1750 Conquest Thomas Liberty 2 (Warhammer 40,000 9th Edition) [88 PL, 10CP, 1,747pts]
Rules: Poisoned Weapon
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Kabal of the Black Heart
Categories: Configuration, Faction: Drukhari, Faction: <Kabal>
Abilities: Kabal of the Black Heart
Kabal of the Black Heart | Units with this obsession that have the Power from Pain ability treat the current battle round as being 1 higher than it actually is when determining what bonuses they gain. Units with this obsession that do not have the Power From Pain ability instead gain the Inured to Suffering bonus |
Categories: Configuration
Categories: Stratagems
Categories: No Force Org Slot
Selections: Claws and talons
Categories: Faction: Aeldari, Faction: Drukhari, Infantry, Ur-Ghul, Faction: <Kabal>, No Force Org Slot
Rules: Power from Pain
Abilities: Court of the Archon, Ferocious Charge, Insensible to Pain, Unit: Ur-Ghul, Weapon: Claws and talons
Selections: Claws and talons
Categories: Faction: Aeldari, Faction: Drukhari, Infantry, Ur-Ghul, Faction: <Kabal>, No Force Org Slot
Rules: Power from Pain
Abilities: Court of the Archon, Ferocious Charge, Insensible to Pain, Unit: Ur-Ghul, Weapon: Claws and talons
Court of the Archon | You can re-roll failed hit rolls with this model whilst it is within 3" of a friendly <KABAL> ARCHON. In addition, if your army is Battle-forged, In addition, if your army is battle-forged, this model does not take up slots in the same Detachment that includes any <KABAL> Archons. | |
Ferocious Charge | Add 2 to an Ur-Ghul's Attacks characteristic if it charged in the same turn. | |
Insensible to Pain | Models in this unit have a 5+ invulnerable save. |
Ur-Ghul | 8" | 3+ | - | 4 | 3 | 3 | 4 | 4 | 7+ |
Claws and talons | Melee | Melee | User | 0 | 1 |
Selections: Blast Pistol [5pts], Huskblade [5pts], Labyrinthine Cunning, Shadowfield, Warlord, Writ of the Living Muse
Categories: Archon, Character, Faction: Aeldari, Faction: Drukhari, HQ, Infantry, Faction: <Kabal>, Warlord
Rules: Power from Pain
Abilities: Labyrinthine Cunning, Overlord, Shadowfield, Writ of the Living Muse, Unit: Archon, Weapon: Blast Pistol, Huskblade
Labyrinthine Cunning | Whilst your Warlord is on the battlefield, roll a D6 each time you or your opponent spends a Command Point to use a Stratagem; you gain one Command Point for each roll of 6. | |
Overlord | Re-roll hit rolls of 1 for friendly <KABAL> units that are within 6" of this model. | |
Shadowfield | This model has a 2+ invulnerable save which cannot be re-rolled for any reason. The first time this invulnerable save is failed the shadowfield ceases to function for the remainder of the battle. | |
Writ of the Living Muse | KABAL OF THE BLACK HEART Archon only. Re-roll wound rolls of 1 for friendly KABAL OF THE BLACK HEART units within 6" of the bearer. |
Archon | 8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 5+ |
Blast Pistol | 6" | Pistol 1 | 8 | -4 | D6 | ||
Huskblade | Melee | Melee | +1 | -2 | D3 |
Categories: Faction: Aeldari, Faction: Drukhari, Infantry, Kabalite Warriors, Troops, Faction: <Kabal>
Rules: Power from Pain, Vanguard of the Dark City
Selections: 3x Splinter Rifle
Unit: Kabalite Warrior, Weapon: Splinter rifle
Selections: Blaster [15pts]
Weapon: Blaster
Selections: Blast Pistol [5pts]
Unit: Sybarite, Weapon: Blast Pistol
Kabalite Warrior | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 7 | 5+ | |
Sybarite | 7" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 5+ |
Blast Pistol | 6" | Pistol 1 | 8 | -4 | D6 | ||
Blaster | 18" | Assault 1 | 8 | -4 | D6 | ||
Splinter rifle | 24" | Rapid Fire 1 | * | 0 | 1 | Poisoned Weapon (pg 87) |
