Conquest List - Matt (Warhammer 40,000 9th Edition) [86 PL, 11CP, 1,750pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault
Selections: Iron Hands
Categories: Configuration
Rules: The Flesh Is Weak
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Adept of the Omnissiah, Chapter Command: Master of Sanctity [1 PL, 35pts], Crozius arcanum, Litany of Hate, Medusan Furore, Storm bolter, Stratagem: Paragon of Iron [-1CP], Target Protocols, The Gorgon's Chain, Warlord
Categories: Adeptus Astartes, Character, Imperium, Infantry, Chaplain, Terminator, HQ, Master of Sanctity, Warlord
Rules: Angels of Death
Abilities: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Adept of the Omnissiah, Litany of Hate, Master of Sanctity, Medusan Furore, Rosarius, Spiritual Leaders, Target Protocols, Teleport Strike, The Gorgon's Chain, Unit: Chaplain, Weapon: Crozius arcanum, Storm bolter
2. Catechism of Fire | If this litany is inspiring, select one friendly <Chapter> Core or <Chapter> Character unit is within 6" of this Priest. Each time a model in that unit makes a ranged attack against the closest eligible target, add 1 to that attack's wound roll. | |
6. Canticle of Hate (Aura) | If this litany is inspiring, then while a friendly <Chapter> Core or <Chapter> Character unit is within 6" of this Priest: - Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll. - Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate. | |
Adept of the Omnissiah | - At the end of your Movement phase, unless this WARLORD is a TECHMARINE, it can repar one friendly IRON HANDS VEHICLE model within 1" of it. That VEHICLE model regains 1 lost wound. Each model can only be repaired once per turn. - If this WARLORD is a TECHMARINE, then each time it uses its Blessing of the Omnissiah ability, the model it is repairing regains up to D3 +1 lost wounds instead of D3. | |
Litany of Hate | If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll | |
Master of Sanctity | This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite on additional litany it knows that has not already been recited by a friendly model that turn. | |
Medusan Furore | If this litany is inspiring add 1 to the Strength characteristic of friendly IRON HANDS units whilst their unit is within 6" of this model. | |
Rosarius | This model has a 4+ invulnerable save. | |
Spiritual Leaders | While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own | |
Target Protocols | At the start of your Shooting phase, select one friendly IRON HANDSunit within 6" of this Warlord. Once that phase, when resolving an attack made with a ranged weapon by a model from that unit, you can re-roll the hit roll. Once that phase, when resolving an attack made with a ranged weapon by a model from that unit, you can re-roll the wound roll. Once that phase, when resolving an attack made with a ranged weapon by a model from that unit, you can re-roll the damage roll. | |
Teleport Strike | During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | |
The Gorgon's Chain | A model with this Relic has a 4+ invulnerable save. When resolving an attack made with a ranged weapon against that model, subtract 1 from the wound roll. |
Chaplain | 5" | 2+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ |
Crozius arcanum | Melee | Melee | +2 | -1 | 2 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: Bolt pistol, Gorgon's Wrath, Harrowhand, 2x Servo-arm
Categories: Adeptus Astartes, Imperium, HQ, Iron Hands, Mk X Gravis, Primaris, Techmarine
Rules: Angels of Death
Abilities: Artificer Bionics, Blessing of the Omnissiah, Rites of Tempering, Signum Array, Unit: Iron Father Feirros, Weapon: Bolt pistol, Gorgon's Wrath, Harrowhand, Servo-arm
Artificer Bionics | When this model would lose a wound, roll one D6; on a 5+ that wound is not lost. | |
Blessing of the Omnissiah | At the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn. | |
Rites of Tempering | INFANTRY Models in friendly IRON HANDS units have a 5+ invulnerable save whilst their unit is within 6" of this model. | |
Signum Array | In your Command phase, select one friendly IRON HANDS unit within 3" of this model. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to that attack’s hit roll. |
Iron Father Feirros | 5" | 3+ | 2+ | 4 | 5 | 7 | 5 | 9 | 2+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Gorgon's Wrath | 36" | Heavy 3 | 5 | -2 | 2 | ||
Harrowhand | Melee | Melee | +3 | -2 | 2 | ||
Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
Selections: Bolt pistol, Frag & Krak grenades, Omnissian power axe, Servo-arm
Categories: Adeptus Astartes, Character, Imperium, Infantry, Techmarine, HQ
Rules: Angels of Death
Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Unit: Techmarine, Weapon: Bolt pistol, Frag grenades, Krak grenades, Omnissian power axe, Servo-arm
Awaken the Machine Spirits | In your command phase, this model can awaken one friendly <CHAPTER> VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn. | |
Blessing of the Omnissiah | At the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn. |
Techmarine | 6" | 3+ | 2+ | 4 | 4 | 4 | 3 | 8 | 2+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Omnissian power axe | Melee | Melee | +2 | -2 | 2 | - | |
Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
