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Garage Hammer 2021

Warhammer 40,000

2000 Point Warhammer 40 RT. Three rounds, New chapter approved, win/loss and battle points decide victor. No painting requirement but battle ready is encouraged.

  • 25-07-2021
  • 09:00
  • Matthew Pearce
  • New Zealand/Lincoln
  • 6/6
  • Lists Visible+Unlocked
  • Ladder Visible
  • Signups Open
  • RSS
Player Rank List Faction W/D/L BP Bonus Total PMP Club/Affiliation Group
Tim Toth1--3/0/0239032393
Matthew PearceR2View-2/0/1239022393Christchurch wargaming club
David RotheR3--2/0/1221022213
Luke CarneyR4View-1/0/2222012223
Daniel BealeR5View-0/1/215406543Raider of Loroth
Daniel Wyatt6--0/1/213406343

Round 3 (Swiss)

Table
Result
Battle Points
PMP

2

Loss

75

1

Win

79

1


3

Loss

59

1

Win

81

1


1

Draw

41

1

Draw

41

1

Round 2 (Swiss)

Table
Result
Battle Points
PMP

1

Win

70

1

Loss

51

1


3

2

Win

80

1

Loss

69

1

Round 1 (Swiss)

Table
Result
Battle Points
PMP

1

2

Loss

68

1

Win

89

1


3

Win

90

1

Loss

24

1

Round 3: David Rothe (81) def. Luke Carney (59)

12 months ago

Round 3: Daniel Beale (41) tied with Daniel Wyatt (41)

12 months ago

Round 3: Tim Toth (79) def. Matthew Pearce (75)

12 months ago

Round 3 draw created

12 months ago

Round 2: Tim Toth (70) def. David Rothe (51)

12 months ago

Round 2: Matthew Pearce (80) def. Daniel Beale (45)

12 months ago

Round 2: Luke Carney (80) def. Daniel Wyatt (69)

12 months ago

Round 2 draw created

12 months ago

Round 1: Matthew Pearce (84) def. Luke Carney (83)

12 months ago

Round 1: David Rothe (89) def. Daniel Beale (68)

12 months ago

Round 1: Tim Toth (90) def. Daniel Wyatt (24)

12 months ago

Round 1 draw created

12 months ago

Garage Hammer 2021 event created

12 months ago

Lists are currently locked.

No list data available

Created with BattleScribe (https://battlescribe.net)Eldar fast (Warhammer 40,000 9th Edition) [99 PL, 2,000pts, 9CP]

  • Battalion Detachment 0CP (Aeldari - Craftworlds) [59 PL, 1,220pts, 12CP]
    • Configuration [12CP]
      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Craftworld Attribute

        Categories: Configuration, Faction: <Craftworld>, Faction: Asuryani

        • *Custom Craftworld*

          Selections: Expert Crafters, Masters of Concealment

          Abilities: Expert Crafters, Masters of Concealment


        AbilitiesDescription
        Expert CraftersWhen a unit with this attribute fires Overwatch or is chosen to shoot or fight with, you can re-roll a single hit roll and you can re-roll a single wound roll.
        Masters of ConcealmentWhen resolving an attack made with a ranged weapon against a unit with this attribute by a model that is more than 12" away, that unit is treated as having the benefit of cover to its saving throw.
      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Categories: Configuration

      • The Path of War

        Categories: Faction: <Craftworld>, Configuration

        Abilities: The Path of War


        AbilitiesDescription
        The Path of WarIf your army is battle-forged, all Troops units in Craftworlds Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal.
      • Unit Filter

        Categories: Configuration

    • HQ [11 PL, 205pts]
      • Farseer Skyrunner [7 PL, 140pts]

        Selections: 0. Smite, 2. Doom, 3. Fortune, Ghosthelm, Psyker (Farseer), Ride the Wind, Rune Armour, Runes of the Farseer, Shuriken Pistol, Singing Spear [5pts], Twin Shuriken Catapult

        Categories: Faction: Aeldari, Character, Biker, Farseer Skyrunner, Fly, HQ, Psyker, Faction: Warhost, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Battle Focus, Ghosthelm, Ride the Wind, Rune Armour, Runes of the Farseer, Psychic Power: Doom, Fortune, Smite, Psyker: Psyker (Farseer), Unit: Farseer Skyrunner, Weapon: Shuriken pistol, Singing Spear (melee), Singing Spear (shooting), Twin Shuriken Catapult

