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III Liga Odisea AGE OF SIGMAR XXII Playoffs

Warhammer: Age of Sigmar

  • 05-03-2022
  • Adrian Gascon Berberana
  • Spain/Aragon/Zaragoza/Odisea Games
  • 18
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Player Rank List Alliance W/D/L TP/KP Club/Affiliation Group
Peter PYP2804R1ViewOrder: Stormcast Eternals1/0/03/12
Carlos DelgadoR2ViewDeath: Ossiarch Bonereapers1/0/03/12Kjon de Sigmar
Dani BuskaR3ViewDestruction: Orruks1/0/03/12
Alejo CiriaR4ViewOrder: Lumineth Realmlords1/0/03/12Quinto Elemento
PerversorR5ViewDeath: Ossiarch Bonereapers0/0/10/7
PariR6ViewDestruction: Orruks0/0/10/7El k-jon de Sigmar
CaledorR7ViewOrder: Lumineth Realmlords0/0/10/0El Último Bastión
PedroR8ViewOrder: Stormcast Eternals0/0/00/0DKHM
Antonio angel moreno puertoR9ViewDestruction: Sons of Behemet0/0/00/0
AitorR10ViewOrder: Stormcast Eternals0/0/00/0
Daniel S.R11ViewOrder: Seraphon0/0/00/0
Sergio RamosR12ViewDeath: Deathlords0/0/00/0
Arthorius R13ViewOrder: Stormcast Eternals0/0/00/0
Adrian ParienteR14ViewOrder: Daughters Of Khaine0/0/00/0El k-jon de sigmar
Dani CózarR15ViewOrder: Stormcast Eternals0/0/00/0
Unai C. R16ViewChaos: Hosts of Slaanesh0/0/10/0El k-jon de Sigmar
Ivan S.M.R17ViewChaos: Daemons Of Tzeentch0/0/00/0
Malawer VMM2012R18ViewChaos: Maggotkin of Nurgle0/0/00/0El Último Bastión

Round 1 (Manual)

Table
Result
TP
KP

N/A

N/A

Win

3

12

Loss

-

7


N/A

Win

3

12

Loss

-

-


N/A

Loss

-

7

Win

3

12


N/A

Win

3

12

Loss

-

-

Round 1: Daniel Alós (3) def. Perversor (0)

3 months ago

Round 1: Carlos Delgado (3) def. Caledor (0)

4 months ago

Round 1: Peter PYP2804 (3) def. Unai C. (0)

4 months ago

Round 1: Alejo Ciria (3) def. Pari (0)

4 months ago

Round 1 draw created

4 months ago

III Liga Odisea AGE OF SIGMAR XXII Playoffs event created

4 months ago

Player Name: Carlos D.Allegiance: Ossiarch Bonereapers- Legion: Mortis Praetorians- Grand Strategy: Hold the Line- Triumphs: BloodthirstyLEADERSKatakros, Mortarch of the Necropolis (450)*- GeneralArkhan the Black, Mortarch of Sacrament (360)UNITS20 x Mortek Guard (280)**- Nadirite Blade and Shield- 2 x Soulcleaver Greatblades10 x Mortek Guard (140)*- Nadirite Blade and Shield10 x Mortek Guard (140)*- Nadirite Blade and Shield3 x Necropolis Stalkers (180)**- 1 x Dread Falchions3 x Necropolis Stalkers (180)*- 1 x Dread FalchionsBEHEMOTHSGothizzar Harvester (215)*- Weapon: Soulcleaver SicklesCORE BATTALIONS*Battle Regiment**Hunters of the HeartlandsTOTAL: 1945/2000 WOUNDS: 105LEADERS: 2/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4ARTEFACTS: 0/1 ENDLESS SPELLS & INVOCATIONS: 0/3 ALLIES: 0/400REINFORCED UNITS:

Allegiance: Lumineth Realm-lords
- Great Nation: Alumnia
- Mortal Realm: Ghur
- Grand Strategy: Prized Sorcery
Triumphs: Indomitable