Categories: Adeptus Astartes, Imperium, Infantry, Tactical Squad, Core, Melta Bombs, Troops
Rules: Angels of Death
Abilities: Combat Squads, Unit: Space Marine, Space Marine Sergeant
Selections: 7x Bolt pistol, 7x Boltgun, 7x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: Frag & Krak grenades, Plasma pistol [5pts], Power sword [5pts]
Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Selections: Bolt pistol, Frag & Krak grenades, Plasma cannon [15pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma cannon, Standard, Plasma cannon, Supercharge
Selections: Bolt pistol, Frag & Krak grenades, Plasma gun [10pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge
Combat Squads | Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. |
Space Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | |
Space Marine Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Plasma cannon, Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast. | |
Plasma cannon, Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - | |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Categories: Adeptus Astartes, Imperium, Infantry, Tactical Squad, Core, Melta Bombs, Troops
Rules: Angels of Death
Abilities: Combat Squads, Unit: Space Marine, Space Marine Sergeant
Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: Bolt pistol, Frag & Krak grenades, Thunder hammer [15pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Thunder hammer
Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]
Weapon: Bolt pistol, Frag grenades, Heavy bolter, Krak grenades
Combat Squads | Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. |
Space Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | |
Space Marine Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack roll is made with this weapon, subtract 1 from the attack's hit roll |
Categories: Adeptus Astartes, Imperium, Infantry, Tactical Squad, Core, Melta Bombs, Troops
Rules: Angels of Death
Abilities: Combat Squads, Unit: Space Marine, Space Marine Sergeant
Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: Bolt pistol, Frag & Krak grenades, Lightning Claw [5pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Lightning claw
Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]
Weapon: Bolt pistol, Frag grenades, Heavy bolter, Krak grenades
Combat Squads | Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. |
Space Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | |
Space Marine Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades
Categories: Adeptus Astartes, Apothecary, Character, Imperium, Infantry, Command Squad, Elites
Rules: Angels of Death
Abilities: Combat Restoritives, Command Squad, Narthecium [Aura], Unit: Apothecary, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Combat Restoritives | At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. | |
Command Squad | For each <CHAPTER> COMPANY VETERANS units included in a Detachment, one <CHAPTER> COMMAND SQUAD APOTHECARY unit can be included in that detachment without taking up a Battlefield Role slot. | |
Narthecium [Aura] | While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. |
Apothecary | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 8 | 3+ |
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. | |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Plasma destroyer [40pts]
Categories: Adeptus Astartes, Imperium, Relic, Predator, Elites, Relic Elites, <Chapter>
Rules: Angels of Death, Relic
Abilities: Smoke Launchers, Explosion: Explodes, Unit: Deimos Predator, Weapon: Plasma destroyer, Wound Track: Deimos Pattern Relic Predator, Deimos Pattern Relic Predator 1, Deimos Pattern Relic Predator 2, Deimos Pattern Relic Predator 3
Selections: 2x Heavy bolter [30pts]
Weapon: Heavy bolter
Smoke Launchers | Once per game, instead of shooting any weapon in the Shooting phase, this model can use its smoke launchers. Until the controlling player's next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. |
Explodes | 6 | 6" | D3 |
Deimos Predator | * | 6+ | * | 6 | 7 | 12 | * | 8 | 3+ |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - | |
Plasma destroyer | 36" | Heavy 2D3 | 7 | -3 | 2 | Blast |
Deimos Pattern Relic Predator | M | BS | A | ||
Deimos Pattern Relic Predator 1 | 7-12+ | 12" | 3+ | 3 | |
Deimos Pattern Relic Predator 2 | 3-6 | 6" | 4+ | D3 | |
Deimos Pattern Relic Predator 3 | 1-2 | 3" | 5+ | 1 |
Selections: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod [5pts], Onslaught Gatling Cannon [5pts], Redemptor Fist
Categories: Adeptus Astartes, Dreadnought, Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought, Weapon: Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3
Duty Eternal | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) |
Redemptor Dreadnought | * | * | * | 7 | 7 | 13 | 4 | 8 | 3+ |
Heavy Onslaught Gatling Cannon | 30" | Heavy 12 | 6 | -1 | 1 | - | |
Icarus Rocket Pod | 24" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. | |
Onslaught Gatling Cannon | 24" | Heavy 8 | 5 | -1 | 1 | - | |
Redemptor Fist | Melee | Melee | x2 | -3 | D3+3 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Redemptor Dreadnought 1 | 7-13+ | 8" | 3+ | 3+ | |
Redemptor Dreadnought 2 | 4-6 | 6" | 4+ | 4+ | |
Redemptor Dreadnought 3 | 1-3 | 4" | 5+ | 5+ |
Selections: Grenade harness [5pts]
