Conquest No LoS (Warhammer 40,000 9th Edition) [87 PL, 11CP, 1,748pts]
Rules: Daemonic Ritual, Despoilers of the Galaxy (Iron Warriors)
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Iron Warriors
Categories: Configuration
Abilities: Siege Lords
Siege Lords | If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE units in an IRON WARRIORS Detachment gain the following ability: Enemy units attacked by units with this trait do not gain any bonus to their saving throws for being in cover. In addition, you can re-roll failed wound rolls for units with this trait when they target a BUILDING. | Codex: Heretic Astartes - Chaos Space Marines p157 |
Categories: Stratagems
Selections: Autocannon [15pts], Bolt pistol, Frag & Krak grenades, Impaler chainglaive, Insidium, Mark of Slaanesh, Mechatendrils
Categories: Helstalker, Lord Discordant, HQ, Faction: Chaos, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Faction: <Legion>, Character, Vehicle, Daemon, Daemon Engine, Warpsmith, Faction: Slaanesh
Rules: Hateful Assault, Hateful Volleys
Abilities: Aura of Discord, Daemonic, Death to the False Emperor, Infernal Regeneration, Insidium, Spirit Thief, Unit: Lord Discordant on Helstalker, Weapon: Autocannon, Bolt pistol, Frag grenades, Impaler chainglaive, Krak grenades, Mechatendrils, Wound Track: Lord Discordant, Lord Discordant1, Lord Discordant2, Lord Discordant3
Selections: Bladed limbs and tail, Techno-virus injector
Weapon: Bladed limbs and tail, Techno-virus injector
Aura of Discord | Subtract 1 from hit rolls for attacks made by VEHICLE units while they are within 6" of any enemy models with this ability. In addition, add 1 to hit rolls for attacks made by <LEGION> DAEMON ENGINE units while they are within 6" of any friendly <LEGION> models with this ability. | |
Daemonic | This model has a 5+ invulnerable save. | |
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Infernal Regeneration | At the start of your turn, this model regains 1 lost wound. | |
Insidium | A model with this Relic gains the DAEMON keyword (if it does not already have it). Add 1 to the Strength, Toughness and Wounds characteristics of that model. | |
Spirit Thief | Each time this model destroys an enemy VEHICLE unit in the Fight phase, this model can either repair a friendly Daemon Engine or release a beam of energy. If you choose to repair a friendly Daemon Engine, pick a friendly <LEGION> DAEMON ENGINE (other than models that can FLY) within 3" of this model. That DAEMON ENGINE regains D3 lost wounds. If you choose to release a beam of energy, pick an enemy VEHICLE within 12" of this model and roll a D6. On a 2+ that VEHICLE suffers D3 mortal wounds. |
Lord Discordant on Helstalker | * | 2+ | 2+ | 4 | 6 | 12 | 4 | 9 | 2+ |
Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - | |
Bladed limbs and tail | Melee | Melee | +3 | -2 | D3 | After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a number of additional attacks as shown in the damage table above, using this weapon profile. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Impaler chainglaive | Melee | Melee | +2 | -2 | 2 | If the bearer made a charge move or performed a Heroic Intervention this turn, attacks with this weapon are made with a Strength characteristic of x2 instead of +2. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Mechatendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 2 additional attacks with this weapon. | |
Techno-virus injector | Melee | Melee | +4 | -4 | D3 | After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a single attack using this weapon profile in addition to the Helstalker’s bladed limbs and tail. Each time a wound roll for an attack made with this weapon is successful when targeting a VEHICLE unit, that unit suffers D3 mortal wounds in addition to any normal damage. |
Lord Discordant | - | M | Additional attacks | - | |
Lord Discordant1 | 7-12+ | 12" | 5 | - | |
Lord Discordant2 | 4-6 | 9" | 4 | - | |
Lord Discordant3 | 1-3 | 6" | 3 | - |
Selections: 2. Daemonsmith, Bolt pistol, Cursed Earth, Fleshmetal Exoskeleton, Force stave, Frag & Krak grenades, Infernal Power, Mark of Tzeentch, Smite, Warlord