        • The Phoenix Gem

          Selections: Remnant of Glory

          Abilities: The Phoenix Gem


        AbilitiesDescription
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        GhosthelmRoll a D6 whenever this model suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as a result of the psyker suffering Perils of the Warp. On a roll of 5+, that wound is ignored.
        Ride the WindWhen this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Rune ArmourThis model has a 4+ invulnerable save.
        Runes of the FarseerOnce in each Psychic phase, you can re-roll any number of dice used for this model's attempt to manifest or deny a psychic power.
        The Phoenix GemThe first time this model is slain, roll a D6 for each unit (friend or foe) within 3" of this model. On a roll of 2 or more, that unit suffers D3 mortal wounds. If at least one mortal wound is inflicted as a result of this, then this model is not slain, but remains in play with a single wound remaining. If no mortal wounds are inflicted, this model is slain.
        Psychic PowerWarp ChargeRangeDetails
        Doom724"If manifested, choose an enemy unit within 24" of the psyker. You can re-roll failed wound rolls for attacks made by Asuryani units from your army against that unit until the start of your next Psychic phase.
        Fortune724"If manifested, choose a friendly ASURYANI unit within 24" of the psyker. Until your next Psychic phase, whenever that unit suffers a wound, roll a D6. On a 5+ that wound is ignored. If a unit already has an ability with a similar effect (e.g. Ulthwe's Foresight of the Damned attribute, or the Avatar of Khaine's Molten Body ability) then the effect of Fortune replaces that of the ability until your next Psychic phase.
        Smite518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        PsykerCastDenyPowers KnownOther
        Psyker (Farseer)222 powers from Runes of Fate and one from Runes of Fortune
        UnitMWSBSSTWALdSave
        Farseer Skyrunner16"2+2+346294+
        WeaponRangeTypeSAPDAbilities
        Shuriken pistol12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
        Singing Spear (melee)MeleeMeleeUser0D3This weapon always wounds on a roll of 2+.
        Singing Spear (shooting)12"Assault 190D3This weapon always wounds on a roll of 2+.
        Twin Shuriken Catapult12"Assault 4401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      • Warlock Skyrunner [4 PL, 65pts]

        Selections: 4. Protect/Jinx, 5. Focus Will, 6: Seer of the Shifting Vector, Psyker, Ride the Wind, Rune Armour, Shuriken Pistol, Twin Shuriken Catapult, Warlord, Witchblade

        Categories: Faction: <Craftworld>, Faction: Aeldari, Biker, Character, Fly, HQ, Psyker, Faction: Warhost, Warlock Skyrunner, Faction: Asuryani, Warlord

        Rules: Ancient Doom

        Abilities: 6: Seer of the Shifting Vector, Battle Focus, Ride the Wind, Rune Armour, Psychic Power: 4.1 Protect, 4.2 Jinx, Focus Will, Psyker: Psyker, Unit: Warlock Skyrunner, Weapon: Shuriken pistol, Twin Shuriken Catapult, Witchblade


        AbilitiesDescription
        6: Seer of the Shifting VectorOnce per battle round, you can re-roll a single hit roll, wound roll, save roll, Psychic test or Deny The Witch test made for your Warlord.
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Ride the WindWhen this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Rune ArmourThis model has a 4+ invulnerable save.
        Psychic PowerWarp ChargeRangeDetails
        4.1 Protect718"Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to the saving throws made for that unit until your next Psychic phase.
        4.2 Jinx718"Choose an enemy unit within 18" of the psyker – your opponent must subtract 1 from all saving throws made for that unit against attacks made by Asuryani units from your army until the start of your next Psychic phase.
        Focus Will66"If manifested, select one friendly <CRAFTWORLD> PSYKER model within 6" of this psyker. Until the end of the phase, when a Psychic test is taken for that model, add 2 to the total.
        PsykerCastDenyPowers KnownOther
        Psyker11One power from Runes of Battle and one from Runes of Fortune
        UnitMWSBSSTWALdSave
        Warlock Skyrunner16"3+3+343284+
        WeaponRangeTypeSAPDAbilities
        Shuriken pistol12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
        Twin Shuriken Catapult12"Assault 4401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
        WitchbladeMeleeMeleeUser0D3This weapon always wounds on a roll of 2+
    • Troops [6 PL, 180pts]
      • Dire Avengers [2 PL, 60pts]

        Selections: Defence Tactics

        Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Troops, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Battle Focus, Defence Tactics

        • 4x Dire Avenger [44pts]

          Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades

          Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade

        • Dire Avenger Exarch [16pts]

          Selections: Plasma Grenades, Shimmershield & Power Glaive [5pts]

          Abilities: Shimmershield, Unit: Dire Avenger Exarch, Weapon: Plasma Grenade, Power Glaive

          • Exarch Power

            Selections: Stand Firm

            Abilities: Stand Firm


        AbilitiesDescription
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Defence TacticsWhen this unit fires Overwatch, it hits successfully on a roll of 5 or 6, instead of only 6.
        ShimmershieldA unit which includes a model with a shimmershield has a 5+ invulnerable save.
        Stand FirmWhilst this unit contains a Dire Avenger Exarch, when a Morale test is taken for this unit, do not roll the dice; it is automatically passed.
        UnitMWSBSSTWALdSave
        Dire Avenger7"3+3+331184+
        Dire Avenger Exarch7"3+3+332284+
        WeaponRangeTypeSAPDAbilities
        Avenger Shuriken Catapult18"Assault 2401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
        Plasma Grenade6"Grenade D64-11Blast
        Power GlaiveMeleeMelee+1-21-
      • Dire Avengers [2 PL, 60pts]

        Selections: Defence Tactics

        Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Troops, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Battle Focus, Defence Tactics

        • 4x Dire Avenger [44pts]

          Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades

          Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade

        • Dire Avenger Exarch [16pts]

          Selections: Plasma Grenades, Shimmershield & Power Glaive [5pts]

