New Roster (Warhammer 40,000 9th Edition) [86 PL, 12CP, 1,748pts]
Rules: And They Shall Know No Fear, Angels of Death, Assault Doctrine, Bolter Discipline, Combat Doctrines, Devastator Doctrine, Grim Resolve, Relentless Hunt, Shock Assault, Tactical Doctrine
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Selections: Dark Angels
Categories: Configuration
Categories: Configuration
Selections: Number of Extra Relics [-1CP]
Categories: Stratagems
Selections: Bolt pistol, Brilliant Strategist, Frag & Krak grenades, Sword of Secrets, Warlord
Categories: Adeptus Astartes, Azrael, Faction: Dark Angels, Imperium, Infantry, Character, Chapter Master, Faction: Deathwing, HQ, Inner Circle, Warlord
Abilities: Brilliant Strategist, Chapter Master, Inner Circle, Lion Helm (Aura), Rites of Battle (Aura), Supreme Tactician, Watcher in the Dark, Unit: Azrael, Weapon: Bolt pistol, Frag grenades, Krak grenades, Sword of Secrets
Selections: Master-crafted boltgun, Plasma gun
Abilities: Lion's Wrath, Weapon: Master-crafted boltgun, Master-crafted Plasma gun
Brilliant Strategist | In your Command phase, you can select one friendly Dark Angels unit within 6" of this WARLORD. Until the start of your next Command phase, if the Tactical Doctrine is active for your army, then each time a model in that unit makes an attack, the Devestator Doctrine is considered to be active for that attack instead; if the Assualt doctrine is active for your army, then each time a model in that unit makes an attack, the Tactical Doctirne is considered to be active for that attack instead. | |
Chapter Master | In your Command phase, select one friendly Dark Angels Core or Dark Angels Character unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. | |
Inner Circle | If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then: • Each time a Morale test is taken for this unit, it is automatically passed. • While this unit is within Engagement Range of any enemy Fallen units, unless this unit has the Vehicle keyword, this unit cannot be selected to Fall Back. • Each time you select this unit to Fall Back, unless it has the Vehicle, Ravenwing or Chapter Master keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead. • Each time an attack is made against this unit, if this unit has the Infantry keyword, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have. | |
Lion Helm (Aura) | While a friendly Dark Angels Infantry or Dark Angels Biker unit is within 6" of this model, models in that unit have a 4+ invulnerable save against ranged attacks | |
Lion's Wrath | When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from the hit roll for this weapon. | |
Rites of Battle (Aura) | While a friendly Dark Angels Core unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 | |
Supreme Tactician | If your army is Battle-forged and this model is your Warlord, you receive an additional 2 Command points. | |
Watcher in the Dark | Once per battle, this unit can attempt to Deny the Witch as if it were a Psyker. If the model attempting to manifest the psychic power is a Chaos Psyker, you can re-roll that Deny the Witch test. |
Azrael | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Master-crafted boltgun | 24" | Rapid fire 1 | 4 | -1 | 2 | ||
Master-crafted Plasma gun | 24" | Rapid fire 1 | 8 | -4 | 2 | - | |
Sword of Secrets | Melee | Melee | +2 | -4 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. |
Selections: 2. Catechism of Fire, Absolver Bolt Pistol, Benediction of Fury, Crozius arcanum, Frag & Krak grenades
Categories: Adeptus Astartes, Character, Chaplain, Imperium, Infantry, Primaris, Priest, HQ, Faction: Dark Angels
Rules: Angels of Death
Abilities: 2. Catechism of Fire, Rosarius, Spiritual Leaders, Unit: Primaris Chaplain, Weapon: Absolver Bolt Pistol, Benediction of Fury, Crozius arcanum, Frag grenades, Krak grenades
2. Catechism of Fire | If this litany is inspiring, select one friendly <Chapter> Core or <Chapter> Character unit is within 6" of this Priest. Each time a model in that unit makes a ranged attack against the closest eligible target, add 1 to that attack's wound roll. | |
Rosarius | This model has a 4+ invulnerable save. | |
Spiritual Leaders | While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own |
Primaris Chaplain | 6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
Absolver Bolt Pistol | 18" | Pistol 1 | 5 | -1 | 2 | - | |
Benediction of Fury | Melee | Melee | +2 | -2 | 3 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | |
Crozius arcanum | Melee | Melee | +2 | -1 | 2 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Stalker Bolt Rifle
Categories: Adeptus Astartes, Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops, Faction: Dark Angels
Rules: Angels of Death
Abilities: Combat Squads, Weapon: Stalker Bolt Rifle
