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Thomas Liberty

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1750 Conquest Thomas Liberty 2 (Warhammer 40,000 9th Edition) [88 PL, 10CP, 1,747pts]

  • Patrol Detachment 0CP (Aeldari - Drukhari) [41 PL, 15CP, 787pts]

    Rules: Poisoned Weapon

    • Configuration [16CP]
      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment CP

        Categories: Configuration

      • Obsession

        Selections: Kabal of the Black Heart

        Categories: Configuration, Faction: Drukhari, Faction: <Kabal>

        Abilities: Kabal of the Black Heart


        AbilitiesDescriptionRef
        Kabal of the Black HeartUnits with this obsession that have the Power from Pain ability treat the current battle round as being 1 higher than it actually is when determining what bonuses they gain. Units with this obsession that do not have the Power From Pain ability instead gain the Inured to Suffering bonus
      • Raiding Force [4CP]

        Categories: Configuration

    • Stratagems [-1CP]
      • Alliance of Agony [-1CP]

        Categories: Stratagems

    • No Force Org Slot [2 PL, 32pts]
      • Court of the Archon [2 PL, 32pts]

        Categories: No Force Org Slot

        • Ur-Ghul [1 PL, 16pts]

          Selections: Claws and talons

          Categories: Faction: Aeldari, Faction: Drukhari, Infantry, Ur-Ghul, Faction: <Kabal>, No Force Org Slot

          Rules: Power from Pain

          Abilities: Court of the Archon, Ferocious Charge, Insensible to Pain, Unit: Ur-Ghul, Weapon: Claws and talons

        • Ur-Ghul [1 PL, 16pts]

          Selections: Claws and talons

          Categories: Faction: Aeldari, Faction: Drukhari, Infantry, Ur-Ghul, Faction: <Kabal>, No Force Org Slot

          Rules: Power from Pain

          Abilities: Court of the Archon, Ferocious Charge, Insensible to Pain, Unit: Ur-Ghul, Weapon: Claws and talons


        AbilitiesDescriptionRef
        Court of the ArchonYou can re-roll failed hit rolls with this model whilst it is within 3" of a friendly <KABAL> ARCHON. In addition, if your army is Battle-forged, In addition, if your army is battle-forged, this model does not take up slots in the same Detachment that includes any <KABAL> Archons.
        Ferocious ChargeAdd 2 to an Ur-Ghul's Attacks characteristic if it charged in the same turn. 
        Insensible to PainModels in this unit have a 5+ invulnerable save. 
        UnitMWSBSSTWALdSaveRef
        Ur-Ghul8"3+-433447+
        WeaponRangeTypeSAPDAbilitiesRef
        Claws and talonsMeleeMeleeUser01
    • HQ [4 PL, 70pts]
      • BP - Archon [4 PL, 70pts]

        Selections: Blast Pistol [5pts], Huskblade [5pts], Labyrinthine Cunning, Shadowfield, Warlord, Writ of the Living Muse

        Categories: Archon, Character, Faction: Aeldari, Faction: Drukhari, HQ, Infantry, Faction: <Kabal>, Warlord

        Rules: Power from Pain

        Abilities: Labyrinthine Cunning, Overlord, Shadowfield, Writ of the Living Muse, Unit: Archon, Weapon: Blast Pistol, Huskblade


        AbilitiesDescriptionRef
        Labyrinthine CunningWhilst your Warlord is on the battlefield, roll a D6 each time you or your opponent spends a Command Point to use a Stratagem; you gain one Command Point for each roll of 6.
        OverlordRe-roll hit rolls of 1 for friendly <KABAL> units that are within 6" of this model.
        ShadowfieldThis model has a 2+ invulnerable save which cannot be re-rolled for any reason. The first time this invulnerable save is failed the shadowfield ceases to function for the remainder of the battle. 
        Writ of the Living MuseKABAL OF THE BLACK HEART Archon only. Re-roll wound rolls of 1 for friendly KABAL OF THE BLACK HEART units within 6" of the bearer.
        UnitMWSBSSTWALdSaveRef
        Archon8"2+2+335595+
        WeaponRangeTypeSAPDAbilitiesRef
        Blast Pistol6"Pistol 18-4D6
        HuskbladeMeleeMelee+1-2D3
    • Troops [3 PL, 65pts]
      • Blaster + blast pistol - Kabalite Warriors [3 PL, 65pts]