Leaders
Alethra Vientoverde (155)*
Vanari Lord Regent
- General
- Command Trait: Burning Gaze
- Artefact: Waystone
- Lore of Hysh: Ethereal Blessing
Alsannar Suspiroscuro (145)*
Scinari Cathallar
- Lore of Hysh: Total Eclipse
Yamesh El Solitario (170)
Scinari Loreseeker
- Lore of Hysh: Lambent Light
Sevireth, Lord of the Seventh Wind (345)*

Battleline
La Compañía Dorada (435)*
30 x Vanari Auralan Wardens
- Lore of Hysh: Lambent Light
- Reinforced x 2
Los Centinelas del Alba (340)*
20 x Vanari Auralan Sentinels
- Lore of Hysh: Speed of Hysh
- Reinforced x 1
La Guardia del Ócaso (130)*
5 x Vanari Bladelords

Others:
Los Jinetes de Ojo Veloz (140)*
5 x Vanari Dawnriders
- Lore of Hysh: Speed of Hysh

Scenery:Shrine Luminor
Endless Spells & Invocations
Emerald Lifeswarm (60)
Rune of Petrification (75)

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 97
Drops: 2

 - Army Faction: Ossiarch Bonereapers - Subfaction: Petrifex Elite - Grand Strategy: Prized Sorcery - Triumph: BloodthirstyLEADERSLiege-Kavalos (185)* - Artefacts of Power: Godbone ArmourArkhan the Black (360)** - Spells: Mortal ContractMortisan Soulmason (140)** - General - Command Traits: Mighty Archaeossian - Artefacts of Power: Gothizzar Cartouche - Spells: Empower Nadirite WeaponsMir Kainan (190)** - Spells: Drain VitalityBATTLELINE10 x Mortek Guard (140)*10 x Mortek Guard (140)*** - Nadirite Blade and Shield10 x Mortek Guard (140)*** - Nadirite Blade and ShieldBEHEMOTH1 x Gothizzar Harvester (215)*OTHER2 x Morghast Harbingers (185)*5 x Kainan's Reapers (190)*3 x Immortis Guard (190)*ENDLESS SPELLS & INVOCATIONS1 x Bone-tithe Shrieker (85)CORE BATTALIONS -  *Battle Regiment -  **Command Entourage -  ***Hunters of the HeartlandsTOTAL POINTS: 1970/2000

Allegiance: Lumineth Realm-lords
- Great Nation: Helon
- Mortal Realm: Ghur
- Grand Strategy: Prized Sorcery
Triumphs: Inspired

Leaders
Archmage Teclis and Celennar, Spirit of Hysh (740)*
- General
Hurakan Windmage (120)*
- Lore of the Winds: Guiding Flurries
Vanari Lord Regent (155)*
- Artefact: Metalith Dust
- Lore of Hysh: Speed of Hysh

Battleline
5 x Hurakan Windchargers (155)*
20 x Vanari Auralan Sentinels (340)*
- Lore of Hysh: Ethereal Blessing
- Reinforced x 1
10 x Vanari Auralan Wardens (145)*
- Lore of Hysh: Lambent Light

Units
1 x Hurakan Spirit of the Wind (265)*

Core Battalions
*Battle Regiment

Total: 1920 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 77
Drops: 1

Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar (Stormkeep)
- Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Lord-Relictor (145)*
- General
- Command Trait: High Priest
- Artefact: Mirrorshield
- Prayer: Translocation
Lord-Commander Bastian Carthalos (300)*
Knight-Judicator with Gryph-Hounds (205)*

Battleline
10 x Vindictors (260)*
- Reinforced x 1
5 x Vindictors (130)*
5 x Vindictors (130)*

Units
2 x Stormdrake Guard (340)*
- Drakerider's Lance
6 x Vanguard-Raptors with Longstrike Crossbows (480)*
- Reinforced x 1