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Combat Squads | Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. |
Intercessor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Intercessor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Stalker Bolt Rifle | 36" | Heavy 1 | 4 | -2 | 2 | - |
Selections: Stalker Bolt Rifle
Categories: Adeptus Astartes, Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops, Faction: Dark Angels
Rules: Angels of Death
Abilities: Combat Squads, Weapon: Stalker Bolt Rifle
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Combat Squads | Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. |
Intercessor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Intercessor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Stalker Bolt Rifle | 36" | Heavy 1 | 4 | -2 | 2 | - |
Selections: Absolver Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 25pts], Frag & Krak grenades, Reductor Pistol, Reliquary of Gathalamor, Selfless Healer, Stratagem: Hero of the Chapter [-1CP]
Categories: Adeptus Astartes, Character, Apothecary, Imperium, Infantry, Primaris, Faction: Dark Angels, Elites
Rules: Angels of Death
Abilities: Chief Apothecary, Combat Restoritives, Narthecium [Aura], Reliquary of Gathalamor, Selfless Healer, Unit: Primaris Apothecary, Weapon: Absolver Bolt Pistol, Frag grenades, Krak grenades, Reductor Pistol
Chief Apothecary | At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once. | |
Combat Restoritives | At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. | |
Narthecium [Aura] | While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. | |
Reliquary of Gathalamor | Primaris model Only. The bearer has the following ability: `Reliquary of Gathalamor (Aura): When an enemy Psyker unit is within 18" of the bearer, subtract 1 from Psychic tests taken for that unit, and each time a Psychic test is failed for that unit, roll one D6: on a 4+, that unit suffers D3 mortal wounds.` | |
Selfless Healer | Each time this WARLORD uses it's Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3 Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival Stratagem, that Stratagem costs 0 command points |
Primaris Apothecary | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 8 | 3+ |
Absolver Bolt Pistol | 18" | Pistol 1 | 5 | -1 | 2 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Reductor Pistol | 3" | Pistol 1 | 4 | -3 | 2 | - |
Selections: Scorpius multi-launcher [40pts], Storm bolter [3pts]
Categories: Adeptus Astartes, Imperium, Vehicle, Elites, Relic, Relic Whirlwind Scorpius, Relic Elites, <Chapter>
Rules: Angels of Death, Relic
Abilities: Rocket Barrage, Smoke Launchers, Explosion: Explodes, Unit: Relic Whirlwind Scorpius, Weapon:Scorpius multi-launcher, Storm bolter, Wound Track: Relic Whirlwind Scorpius, Relic Whirlwind Scorpius 1, Relic Whirlwind Scorpius 2, Relic Whirlwind Scorpius 3
Rocket Barrage | On any turn in which the Scorpius does not move during the Movement phase, you may fire its Scorpius multi-launcher twice in the following Shooting phase. | |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. | Warhammer 40,000 Core Book |
Explodes | 6 | 6" | D3 |
Relic Whirlwind Scorpius | * | 6+ | * | 6 | 7 | 11 | * | 8 | 3+ |
Scorpius multi-launcher | 48" | Heavy 3D3 | 6 | -2 | 2 | Blast. This weapon can target units not visible to the firing model. | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Relic Whirlwind Scorpius | M | BS | A | ||
Relic Whirlwind Scorpius 1 | 6-11+ | 12" | 3+ | 3 | |
Relic Whirlwind Scorpius 2 | 3-5 | 6" | 4+ | D3 | |
Relic Whirlwind Scorpius 3 | 1-2 | 3" | 5+ | 1 |
Categories: Imperium, Adeptus Astartes, Biker, Primaris, Outrider Squad, Core, Faction: Dark Angels, Fast Attack, Ravenwing
Rules: Angels of Death
Abilities: Devastating Charge, Turbo-boost
Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle
Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle
Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle
Devastating Charge | Each time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 2 to the Attacks characteristic of models in this unit | |
Turbo-boost | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. |
Outrider | 14" | 3+ | 3+ | 4 | 5 | 4 | 2 | 7 | 3+ | |
Outrider Sgt | 14" | 3+ | 3+ | 4 | 5 | 4 | 3 | 8 | 3+ |
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Heavy Bolt Pistol | 18" | Pistol 1 | 4 | -1 | 1 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Twin Bolt rifle | 30" | Rapid Fire 2 | 4 | -1 | 1 |
Categories: Imperium, Adeptus Astartes, Biker, Primaris, Outrider Squad, Core, Faction: Dark Angels, Fast Attack, Ravenwing
Rules: Angels of Death
Abilities: Devastating Charge, Turbo-boost
Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle
Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle
Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle
Devastating Charge | Each time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 2 to the Attacks characteristic of models in this unit | |
Turbo-boost | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. |
Outrider | 14" | 3+ | 3+ | 4 | 5 | 4 | 2 | 7 | 3+ | |
Outrider Sgt | 14" | 3+ | 3+ | 4 | 5 | 4 | 3 | 8 | 3+ |
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Heavy Bolt Pistol | 18" | Pistol 1 | 4 | -1 | 1 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Twin Bolt rifle | 30" | Rapid Fire 2 | 4 | -1 | 1 |
Selections: Assault Plasma Incinerator
Categories: Adeptus Astartes, Hellblaster Squad, Imperium, Infantry, Primaris, Core, Heavy Support, Faction: Dark Angels
Rules: Angels of Death
Abilities: Combat Squads, Unit: Hellblaster, Hellblaster Sergeant, Weapon: Assault Plasma Incinerator, Standard, Assault Plasma Incinerator, Supercharged
Selections: 9x Bolt pistol, 9x Frag & Krak grenades
Weapon: Bolt pistol, Frag grenades, Krak grenades
Selections: Bolt pistol, Frag & Krak grenades
Weapon: Bolt pistol, Frag grenades, Krak grenades
Combat Squads | Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. |
Hellblaster | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Hellblaster Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Assault Plasma Incinerator, Standard | 24" | Assault 2 | 6 | -4 | 1 | - | |
Assault Plasma Incinerator, Supercharged | 24" | Assault 3 | 7 | -4 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: 2x Heavy flamer [30pts], Storm cannon array [50pts], Storm cannon array [50pts]
Categories: Adeptus Astartes, Dreadnought, Imperium, Relic, Vehicle, Relic Leviathan Dreadnought, Heavy Support, Relic Heavy Support, <Chapter>
Rules: Angels of Death, Relic
Abilities: Reinforced Atomantic Barriers, Smoke Launchers, Explosion: Atomantic Conflagration, Unit: Relic Leviathan, Weapon: Heavy flamer, Storm cannon array, Wound Track: Relic Leviathan Dreadnought, Relic Leviathan Dreadnought 1, Relic Leviathan Dreadnought 2, Relic Leviathan Dreadnought 3
Reinforced Atomantic Barriers | This model has a 4+ invulnerable save. | |
Smoke Launchers | Once per game, instead of shooting any weapon in the Shooting phase, this model can use its smoke launchers. Until the controlling player's next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. |
Atomantic Conflagration | 5+ | 9" | D3 |
Relic Leviathan | * | * | * | 8 | 8 | 14 | 2 | 8 | 2+ |
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | |
Storm cannon array | 24" | Heavy 10 | 7 | -2 | 2 | - |
Relic Leviathan Dreadnought | M | WS | BS | ||
Relic Leviathan Dreadnought 1 | 8-14+ | 8" | 2+ | 2+ | |
Relic Leviathan Dreadnought 2 | 4-7 | 5" | 3+ | 3+ | |
Relic Leviathan Dreadnought 3 | 1-3 | 3" | 4+ | 4+ |
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. (White Dwarf Feb 2019)
Combat Doctrines: If your army is Battle-forged and if every unit from your army has this ability (excluding Servitor and Unaligned units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:
• During the first battle round, the Devastator Doctrine is active for your army.
• During the second battle round, the Tactical Doctrine is active for your army.
• At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army.
• During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.Unless specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of Fire Warlord Trait).
()
Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)
Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this turn (excluding pile-in and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition test is taken for this unit, it is automatically passed.’ ()
Relentless Hunt: Whilst the Devastator doctrine is active, the Range characteristic of all Heavy and Rapid Fire weapons equipped on Dark Angels units with this ability is increased by 6", and the Range characteristic of all Assault and Pistol weapons equipped on Dark Angels units with this ability is increased by 3". ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)
Selection RulesAngels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Relic: If your army is Battle-forged, no Detachment can contain more Relic units than it does non-Relic units of the same Battlefield Role. You can, however, include a single Relic Lord of War unit in your army even if it contains no non-Relic Lord of War units (you cannot include second and subsequent Relic Lord of War units unless they are taken in a Detachment that contains at least as many non-Relic Lord of War units). In addition, as long as a Battle-forged army included at least one RELIC unit, you gain access to the RELIC OF ANCIENT GLORY stratagem. (Imperial Armour - Index: Forces of the Adeptus Astartes p4)
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