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Matt Salmons

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Conquest List - Matt (Warhammer 40,000 9th Edition) [86 PL, 11CP, 1,750pts]

  • Battalion Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [86 PL, 11CP, 1,750pts]

    Rules: Angels of Death, Bolter Discipline, Shock Assault

    • Configuration [12CP]
      • **Chapter Selection**

        Selections: Iron Hands

        Categories: Configuration

        Rules: The Flesh Is Weak

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment CP

        Categories: Configuration

    • HQ [18 PL, -1CP, 340pts]
      • Chaplain in Terminator Armor [7 PL, -1CP, 130pts]

        Selections: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Adept of the Omnissiah, Chapter Command: Master of Sanctity [1 PL, 35pts], Crozius arcanum, Litany of Hate, Medusan Furore, Storm bolter, Stratagem: Paragon of Iron [-1CP], Target Protocols, The Gorgon's Chain, Warlord

        Categories: Adeptus Astartes, Character, Imperium, Infantry, Chaplain, Terminator, HQ, Master of Sanctity, Warlord

        Rules: Angels of Death

        Abilities: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Adept of the Omnissiah, Litany of Hate, Master of Sanctity, Medusan Furore, Rosarius, Spiritual Leaders, Target Protocols, Teleport Strike, The Gorgon's Chain, Unit: Chaplain, Weapon: Crozius arcanum, Storm bolter


        AbilitiesDescriptionRef
        2. Catechism of FireIf this litany is inspiring, select one friendly <Chapter> Core or <Chapter> Character unit is within 6" of this Priest. Each time a model in that unit makes a ranged attack against the closest eligible target, add 1 to that attack's wound roll.
        6. Canticle of Hate (Aura)If this litany is inspiring, then while a friendly <Chapter> Core or <Chapter> Character unit is within 6" of this Priest:
        - Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll. 
        - Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate. 
        Adept of the Omnissiah- At the end of your Movement phase, unless this WARLORD is a TECHMARINE, it can repar one friendly IRON HANDS VEHICLE model within 1" of it. That VEHICLE model regains 1 lost wound. Each model can only be repaired once per turn.
        - If this WARLORD is a TECHMARINE, then each time it uses its Blessing of the Omnissiah ability, the model it is repairing regains up to D3 +1 lost wounds instead of D3.
        Litany of HateIf this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll
        Master of SanctityThis model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite on additional litany it knows that has not already been recited by a friendly model that turn. 
        Medusan FuroreIf this litany is inspiring add 1 to the Strength characteristic of friendly IRON HANDS units whilst their unit is within 6" of this model. 
        RosariusThis model has a 4+ invulnerable save.
        Spiritual LeadersWhile a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
        Target ProtocolsAt the start of your Shooting phase, select one friendly IRON HANDSunit within 6" of this Warlord. Once that phase, when resolving an attack made with a ranged weapon by a model from that unit, you can re-roll the hit roll. Once that phase, when resolving an attack made with a ranged weapon by a model from that unit, you can re-roll the wound roll. Once that phase, when resolving an attack made with a ranged weapon by a model from that unit, you can re-roll the damage roll.
        Teleport StrikeDuring deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        The Gorgon's ChainA model with this Relic has a 4+ invulnerable save. When resolving an attack made with a ranged weapon against that model, subtract 1 from the wound roll.
        UnitMWSBSSTWALdSaveRef
        Chaplain5"2+3+445392+
        WeaponRangeTypeSAPDAbilitiesRef
        Crozius arcanumMeleeMelee+2-12-
        Storm bolter24"Rapid Fire 2401-
      • Iron Father Feirros [7 PL, 140pts]

        Selections: Bolt pistol, Gorgon's Wrath, Harrowhand, 2x Servo-arm

        Categories: Adeptus Astartes, Imperium, HQ, Iron Hands, Mk X Gravis, Primaris, Techmarine