          Abilities: Shimmershield, Unit: Dire Avenger Exarch, Weapon: Plasma Grenade, Power Glaive

          • Exarch Power

            Selections: Stand Firm

            Abilities: Stand Firm


        AbilitiesDescription
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Defence TacticsWhen this unit fires Overwatch, it hits successfully on a roll of 5 or 6, instead of only 6.
        ShimmershieldA unit which includes a model with a shimmershield has a 5+ invulnerable save.
        Stand FirmWhilst this unit contains a Dire Avenger Exarch, when a Morale test is taken for this unit, do not roll the dice; it is automatically passed.
        UnitMWSBSSTWALdSave
        Dire Avenger7"3+3+331184+
        Dire Avenger Exarch7"3+3+332284+
        WeaponRangeTypeSAPDAbilities
        Avenger Shuriken Catapult18"Assault 2401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
        Plasma Grenade6"Grenade D64-11Blast
        Power GlaiveMeleeMelee+1-21-
      • Dire Avengers [2 PL, 60pts]

        Selections: Defence Tactics

        Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Troops, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Battle Focus, Defence Tactics

        • 4x Dire Avenger [44pts]

          Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades

          Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenade

        • Dire Avenger Exarch [16pts]

          Selections: Plasma Grenades, Shimmershield & Power Glaive [5pts]

          Abilities: Shimmershield, Unit: Dire Avenger Exarch, Weapon: Plasma Grenade, Power Glaive

          • Exarch Power

            Selections: Stand Firm

            Abilities: Stand Firm


        AbilitiesDescription
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Defence TacticsWhen this unit fires Overwatch, it hits successfully on a roll of 5 or 6, instead of only 6.
        ShimmershieldA unit which includes a model with a shimmershield has a 5+ invulnerable save.
        Stand FirmWhilst this unit contains a Dire Avenger Exarch, when a Morale test is taken for this unit, do not roll the dice; it is automatically passed.
        UnitMWSBSSTWALdSave
        Dire Avenger7"3+3+331184+
        Dire Avenger Exarch7"3+3+332284+
        WeaponRangeTypeSAPDAbilities
        Avenger Shuriken Catapult18"Assault 2401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
        Plasma Grenade6"Grenade D64-11Blast
        Power GlaiveMeleeMelee+1-21-
    • Elites [23 PL, 435pts]
      • Striking Scorpions [3 PL, 65pts]

        Selections: Mandiblasters, Masters of Stealth, Shadow Strike

        Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Elites, Infantry, Striking Scorpions, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Battle Focus, Mandiblasters, Masters of Stealth, Shadow Strike

        • 4x Striking Scorpion [52pts]

          Selections: 4x Plasma Grenades, 4x Scorpion Chainsword, 4x Shuriken Pistol

          Unit: Striking Scorpion, Weapon: Plasma Grenade, Scorpion Chainsword, Shuriken pistol

        • Striking Scorpion Exarch [13pts]

          Selections: Plasma Grenades, Scorpion Chainsword, Shuriken Pistol

          Unit: Striking Scorpion Exarch, Weapon: Plasma Grenade, Scorpion Chainsword, Shuriken pistol

          • Exarch Power

            Selections: Stalker

            Abilities: Stalker


        AbilitiesDescription
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        MandiblastersAt the beginning of each Fight phase, you can pick a single enemy INFANTRY unit within 1" of this unit. Roll a D6 for each model in this unit; for each roll of a 6, the enemy unit suffers a mortal wound.
        Masters of StealthDuring deployment, you can set up this unit in the shadows instead of placing it on the battlefield. At the end of any of your Movement phases this unit can stalk from their hiding place - set it up anywhere on the battlefield that is more than 9" away from enemy models.
        Shadow StrikeAdd 1 to hit rolls for attacks for this unit that target a unit in cover.
        StalkerWhilst this unit contains a Striking Scorpion Exarch and is wholly on or within a terrain feature, when resolving an attack made with a ranged weapon against this unit, subtract 1 from the hit roll.
        UnitMWSBSSTWALdSave
        Striking Scorpion7"3+3+331283+
        Striking Scorpion Exarch7"3+3+332383+
        WeaponRangeTypeSAPDAbilities
        Plasma Grenade6"Grenade D64-11Blast
        Scorpion ChainswordMeleeMelee+101-
        Shuriken pistol12"Pistol 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      • Wraithblades [20 PL, 370pts]

        Selections: Fires of Wrath, Ghostaxe and Forceshield, 10x Wraithblade [370pts]

        Categories: Elites, Wraithblades, Faction: <Craftworld>, Faction: Aeldari, Infantry, Faction: Spirit Host, Wraith Construct, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Fires of Wrath, Forceshield, Unit: Wraithblade, Weapon: Ghostaxe


        AbilitiesDescription
        Fires of WrathAdd 1 to the Attacks characteristic of models in this unit in a turn in which it charges.
        ForceshieldThis model has a 4+ invulnerable save.
        UnitMWSBSSTWALdSave
        Wraithblade5"3+3+563293+
        WeaponRangeTypeSAPDAbilities
        GhostaxeMeleeMelee+2-3D3When attacking with this weapon, you must subtract 1 from the hit roll.
    • Fast Attack [15 PL, 330pts]
      • Shining Spears [5 PL, 110pts]