Categories: Elites, Faction: Aeldari, Faction: Drukhari, Infantry, Mandrakes
Rules: Power from Pain
Abilities: From Out of the Shadows, Shrouded From Sight
Selections: 4x Baleblast, 4x Glimmersteel blade
Unit: Mandrake, Weapon: Baleblast, Glimmersteel Blade
Selections: Baleblast, Glimmersteel Blade
Unit: Nightfiend, Weapon: Baleblast, Glimmersteel Blade
From Out of the Shadows | During deployment, you can set up this unit in the realm of Aelindrach instead of placing it on the battlefield. At the end of any of your Movement phases the Mandrakes can pull themselves into reality - set this unit up anywhere on the battlefield that is more than 9" away from enemy models. | |
Shrouded From Sight | Your opponent must subtract 1 from the hit rolls of any attacks that target this unit. In addition, models in this unit have a 5+ invulnerable save. |
Mandrake | 8" | 3+ | 3+ | 4 | 3 | 1 | 3 | 7 | 7+ | |
Nightfiend | 8" | 3+ | 3+ | 4 | 3 | 1 | 4 | 8 | 7+ |
Baleblast | 18" | Assault 2 | 4 | -1 | 1 | Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. | |
Glimmersteel Blade | Melee | Melee | User | -1 | 1 |
Selections: Bladevanes, Disintegrator cannon [25pts], Disintegrator cannon [25pts], Disintegrator cannon [25pts], Night Shield
Categories: Heavy Support, Faction: Aeldari, Faction: Drukhari, Fly, Vehicle, Ravager, Faction: <Kabal>
Abilities: Explodes, Hovering, Night Shield, Unit: Ravager, Weapon: Bladevanes, Disintegrator cannon, Wound Track: Ravager, Ravager 1, Ravager 2, Ravager 3
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hovering | Instead of measuring distance and ranges to and from this model’s base, measure to and from this model’s hull or base (whichever is closer) | |
Night Shield | This model has a 5+ invulnerable save against ranged weapons. |
Ravager | * | 4+ | * | 6 | 6 | 10 | * | 7 | 4+ |
Bladevanes | Melee | Melee | 4 | -1 | 1 | ||
Disintegrator cannon | 36" | Assault 3 | 5 | -3 | 2 |
Ravager | M | BS | A | ||
Ravager 1 | 6-10+ | 14" | 3+ | 3 | |
Ravager 2 | 3-5 | 10" | 4+ | D3 | |
Ravager 3 | 1-2 | 6" | 5+ | 1 |
Selections: Night Shield, Scythevanes, Sharpened prow blade, Storm Vortex Projector
Categories: Faction: Aeldari, Faction: Drukhari, Vehicle, Fly, Reaper, Heavy Support
Abilities: Explodes, Hovering, Night Shield, Storm Vortex Projector, Unit: Reaper, Weapon: Scythevanes, Sharpened prow blade, Storm Vortex Projector - Beam, Storm Vortex Projector - Blast, Wound Track: Reaper, Reaper 1, Reaper 2, Reaper 3
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hovering | Instead of measuring distance and ranges to and from this model’s base, measure to and from this model’s hull or base (whichever is closer) | |
Night Shield | This model has a 5+ invulnerable save against ranged weapons. | |
Storm Vortex Projector | When attacking with this weapon, choose one of the profiles" - Blast - Beam |
Reaper | * | 4+ | * | 6 | 6 | 12 | * | 7 | 4+ |
Scythevanes | Melee | Melee | 4 | -1 | 1 | ||
Sharpened prow blade | Melee | Melee | User | -1 | 2 | You can make a maximum of one combat attack with a sharpened prow blade each turn (any remaining attacks must be made with a different weapon). | |
Storm Vortex Projector - Beam | 36" | Heavy D6 | 8 | -4 | D6 | Blast. If any models are slain in the target unit, it may not Advance in the following turn. | |
Storm Vortex Projector - Blast | 24" | Heavy 2D6 | 6 | 0 | 1 | Blast. If any models are slain in the target unit, it may not Advance in the following turn. |
Reaper | M | BS | A | ||
Reaper 1 | 8-12+ | 14" | 3+ | 5 | |
Reaper 2 | 4-7 | 10" | 4+ | 3 | |
Reaper 3 | 1-3 | 6" | 5+ | D3 |
Selections: Bladevanes, Flickerfield, Night Shield, Splinter Cannon [15pts], Twin splinter rifle
