauss Blaster)Specialists: Immortal (Gauss Blaster) - Veteran Immortal (Tesla Carbine) - ZealotDeathmark (Synaptic Disruptor) - Sniper Non-Specialists:Warrior (Gauss Flayer)Warrior (Gauss Flayer)Warrior (Gauss Flayer)
99 Points


++ Kill Team List (Adeptus Astartes) [98pts] ++
Kill team-Glory of McCragge
+ Leader +
Intercessor Sergeant [17pts]: Auspex, Bolt rifle, Ultramarines. Leader
+ Specialists +
Scout [10pts]: Boltgun, Ultramarines. Scout
Tactical Marine Gunner [16pts]: Heavy bolter, Ultramarines. Heavy
Tactical Marine Gunner [16pts]: Plasma gun, Ultramarines. Sniper
+ Non-specialists +
Intercessor [15pts]: Bolt rifle, Ultramarines
Tactical Marine [12pts]: Ultramarines
Tactical Marine [12pts]: Ultramarines
++ Total: [98pts] ++


++ Kill Team List (Tyranids) [75pts] ++
"I've seen this movie..."
+ Leader +
Lictor [25pts]. Leader
+ Specialists +
Lictor [25pts]. Combat
Lictor [25pts]. Scout
++ Total: [75pts] ++

++ Kill Team List (Adeptus Astartes) [100pts] ++
+ Configuration +
List Configuration: Matched Play: Command Roster
+ Leaders [13pts] +
Tactical Sergeant [13pts]: Boltgun, Chainsword
. Leader
+ Specialists [52pts] +
Intercessor Sergeant [18pts]: Bolt rifle, Power sword [2pts]
. Combat
Tactical Marine Gunner [18pts]: Missile launcher [5pts]
. Heavy
Tactical Marine Gunner [16pts]: Plasma gun [3pts]
. Sniper
+ Non-specialists [35pts] +
Reiver Sergeant [18pts]: Bolt carbine, Grapnel Launcher [1pts], Heavy bolt pistol
Scout Gunner [17pts]: *No Chapter*
. Missile Launcher and Camo Cloak [6pts]: Camo Cloak [1pts], Missile launcher [5pts]
++ Total: [100pts] ++

+++ KT Ultramarines - 100 (Warhammer 40,000: Kill Team (2018)) [100pts] +++
++ Kill Team List (Adeptus Astartes) [100pts] ++

+ Leader +
Intercessor Sergeant [16pts]: Bolt rifle, Chainsword. . Leader
+ Specialists +
Intercessor Gunner [17pts]: Auspex, Auxiliary grenade launcher, Bolt rifle. . Comms
Reiver Sergeant [19pts]: Combat knife, Grapnel Launcher, Grav-chute, Heavy bolt pistol. . Veteran
Tactical Marine Gunner [16pts]:  Plasma gun. . Sniper
+ Non-specialists +
Scout Gunner [14pts]: Heavy bolter
Tactical Marine Gunner [18pts]: Missile launcher

Necron killteam 98 Points5 Flayed ones (10 Points each) 50 points 3 Immortals with gauss blasters (16 Points each) 48 points 

Created with BattleScribe (https://battlescribe.net)JP Kill Team (Warhammer 40,000: Kill Team (2018)) [92pts]

  • Kill Team List (Deathwatch) [92pts]
    • Configuration
      • List Configuration

        Selections:Matched Play: Kill Team

        Categories:Configuration, Style: Matched, List: Kill Team, List: Battle-Forged Kill Team

    • Leader [19pts]
      • Watch Sergeant [19pts]

        Selections:Boltgun, Xenophase blade [3pts]

        Categories:Faction: Deathwatch, Imperium, Adeptus Astartes, Infantry, Deathwatch Veteran, Model, Leader

        Ability:And They Shall Know No Fear, Transhuman Physiology, Model:Watch Sergeant, Special Issue Ammunition:Dragonfire bolt, Hellfire round, Kraken bolt, Vengeance round, Wargear:Special Issue Ammunition, Weapon:Boltgun, Frag grenade, Krak grenade, Xenophase blade

        • Leader

          Ability:Resourceful


        AbilityDescription
        And They Shall Know No FearYou can re-roll failed Nerve tests for this model.
        ResourcefulAs long as this model is on the battlefield and not shaken, you gain an additional Command Point at the beginning of the battle round.
        Transhuman PhysiologyIgnore the penalty to this model's hit rolls from one flesh wound it has suffered.
        ModelMWSBSSTWALdSvMax
        Watch Sergeant6"3+3+441393+1
        Special Issue AmmunitionModifier
        Dragonfire boltAdd 1 to hit rolls for this weapon when targeting a model which is obscured.
        Hellfire roundThis weapon always wounds on a 2+.
        Kraken boltAdd 3" to the range of this weapon if it is a Pistol - or 6" otherwise - and improve the AP of the attack by 1 (e.g. an AP of 0 becomes -1), to a maximum AP of -2.
        Vengeance roundSubtract 3" from the range of this weapon if it is a Pistol - or 6" otherwise - and improve the AP of the attack by 2 (e.g. an AP of 0 becomes -2), to a maximum AP of -3.
        WargearAbility
        Special Issue AmmunitionWhen this model fires an auto bolt rifle, bolt carbine, bolt pistol, bolt rifle, combi-melta (boltgun profile only), combi-plasma (boltgun profile only), heavy bolt pistol, stalker bolt rifle or stalker pattern boltgun, you can choose one kind of ammunition from the table above, and apply the corresponding modifier.
        WeaponRangeTypeSAPDAbilities
        Boltgun24"Rapid Fire 1401-
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Xenophase bladeMeleeMeleeUser-31Your opponent must re-roll successful invulnerable saves for wounds caused by this weapon.
    • Specialists [58pts]
      • Veteran [19pts]