        Selections: Aerobatic Grace, Ride the Wind

        Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Biker, Fast Attack, Fly, Shining Spears, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Aerobatic Grace, Battle Focus, Ride the Wind

        • 2x Shining Spear [70pts]

          Selections: 2x Laser Lance, 2x Twin Shuriken Catapult

          Unit: Shining Spear, Weapon: Laser Lance (melee), Laser Lance (shooting), Twin Shuriken Catapult

        • Shining Spear Exarch [40pts]

          Selections: Star Lance [5pts], Twin Shuriken Catapult

          Unit: Shining Spear Exarch, Weapon: Star Lance (melee), Star Lance (shooting), Twin Shuriken Catapult

          • Exarch Power

            Selections: Withdraw

            Abilities: Withdraw


        AbilitiesDescription
        Aerobatic GraceModels in this unit have a 4+ invulnerable save against ranged weapons.
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Ride the WindWhen this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        WithdrawAt the end of the Fight phase, if this unit contains a Shining Spear Exarch and is within 1" of any enemy models, this unit can make a Fall Back move of up to 6" as if it were your Movement phase.
        UnitMWSBSSTWALdSave
        Shining Spear16"3+3+342283+
        Shining Spear Exarch16"3+3+343383+
        WeaponRangeTypeSAPDAbilities
        Laser Lance (melee)MeleeMeleeUser-42If the bearer charged this turn, attacks with this weapon are made at Strength 6.
        Laser Lance (shooting)6"Assault 16-42-
        Star Lance (melee)MeleeMeleeUser-42If the bearer charged this turn, attacks with this weapon are made at Strength 8.
        Star Lance (shooting)6"Assault 18-42-
        Twin Shuriken Catapult12"Assault 4401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      • Shining Spears [5 PL, 110pts]

        Selections: Aerobatic Grace, Ride the Wind

        Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Biker, Fast Attack, Fly, Shining Spears, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Aerobatic Grace, Battle Focus, Ride the Wind

        • 2x Shining Spear [70pts]

          Selections: 2x Laser Lance, 2x Twin Shuriken Catapult

          Unit: Shining Spear, Weapon: Laser Lance (melee), Laser Lance (shooting), Twin Shuriken Catapult

        • Shining Spear Exarch [40pts]

          Selections: Star Lance [5pts], Twin Shuriken Catapult

          Unit: Shining Spear Exarch, Weapon: Star Lance (melee), Star Lance (shooting), Twin Shuriken Catapult

          • Exarch Power

            Selections: Withdraw

            Abilities: Withdraw


        AbilitiesDescription
        Aerobatic GraceModels in this unit have a 4+ invulnerable save against ranged weapons.
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Ride the WindWhen this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        WithdrawAt the end of the Fight phase, if this unit contains a Shining Spear Exarch and is within 1" of any enemy models, this unit can make a Fall Back move of up to 6" as if it were your Movement phase.
        UnitMWSBSSTWALdSave
        Shining Spear16"3+3+342283+
        Shining Spear Exarch16"3+3+343383+
        WeaponRangeTypeSAPDAbilities
        Laser Lance (melee)MeleeMeleeUser-42If the bearer charged this turn, attacks with this weapon are made at Strength 6.
        Laser Lance (shooting)6"Assault 16-42-
        Star Lance (melee)MeleeMeleeUser-42If the bearer charged this turn, attacks with this weapon are made at Strength 8.
        Star Lance (shooting)6"Assault 18-42-
        Twin Shuriken Catapult12"Assault 4401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
      • Shining Spears [5 PL, 110pts]

        Selections: Aerobatic Grace, Ride the Wind

        Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Biker, Fast Attack, Fly, Shining Spears, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Aerobatic Grace, Battle Focus, Ride the Wind

        • 2x Shining Spear [70pts]

          Selections: 2x Laser Lance, 2x Twin Shuriken Catapult

          Unit: Shining Spear, Weapon: Laser Lance (melee), Laser Lance (shooting), Twin Shuriken Catapult

        • Shining Spear Exarch [40pts]

          Selections: Star Lance [5pts], Twin Shuriken Catapult

          Unit: Shining Spear Exarch, Weapon: Star Lance (melee), Star Lance (shooting), Twin Shuriken Catapult

          • Exarch Power

            Selections: Withdraw

            Abilities: Withdraw


        AbilitiesDescription
        Aerobatic GraceModels in this unit have a 4+ invulnerable save against ranged weapons.
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Ride the WindWhen this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        WithdrawAt the end of the Fight phase, if this unit contains a Shining Spear Exarch and is within 1" of any enemy models, this unit can make a Fall Back move of up to 6" as if it were your Movement phase.
        UnitMWSBSSTWALdSave
        Shining Spear16"3+3+342283+
        Shining Spear Exarch16"3+3+343383+
        WeaponRangeTypeSAPDAbilities
        Laser Lance (melee)MeleeMeleeUser-42If the bearer charged this turn, attacks with this weapon are made at Strength 6.
        Laser Lance (shooting)6"Assault 16-42-
        Star Lance (melee)MeleeMeleeUser-42If the bearer charged this turn, attacks with this weapon are made at Strength 8.
        Star Lance (shooting)6"Assault 18-42-
        Twin Shuriken Catapult12"Assault 4401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
    • Heavy Support [4 PL, 70pts]
      • Support Weapons [4 PL, 70pts]