Categories: Faction: Chaos, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Faction: <Legion>, Character, Infantry, Psyker, Master of Possession, HQ, Warlord, Faction: Tzeentch
Rules: Hateful Assault, Hateful Volleys
Abilities: Daemonkin, Daemonsmith, Death to the False Emperor, Fleshmetal Exoskeleton, Rite of Possession, Psychic Power: Cursed Earth, Infernal Power, Smite, Psyker: Master of Possession, Unit:Master of Possession, Weapon: Bolt pistol, Force stave, Frag grenades, Krak grenades
Daemonkin | This model has a 5+ invulnerable save. | |
Daemonsmith | When resolving an attack made by a model in a friendly IRON WARRIORS DAEMON ENGINE or IRON WARRIORS CULT OF DESTRUCTION unit within 6" of this Warlord, an unmodified hit roll of 6 scores 1 additional hit. | |
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Fleshmetal Exoskeleton | The bearer of the Fleshmetal Exoskeleton has a Save characteristic of 2+. In addition, this model heals 1 wound at the start of each of your turns. | |
Rite of Possession | PSYKERS suffer Perils of the Warp on any Psychic test roll of a double that is made for them, instead of just double 1 or 6, while they are within 12" of any enemy models with this ability. |
Cursed Earth | 7 | N/A | If manifested, then until the start of your next Psychic phase, the invulnerable save of friendly <LEGION> DAEMON units is improved by 1 (to a maximum of 3+) whilst they are within 6" of this psyker. | |
Infernal Power | 6 | N/A | If manifested, then until the start of your next Psychic phase re-roll hit and wound rolls of 1 for attacks made by friendly <LEGION> DAEMON units whilst they are within 6" of this psyker. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Master of Possession | 2 | 1 | Smite and two powers from the Malefic Discipline | - |
Master of Possession | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Force stave | Melee | Melee | +3 | -1 | D3 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Combi-bolter [3pts], Delightful Agonies, Force stave, Mark of Slaanesh, Smite, Warptime
Categories: HQ, Faction: Chaos, Character, Infantry, Psyker, Terminator, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Sorcerer, Faction: Slaanesh
Rules: Hateful Assault, Hateful Volleys
Abilities: Death to the False Emperor, Teleport Strike, Terminator Armour, Psychic Power: Delightful Agonies, Smite, Warptime, Psyker: Sorcerer in Terminator Armour, Unit: Sorcerer in Terminator Armour, Weapon: Combi-bolter, Force stave
Death to the False Emperor | Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. | |
Teleport Strike | During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | |
Terminator Armour | Models in this unit have a 5+ invulnerable save. |
Delightful Agonies | 6 | 18" | If manifested, select a visible SLAANESH HERETIC ASTARTES unit within 18" of the psyker. Until the start of your next Psychic phase, roll a D6 each time that unit suffers a wound; on a 5+, it does not lose that wound. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | |
Warptime | 6 | 3" | If manifested, pick a HERETIC ASTARTES unit (excluding AIRCRAFT) within 3" of the psyker. That unit can immediately move as if it were its Movement phase. You cannot use Warptime on a unit more than once in each Psychic phase. |
Sorcerer in Terminator Armour | 2 | 1 | Smite and 2 powers from the Dark Hereticus discipline | - |
Sorcerer in Terminator Armour | 5" | 3+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ |
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
Force stave | Melee | Melee | +3 | -1 | D3 | - |
Selections: Mark of Slaanesh
Categories: Troops, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Slaanesh, Faction: <Legion>
Abilities: Mere Mortals, Unit: Chaos Cultist
Selections: 9x Autogun
Weapon: Autogun
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun
Mere Mortals | CHAOS CULTIST units do not gain a Legion Trait. |
Chaos Cultist | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | |
Cultist Champion | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 6 | 6+ |
Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Selections: Mark of Slaanesh
Categories: Troops, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Slaanesh, Faction: <Legion>
Abilities: Mere Mortals, Unit: Chaos Cultist
Selections: 9x Autogun
Weapon: Autogun
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun
Mere Mortals | CHAOS CULTIST units do not gain a Legion Trait. |
Chaos Cultist | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | |
Cultist Champion | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 6 | 6+ |
Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Selections: Mark of Slaanesh
Categories: Troops, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Slaanesh, Faction: <Legion>
Abilities: Mere Mortals, Unit: Chaos Cultist
Selections: 9x Autogun
Weapon: Autogun
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun
Mere Mortals | CHAOS CULTIST units do not gain a Legion Trait. |
Chaos Cultist | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | |
Cultist Champion | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 6 | 6+ |
Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Selections: Mark of Slaanesh, 2x Soulburner petard [120pts]
Categories: Faction: Chaos, Daemon, Daemon Engine, Elites, Faction: Heretic Astartes, Vehicle, Faction: <Legion>, Faction: Slaanesh
Rules: Hateful Assault, Hateful Volleys
Abilities: Daemon Engine, Explodes (D6"), Infernal Regeneration, Unit: Chaos Decimator, Weapon:Soulburner petard
Daemon Engine | The model has a 5+ invulnerable save. | |
Explodes (D6") | When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. | |
Infernal Regeneration | At the beginning of each of your turns, this model heals one wound. |
Chaos Decimator | 10" | 3+ | 3+ | 7 | 7 | 8 | 5 | 8 | 3+ |
Soulburner petard | 24" | Assault 2D3 | 2 | 0 | 1 | Each successful hit roll made with this weapon inflicts a mortal wound instead of the normal damage. If any hit roll made in a given phase results in a score of a '1', then the firing unit suffers 1 mortal wound. This effect can only occur once per phase regardless of how many results of 1 are rolled. |
Selections: Mark of Slaanesh, 2x Soulburner petard [120pts]
Categories: Faction: Chaos, Daemon, Daemon Engine, Elites, Faction: Heretic Astartes, Vehicle, Faction: <Legion>, Faction: Slaanesh
Rules: Hateful Assault, Hateful Volleys
Abilities: Daemon Engine, Explodes (D6"), Infernal Regeneration, Unit: Chaos Decimator, Weapon:Soulburner petard
Daemon Engine | The model has a 5+ invulnerable save. | |
Explodes (D6") | When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. | |
Infernal Regeneration | At the beginning of each of your turns, this model heals one wound. |
Chaos Decimator | 10" | 3+ | 3+ | 7 | 7 | 8 | 5 | 8 | 3+ |
Soulburner petard | 24" | Assault 2D3 | 2 | 0 | 1 | Each successful hit roll made with this weapon inflicts a mortal wound instead of the normal damage. If any hit roll made in a given phase results in a score of a '1', then the firing unit suffers 1 mortal wound. This effect can only occur once per phase regardless of how many results of 1 are rolled. |
Selections: Mark of Slaanesh, 2x Soulburner petard [120pts]
Categories: Faction: Chaos, Daemon, Daemon Engine, Elites, Faction: Heretic Astartes, Vehicle, Faction: <Legion>, Faction: Slaanesh
Rules: Hateful Assault, Hateful Volleys
Abilities: Daemon Engine, Explodes (D6"), Infernal Regeneration, Unit: Chaos Decimator, Weapon:Soulburner petard
Daemon Engine | The model has a 5+ invulnerable save. | |
Explodes (D6") | When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. | |
Infernal Regeneration | At the beginning of each of your turns, this model heals one wound. |
Chaos Decimator | 10" | 3+ | 3+ | 7 | 7 | 8 | 5 | 8 | 3+ |
Soulburner petard | 24" | Assault 2D3 | 2 | 0 | 1 | Each successful hit roll made with this weapon inflicts a mortal wound instead of the normal damage. If any hit roll made in a given phase results in a score of a '1', then the firing unit suffers 1 mortal wound. This effect can only occur once per phase regardless of how many results of 1 are rolled. |