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 90
Drops: 1

 - Army Faction: Sons of Behemat - Army Type: Taker Tribe - Grand Strategy: Beast Master - Triumph: InspiredLEADERSGatebreaker (525)*Warstomper (470)* - Artefacts of Power: Amulet of DestinyKraken-Eater (490)** - General - Command Traits: Old and Gnarly - Artefacts of Power: Krakenskin SandalsBATTLELINE1 x Mancrusher Gargant (170)**1 x Mancrusher Gargant (170)**1 x Mancrusher Gargant (170)**CORE BATTALIONS -  *Bosses of the Stomp -  **FootsloggasTOTAL POINTS: 1995/2000Created with Warhammer Age of Sigmar: The App

**Contest of Generals** 2,000 (Order - Stormcast Eternals) [1,995pts]Core BattalionCore Battalion: Battle RegimentCategories: Core BattalionBattalion Abilities: Unified, Battalion Organisation: Core Battalion: Battle RegimentBattalion Abilities Battalion Ability Details RefUnified One-drop Deployment (see 26.2.1).Battalion Organisation Required RefCore Battalion: Battle Regiment1 Commander0-2 Sub-commanders2-5 Troops0-1 Monster or ArtilleryCore Battalion: WarlordSelections: Extra Enhancement: Artefacts of PowerCategories: Core BattalionBattalion Abilities: Magnificent, Strategist, Battalion Organisation: Core Battalion: WarlordBattalionAbilities Battalion Ability Details RefMagnificent When you pick enhancements for your army (see 27.3), you can pick 1 extra enhancement.Strategist Once per battle, when you receive command points at the start of your hero phase, you can receive 1extra command point.Battalion Organisation Required RefCore Battalion: Warlord1-2 Commanders2-4 Sub-commanders1-2 TroopsLeader [1,020pts]Celestant-Prime, Hammer of Sigmar [325pts]Selections: Battle Regiment - 1 Commander, Ghal Maraz, the Hammer of SigmarCategories: CELESTANT-PRIME, HERO, ORDER, STORMCAST ETERNALS, Leader, 9 or less wounds Leader, UniqueUnit: Celestant-Prime, Hammer of Sigmar, Unit Abilities: Cometstrike Sceptre, Eye of the Celestial Storm, Fly, Orrery of Celestial Fates,Retribution from On High, Weapon: Ghal Maraz, the Hammer of SigmarUnit Move Wounds Bravery Save RefCelestant-Prime, Hammer of Sigmar 12" 8 10 3+UnitAbilities Ability Details RefCometstrikeSceptreIn your shooting phase, you can pick a point on the battlefield within 24" of this model that is visible tothem. Each enemy unit within 3" of that point suffers D3 mortal wounds.Eye of theCelestialStormThis unit has a ward of 4+.Fly This unit can fly.Orrery ofCelestialFatesOnce per turn, before you make a hit or wound roll for an attack made by this unit, a save roll for an attackthat targets this unit, or a run or charge roll for this unit, you can say that you will foresee the result of theroll. If you do so, instead of making the roll, you may choose the result of the roll. The result chosen for aD6 roll must be a whole number from 1 to 6, and the result chosen for a 2D6 roll must be a whole numberfrom 2 to 12. The result cannot be re-rolled, but any modifiers are applied to it as normal.Retributionfrom OnHighInstead of setting up this model on the battlefield, you can place it to one side and say that it is set up inthe heavens as a reserve unit. If you do so, at the end of your movement phase, you must say if this unit willremain in reserves or if it will strike from the heavens.At the end of your movement phase, if this unit remains in reserve, add 2 to the Attacks characteristic ofthis unit's Ghal Maraz for the rest of the battle. If this unit strikes from the heavens, set this unit up on thebattlefield more than 9" from all enemy units.Weapon Type Range Attacks To Hit To Wound Rend Damage RefGhal Maraz, the Hammer of Sigmar Melee 2" 3 3+ 2+ -3 3Lord-Arcanum on Celestial Dracoline [200pts]Selections: Aetheric Swiftness, Aetherstave, Celestial Blades, Drakescale Armour, Monstrous Claws, Warlord - 2-4 Sub-CommandersCategories: ORDER, HERO, DRACOLINE, SACROSANCT, STORMCAST