        Categories: Faction: <Craftworld>, Faction: Aeldari, Heavy Support, Vehicle, Faction: Warhost, Support Weapon, Artillery, Guardian, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Battle Focus

        • Support Weapon [4 PL, 70pts]

          Selections: D-cannon [25pts], Guardian Crew, Shuriken Catapult, Support Weapons

          Abilities: Guardian Crew, Support Weapons, Unit: Support Weapon, Weapon: D-cannon, Shuriken Catapult


        AbilitiesDescription
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Guardian CrewEach Support Weapon and its crew are treated as a single model for all rules purposes. The crew must remain within 1" of their Support Weapon and cannot be targeted or attacked separately. The range and visibility of all attacks made by a Support Weapon and its crew are measured from the Support Weapon, not the crew.
        Support WeaponsThe first time this unit is set up, all Support Weapons in this unit must be placed within 6" of each other, and with each crew within 1" of their Support Weapon. From that point on each Support Weapon acts as a single unit.
        UnitMWSBSSTWALdSave
        Support Weapon6"3+3+355274+
        WeaponRangeTypeSAPDAbilities
        D-cannon24"Heavy D312-4D6This weapon can target units that are not visible to the firer. ; Blast
        Shuriken Catapult12"Assault 2401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.
  • Outrider Detachment -3CP (Aeldari - Craftworlds) [40 PL, 780pts, -3CP]
    • Configuration [-3CP]
      • Craftworld Attribute

        Categories: Configuration, Faction: <Craftworld>, Faction: Asuryani

        • *Custom Craftworld*

          Selections: Expert Crafters, Masters of Concealment

          Abilities: Expert Crafters, Masters of Concealment


        AbilitiesDescription
        Expert CraftersWhen a unit with this attribute fires Overwatch or is chosen to shoot or fight with, you can re-roll a single hit roll and you can re-roll a single wound roll.
        Masters of ConcealmentWhen resolving an attack made with a ranged weapon against a unit with this attribute by a model that is more than 12" away, that unit is treated as having the benefit of cover to its saving throw.
      • Detachment Command Cost [-3CP]

        Categories: Configuration

    • HQ [12 PL, 200pts]
      • Avatar of Khaine [12 PL, 200pts]

        Selections: Daemon, Khaine Awakened, Molten Body, The Wailing Doom

        Categories: Faction: Aeldari, Aspect Warrior, Avatar of Khaine, Character, Daemon, HQ, Monster, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Battle Focus, Daemon, Khaine Awakened, Molten Body, Unit: Avatar of Khaine, Weapon: The Wailing Doom (melee), The Wailing Doom (shooting)


        AbilitiesDescription
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        DaemonThe Avatar of Khaine has a 5+ invulnerable save.
        Khaine AwakenedFriendly ASURYANI units within 12" of the Avatar of Khaine do not take Morale tests, and you can re-roll failed charge rolls for these units.
        Molten BodyRoll a D6 whenever the Avatar of Khaine suffers a wound or mortal wound. On a 5+ that wound is ignored.
        UnitMWSBSSTWALdSave
        Avatar of Khaine7"2+2+668593+
        WeaponRangeTypeSAPDAbilities
        The Wailing Doom (melee)MeleeMelee+2-4D6Roll two dice when inflicting damage with this weapon and discard the lowest result.
        The Wailing Doom (shooting)12"Assault 18-4D6Roll two dice when inflicting damage with this weapon and discard the lowest result.
    • Elites [5 PL, 130pts]
      • Shadow Spectres [5 PL, 130pts]

        Selections: Shade of Twilight, Shadow of Death (Aura), Spectre Holo-field

        Categories: Elites, Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Fly, Infantry, Shadow Spectres, Jump Pack, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Battle Focus, Shade of Twilight, Shadow of Death (Aura), Spectre Holo-field

        • 5x Shadow Spectre [130pts]

          Selections: 5x Plasma Grenades, 5x Prism Rifle

          Unit: Shadow Spectre, Weapon: Plasma Grenade, Prism Rifle (Dispersed), Prism Rifle (Focused)


        AbilitiesDescription
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Shade of TwilightDuring deployment, you can set up this unit in the shadows instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can setup this unit anywhere on the battlefield that is more than 9" away from any enemy models.
        Shadow of Death (Aura)While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit.
        Spectre Holo-fieldEnemy units must subtract 1 from hit rolls made against a unit with this ability.
        UnitMWSBSSTWALdSave
        Shadow Spectre12"3+3+331183+
        WeaponRangeTypeSAPDAbilities
        Plasma Grenade6"Grenade D64-11Blast
        Prism Rifle (Dispersed)18"Assault D65-11Blast
        Prism Rifle (Focused)24"Assault 16-33-
    • Fast Attack [23 PL, 450pts]
      • Hornets [5 PL, 90pts]

