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Scott Clough

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New Roster (Warhammer 40,000 9th Edition) [86 PL, 12CP, 1,748pts]

  • Patrol Detachment 0CP (Imperium - Adeptus Astartes - Dark Angels) [86 PL, 12CP, 1,748pts]

    Rules: And They Shall Know No Fear, Angels of Death, Assault Doctrine, Bolter Discipline, Combat Doctrines, Devastator Doctrine, Grim Resolve, Relentless Hunt, Shock Assault, Tactical Doctrine

    • Configuration [12CP]
      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Chapter Selection

        Selections: Dark Angels

        Categories: Configuration

      • Detachment CP

        Categories: Configuration

    • Stratagems [-1CP]
      • Relics of the Chapter [-1CP]

        Selections: Number of Extra Relics [-1CP]

        Categories: Stratagems

    • HQ [13 PL, 2CP, 255pts]
      • Azrael [8 PL, 2CP, 170pts]

        Selections: Bolt pistol, Brilliant Strategist, Frag & Krak grenades, Sword of Secrets, Warlord

        Categories: Adeptus Astartes, Azrael, Faction: Dark Angels, Imperium, Infantry, Character, Chapter Master, Faction: Deathwing, HQ, Inner Circle, Warlord

        Abilities: Brilliant Strategist, Chapter Master, Inner Circle, Lion Helm (Aura), Rites of Battle (Aura), Supreme Tactician, Watcher in the Dark, Unit: Azrael, Weapon: Bolt pistol, Frag grenades, Krak grenades, Sword of Secrets

        • Lion's Wrath

          Selections: Master-crafted boltgun, Plasma gun

          Abilities: Lion's Wrath, Weapon: Master-crafted boltgun, Master-crafted Plasma gun


        AbilitiesDescriptionRef
        Brilliant StrategistIn your Command phase, you can select one friendly Dark Angels unit within 6" of this WARLORD. Until the start of your next Command phase, if the Tactical Doctrine is active for your army, then each time a model in that unit makes an attack, the Devestator Doctrine is considered to be active for that attack instead; if the Assualt doctrine is active for your army, then each time a model in that unit makes an attack, the Tactical Doctirne is considered to be active for that attack instead.
        Chapter MasterIn your Command phase, select one friendly Dark Angels Core or Dark Angels Character unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
        Inner CircleIf this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then: 
        • Each time a Morale test is taken for this unit, it is automatically passed.
        • While this unit is within Engagement Range of any enemy Fallen units, unless this unit has the Vehicle keyword, this unit cannot be selected to Fall Back. 
        • Each time you select this unit to Fall Back, unless it has the Vehicle, Ravenwing or Chapter Master keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead.
        • Each time an attack is made against this unit, if this unit has the Infantry keyword, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have.
        Lion Helm (Aura)While a friendly Dark Angels Infantry or Dark Angels Biker unit is within 6" of this model, models in that unit have a 4+ invulnerable save against ranged attacks
        Lion's WrathWhen attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from the hit roll for this weapon.
        Rites of Battle (Aura)While a friendly Dark Angels Core unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
        Supreme TacticianIf your army is Battle-forged and this model is your Warlord, you receive an additional 2 Command points. 
        Watcher in the DarkOnce per battle, this unit can attempt to Deny the Witch as if it were a Psyker. If the model attempting to manifest the psychic power is a Chaos Psyker, you can re-roll that Deny the Witch test.
        UnitMWSBSSTWALdSaveRef
        Azrael6"2+2+446592+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Master-crafted boltgun24"Rapid fire 14-12
        Master-crafted Plasma gun24"Rapid fire 18-42-
        Sword of SecretsMeleeMelee+2-42Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage.
      • Primaris Chaplain [5 PL, 85pts]

        Selections: 2. Catechism of Fire, Absolver Bolt Pistol, Benediction of Fury, Crozius arcanum, Frag & Krak grenades