        Categories: Faction: Aeldari, Faction: Drukhari, Infantry, Kabalite Warriors, Troops, Faction: <Kabal>

        Rules: Power from Pain, Vanguard of the Dark City

        • 3x Kabalite Warrior [27pts]

          Selections: 3x Splinter Rifle

          Unit: Kabalite Warrior, Weapon: Splinter rifle

        • Kabalite Warrior with special weapon [24pts]

          Selections: Blaster [15pts]

          Weapon: Blaster

        • Sybarite [14pts]

          Selections: Blast Pistol [5pts]

          Unit: Sybarite, Weapon: Blast Pistol


        UnitMWSBSSTWALdSaveRef
        Kabalite Warrior7"3+3+331175+
        Sybarite7"3+3+331285+
        WeaponRangeTypeSAPDAbilitiesRef
        Blast Pistol6"Pistol 18-4D6
        Blaster18"Assault 18-4D6
        Splinter rifle24"Rapid Fire 1*01Poisoned Weapon (pg 87)
    • Elites [4 PL, 85pts]
      • Mandrakes [4 PL, 85pts]

        Categories: Elites, Faction: Aeldari, Faction: Drukhari, Infantry, Mandrakes

        Rules: Power from Pain

        Abilities: From Out of the Shadows, Shrouded From Sight

        • 4x Mandrake [68pts]

          Selections: 4x Baleblast, 4x Glimmersteel blade

          Unit: Mandrake, Weapon: Baleblast, Glimmersteel Blade

        • Nightfiend [17pts]

          Selections: Baleblast, Glimmersteel Blade

          Unit: Nightfiend, Weapon: Baleblast, Glimmersteel Blade


        AbilitiesDescriptionRef
        From Out of the ShadowsDuring deployment, you can set up this unit in the realm of Aelindrach instead of placing it on the battlefield. At the end of any of your Movement phases the Mandrakes can pull themselves into reality - set this unit up anywhere on the battlefield that is more than 9" away from enemy models. 
        Shrouded From SightYour opponent must subtract 1 from the hit rolls of any attacks that target this unit. In addition, models in this unit have a 5+ invulnerable save. 
        UnitMWSBSSTWALdSaveRef
        Mandrake8"3+3+431377+
        Nightfiend8"3+3+431487+
        WeaponRangeTypeSAPDAbilitiesRef
        Baleblast18"Assault 24-11Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. 
        Glimmersteel BladeMeleeMeleeUser-11
    • Heavy Support [16 PL, 310pts]
      • Dizzie - Ravager [8 PL, 160pts]

        Selections: Bladevanes, Disintegrator cannon [25pts], Disintegrator cannon [25pts], Disintegrator cannon [25pts], Night Shield

        Categories: Heavy Support, Faction: Aeldari, Faction: Drukhari, Fly, Vehicle, Ravager, Faction: <Kabal>

        Abilities: Explodes, Hovering, Night Shield, Unit: Ravager, Weapon: Bladevanes, Disintegrator cannon, Wound Track: Ravager, Ravager 1, Ravager 2, Ravager 3


        AbilitiesDescriptionRef
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        HoveringInstead of measuring distance and ranges to and from this model’s base, measure to and from this model’s hull or base (whichever is closer)
        Night ShieldThis model has a 5+ invulnerable save against ranged weapons. 
        UnitMWSBSSTWALdSaveRef
        Ravager*4+*6610*74+
        WeaponRangeTypeSAPDAbilitiesRef
        BladevanesMeleeMelee4-11
        Disintegrator cannon36"Assault 35-32
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        RavagerMBSA
        Ravager 16-10+14"3+3
        Ravager 23-510"4+D3
        Ravager 31-26"5+1
      • Reaper [8 PL, 150pts]