        Categories: Faction: <Craftworld>, Faction: Aeldari, Fly, Fast Attack, Hornet, Vehicle, Faction: Asuryani

        • Hornet [5 PL, 90pts]

          Selections: Explodes (Hornet), 2x Hornet Pulse Laser [10pts], Hover Tank, Lightning Assault

          Abilities: Explodes (Hornet), Hover Tank, Lightning Assault, Unit: Hornet, Weapon: Hornet Pulse Laser


        AbilitiesDescription
        Explodes (Hornet)If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unt within 3" suffers a mortal wound.
        Hover TankDistance and ranges are always measured to and from this model's hull, even though it has a base.
        Lightning AssaultEach time a ranged attack is made against this unit, subtract 1 from that attack's hit roll.
        UnitMWSBSSTWALdSave
        Hornet18"6+3+468283+
        WeaponRangeTypeSAPDAbilities
        Hornet Pulse Laser36"Heavy 27-22-
      • Hornets [5 PL, 90pts]

        Categories: Faction: <Craftworld>, Faction: Aeldari, Fly, Fast Attack, Hornet, Vehicle, Faction: Asuryani

        • Hornet [5 PL, 90pts]

          Selections: Explodes (Hornet), 2x Hornet Pulse Laser [10pts], Hover Tank, Lightning Assault

          Abilities: Explodes (Hornet), Hover Tank, Lightning Assault, Unit: Hornet, Weapon: Hornet Pulse Laser


        AbilitiesDescription
        Explodes (Hornet)If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unt within 3" suffers a mortal wound.
        Hover TankDistance and ranges are always measured to and from this model's hull, even though it has a base.
        Lightning AssaultEach time a ranged attack is made against this unit, subtract 1 from that attack's hit roll.
        UnitMWSBSSTWALdSave
        Hornet18"6+3+468283+
        WeaponRangeTypeSAPDAbilities
        Hornet Pulse Laser36"Heavy 27-22-
      • Hornets [5 PL, 90pts]

        Categories: Faction: <Craftworld>, Faction: Aeldari, Fly, Fast Attack, Hornet, Vehicle, Faction: Asuryani

        • Hornet [5 PL, 90pts]

          Selections: Explodes (Hornet), 2x Hornet Pulse Laser [10pts], Hover Tank, Lightning Assault

          Abilities: Explodes (Hornet), Hover Tank, Lightning Assault, Unit: Hornet, Weapon: Hornet Pulse Laser


        AbilitiesDescription
        Explodes (Hornet)If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unt within 3" suffers a mortal wound.
        Hover TankDistance and ranges are always measured to and from this model's hull, even though it has a base.
        Lightning AssaultEach time a ranged attack is made against this unit, subtract 1 from that attack's hit roll.
        UnitMWSBSSTWALdSave
        Hornet18"6+3+468283+
        WeaponRangeTypeSAPDAbilities
        Hornet Pulse Laser36"Heavy 27-22-
      • Warp Spiders [4 PL, 90pts]

        Selections: Flicker Jump, Warp Jump Generator, Warp Strike

        Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Fast Attack, Infantry, Jump Pack, Warp Spiders, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Battle Focus, Flicker Jump, Warp Jump Generator, Warp Strike

        • 4x Warp Spider [72pts]

          Selections: 4x Death Spinner

          Unit: Warp Spider, Weapon: Death Spinner

        • Warp Spider Exarch [18pts]

          Selections: Two Death Spinners

          Unit: Warp Spider Exarch, Weapon: Death Spinner

          • Exarch Power

            Selections: Web of Deceit

            Abilities: Web of Deceit


        AbilitiesDescription
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Flicker JumpWhen this unit is targeted by a ranged weapon, you can declare that they will make a flickerjump - your opponent must subtract 1 from hit rolls for attacks that target this unit until the end of the phase. You must then immediately roll 2D6; on a 2, one model from the Warp Spiders unit is slain.
        Warp Jump GeneratorWhen this unit moves in the Movement phase, they can use their warp jump generators. If they do, they cannot Advance or Charge this turn, but their Move characteristic is increased by 4D6" and they can FLY until the end of the phase. A unit that uses warp jump generators to Fall Back can still shoot in its Shooting phase.
        Warp StrikeDuring deployment, you can set up this unit in preparation to launch a warp strike instead of placing it on the battlefield. At the end of any of your Movement phases this unit can use their warp jump generators to enter the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. You must then immediately roll 2D6; on a 2, one model from the unit is slain.
        Web of DeceitOnce per battle, in your Movement phase, if this unit contains a Warp Spider Exarch it can make a warp jump instead of moving normally. Remove this unit from the battlefield and set it up at the end of that phase, anywhere on the battlefield that is more than 9" away from any enemy models.
        UnitMWSBSSTWALdSave
        Warp Spider7"3+3+331183+
        Warp Spider Exarch7"3+3+332283+
        WeaponRangeTypeSAPDAbilities
        Death Spinner12"Assault 2601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of 0.
      • Warp Spiders [4 PL, 90pts]

        Selections: Flicker Jump, Warp Jump Generator, Warp Strike

        Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Fast Attack, Infantry, Jump Pack, Warp Spiders, Faction: Asuryani