        Categories: Adeptus Astartes, Character, Chaplain, Imperium, Infantry, Primaris, Priest, HQ, Faction: Dark Angels

        Rules: Angels of Death

        Abilities: 2. Catechism of Fire, Rosarius, Spiritual Leaders, Unit: Primaris Chaplain, Weapon: Absolver Bolt Pistol, Benediction of Fury, Crozius arcanum, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        2. Catechism of FireIf this litany is inspiring, select one friendly <Chapter> Core or <Chapter> Character unit is within 6" of this Priest. Each time a model in that unit makes a ranged attack against the closest eligible target, add 1 to that attack's wound roll.
        RosariusThis model has a 4+ invulnerable save.
        Spiritual LeadersWhile a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
        UnitMWSBSSTWALdSaveRef
        Primaris Chaplain6"2+3+445493+
        WeaponRangeTypeSAPDAbilitiesRef
        Absolver Bolt Pistol18"Pistol 15-12-
        Benediction of FuryMeleeMelee+2-23Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. 
        Crozius arcanumMeleeMelee+2-12-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
    • Troops [10 PL, 200pts]
      • Intercessor Squad [5 PL, 100pts]

        Selections: Stalker Bolt Rifle

        Categories: Adeptus Astartes, Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops, Faction: Dark Angels

        Rules: Angels of Death

        Abilities: Combat Squads, Weapon: Stalker Bolt Rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        UnitMWSBSSTWALdSaveRef
        Intercessor6"3+3+442273+
        Intercessor Sergeant6"3+3+442383+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Stalker Bolt Rifle36"Heavy 14-22-
      • Intercessor Squad [5 PL, 100pts]

        Selections: Stalker Bolt Rifle

        Categories: Adeptus Astartes, Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops, Faction: Dark Angels

        Rules: Angels of Death

        Abilities: Combat Squads, Weapon: Stalker Bolt Rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        UnitMWSBSSTWALdSaveRef
        Intercessor6"3+3+442273+
        Intercessor Sergeant6"3+3+442383+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Stalker Bolt Rifle36"Heavy 14-22-
    • Elites [17 PL, -1CP, 343pts]
      • Primaris Apothecary [5 PL, -1CP, 105pts]

        Selections: Absolver Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 25pts], Frag & Krak grenades, Reductor Pistol, Reliquary of Gathalamor, Selfless Healer, Stratagem: Hero of the Chapter [-1CP]

        Categories: Adeptus Astartes, Character, Apothecary, Imperium, Infantry, Primaris, Faction: Dark Angels, Elites

        Rules: Angels of Death

        Abilities: Chief Apothecary, Combat Restoritives, Narthecium [Aura], Reliquary of Gathalamor, Selfless Healer, Unit: Primaris Apothecary, Weapon: Absolver Bolt Pistol, Frag grenades, Krak grenades, Reductor Pistol


        AbilitiesDescriptionRef
        Chief ApothecaryAt the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once. 
        Combat RestoritivesAt the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. 
        Narthecium [Aura]While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. 
        Reliquary of GathalamorPrimaris model Only. The bearer has the following ability: `Reliquary of Gathalamor (Aura): When an enemy Psyker unit is within 18" of the bearer, subtract 1 from Psychic tests taken for that unit, and each time a Psychic test is failed for that unit, roll one D6: on a 4+, that unit suffers D3 mortal wounds.`
        Selfless HealerEach time this WARLORD uses it's Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3
        Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival Stratagem, that Stratagem costs 0 command points
        UnitMWSBSSTWALdSaveRef
        Primaris Apothecary6"3+3+445483+
        WeaponRangeTypeSAPDAbilitiesRef
        Absolver Bolt Pistol18"Pistol 15-12-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Reductor Pistol3"Pistol 14-32-
      • Relic Whirlwind Scorpius [12 PL, 238pts]

        Selections: Scorpius multi-launcher [40pts], Storm bolter [3pts]