        Selections: Night Shield, Scythevanes, Sharpened prow blade, Storm Vortex Projector

        Categories: Faction: Aeldari, Faction: Drukhari, Vehicle, Fly, Reaper, Heavy Support

        Abilities: Explodes, Hovering, Night Shield, Storm Vortex Projector, Unit: Reaper, Weapon: Scythevanes, Sharpened prow blade, Storm Vortex Projector - Beam, Storm Vortex Projector - Blast, Wound Track: Reaper, Reaper 1, Reaper 2, Reaper 3


        AbilitiesDescriptionRef
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        HoveringInstead of measuring distance and ranges to and from this model’s base, measure to and from this model’s hull or base (whichever is closer)
        Night ShieldThis model has a 5+ invulnerable save against ranged weapons. 
        Storm Vortex ProjectorWhen attacking with this weapon, choose one of the profiles" - Blast - Beam
        UnitMWSBSSTWALdSaveRef
        Reaper*4+*6612*74+
        WeaponRangeTypeSAPDAbilitiesRef
        ScythevanesMeleeMelee4-11
        Sharpened prow bladeMeleeMeleeUser-12You can make a maximum of one combat attack with a sharpened prow blade each turn (any remaining attacks must be made with a different weapon).
        Storm Vortex Projector - Beam36"Heavy D68-4D6Blast. If any models are slain in the target unit, it may not Advance in the following turn.
        Storm Vortex Projector - Blast24"Heavy 2D6601Blast. If any models are slain in the target unit, it may not Advance in the following turn.
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        ReaperMBSA
        Reaper 18-12+14"3+5
        Reaper 24-710"4+3
        Reaper 31-36"5+D3
    • Dedicated Transport [12 PL, 225pts]
      • Venom [4 PL, 75pts]

        Selections: Bladevanes, Flickerfield, Night Shield, Splinter Cannon [15pts], Twin splinter rifle

        Categories: Dedicated Transport, Faction: Drukhari, Faction: Aeldari, Fly, Transport, Venom, Vehicle

        Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon:Bladevanes, Splinter Cannon, Twin splinter rifle


        AbilitiesDescriptionRef
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
        FlickerfieldYour opponent must subtract 1 from all hit rolls that target this model in the Shooting phase. 
        Night ShieldThis model has a 5+ invulnerable save against ranged weapons. 
        Open-toppedModels embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with any Pistols they are equipped with. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can. 
        TransportCapacityRef
        VenomThis model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models.
        UnitMWSBSSTWALdSaveRef
        Venom16"4+3+556274+
        WeaponRangeTypeSAPDAbilitiesRef
        BladevanesMeleeMelee4-11
        Splinter Cannon36"Rapid Fire 3*01Poisoned Weapon (pg 87)
        Twin splinter rifle24"Rapid Fire 2*01Poisoned Weapon (pg 87)
      • Venom [4 PL, 75pts]

        Selections: Bladevanes, Flickerfield, Night Shield, Splinter Cannon [15pts], Twin splinter rifle

        Categories: Dedicated Transport, Faction: Drukhari, Faction: Aeldari, Fly, Transport, Venom, Vehicle

        Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon:Bladevanes, Splinter Cannon, Twin splinter rifle


        AbilitiesDescriptionRef
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
        FlickerfieldYour opponent must subtract 1 from all hit rolls that target this model in the Shooting phase. 
        Night ShieldThis model has a 5+ invulnerable save against ranged weapons. 
        Open-toppedModels embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with any Pistols they are equipped with. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can. 
        TransportCapacityRef
        VenomThis model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models.
        UnitMWSBSSTWALdSaveRef
        Venom16"4+3+556274+
        WeaponRangeTypeSAPDAbilitiesRef
        BladevanesMeleeMelee4-11
        Splinter Cannon36"Rapid Fire 3*01Poisoned Weapon (pg 87)
        Twin splinter rifle24"Rapid Fire 2*01Poisoned Weapon (pg 87)
      • Venom [4 PL, 75pts]