        Rules: Ancient Doom

        Abilities: Battle Focus, Flicker Jump, Warp Jump Generator, Warp Strike

        • 4x Warp Spider [72pts]

          Selections: 4x Death Spinner

          Unit: Warp Spider, Weapon: Death Spinner

        • Warp Spider Exarch [18pts]

          Selections: Two Death Spinners

          Unit: Warp Spider Exarch, Weapon: Death Spinner

          • Exarch Power

            Selections: Web of Deceit

            Abilities: Web of Deceit


        AbilitiesDescription
        Battle FocusIf this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.
        Flicker JumpWhen this unit is targeted by a ranged weapon, you can declare that they will make a flickerjump - your opponent must subtract 1 from hit rolls for attacks that target this unit until the end of the phase. You must then immediately roll 2D6; on a 2, one model from the Warp Spiders unit is slain.
        Warp Jump GeneratorWhen this unit moves in the Movement phase, they can use their warp jump generators. If they do, they cannot Advance or Charge this turn, but their Move characteristic is increased by 4D6" and they can FLY until the end of the phase. A unit that uses warp jump generators to Fall Back can still shoot in its Shooting phase.
        Warp StrikeDuring deployment, you can set up this unit in preparation to launch a warp strike instead of placing it on the battlefield. At the end of any of your Movement phases this unit can use their warp jump generators to enter the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. You must then immediately roll 2D6; on a 2, one model from the unit is slain.
        Web of DeceitOnce per battle, in your Movement phase, if this unit contains a Warp Spider Exarch it can make a warp jump instead of moving normally. Remove this unit from the battlefield and set it up at the end of that phase, anywhere on the battlefield that is more than 9" away from any enemy models.
        UnitMWSBSSTWALdSave
        Warp Spider7"3+3+331183+
        Warp Spider Exarch7"3+3+332283+
        WeaponRangeTypeSAPDAbilities
        Death Spinner12"Assault 2601Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of 0.
Selection Rules

Ancient Doom: You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.


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No list data available


++ Patrol Detachment -2CP (Aeldari - Craftworlds) [32 PL, 625pts, -2CP] ++
+ Configuration +
Craftworld Attribute: Ynnari
Detachment Command Cost [-2CP]
+ HQ +
Yvraine [6 PL, 120pts]: 3. Word of the Phoenix, 4. Unbind Souls
+ Troops +
Dire Avengers [2 PL, 55pts]. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades. Dire Avenger Exarch: Two Avenger Shuriken Catapults. . Exarch Power: Bladestorm
+ Elites +
Wraithblades [10 PL, 185pts]: Ghostaxe and Forceshield, 5x Wraithblade
+ Fast Attack +
Shining Spears [5 PL, 105pts]. 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult. Shining Spear Exarch: Laser Lance. . Exarch Power: Swooping Dive
+ Dedicated Transport +
Wave Serpent [9 PL, 160pts]: Spirit Stones, Twin Shuriken Cannon, Twin Shuriken Catapult
++ Battalion Detachment 0CP (Aeldari - Drukhari) [74 PL, 1,375pts, 12CP] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) 
Detachment Command Cost
Obsession: Ynnari
+ HQ +
Archon [5 PL, 90pts]: Blast Pistol, Huskblade, Lord of Rebirth, Overlord, Warlord. Hungering Blade. Splintered Genius (Custom): Splintered Genius
The Yncarne [15 PL, 290pts]: 1. Gaze of Ynnead, 6. Ancestors' Grace
+ Troops +
Kabalite Warriors [6 PL, 115pts]. 6x Kabalite Warrior: 6x Splinter Rifle. Kabalite Warrior w/ Special Weapon: Blaster. Kabalite Warrior w/ Special Weapon: Blaster. Kabalite warrior with Heavy Weapon: Dark Lance. Sybarite: Splinter Rifle
Kabalite Warriors [3 PL, 50pts]. 3x Kabalite Warrior: 3x Splinter Rifle. Kabalite Warrior w/ Special Weapon: Blaster. Sybarite: Splinter Rifle
Wyches [6 PL, 110pts]: *Random x 2* (Combat Drug). Hekatrix: Hekatarii Blade, Splinter Pistol. 8x Wych: 8x Hekatarii Blade, 8x Plasma Grenades, 8x Splinter Pistol. Wych w/ Shardnet and Impaler: Shardnet and Impaler
+ Elites +
Incubi [4 PL, 80pts]. 4x Incubi: 4x Klaive. Klaivex: Klaive
Incubi [4 PL, 80pts]. 4x Incubi: 4x Klaive. Klaivex: Klaive
+ Flyer +
Voidraven Bomber [9 PL, 200pts]: Kabal, Voidraven missiles. Two void lances
+ Dedicated Transport +
Raider [6 PL, 95pts]: Dark Lance, Kabal
Raider [6 PL, 95pts]: Dark Lance, Kabal
Raider [6 PL, 95pts]: Dark Lance, Kabal
Venom [4 PL, 75pts]: Kabal, Splinter Cannon, Twin splinter rifle
++ Total: [106 PL, 2,000pts, 10CP] ++
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++ Battalion Detachment 0CP (Chaos - Chaos Space Marines) [102 PL, 12CP, 1,677pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)  [12CP]