Categories: Adeptus Astartes, Imperium, Infantry, Terminator, Core, Relic Terminator Squad, Elites
Rules: Angels of Death
Abilities: Combat Squads, Crux Terminatus, Teleport Strike, Unit: Relic Sergeant, Relic Terminator, Weapon:Grenade harness
Selections: Chainfist [5pts], Combi-bolter
Weapon: Chainfist, Combi-bolter
Selections: Chainfist [5pts], Combi-bolter
Weapon: Chainfist, Combi-bolter
Selections: Chainfist [5pts], Combi-bolter
Weapon: Chainfist, Combi-bolter
Selections: Power sword, Volkite charger [5pts]
Weapon: Power sword, Volkite charger
Selections: Chainfist [5pts], Reaper autocannon [5pts]
Weapon: Chainfist, Reaper autocannon
Combat Squads | Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. | |
Crux Terminatus | This model has a 5+ invulnerable save. | |
Teleport Strike | During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
Relic Sergeant | 5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 9 | 2+ | |
Relic Terminator | 5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ |
Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | |
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - | |
Grenade harness | 12" | Assault D6 | 4 | -1 | 1 | Blast. | |
Power sword | Melee | Melee | +1 | -3 | 1 | - | |
Reaper autocannon | 36" | Heavy 4 | 7 | -2 | 1 | - | |
Volkite charger | 15" | Heavy 2 | 5 | 0 | 2 | - |
Selections: Cyclone missile launcher [25pts]
Categories: Adeptus Astartes, Imperium, Vehicle, Dreadnought, Contemptor Mortis Dreadnought, Heavy Support, <Chapter>
Rules: Angels of Death
Abilities: Atomantic Shielding, Explosion: Explodes, Unit: Contemptor Mortis, Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Wound Track: Contemptor Mortis Dreadnought, Contemptor Mortis Dreadnought 1, Contemptor Mortis Dreadnought 2, Contemptor Mortis Dreadnought 3
Selections: 2x Twin autocannon [60pts]
Weapon: Twin autocannon
Atomantic Shielding | This model has a 5+ invulnerable save. |
Explodes | 6 | 3" | D3 |
Contemptor Mortis | * | * | * | 7 | 7 | 10 | 4 | 8 | 3+ |
Cyclone missile launcher, Frag missile | 36" | Heavy 2D3 | 4 | 0 | 1 | Blast | |
Cyclone missile launcher, Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - | |
Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
Contemptor Mortis Dreadnought | M | WS | BS | ||
Contemptor Mortis Dreadnought 1 | 6-10+ | 9" | 2+ | 2+ | |
Contemptor Mortis Dreadnought 2 | 3-5 | 6" | 3+ | 3+ | |
Contemptor Mortis Dreadnought 3 | 1-2 | 3" | 4+ | 4+ |
Categories: Adeptus Astartes, Devastator Squad, Imperium, Infantry, Heavy Support
Rules: Angels of Death
Abilities: Combat Squads, Signum, Unit: Space Marine, Space Marine Sergeant
Selections: Bolt pistol, Combi-flamer [10pts], Frag & Krak grenades
Rules: Combi Weapon
Weapon: Bolt pistol, Boltgun, Flamer, Frag grenades, Krak grenades
Selections: Bolt pistol, Frag & Krak grenades, Lascannon [15pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Lascannon
Selections: Bolt pistol, Frag & Krak grenades, Missile launcher [15pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Missile launcher, Frag missile, Missile launcher, Krak missile
Selections: Bolt pistol, Frag & Krak grenades, Lascannon [15pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Lascannon
Selections: Bolt pistol, Frag & Krak grenades, Missile launcher [15pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Missile launcher, Frag missile, Missile launcher, Krak missile
Combat Squads | Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. | |
Signum | In your Shooting phase, each time this unit shoots, if it contains a Devastator Marine Sergeant, you can select one model in this unit. Until the end of the phase, that model has a Ballistic Skill characteristic of 2+. |
Space Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | |
Space Marine Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. | Warhammer 40,000 Core Book |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - | |
Missile launcher, Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast. | |
Missile launcher, Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. (White Dwarf Feb 2019)
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection RulesAngels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()
Relic: If your army is Battle-forged, no Detachment can contain more Relic units than it does non-Relic units of the same Battlefield Role. You can, however, include a single Relic Lord of War unit in your army even if it contains no non-Relic Lord of War units (you cannot include second and subsequent Relic Lord of War units unless they are taken in a Detachment that contains at least as many non-Relic Lord of War units). In addition, as long as a Battle-forged army included at least one RELIC unit, you gain access to the RELIC OF ANCIENT GLORY stratagem. (Imperial Armour - Index: Forces of the Adeptus Astartes p4)
The Flesh Is Weak: When a model with this tactic would lose a wound, roll one D6; on a 6 that wound is not lost. When resolving an Overwatch attack made by a model with this tactic, a hit roll of 5 or 6 scores a hit. In addition, models with this tactic that have a damage table are considered to have double the number of wounds remaining for the purposes of determining what row to use on that damage table. ()
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