        Selections: Bladevanes, Flickerfield, Night Shield, Splinter Cannon [15pts], Twin splinter rifle

        Categories: Dedicated Transport, Faction: Drukhari, Faction: Aeldari, Fly, Transport, Venom, Vehicle

        Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon:Bladevanes, Splinter Cannon, Twin splinter rifle


        AbilitiesDescriptionRef
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
        FlickerfieldYour opponent must subtract 1 from all hit rolls that target this model in the Shooting phase. 
        Night ShieldThis model has a 5+ invulnerable save against ranged weapons. 
        Open-toppedModels embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with any Pistols they are equipped with. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can. 
        TransportCapacityRef
        VenomThis model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models.
        UnitMWSBSSTWALdSaveRef
        Venom16"4+3+556274+
        WeaponRangeTypeSAPDAbilitiesRef
        BladevanesMeleeMelee4-11
        Splinter Cannon36"Rapid Fire 3*01Poisoned Weapon (pg 87)
        Twin splinter rifle24"Rapid Fire 2*01Poisoned Weapon (pg 87)
  • Patrol Detachment -2CP (Aeldari - Drukhari) [22 PL, -2CP, 430pts]

    Rules: Poisoned Weapon

    • Configuration [-2CP]
      • Detachment CP [-2CP]

        Categories: Configuration

      • Obsession

        Selections: Kabal of the Black Heart

        Categories: Configuration, Faction: Drukhari, Faction: <Kabal>

        Abilities: Kabal of the Black Heart


        AbilitiesDescriptionRef
        Kabal of the Black HeartUnits with this obsession that have the Power from Pain ability treat the current battle round as being 1 higher than it actually is when determining what bonuses they gain. Units with this obsession that do not have the Power From Pain ability instead gain the Inured to Suffering bonus
    • HQ [15 PL, 290pts]
      • The Yncarne [15 PL, 290pts]

        Selections: Vilith-zhar, the Sword of Souls

        Categories: Character, Ynnari, HQ, Psyker, Monster, Daemon, Fly, The Yncarne

        Rules: Strength from Death

        Abilities: Avatar of Ynnead, Daemonic Avatar, Inevitable Death, Summoned by Death, Ynnead Stirs, Psychic Power: Smite, Psyker: Psyker, Unit: The Yncarne, Weapon: Vilith-zhar, the Sword of Souls


        AbilitiesDescriptionRef
        Avatar of YnneadEach time another AELDARI model is slain within 6" of the Yncarne, roll a D6, on a 4+ the Yncarne regains one lost wound
        Daemonic AvatarThe Yncarne has a 4+ invul save.
        Inevitable DeathWhen you set up the Yncarne, it can be set up in waiting rather than on the battlefield. if it is, each time a unit (friend or foe) is completely destroyed, you may immediately set up the Yncarne as close as possible to the position of that unit, more than 1" from all enemy models. The Yncarne may not charge in the turn it is set up in this manner.
        Summoned by DeathEach time a unit (friend or foe) is completely destroyed, you may immediately remove the Yncarne from the battlefield and set it up again as close as possible to the position of that unit, more than 1" from all enemy models. The Yncarne may not charge in the turn it is set up in this manner.
        Ynnead StirsFriendly YNNARI units within 6" of the Yncarne automatically pass Morale tests. In addition whenever a friendly YNNARI unit within 6" of the Yncarne loses a wound, roll a D6. On a 6 that wound is not lost
        Psychic PowerWarp ChargeRangeDetailsRef
        Smite518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        PsykerCastDenyPowers KnownOtherRef
        Psyker212 - RevenantThe Yncarne can attempt to manifest 2 psychic powers in each friendly Psychic phase, and attempt to deny 1 power in each enemy Psychic phase. It knows the Smite power and 2 psychic powers from the Revenant discipline.
        UnitMWSBSSTWALdSaveRef
        The Yncarne8"2+2+669693+
        WeaponRangeTypeSAPDAbilitiesRef
        Vilith-zhar, the Sword of SoulsMeleeMeleeUser-4D6You can re-roll failed wound rolls for this weapon.
    • Troops [3 PL, 65pts]
      • Blaster + blast pistol - Kabalite Warriors [3 PL, 65pts]