Detachment Command Cost

Legion: The Flawless Host

+ HQ [17 PL, 295pts] +

Chaos Lord [6 PL, 100pts]: 6. Exalted Champion, Bolt pistol, Flawless Cloak, Frag & Krak grenades, Mark of Slaanesh, Thunder hammer [20pts], Warlord

Sorcerer [5 PL, 90pts]: Bolt pistol, Death Hex, Force sword, Frag & Krak grenades, Infernal Gaze, Mark of Slaanesh, Smite

Sorcerer in Terminator Armour [6 PL, 105pts]: Combi-bolter, Delightful Agonies, Force stave, Mark of Slaanesh, Smite, Warptime

+ Troops [24 PL, 280pts] +

Chaos Space Marines [8 PL, 102pts]: Icon of Excess [10pts], Mark of Slaanesh
. Aspiring Champion [22pts]: Combi-bolter [3pts], Frag & Krak grenades, Power axe [5pts]
. 5x Marine w/ chainsword [70pts]: 5x Astartes chainsword, 5x Bolt pistol, 5x Frag & Krak grenades

Chaos Space Marines [8 PL, 84pts]: Mark of Slaanesh
. Aspiring Champion [14pts]: Bolt pistol, Boltgun, Frag & Krak grenades
. 5x Marine w/ boltgun [70pts]: 5x Bolt pistol, 5x Boltgun, 5x Frag & Krak grenades

Chaos Space Marines [8 PL, 94pts]: Mark of Slaanesh
. Aspiring Champion [14pts]: Bolt pistol, Boltgun, Frag & Krak grenades
. 4x Marine w/ boltgun [56pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Marine w/ heavy or special weapon [24pts]: Autocannon [10pts], Bolt pistol

+ Elites [16 PL, 198pts] +

Terminators [16 PL, 198pts]: Mark of Slaanesh
. Terminator [33pts]: Combi-bolter, Power fist [5pts]
. Terminator [33pts]: Combi-bolter, Power fist [5pts]
. Terminator [33pts]: Combi-bolter, Power fist [5pts]
. Terminator [33pts]: Combi-bolter, Power fist [5pts]
. Terminator Champion [33pts]: Combi-bolter, Power fist [5pts]
. Terminator w/ Heavy Weapon [33pts]: Chainaxe, Reaper autocannon [5pts]

+ Fast Attack [11 PL, 214pts] +

Bikers [9 PL, 168pts]: Mark of Slaanesh
. Biker [28pts]: Bolt pistol, Combi-bolter [3pts], Frag & Krak grenades
. Biker [28pts]: Bolt pistol, Combi-bolter [3pts], Frag & Krak grenades
. Biker [28pts]: Bolt pistol, Combi-bolter [3pts], Frag & Krak grenades
. Biker [28pts]: Bolt pistol, Combi-bolter [3pts], Frag & Krak grenades
. Biker [28pts]: Bolt pistol, Combi-bolter [3pts], Frag & Krak grenades
. Biker Champion [28pts]: Astartes chainsword, Combi-bolter [3pts], Frag & Krak grenades

Chaos Spawn [1 PL, 23pts]: Mark of Slaanesh
. Chaos Spawn [1 PL, 23pts]: Hideous mutations

Chaos Spawn [1 PL, 23pts]: Mark of Slaanesh
. Chaos Spawn [1 PL, 23pts]: Hideous mutations

+ Heavy Support [26 PL, 520pts] +

Chaos Predator [9 PL, 180pts]: Mark of Slaanesh, Twin lascannon [10pts]
. Two lascannons [40pts]: 2x Lascannon [40pts]

Havocs [7 PL, 130pts]: Mark of Slaanesh
. Aspiring Champion [22pts]: Astartes chainsword, Flamer [5pts], Frag & Krak grenades
. 4x Havoc w/ autocannon [108pts]: 4x Autocannon [40pts], 4x Frag & Krak grenades

Obliterators [10 PL, 210pts]: Mark of Slaanesh
. 2x Obliterator [10 PL, 210pts]: 2x Crushing fists, 2x Fleshmetal guns

+ Dedicated Transport [8 PL, 170pts] +

Chaos Rhino [4 PL, 85pts]: Combi-bolter, Havoc launcher [5pts], Mark of Slaanesh, Smoke Launchers

Chaos Rhino [4 PL, 85pts]: Combi-bolter, Havoc launcher [5pts], Mark of Slaanesh, Smoke Launchers

++ Patrol Detachment -2CP (Chaos - Daemons) [17 PL, -2CP, 320pts] ++

+ Configuration [-2CP] +

Chaos Allegiance: Slaanesh

Detachment Command Cost [-2CP]

+ HQ [13 PL, 250pts] +

Shalaxi Helbane [13 PL, 250pts]: Delightful Agonies, Shining aegis [10pts], Snapping claws, Soulpiercer, Symphony of Pain

+ Troops [4 PL, 70pts] +

Daemonettes [4 PL, 70pts]
. Alluress [7pts]: Piercing claws
. 9x Daemonette [63pts]: 9x Piercing claws

++ Total: [119 PL, 10CP, 1,997pts] ++

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