Categories: Dedicated Transport, Faction: Drukhari, Faction: Aeldari, Fly, Transport, Venom, Vehicle
Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon:Bladevanes, Splinter Cannon, Twin splinter rifle
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | |
Flickerfield | Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase. | |
Night Shield | This model has a 5+ invulnerable save against ranged weapons. | |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with any Pistols they are equipped with. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can. |
Venom | This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models. |
Venom | 16" | 4+ | 3+ | 5 | 5 | 6 | 2 | 7 | 4+ |
Bladevanes | Melee | Melee | 4 | -1 | 1 | ||
Splinter Cannon | 36" | Rapid Fire 3 | * | 0 | 1 | Poisoned Weapon (pg 87) | |
Twin splinter rifle | 24" | Rapid Fire 2 | * | 0 | 1 | Poisoned Weapon (pg 87) |
Selections: Bladevanes, Flickerfield, Night Shield, Splinter Cannon [15pts], Twin splinter rifle
Categories: Dedicated Transport, Faction: Drukhari, Faction: Aeldari, Fly, Transport, Venom, Vehicle
Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon:Bladevanes, Splinter Cannon, Twin splinter rifle
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | |
Flickerfield | Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase. | |
Night Shield | This model has a 5+ invulnerable save against ranged weapons. | |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with any Pistols they are equipped with. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can. |
Venom | This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models. |
Venom | 16" | 4+ | 3+ | 5 | 5 | 6 | 2 | 7 | 4+ |
Bladevanes | Melee | Melee | 4 | -1 | 1 | ||
Splinter Cannon | 36" | Rapid Fire 3 | * | 0 | 1 | Poisoned Weapon (pg 87) | |
Twin splinter rifle | 24" | Rapid Fire 2 | * | 0 | 1 | Poisoned Weapon (pg 87) |
Selections: Bladevanes, Flickerfield, Night Shield, Splinter Cannon [15pts], Twin splinter rifle
Categories: Dedicated Transport, Faction: Drukhari, Faction: Aeldari, Fly, Transport, Venom, Vehicle
Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon:Bladevanes, Splinter Cannon, Twin splinter rifle
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | |
Flickerfield | Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase. | |
Night Shield | This model has a 5+ invulnerable save against ranged weapons. | |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with any Pistols they are equipped with. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can. |
Venom | This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models. |
Venom | 16" | 4+ | 3+ | 5 | 5 | 6 | 2 | 7 | 4+ |
Bladevanes | Melee | Melee | 4 | -1 | 1 | ||
Splinter Cannon | 36" | Rapid Fire 3 | * | 0 | 1 | Poisoned Weapon (pg 87) | |
Twin splinter rifle | 24" | Rapid Fire 2 | * | 0 | 1 | Poisoned Weapon (pg 87) |
Rules: Poisoned Weapon
Categories: Configuration
Selections: Kabal of the Black Heart
Categories: Configuration, Faction: Drukhari, Faction: <Kabal>
Abilities: Kabal of the Black Heart
Kabal of the Black Heart | Units with this obsession that have the Power from Pain ability treat the current battle round as being 1 higher than it actually is when determining what bonuses they gain. Units with this obsession that do not have the Power From Pain ability instead gain the Inured to Suffering bonus |
Selections: Vilith-zhar, the Sword of Souls
Categories: Character, Ynnari, HQ, Psyker, Monster, Daemon, Fly, The Yncarne
Rules: Strength from Death
Abilities: Avatar of Ynnead, Daemonic Avatar, Inevitable Death, Summoned by Death, Ynnead Stirs, Psychic Power: Smite, Psyker: Psyker, Unit: The Yncarne, Weapon: Vilith-zhar, the Sword of Souls