        Categories: Adeptus Astartes, Imperium, Vehicle, Elites, Relic, Relic Whirlwind Scorpius, Relic Elites, <Chapter>

        Rules: Angels of Death, Relic

        Abilities: Rocket Barrage, Smoke Launchers, Explosion: Explodes, Unit: Relic Whirlwind Scorpius, Weapon:Scorpius multi-launcher, Storm bolter, Wound Track: Relic Whirlwind Scorpius, Relic Whirlwind Scorpius 1, Relic Whirlwind Scorpius 2, Relic Whirlwind Scorpius 3


        AbilitiesDescriptionRef
        Rocket BarrageOn any turn in which the Scorpius does not move during the Movement phase, you may fire its Scorpius multi-launcher twice in the following Shooting phase.
        Smoke LaunchersOnce per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.Warhammer 40,000 Core Book
        ExplosionDice rollDistanceMortal woundsRef
        Explodes66"D3
        UnitMWSBSSTWALdSaveRef
        Relic Whirlwind Scorpius*6+*6711*83+
        WeaponRangeTypeSAPDAbilitiesRef
        Scorpius multi-launcher48"Heavy 3D36-22Blast. This weapon can target units not visible to the firing model.
        Storm bolter24"Rapid Fire 2401-
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Relic Whirlwind ScorpiusMBSA
        Relic Whirlwind Scorpius 16-11+12"3+3
        Relic Whirlwind Scorpius 23-56"4+D3
        Relic Whirlwind Scorpius 31-23"5+1
    • Fast Attack [12 PL, 270pts]
      • Outrider Squad [6 PL, 135pts]

        Categories: Imperium, Adeptus Astartes, Biker, Primaris, Outrider Squad, Core, Faction: Dark Angels, Fast Attack, Ravenwing

        Rules: Angels of Death

        Abilities: Devastating Charge, Turbo-boost

        • 2x Outrider [90pts]

          Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle

          Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle

        • Outrider Sgt [45pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle

          Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle


        AbilitiesDescriptionRef
        Devastating ChargeEach time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 2 to the Attacks characteristic of models in this unit
        Turbo-boostWhen this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        UnitMWSBSSTWALdSaveRef
        Outrider14"3+3+454273+
        Outrider Sgt14"3+3+454383+
        WeaponRangeTypeSAPDAbilitiesRef
        Astartes ChainswordMeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon. 
        Frag grenades6"Grenade D6301Blast.
        Heavy Bolt Pistol18"Pistol 14-11-
        Krak grenades6"Grenade 16-1D3-
        Twin Bolt rifle30"Rapid Fire 24-11
      • Outrider Squad [6 PL, 135pts]

        Categories: Imperium, Adeptus Astartes, Biker, Primaris, Outrider Squad, Core, Faction: Dark Angels, Fast Attack, Ravenwing

        Rules: Angels of Death

        Abilities: Devastating Charge, Turbo-boost

        • 2x Outrider [90pts]

          Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle

          Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle

        • Outrider Sgt [45pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle

          Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle


        AbilitiesDescriptionRef
        Devastating ChargeEach time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 2 to the Attacks characteristic of models in this unit
        Turbo-boostWhen this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        UnitMWSBSSTWALdSaveRef
        Outrider14"3+3+454273+
        Outrider Sgt14"3+3+454383+
        WeaponRangeTypeSAPDAbilitiesRef
        Astartes ChainswordMeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon. 
        Frag grenades6"Grenade D6301Blast.
        Heavy Bolt Pistol18"Pistol 14-11-
        Krak grenades6"Grenade 16-1D3-
        Twin Bolt rifle30"Rapid Fire 24-11
    • Heavy Support [34 PL, 680pts]
      • Hellblaster Squad [16 PL, 330pts]

        Selections: Assault Plasma Incinerator

        Categories: Adeptus Astartes, Hellblaster Squad, Imperium, Infantry, Primaris, Core, Heavy Support, Faction: Dark Angels