        Categories: Faction: Aeldari, Faction: Drukhari, Infantry, Kabalite Warriors, Troops, Faction: <Kabal>

        Rules: Power from Pain, Reclaim the Galaxy, Strength from Death

        • 3x Kabalite Warrior [27pts]

          Selections: 3x Splinter Rifle

          Unit: Kabalite Warrior, Weapon: Splinter rifle

        • Kabalite Warrior with special weapon [24pts]

          Selections: Blaster [15pts]

          Weapon: Blaster

        • Sybarite [14pts]

          Selections: Blast Pistol [5pts]

          Unit: Sybarite, Weapon: Blast Pistol


        UnitMWSBSSTWALdSaveRef
        Kabalite Warrior7"3+3+331175+
        Sybarite7"3+3+331285+
        WeaponRangeTypeSAPDAbilitiesRef
        Blast Pistol6"Pistol 18-4D6
        Blaster18"Assault 18-4D6
        Splinter rifle24"Rapid Fire 1*01Poisoned Weapon (pg 87)
    • Dedicated Transport [4 PL, 75pts]
      • Venom [4 PL, 75pts]

        Selections: Bladevanes, Flickerfield, Night Shield, Splinter Cannon [15pts], Twin splinter rifle

        Categories: Dedicated Transport, Faction: Drukhari, Faction: Aeldari, Fly, Transport, Venom, Vehicle

        Rules: Strength from Death

        Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon:Bladevanes, Splinter Cannon, Twin splinter rifle


        AbilitiesDescriptionRef
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
        FlickerfieldYour opponent must subtract 1 from all hit rolls that target this model in the Shooting phase. 
        Night ShieldThis model has a 5+ invulnerable save against ranged weapons. 
        Open-toppedModels embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with any Pistols they are equipped with. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can. 
        TransportCapacityRef
        VenomThis model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models.
        UnitMWSBSSTWALdSaveRef
        Venom16"4+3+556274+
        WeaponRangeTypeSAPDAbilitiesRef
        BladevanesMeleeMelee4-11
        Splinter Cannon36"Rapid Fire 3*01Poisoned Weapon (pg 87)
        Twin splinter rifle24"Rapid Fire 2*01Poisoned Weapon (pg 87)
  • Patrol Detachment -2CP (Aeldari - Drukhari) [25 PL, -3CP, 530pts]

    Rules: Poisoned Weapon

    • Configuration [-2CP]
      • Detachment CP [-2CP]

        Categories: Configuration

      • Obsession

        Selections: Prophets of Flesh

        Categories: Configuration, Faction: Drukhari, Faction: <Haemonculus Coven>

        Abilities: Prophets of Flesh


        AbilitiesDescriptionRef
        Prophets of FleshIf a model has this obsession, the invulnerable save conferred by its Insensible to Pain ability is increased to 4+.
    • Stratagems [-1CP]
      • Prizes from the Dark City (1 Relic) [-1CP]

        Categories: Stratagems

    • HQ [5 PL, 85pts]
      • Vexator - Haemonculus [5 PL, 85pts]

        Selections: Diabolical Soothsayer, Electrocorrosive whip [5pts], Stinger Pistol [5pts], The Vexator Mask

        Categories: HQ, Faction: Aeldari, Faction: Drukhari, Character, Infantry, Haemonculus, Faction: <Haemonculus Coven>

        Rules: Power from Pain

        Abilities: Diabolical Soothsayer, Insensible to Pain, Master of Pain, The Vexator Mask, Unit: Haemonculus, Weapon: Electrocorrosive whip, Stinger Pistol