Avatar of Ynnead | Each time another AELDARI model is slain within 6" of the Yncarne, roll a D6, on a 4+ the Yncarne regains one lost wound | |
Daemonic Avatar | The Yncarne has a 4+ invul save. | |
Inevitable Death | When you set up the Yncarne, it can be set up in waiting rather than on the battlefield. if it is, each time a unit (friend or foe) is completely destroyed, you may immediately set up the Yncarne as close as possible to the position of that unit, more than 1" from all enemy models. The Yncarne may not charge in the turn it is set up in this manner. | |
Summoned by Death | Each time a unit (friend or foe) is completely destroyed, you may immediately remove the Yncarne from the battlefield and set it up again as close as possible to the position of that unit, more than 1" from all enemy models. The Yncarne may not charge in the turn it is set up in this manner. | |
Ynnead Stirs | Friendly YNNARI units within 6" of the Yncarne automatically pass Morale tests. In addition whenever a friendly YNNARI unit within 6" of the Yncarne loses a wound, roll a D6. On a 6 that wound is not lost |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | 2 | 1 | 2 - Revenant | The Yncarne can attempt to manifest 2 psychic powers in each friendly Psychic phase, and attempt to deny 1 power in each enemy Psychic phase. It knows the Smite power and 2 psychic powers from the Revenant discipline. |
The Yncarne | 8" | 2+ | 2+ | 6 | 6 | 9 | 6 | 9 | 3+ |
Vilith-zhar, the Sword of Souls | Melee | Melee | User | -4 | D6 | You can re-roll failed wound rolls for this weapon. |
Categories: Faction: Aeldari, Faction: Drukhari, Infantry, Kabalite Warriors, Troops, Faction: <Kabal>
Rules: Power from Pain, Reclaim the Galaxy, Strength from Death
Selections: 3x Splinter Rifle
Unit: Kabalite Warrior, Weapon: Splinter rifle
Selections: Blaster [15pts]
Weapon: Blaster
Selections: Blast Pistol [5pts]
Unit: Sybarite, Weapon: Blast Pistol
Kabalite Warrior | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 7 | 5+ | |
Sybarite | 7" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 5+ |
Blast Pistol | 6" | Pistol 1 | 8 | -4 | D6 | ||
Blaster | 18" | Assault 1 | 8 | -4 | D6 | ||
Splinter rifle | 24" | Rapid Fire 1 | * | 0 | 1 | Poisoned Weapon (pg 87) |
Selections: Bladevanes, Flickerfield, Night Shield, Splinter Cannon [15pts], Twin splinter rifle
Categories: Dedicated Transport, Faction: Drukhari, Faction: Aeldari, Fly, Transport, Venom, Vehicle
Rules: Strength from Death
Abilities: Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon:Bladevanes, Splinter Cannon, Twin splinter rifle
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | |
Flickerfield | Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase. | |
Night Shield | This model has a 5+ invulnerable save against ranged weapons. | |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with any Pistols they are equipped with. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself can. |
Venom | This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD models. |
Venom | 16" | 4+ | 3+ | 5 | 5 | 6 | 2 | 7 | 4+ |
Bladevanes | Melee | Melee | 4 | -1 | 1 | ||
Splinter Cannon | 36" | Rapid Fire 3 | * | 0 | 1 | Poisoned Weapon (pg 87) | |
Twin splinter rifle | 24" | Rapid Fire 2 | * | 0 | 1 | Poisoned Weapon (pg 87) |
Rules: Poisoned Weapon
Categories: Configuration
Selections: Prophets of Flesh
Categories: Configuration, Faction: Drukhari, Faction: <Haemonculus Coven>
Abilities: Prophets of Flesh
Prophets of Flesh | If a model has this obsession, the invulnerable save conferred by its Insensible to Pain ability is increased to 4+. |
Categories: Stratagems