        Rules: Angels of Death

        Abilities: Combat Squads, Unit: Hellblaster, Hellblaster Sergeant, Weapon: Assault Plasma Incinerator, Standard, Assault Plasma Incinerator, Supercharged

        • 9x Hellblaster [297pts]

          Selections: 9x Bolt pistol, 9x Frag & Krak grenades

          Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Hellblaster Sergeant [33pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Weapon: Bolt pistol, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        UnitMWSBSSTWALdSaveRef
        Hellblaster6"3+3+442273+
        Hellblaster Sergeant6"3+3+442383+
        WeaponRangeTypeSAPDAbilitiesRef
        Assault Plasma Incinerator, Standard24"Assault 26-41-
        Assault Plasma Incinerator, Supercharged24"Assault 37-42If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. 
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
      • Relic Leviathan Dreadnought [18 PL, 350pts]

        Selections: 2x Heavy flamer [30pts], Storm cannon array [50pts], Storm cannon array [50pts]

        Categories: Adeptus Astartes, Dreadnought, Imperium, Relic, Vehicle, Relic Leviathan Dreadnought, Heavy Support, Relic Heavy Support, <Chapter>

        Rules: Angels of Death, Relic

        Abilities: Reinforced Atomantic Barriers, Smoke Launchers, Explosion: Atomantic Conflagration, Unit: Relic Leviathan, Weapon: Heavy flamer, Storm cannon array, Wound Track: Relic Leviathan Dreadnought, Relic Leviathan Dreadnought 1, Relic Leviathan Dreadnought 2, Relic Leviathan Dreadnought 3


        AbilitiesDescriptionRef
        Reinforced Atomantic BarriersThis model has a 4+ invulnerable save.
        Smoke LaunchersOnce per game, instead of shooting any weapon in the Shooting phase, this model can use its smoke launchers. Until the controlling player's next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
        ExplosionDice rollDistanceMortal woundsRef
        Atomantic Conflagration5+9"D3
        UnitMWSBSSTWALdSaveRef
        Relic Leviathan***8814282+
        WeaponRangeTypeSAPDAbilitiesRef
        Heavy flamer12"Heavy D65-11Each time an attack is made with this weapon, that attack automatically hits the target.
        Storm cannon array24"Heavy 107-22-
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Relic Leviathan DreadnoughtMWSBS
        Relic Leviathan Dreadnought 18-14+8"2+2+
        Relic Leviathan Dreadnought 24-75"3+3+
        Relic Leviathan Dreadnought 31-33"4+4+
Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase. 
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. (White Dwarf Feb 2019)

Combat Doctrines: If your army is Battle-forged and if every unit from your army has this ability (excluding Servitor and Unaligned units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:
• During the first battle round, the Devastator Doctrine is active for your army.
• During the second battle round, the Tactical Doctrine is active for your army.
• At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army.
• During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.Unless specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of Fire Warlord Trait).
()

Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)

Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this turn (excluding pile-in and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition test is taken for this unit, it is automatically passed.’ ()

Relentless Hunt: Whilst the Devastator doctrine is active, the Range characteristic of all Heavy and Rapid Fire weapons equipped on Dark Angels units with this ability is increased by 6", and the Range characteristic of all Assault and Pistol weapons equipped on Dark Angels units with this ability is increased by 3". ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Relic: If your army is Battle-forged, no Detachment can contain more Relic units than it does non-Relic units of the same Battlefield Role. You can, however, include a single Relic Lord of War unit in your army even if it contains no non-Relic Lord of War units (you cannot include second and subsequent Relic Lord of War units unless they are taken in a Detachment that contains at least as many non-Relic Lord of War units). In addition, as long as a Battle-forged army included at least one RELIC unit, you gain access to the RELIC OF ANCIENT GLORY stratagem. (Imperial Armour - Index: Forces of the Adeptus Astartes p4)


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