ETERNALS, WIZARD, Leader, LORD-ARCANUM, 9 or lesswounds Leader, LORD, ArtefactArtefact: Drakescale Armour, Magic: Lord-Arcanum on Celestial Dracoline, Mount Trait: Aetheric Swiftness, Spell: Arcane Bolt,Celestial Blades, Mystic Shield, Storm Lance, Unit: Lord-Arcanum on Celestial Dracoline, Unit Abilities: Cycle of the Storm, Mount,Pack Alpha, Thunderous Pounce, Weapon: Aetherstave, Monstrous ClawsArtefact Artefact Details RefDrakescaleArmourYou can re-roll save rolls for attacks made with weapons that have a Damagecharacteristic of 2 or more that target the bearer.Battletome: Stormcast EternalsErrata, July 2021 p1Magic Cast/Unbind Spells Known RefLord-Arcanum on Celestial Dracoline 1/1 Arcane Bolt, Mystic Shield and Storm LanceMountTrait Mount Trait Details RefAethericSwiftnessGRYPH-CHARGER, DRACOTH, or DRACONLINE only. This unit is eligible to fight in the combat phase if it iswithin 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in.Spell CastingValue Range Description RefArcaneBolt 5 12"If successfully cast, at the start of any 1 phase before your next hero phase, you canpick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortalwound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.CelestialBlades 512" KNIGHT18"DRACONITHIf successfully cast, pick 1 friendly STORMCAST ETERNAL unit wholly within rangevisible to the caster. Add 1 to wound rolls for attacks made with melee weapons bythat until your next hero phase.MysticShield 5 12" If successfully cast, pick 1 friendly unit wholly within range and visible to the caster.Add 1 to save rolls for attacks that target that unit until your next hero phase.StormLance 5 12"If successfully cast, pick a point on the battlefield within range and visible to thecaster and draw a straight line between that point and the closest part of the caster'sbase. Roll a dice for each enemy unit passed across by that line. On a 4+, that unitsuffers D3 mortal wounds.Unit Move Wounds Bravery Save RefLord-Arcanum on Celestial Dracoline 12" 8 9 3+UnitAbilities Ability Details RefCycle of theStormOnce per turn, before you allocate a wound or mortal wound to another friendly Stormcast Eternals unitwithin 18" of this unit, and that wound or mortal wound would cause a model in that unit to be slain, youcan say that this unit will capture and return that warrior’s soul. If you do so, that wound or mortal wound isnegated.Mount This model’s Celestial Dracoline attacks with its Monstrous Claws.Pack Alpha Add 1 to the Attacks characteristic of Monstrous Claws used by friendly DRACOLINE units wholly within 18"of any friendly units with this ability.ThunderousPounce You can re-roll charge rolls for this unit.Weapon Type Range Attacks To Hit To Wound Rend Damage RefAetherstave Melee 2" 4 3+ 3+ -1 2Monstrous Claws Melee 1" 3 3+ 3+ -1 D3Lord-Imperatant [175pts]Selections: Azyrite Halo, Blessed Warhammer, General, Shock and Awe, Stormcaller Baton, Unleash Thy Hatred, Vicious Beak andClaws, Warlord - 2-4 Sub-CommandersCategories: 9 or less wounds Leader, Leader, ORDER, STORMCAST ETERNALS, THUNDERSTRIKE, HERO, LORD-IMPERATANT,LORD, General, 6_under_woundsCommand Abilities: Unleash Thy Hatred, Command Trait: Shock and Awe, Spell: Azyrite Halo, Unit: Lord-Imperatant, Unit Abilities:Companion, Distinguished Leader, Guided by Lightning, Weapon: Blessed Warhammer, Stormcaller Baton, Vicious Beak and ClawsArcane TomeSelections: Arcane Bolt, Mystic ShieldCategories: ArtefactArtefact: Arcane Tome, Spell: Arcane Bolt, Mystic ShieldArtefact Artefact Details RefArcaneTomeThe bearer becomes a WIZARD that knows the Arcane Bolt and Mystic Shield spells. They can attempt to cast1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. If the bearer is already aWizard, they can attempt to cast 1 additional spell instead.CommandAbilities Command Ability Details RefUnleashThyHatredYou can use this