Selections: Diabolical Soothsayer, Electrocorrosive whip [5pts], Stinger Pistol [5pts], The Vexator Mask
Categories: HQ, Faction: Aeldari, Faction: Drukhari, Character, Infantry, Haemonculus, Faction: <Haemonculus Coven>
Rules: Power from Pain
Abilities: Diabolical Soothsayer, Insensible to Pain, Master of Pain, The Vexator Mask, Unit: Haemonculus, Weapon: Electrocorrosive whip, Stinger Pistol
Diabolical Soothsayer | Once per battle, you can re-roll a single hit roll, wound roll, saving throw or damage roll for your Warlord. In addition, if your army is Battle-forged, roll a D3 before the battle begins; you gain a number of additional Command Points equal to the result. | |
Insensible to Pain | Models in this unit have a 5+ invulnerable save. | |
Master of Pain | Add 1 to the Toughness of friendly <HAEMONCULUS COVEN> units within 6" of one or more models with this ability. | |
The Vexator Mask | Enemy units cannot fire overwatch at the bearer. In addition, at the start of each Fight phase, select an enemy unit within 6" of the bearer. That unit cannot fight until all other units that are able to have done so. If the unit has an ability that allows it to fight first in the Fight phase, it instead fights as if it did not have this ability. If both players have units that cannot fight until all other unit have done so, then alternate choosing which of those units to fight with, starting with the player whose turn is taking place |
Haemonculus | 7" | 2+ | 2+ | 3 | 4 | 5 | 5 | 8 | 6+ |
Electrocorrosive whip | Melee | Melee | * | -2 | 2 | Poisoned Weapon (p87) | |
Stinger Pistol | 12" | Pistol 1 | * | 0 | 1 | Poisoned Weapon (p87). Each time an attack is made with this weapon against a unit without the Vehicle or Titanic keyword, it wounds the target on a wound roll of 2+, instead of 4+. |
Categories: Troops, Faction: Aeldari, Faction: Drukhari, Infantry, Wracks, Faction: <Haemonculus Coven>
Rules: Power from Pain, Vanguard of the Dark City
Abilities: Insensible to Pain
Selections: Haemonculus tools
Unit: Acothyst, Weapon: Haemonculus tools
Selections: Haemonculus tools, Ossefactor [5pts]
Weapon: Haemonculus tools, Ossefactor
Selections: 3x Haemonculus Tools
Unit: Wracks, Weapon: Haemonculus tools
Insensible to Pain | Models in this unit have a 5+ invulnerable save. |
Acothyst | 7" | 3+ | 3+ | 3 | 4 | 1 | 3 | 8 | 6+ | |
Wracks | 7" | 3+ | 3+ | 3 | 4 | 1 | 2 | 7 | 6+ |
Haemonculus tools | Melee | Melee | * | 0 | 1 | Poisoned Weapon (p87) | |
Ossefactor | 24" | Assault 1 | * | -3 | 1 | Poisoned Weapon (p87). Each time an attack is made with this weapon against a unit without the Vehicle or Titanic keyword, it wounds the target on a wound roll of 2+, instead of 4+. If a model is slain by this weapon, the model's unit immediately suffers a mortal wound on a D6 roll of 4+ |
Categories: Troops, Faction: Aeldari, Faction: Drukhari, Infantry, Wracks, Faction: <Haemonculus Coven>
Rules: Power from Pain, Vanguard of the Dark City
Abilities: Insensible to Pain
Selections: Haemonculus tools
Unit: Acothyst, Weapon: Haemonculus tools
Selections: Haemonculus tools, Ossefactor [5pts]
Weapon: Haemonculus tools, Ossefactor
Selections: 3x Haemonculus Tools
Unit: Wracks, Weapon: Haemonculus tools
Insensible to Pain | Models in this unit have a 5+ invulnerable save. |
Acothyst | 7" | 3+ | 3+ | 3 | 4 | 1 | 3 | 8 | 6+ | |
Wracks | 7" | 3+ | 3+ | 3 | 4 | 1 | 2 | 7 | 6+ |
Haemonculus tools | Melee | Melee | * | 0 | 1 | Poisoned Weapon (p87) | |
Ossefactor | 24" | Assault 1 | * | -3 | 1 | Poisoned Weapon (p87). Each time an attack is made with this weapon against a unit without the Vehicle or Titanic keyword, it wounds the target on a wound roll of 2+, instead of 4+. If a model is slain by this weapon, the model's unit immediately suffers a mortal wound on a D6 roll of 4+ |