        AbilitiesDescriptionRef
        Diabolical SoothsayerOnce per battle, you can re-roll a single hit roll, wound roll, saving throw or damage roll for your Warlord. In addition, if your army is Battle-forged, roll a D3 before the battle begins; you gain a number of additional Command Points equal to the result.
        Insensible to PainModels in this unit have a 5+ invulnerable save. 
        Master of PainAdd 1 to the Toughness of friendly <HAEMONCULUS COVEN> units within 6" of one or more models with this ability. 
        The Vexator MaskEnemy units cannot fire overwatch at the bearer. In addition, at the start of each Fight phase, select an enemy unit within 6" of the bearer. That unit cannot fight until all other units that are able to have done so. If the unit has an ability that allows it to fight first in the Fight phase, it instead fights as if it did not have this ability. If both players have units that cannot fight until all other unit have done so, then alternate choosing which of those units to fight with, starting with the player whose turn is taking place
        UnitMWSBSSTWALdSaveRef
        Haemonculus7"2+2+345586+
        WeaponRangeTypeSAPDAbilitiesRef
        Electrocorrosive whipMeleeMelee*-22Poisoned Weapon (p87)
        Stinger Pistol12"Pistol 1 *01Poisoned Weapon (p87). Each time an attack is made with this weapon against a unit without the Vehicle or Titanic keyword, it wounds the target on a wound roll of 2+, instead of 4+.
    • Troops [6 PL, 130pts]
      • 5 Osse - Wracks [3 PL, 65pts]

        Categories: Troops, Faction: Aeldari, Faction: Drukhari, Infantry, Wracks, Faction: <Haemonculus Coven>

        Rules: Power from Pain, Vanguard of the Dark City

        Abilities: Insensible to Pain

        • Acothyst [12pts]

          Selections: Haemonculus tools

          Unit: Acothyst, Weapon: Haemonculus tools

        • Wrack with special weapon (up to 1 for 5 models) [17pts]

          Selections: Haemonculus tools, Ossefactor [5pts]

          Weapon: Haemonculus tools, Ossefactor

        • 3x Wracks [36pts]

          Selections: 3x Haemonculus Tools

          Unit: Wracks, Weapon: Haemonculus tools


        AbilitiesDescriptionRef
        Insensible to PainModels in this unit have a 5+ invulnerable save. 
        UnitMWSBSSTWALdSaveRef
        Acothyst7"3+3+341386+
        Wracks7"3+3+341276+
        WeaponRangeTypeSAPDAbilitiesRef
        Haemonculus toolsMeleeMelee*01Poisoned Weapon (p87)
        Ossefactor24"Assault 1*-31Poisoned Weapon (p87). Each time an attack is made with this weapon against a unit without the Vehicle or Titanic keyword, it wounds the target on a wound roll of 2+, instead of 4+. If a model is slain by this weapon, the model's unit immediately suffers a mortal wound on a D6 roll of 4+
      • 5 Osse - Wracks [3 PL, 65pts]

        Categories: Troops, Faction: Aeldari, Faction: Drukhari, Infantry, Wracks, Faction: <Haemonculus Coven>

        Rules: Power from Pain, Vanguard of the Dark City

        Abilities: Insensible to Pain

        • Acothyst [12pts]

          Selections: Haemonculus tools

          Unit: Acothyst, Weapon: Haemonculus tools

        • Wrack with special weapon (up to 1 for 5 models) [17pts]

          Selections: Haemonculus tools, Ossefactor [5pts]

          Weapon: Haemonculus tools, Ossefactor

        • 3x Wracks [36pts]

          Selections: 3x Haemonculus Tools

          Unit: Wracks, Weapon: Haemonculus tools


        AbilitiesDescriptionRef
        Insensible to PainModels in this unit have a 5+ invulnerable save. 
        UnitMWSBSSTWALdSaveRef
        Acothyst7"3+3+341386+
        Wracks7"3+3+341276+
        WeaponRangeTypeSAPDAbilitiesRef
        Haemonculus toolsMeleeMelee*01Poisoned Weapon (p87)
        Ossefactor24"Assault 1*-31Poisoned Weapon (p87). Each time an attack is made with this weapon against a unit without the Vehicle or Titanic keyword, it wounds the target on a wound roll of 2+, instead of 4+. If a model is slain by this weapon, the model's unit immediately suffers a mortal wound on a D6 roll of 4+
    • Elites [14 PL, 315pts]
      • 7 - Grotesques [14 PL, 315pts]