command ability once per battle at the start of your movement phase. The command canonly be issued by a friendly KNIGHT to a unit wholly within 12" of them or by a friendly LORD or DRACONITHto a unit wholly within 18" of them. The unit that receives the command must be a friendly PALADIN unit. Add1 to the Attacks characteristic of that unit's melee weapons until the end of that phase.CommandTrait Command Trait Details RefShockand AweIf your army is a Scions of the Storm army and this general is on the battlefield at the end of your movementphase, subtract 1 from hit rolls for attacks that target friendly SCIONS OF THE STORM units that were set upin that phase until the end of that turn.Spell CastingValue Range Description RefArcaneBolt 5 12"If successfully cast, at the start of any 1 phase before your next hero phase, you canpick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortalwound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.AzyriteHalo 512" KNIGHT18" LORD orDRACONITHIf successfully cast, pick 1 friendly STORMCAST ETERNAL unit wholly within range andvisible to the caster. Until your next hero phase, if the unmodified save roll for an attackthat targets that unit is 6, the attacking unit suffers 1 mortal wound after all of itsattacks have been resolved.MysticShield 5 12" If successfully cast, pick 1 friendly unit wholly within range and visible to the caster.Add 1 to save rolls for attacks that target that unit until your next hero phase.Unit Move Wounds Bravery Save RefLord-Imperatant 5" 7 9 3+Unit Abilities Ability Details RefCompanionA Lord-Imperatant is accompanied by a Gryph-hound that attacks with its Vicious Beak and Claws. TheGryph-hound must remain within 1" of the Lord-Imperatant. For rules purposes, the Lord-Imperatant andGryph-hound are treated as a single model.DistinguishedLeader Once per turn, this unit can issue a command ability without a command points being spent.Guided byLightningOnce per turn, at the end of your movement phase, if any friendly units with this ability are on thebattlefield, you can say that they will guide the arrival of Sigmar's warriors. If you do so, pick 1 friendlySTORMCAST ETERNALS THUNDERSTRIKE unit with a Wounds characteristic of 3 or less that is inreserve. When you use the Scions of the Storm ability to set-up that unit on the battlefield in that phase,you can set it up more than 7" from all enemy units instead of more than 9".Weapon Type Range Attacks To Hit To Wound Rend Damage RefBlessed Warhammer Melee 1" 4 3+ 3+ -1 2Stormcaller Baton Missile 18" D6 3+ 3+ -1 1Vicious Beak and Claws Melee 1" 4 3+ 4+ - 1Yndrasta [320pts]Selections: Blade of the High Heavens, Thengavar, Warlord - 1-2 CommandersCategories: 9 or less wounds Leader, Leader, ORDER, STORMCAST ETERNALS, THUNDERSTRIKE, HERO, YNDRASTA, UniqueUnit: Yndrasta, Unit Abilities: Champion of Sigmar, Dazzling Radiance, Fly, Hawk of the Celestial Skies, The Prime Huntress, Weapon:Blade of the High Heavens, ThengavarUnit Move Wounds Bravery Save RefYndrasta 12" 8 10 3+UnitAbilities Ability Details RefChampionof Sigmar This unit has a 4+ ward.DazzlingRadianceOnce per turn, in your hero phase, if this unit is on the battlefield, you can return 1 slain model to eachfriendly STORMCAST ETERNALS unit with a Wounds characteristic of 3 or less that is wholly within 12" ofthis unit.Fly This unit can fly.Hawk of theCelestialSkiesDo not take battleshock tests for friendly STORMCAST ETERNALS and CITIES OF SIGMAR units whollywithin 12" of this unit.The PrimeHuntressIn any enemy MONSTERS are within 3" of this unit, add 10 to the number of wounds suffered by thoseMONSTERS when determining which row on their damage table to use.Weapon Type Range Attacks To Hit To Wound Rend Damage RefBlade of the High Heavens Melee 1" 4 3+ 2+ -2 3Thengavar Missile 18" 1 2+ 2+ -2 D6Battleline [695pts]Annihilators [200pts]Selections: 3 Annihilators [200pts], Battle Regiment - 2-5 Troops, Meteoric HammerCategories: ANNIHILATORS, ORDER, STORMCAST ETERNALS, THUNDERSTRIKE, PALADIN, BattlelineUnit: Annihilators, Unit Abilities: Blazing Impact, Champion, Force of a Falling Star, Weapon: Meteoric HammerUnit Move Wounds Bravery Save RefAnnihilators 4" 3 7 2+UnitAbilities Ability Details RefBlazingImpactAfter this unit is set up on the battlefield for the first time, roll a dice for each enemy unit within 10" of thisunit. On a 3+, that unit suffers D3 mortal wounds.In addition, you can re-roll charge rolls for this unit if it was set-up on the battlefield in the same turn.Champion 1 model in this unit can be an Annihilator Prime. Add 1 to the Attacks characteristic of that model's MeteoricHammer.Force of aFallingStarAfter this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a number of diceequal to the unmodified charge roll for that charge move. Subtract 1 from the roll if this unit only has 2models. Subtract 2 from the roll if this unit only has 1 model. For each 4+, that enemy unit suffers 1 mortalwound.Weapon Type Range Attacks To Hit To Wound Rend Damage RefMeteoric Hammer Melee 1" 3 3+ 3+ -1 2Retributors [235pts]Selections: 5 Retributors [235pts], Battle Regiment - 2-5 Troops, Core Battalion: Warlord, Lightning HammerCategories: PALADIN, RETRIBUTORS, ORDER, STORMCAST ETERNALS, Battleline, Core BattalionBattalion Abilities: Magnificent, Strategist, Battalion Organisation: Core Battalion: Warlord, Unit: Retributor, Unit Abilities: Blast toAshes, Champion, Weapon: Lightning HammerBattalionAbilities Battalion Ability Details RefMagnificent When you pick enhancements for your army (see 27.3), you can pick 1 extra enhancement.Strategist Once per battle, when you receive command points at the start of your hero phase, you can receive 1extra command point.Battalion Organisation Required RefCore Battalion: Warlord1-2 Commanders2-4 Sub-commanders1-2 TroopsUnit Move Wounds Bravery Save RefRetributor 4" 3 7 3+UnitAbilities Ability Details RefBlast toAshesIf the unmodified hit roll for an attack made with a Lightning Hammer is 6, the target suffers 2 mortal woundsand the attack sequence ends (do not make a wound or save roll).Champion 1 model in this unit can be a Retributor-Prime. Add 1 to the Attacks characteristic of that model's LightningHammer.Weapon Type Range Attacks To Hit To Wound Rend Damage RefLightning Hammer Melee 1" 3 3+ 3+ -2 2Vindictors [260pts]Selections: 10 Vindictors [130pts], Reinforced [130pts], Stormspear, Warlord - 1-2 TroopsCategories: Battleline, STORMCAST ETERNALS, ORDER, THUNDERSTRIKE, VINDICATORS, REDEEMER, ReinforcedUnit: Vindictors, Unit Abilities: Champion, Standard Bearer, Stormsoul Arsenal, Weapon: StormspearUnit Move Wounds Bravery Save RefVindictors 5" 2 7 3+UnitAbilities Ability Details RefChampion 1 model in this unit can be a Vindicator-Prime. Add 1 to the Attacks characteristic of that model'sStormspear.StandardBearer1 in every 5 models in this unit can be an Azyrite Signifier. Add 1 to the Bravery characteristic of this unitwhile it has any Azyrite Signifiers.StormsoulArsenalIf the unmodified hit roll for an attack made with a Stormspear is 6, that attack inflicts 1 mortal wound on thetarget and the attack sequence ends (do not make a wound or save roll).Weapon Type Range Attacks To Hit To Wound Rend Damage RefStormspear Melee 2" 2 3+ 3+ -1 1Other [280pts]Evocators on Celestial Dracolines [280pts]Selections: 3 Evocators on Celestial Dracolines [280pts], Monstrous Claws, Tempest Blade and Stormstave, Warlord - 1-2 TroopsCategories: ORDER, SACROSANCT, STORMCAST ETERNALS, WIZARD, CORPUSCANT, DRACOLINE, Other, EVOCATORSMagic: Evocators, Spell: Empower, Unit: Evocators on Celestial Dracolines, Unit Abilities: Celestial Lightning Arc, Champion,Evocators, Mount, Thunderous Pounce, Weapon: Monstrous Claws, Tempest Blade and StormstaveMagic Cast/Unbind Spells Known RefEvocators 1/1 EmpowerSpell CastingValue Range Description RefEmpower 6 12" If successfully cast, pick 1 friendly REDEEMER or SACROSANCT unit wholly within range.Add 1 to wound rolls for attacks made by that unit until your next hero phase.Unit Move Wounds Bravery Save RefEvocators on Celestial Dracolines 12" 5 8 4+UnitAbilities Ability Details RefCelestialLightningArcAfter this unit has fought for the first time in a phase and all of is attacks have beenresolved, you can pick 1 enemy unit within 3" of this unit. Roll 3 dice for each model in thisunit. For each 4+, that enemy unit suffers 1 mortal wound.Battletome:Stormcast EternalsErrata, July 2021p1Champion 1 model in this unit can be an Evocator-Prime. Add 1 to the Attacks characteristic of thatmodel's Tempest Blade and Stormstave or Grandstave.EvocatorsA unit of Evocators is a WIZARD while it has 2 or more models. It only knows the Empowerspell and cannot attempt to cast any other spells. Any number of EVOCATORS units canattempt to cast Empower in the same hero phase.Mount This unit’s Celestial Dracolines attack with their Monstrous Claws.ThunderousPounce You can re-roll charge rolls for this unit.Weapon Type Range Attacks To Hit To Wound Rend Damage RefMonstrous Claws Melee 1" 3 3+ 3+ -1 D3Tempest Blade and Stormstave Melee 1" 4 3+ 3+ -1 1AllegianceAllegianceCategories: AllegianceAllegiance: Stormcast EternalsSelections: Knights ExcelsiorBattle Trait: Blaze of Glory, Scions of the Storm, Storm of Annihilation, StormhostsBattle Trait Battle Trait Details RefBlaze ofGloryIf a friendly STORMCAST ETERNALS model is slain within 1" of an enemy unit, before removing that modelfrom play, pick 1 enemy unit within 1" of that model and roll a number of dice equal to the Woundscharacteristic of that model. Add 1 to the number of dice you roll if the slain model has theTHUNDERSTRIKE keyword. For each 6, the target suffers 1 mortal wound at the end of that phase.Scions ofthe StormDuring deployment, instead of setting up a SCIONS OF THE STORM STORMCAST ETERNAL unit on thebattlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. Youcan set up 1 unit in the Celestial Realm for each SCIONS OF THE STORM STORMCAST ETERNALS unit youhave set up on the battlefield. At the end of your movement phase, you can set up 1 or more of the reserveunits in the Celestial Realm on the battlefield, more than 9" from any enemy units.Storm ofAnnihilationOnce per turn, at the start of the combat phase, you can pick 1 friendly KNIGHTS EXCELSIOR PALADIN uniton the battlefield. Until the end of that phase, when you pick that unit to fight, pick 1 enemy unit within 1" ofthat unit. If the number of models in that enemy unit is greater than the number of models in that PALADINunit, add 1 to hit and wound rolls for attacks made by that PALADIN unit that target that enemy unit untilthe end of that turn.StormhostsIf your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNALunits in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain anotherone, but this does not prevent other units in your army from having a different Stormhost keyword. You caneither choose one of the Stormhosts in the list, or choose another Stormhost you've read about or createdyourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listedfor that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closelymatches the nature of your own Stormhost.Game OptionsGame TypeSelections: 2000 Points - BattlehostCategories: Game Options, BattlehostGrand StrategySelections: Hold the LineCategories: Game Options, Grand StrategyGrand Strategy: Hold the LineGrandStrategy Description RefHold theLineWhen the battle ends, you complete this grand strategy if there are any Battleline units from your startingarmy on the battlefield.Created with BattleScribe