Categories: Faction: Aeldari, Faction: Drukhari, Elites, Infantry, Grotesques, Faction: <Haemonculus Coven>
Rules: Power from Pain
Abilities: Insensible to Pain
Selections: Flesh gauntlet [5pts], Monstrous cleaver
Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver
Selections: Flesh gauntlet [5pts], Monstrous cleaver
Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver
Selections: Flesh gauntlet [5pts], Monstrous cleaver
Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver
Selections: Flesh gauntlet [5pts], Monstrous cleaver
Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver
Selections: Flesh gauntlet [5pts], Monstrous cleaver
Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver
Selections: Flesh gauntlet [5pts], Monstrous cleaver
Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver
Selections: Flesh gauntlet [5pts], Monstrous cleaver
Categories: Faction: Aeldari, Faction: Drukhari, Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh Gauntlet, Monstrous cleaver
Insensible to Pain | Models in this unit have a 5+ invulnerable save. |
Grotesque | 7" | 3+ | 6+ | 5 | 5 | 4 | 4 | 8 | 6+ |
Flesh Gauntlet | Melee | Melee | User | 0 | 1 | Each time you roll a wound roll of 6+ for this weapon, other than against VEHICLES, the target suffers a mortal wound in addition to any other damage. | |
Monstrous cleaver | Melee | Melee | user | -2 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Poisoned Weapon: This weapon wounds on a 4+, unless it is targeting a VEHICLE or TITANIC unit, in which case it wounds on a 6+. ()
Selection RulesPower from Pain: Battle Round 1 - Inured to Suffering: Roll a D6 each time a model with this ability loses a wound. On a 6 the model does not lose that wound.
Battle Round 2 - Eager to Flay: You can re-roll the dice when determining how far a unit with this ability moves when it Advances or charges.
Battle Round 3 - Flensing Fury: You can add 1 to hit rolls made for a unit with this ability in the Fight phase.
Battle round 4 - Emboldened by Bloodshed: Units with this ability automatically pass Morale tests (do not roll the dice).
Battle Round 5+ - Mantle of Agony: Subtract 1 from the Leadership of enemy units that are within 6" of any units with this ability in the Morale phase.
()
Reclaim the Galaxy: A unit with this ability that is within range of an objective marker controls it even if there are more enemy models within range of it. If an enemy unit within range of the objective marker has a similar ability, then it is controlled by the player who has the most models in range as usual. ()
Strength from Death: This ability is common to all YNNARI units.
As soon as any unit is destroyed, All units from your army benefit from Soulburst actions until the end of the turn. Whilst a unit is benefitting from Soulburst Actions, it always fights first in the Fight phase, even if it didn't charge. If a model that is benefitting from soulburst actions made a charge move this turn, or already has an ability that allows it to always fight first in the Fight phase, then whilst it is benefitting from soulburst actions you also add 1 to hit rolls for attacks made with melee weapons by that model. If the enemy also has units that made a charge move or that have abilities that allow them to always fight first in the fight phase, the alternate units, starting with the player whose turn is taking place. (White Dwarf May 2019 p2)
Vanguard of the Dark City: If your army is Battle-forged, all Troops units in Drukhari detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal. ()
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