        Categories: Faction: Aeldari, Faction: Drukhari, Elites, Infantry, Grotesques, Faction: <Haemonculus Coven>

        Rules: Power from Pain

        Abilities: Insensible to Pain

        • Grotesque with Monstrous Cleaver [2 PL, 45pts]

          Selections: Flesh gauntlet [5pts], Monstrous cleaver

          Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry

          Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver

        • Grotesque with Monstrous Cleaver [2 PL, 45pts]

          Selections: Flesh gauntlet [5pts], Monstrous cleaver

          Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry

          Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver

        • Grotesque with Monstrous Cleaver [2 PL, 45pts]

          Selections: Flesh gauntlet [5pts], Monstrous cleaver

          Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry

          Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver

        • Grotesque with Monstrous Cleaver [2 PL, 45pts]

          Selections: Flesh gauntlet [5pts], Monstrous cleaver

          Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry

          Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver

        • Grotesque with Monstrous Cleaver [2 PL, 45pts]

          Selections: Flesh gauntlet [5pts], Monstrous cleaver

          Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry

          Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver

        • Grotesque with Monstrous Cleaver [2 PL, 45pts]

          Selections: Flesh gauntlet [5pts], Monstrous cleaver

          Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry

          Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver

        • Grotesque with Monstrous Cleaver [2 PL, 45pts]

          Selections: Flesh gauntlet [5pts], Monstrous cleaver

          Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry

          Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver


        AbilitiesDescriptionRef
        Insensible to PainModels in this unit have a 5+ invulnerable save. 
        UnitMWSBSSTWALdSaveRef
        Grotesque7"3+6+554486+
        WeaponRangeTypeSAPDAbilitiesRef
        Flesh GauntletMeleeMeleeUser01Each time you roll a wound roll of 6+ for this weapon, other than against VEHICLES, the target suffers a mortal wound in addition to any other damage.
        Monstrous cleaverMeleeMeleeuser-21Each time the bearer fights, it can make 1 additional attack with this weapon. 
Force Rules

Poisoned Weapon: This weapon wounds on a 4+, unless it is targeting a VEHICLE or TITANIC unit, in which case it wounds on a 6+. ()

Selection Rules

Power from Pain: Battle Round 1 - Inured to Suffering: Roll a D6 each time a model with this ability loses a wound. On a 6 the model does not lose that wound.
Battle Round 2 - Eager to Flay: You can re-roll the dice when determining how far a unit with this ability moves when it Advances or charges.
Battle Round 3 - Flensing Fury: You can add 1 to hit rolls made for a unit with this ability in the Fight phase.
Battle round 4 - Emboldened by Bloodshed: Units with this ability automatically pass Morale tests (do not roll the dice).
Battle Round 5+ - Mantle of Agony: Subtract 1 from the Leadership of enemy units that are within 6" of any units with this ability in the Morale phase.
()

Reclaim the Galaxy: A unit with this ability that is within range of an objective marker controls it even if there are more enemy models within range of it. If an enemy unit within range of the objective marker has a similar ability, then it is controlled by the player who has the most models in range as usual. ()

Strength from Death: This ability is common to all YNNARI units.

As soon as any unit is destroyed, All units from your army benefit from Soulburst actions until the end of the turn. Whilst a unit is benefitting from Soulburst Actions, it always fights first in the Fight phase, even if it didn't charge. If a model that is benefitting from soulburst actions made a charge move this turn, or already has an ability that allows it to always fight first in the Fight phase, then whilst it is benefitting from soulburst actions you also add 1 to hit rolls for attacks made with melee weapons by that model. If the enemy also has units that made a charge move or that have abilities that allow them to always fight first in the fight phase, the alternate units, starting with the player whose turn is taking place. (White Dwarf May 2019 p2)

Vanguard of the Dark City: If your army is Battle-forged, all Troops units in Drukhari detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal. ()


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