        Selections:Heavy thunder hammer [5pts]

        Categories:Faction: Deathwatch, Imperium, Adeptus Astartes, Infantry, Deathwatch Veteran, Model, Specialist

        Ability:And They Shall Know No Fear, Transhuman Physiology, Model:Veteran, Weapon:Frag grenade, Heavy thunder hammer, Krak grenade

        • Zealot

          Ability:Frenzied


        AbilityDescription
        And They Shall Know No FearYou can re-roll failed Nerve tests for this model.
        FrenziedYou can add 1 to this model's Attacks and Strength characteristics in a battle round in which they charged.
        Transhuman PhysiologyIgnore the penalty to this model's hit rolls from one flesh wound it has suffered.
        ModelMWSBSSTWALdSvMax
        Veteran6"3+3+441283+-
        WeaponRangeTypeSAPDAbilities
        Frag grenade6"Grenade D6301-
        Heavy thunder hammerMeleeMeleex2-3D6When attacking with this weapon, you must subtract 1 from the hit roll. Each time you make a wound roll of 6+ with this weapon, that hit is resolved with a Damage of 6.
        Krak grenade6"Grenade 16-1D3-
      • Veteran Gunner [18pts]

        Selections:Infernus heavy bolter [2pts]

        Categories:Faction: Deathwatch, Imperium, Adeptus Astartes, Infantry, Deathwatch Veteran, Model, Specialist

        Ability:And They Shall Know No Fear, Transhuman Physiology, Model:Veteran Gunner, Wargear:Infernus heavy bolter, Weapon:Frag grenade, Infernus - Heavy bolter, Infernus - Heavy flamer, Krak grenade

        • Heavy

          Ability:Relentless


        AbilityDescription
        And They Shall Know No FearYou can re-roll failed Nerve tests for this model.
        RelentlessThis model does not suffer the -1 penalty for shooting with a Heavy weapon after moving in the preceding Movement phase, or for shooting an Assault weapon after Advancing.
        Transhuman PhysiologyIgnore the penalty to this model's hit rolls from one flesh wound it has suffered.
        ModelMWSBSSTWALdSvMax
        Veteran Gunner6"3+3+441283+4
        WargearAbility
        Infernus heavy bolterWhen attacking with this weapon, choose one or both of its profiles below. If you choose both, subtract 1 from all hit rolls made with this weapon.
        WeaponRangeTypeSAPDAbilities
        Frag grenade6"Grenade D6301-
        Infernus - Heavy bolter36"Heavy 35-11-
        Infernus - Heavy flamer8"Assault D65-11This weapon automatically hits its target.
        Krak grenade6"Grenade 16-1D3-
      • Veteran Gunner [21pts]

        Selections:Deathwatch frag cannon [5pts]

        Categories:Faction: Deathwatch, Imperium, Adeptus Astartes, Infantry, Deathwatch Veteran, Model, Specialist

        Ability:And They Shall Know No Fear, Transhuman Physiology, Model:Veteran Gunner, Wargear:Deathwatch frag cannon, Weapon:Frag cannon - Frag round, Frag cannon - Shell, Frag grenade, Krak grenade

        • Demolitions

          Ability:Breacher


        AbilityDescription
        And They Shall Know No FearYou can re-roll failed Nerve tests for this model.
        BreacherYou can add 1 to this model's wound rolls against targets that are obscured.
        Transhuman PhysiologyIgnore the penalty to this model's hit rolls from one flesh wound it has suffered.
        ModelMWSBSSTWALdSvMax
        Veteran Gunner6"3+3+441283+4
        WargearAbility
        Deathwatch frag cannonWhen attacking with this weapon, choose one of its profiles below.
        WeaponRangeTypeSAPDAbilities
        Frag cannon - Frag round8"Assault 2D66-11This weapon automatically hits its target.
        Frag cannon - Shell24"Assault 27-22If the target is within half range of this weapon, its attacks are resolved with a Strength of 9 and an AP of -3.
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
    • Non-specialists [15pts]
      • Veteran [15pts]

        Selections:Deathwatch shotgun [1pts]

        Categories:Faction: Deathwatch, Imperium, Adeptus Astartes, Infantry, Deathwatch Veteran, Model, Non-specialist

        Ability:And They Shall Know No Fear, Transhuman Physiology, Model:Veteran, Wargear:Deathwatch shotgun, Weapon:Frag grenade, Krak grenade, Shotgun - Cryptclearer round, Shotgun - Wyrmsbreath shell, Shotgun - Xenopurge slug


        AbilityDescription
        And They Shall Know No FearYou can re-roll failed Nerve tests for this model.
        Transhuman PhysiologyIgnore the penalty to this model's hit rolls from one flesh wound it has suffered.
        ModelMWSBSSTWALdSvMax
        Veteran6"3+3+441283+-
        WargearAbility
        Deathwatch shotgunWhen attacking with this weapon, choose one of its profiles below.
        WeaponRangeTypeSAPDAbilities
        Frag grenade6"Grenade D6301-
        Krak grenade6"Grenade 16-1D3-
        Shotgun - Cryptclearer round16"Assault 2401You can re-roll failed wound rolls for this weapon.
        Shotgun - Wyrmsbreath shell7"Assault D6301This weapon automatically hits its target.
        Shotgun - Xenopurge slug16"Assault 24-11If the target is within half range of this weapon, its attacks are resolved with a damage of 2.

Created with BattleScribe

4 Kommandos 32 points 1 Kommando boss nob 12 points (power claw 4 points) 3 Burna boys 36 points1 Boss Nob 10 (power claw 4 points)98 points

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