Allegiance: Seraphon
- Constellation: Thunder Lizard
- Mortal Realm: Ghur
- Grand Strategy: Prized Sorcery
Triumphs: Inspired

Leaders
Engine of the Gods (265)**
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Mount Trait: Beastmaster
- Universal Prayer Scripture: Curse
Stegadon with Skink Chief (305)*
- Artefact: Fusil of Conflaguration
- Weapon: Skystreak Bow
Slann Starmaster (265)**
- Spell: Celestial Apotheosis
Skink Starpriest (130)*
- Spell: Hand of Glory
Skink Priest (80)**
- Universal Prayer Scripture: Heal

Battleline
30 x Skinks (225)*
- Boltspitters & Moonstone Clubs
- Reinforced x 2
30 x Skinks (225)*
- Boltspitters & Moonstone Clubs
- Reinforced x 2
5 x Saurus Guard (115)*

Units
5 x Chameleon Skinks (115)*

Behemoths
Bastiladon with Solar Engine (250)*

Core Battalions
*Battle Regiment
**Command Entourage - Magnificent

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 128
Drops: 4

 - Army Faction: Hedonites of Slaanesh - Army Type: Invaders - Subfaction: The Lurid Haze - Grand Strategy: Prized Sorcery - Triumph: InspiredLEADERSKeeper of Secrets (420)* - Sinistrous Hand - Artefacts of Power: Amulet of Destiny - Spells: Slothful StuporSigvald (265)*Lord of Pain (155)* - General - Command Traits: Feverish Anticipation - Artefacts of Power: Oil of ExultationGlutos Orscollion (475)** - Spells: Dark DelusionsBATTLELINE10 x Symbaresh Twinsouls (330)*11 x Blissbarb Archers (170)**11 x Blissbarb Archers (170)**CORE BATTALIONS -  *Warlord -  **Battle RegimentTOTAL POINTS: 1985/2000Created with Warhammer Age of Sigmar: The App

Allegiance: Tzeentch
- Change Coven: Hosts Arcanum
- Grand Strategy: Prized Sorcery
Triumphs: 

Leaders
Kairos Fateweaver (435)**-Lore: Proyectil de Tzeentch, Transformación arcana
Lord of Change (420)*
- General-Baculo de Tzeentch -Espada maldita-Lore: Infierno de Tzeentch, Mutación sin control
Fatemaster (135)* *
The Blue Scribes (135)*-Reliquia Warlord: Nexo del destino-Lore: Traicion de Tzeentch 
Changecaster, Herald of Tzeentch(135)***-Báculo del cambio-Tomo Arcano
-Lore: Retorcer la realidad
Battleline
10 x Pink Horrors of Tzeentch (250)**
10 x Pink Horrors of Tzeentch (250)***
3 x Screamers of Tzeentch (100)*

Units
1 x Exalted Flamers of Tzeentch (140)***

Core Battalions
*Warlord
**Vanguard
***Vanguard

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 77
Drops: 9

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