Selections: Battle cannon, Defiler claws, Defiler scourge [10pts], Mark of Slaanesh, Smoke Launchers, Twin lascannon [40pts]
Categories: Heavy Support, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle, Faction: Slaanesh
Rules: Hateful Assault, Hateful Volleys
Abilities: Daemonic, Explodes, Infernal Regeneration, Smoke Launchers, Unit: Defiler, Weapon: Battle cannon, Defiler claws, Defiler scourge, Twin lascannon, Wound Track: Defiler, Defiler1, Defiler2, Defiler3
Daemonic | This model has a 5+ invulnerable save. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Infernal Regeneration | At the beginning of each of your turns, this model heals one wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
Defiler | * | 4+ | * | 8 | 7 | 14 | * | 8 | 3+ |
Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast | |
Defiler claws | Melee | Melee | x2 | -3 | D6 | - | |
Defiler scourge | Melee | Melee | +4 | -2 | 3 | Each time the bearer fights, it can make 3 additional attacks with this weapon. | |
Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Defiler | - | M | BS | A | |
Defiler1 | 8-14+ | 8" | 4+ | 4 | |
Defiler2 | 4-7 | 6" | 5+ | 3 | |
Defiler3 | 1-3 | 4" | 5+ | 2 |
Selections: Battle cannon, Defiler claws, Defiler scourge [10pts], Mark of Slaanesh, Smoke Launchers, Twin lascannon [40pts]
Categories: Heavy Support, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle, Faction: Slaanesh
Rules: Hateful Assault, Hateful Volleys
Abilities: Daemonic, Explodes, Infernal Regeneration, Smoke Launchers, Unit: Defiler, Weapon: Battle cannon, Defiler claws, Defiler scourge, Twin lascannon, Wound Track: Defiler, Defiler1, Defiler2, Defiler3
Daemonic | This model has a 5+ invulnerable save. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Infernal Regeneration | At the beginning of each of your turns, this model heals one wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
Defiler | * | 4+ | * | 8 | 7 | 14 | * | 8 | 3+ |
Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast | |
Defiler claws | Melee | Melee | x2 | -3 | D6 | - | |
Defiler scourge | Melee | Melee | +4 | -2 | 3 | Each time the bearer fights, it can make 3 additional attacks with this weapon. | |
Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Defiler | - | M | BS | A | |
Defiler1 | 8-14+ | 8" | 4+ | 4 | |
Defiler2 | 4-7 | 6" | 5+ | 3 | |
Defiler3 | 1-3 | 4" | 5+ | 2 |
Selections: Battle cannon, Defiler claws, Defiler scourge [10pts], Mark of Slaanesh, Smoke Launchers, Twin lascannon [40pts]
Categories: Heavy Support, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle, Faction: Slaanesh
Rules: Hateful Assault, Hateful Volleys
Abilities: Daemonic, Explodes, Infernal Regeneration, Smoke Launchers, Unit: Defiler, Weapon: Battle cannon, Defiler claws, Defiler scourge, Twin lascannon, Wound Track: Defiler, Defiler1, Defiler2, Defiler3
Daemonic | This model has a 5+ invulnerable save. | |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Infernal Regeneration | At the beginning of each of your turns, this model heals one wound. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
Defiler | * | 4+ | * | 8 | 7 | 14 | * | 8 | 3+ |
Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast | |
Defiler claws | Melee | Melee | x2 | -3 | D6 | - | |
Defiler scourge | Melee | Melee | +4 | -2 | 3 | Each time the bearer fights, it can make 3 additional attacks with this weapon. | |
Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Defiler | - | M | BS | A | |
Defiler1 | 8-14+ | 8" | 4+ | 4 | |
Defiler2 | 4-7 | 6" | 5+ | 3 | |
Defiler3 | 1-3 | 4" | 5+ | 2 |
Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).
If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.
Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.
If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds. ()
Despoilers of the Galaxy (Iron Warriors): If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal. ()
Selection RulesHateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn. ()
Hateful Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon. ()
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