        Rules: Angels of Death

        Abilities: Artificer Bionics, Blessing of the Omnissiah, Rites of Tempering, Signum Array, Unit: Iron Father Feirros, Weapon: Bolt pistol, Gorgon's Wrath, Harrowhand, Servo-arm


        AbilitiesDescriptionRef
        Artificer BionicsWhen this model would lose a wound, roll one D6; on a 5+ that wound is not lost. 
        Blessing of the OmnissiahAt the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn.
        Rites of TemperingINFANTRY Models in friendly IRON HANDS units have a 5+ invulnerable save whilst their unit is within 6" of this model.
        Signum ArrayIn your Command phase, select one friendly IRON HANDS unit within 3" of this model. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to that attack’s hit roll.
        UnitMWSBSSTWALdSaveRef
        Iron Father Feirros5"3+2+457592+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Gorgon's Wrath36"Heavy 35-22
        HarrowhandMeleeMelee+3-22
        Servo-armMeleeMeleex2-23Each time the bearer fights, no more than one attack can be made with each servo-arm.
      • Techmarine [4 PL, 70pts]

        Selections: Bolt pistol, Frag & Krak grenades, Omnissian power axe, Servo-arm

        Categories: Adeptus Astartes, Character, Imperium, Infantry, Techmarine, HQ

        Rules: Angels of Death

        Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Unit: Techmarine, Weapon: Bolt pistol, Frag grenades, Krak grenades, Omnissian power axe, Servo-arm


        AbilitiesDescriptionRef
        Awaken the Machine SpiritsIn your command phase, this model can awaken one friendly <CHAPTER> VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn. 
        Blessing of the OmnissiahAt the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn.
        UnitMWSBSSTWALdSaveRef
        Techmarine6"3+2+444382+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Omnissian power axeMeleeMelee+2-22-
        Servo-armMeleeMeleex2-23Each time the bearer fights, no more than one attack can be made with each servo-arm.
    • Troops [20 PL, 435pts]
      • Tactical Squad [10 PL, 215pts]

        Categories: Adeptus Astartes, Imperium, Infantry, Tactical Squad, Core, Melta Bombs, Troops

        Rules: Angels of Death

        Abilities: Combat Squads, Unit: Space Marine, Space Marine Sergeant

        • 7x Space Marine [126pts]

          Selections: 7x Bolt pistol, 7x Boltgun, 7x Frag & Krak grenades

          Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Space Marine Sergeant [28pts]

          Selections: Frag & Krak grenades, Plasma pistol [5pts], Power sword [5pts]

          Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword

        • Space Marine w/Heavy Weapon [33pts]

          Selections: Bolt pistol, Frag & Krak grenades, Plasma cannon [15pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma cannon, Standard, Plasma cannon, Supercharge

        • Space Marine w/Special Weapon [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Plasma gun [10pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        UnitMWSBSSTWALdSaveRef
        Space Marine6"3+3+442173+
        Space Marine Sergeant6"3+3+442283+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Boltgun24"Rapid Fire 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Plasma cannon, Standard36"Heavy D37-31Blast.
        Plasma cannon, Supercharge36"Heavy D38-32Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Plasma gun, Standard24"Rapid Fire 17-31-
        Plasma gun, Supercharge24"Rapid Fire 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Plasma pistol, Standard12"Pistol 17-31-
        Plasma pistol, Supercharge12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Power swordMeleeMelee+1-31-
      • Tactical Squad [5 PL, 115pts]

        Categories: Adeptus Astartes, Imperium, Infantry, Tactical Squad, Core, Melta Bombs, Troops

        Rules: Angels of Death

        Abilities: Combat Squads, Unit: Space Marine, Space Marine Sergeant

        • 3x Space Marine [54pts]

          Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades

          Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Space Marine Sergeant [33pts]

          Selections: Bolt pistol, Frag & Krak grenades, Thunder hammer [15pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Thunder hammer

        • Space Marine w/Heavy Weapon [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]

          Weapon: Bolt pistol, Frag grenades, Heavy bolter, Krak grenades


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        UnitMWSBSSTWALdSaveRef
        Space Marine6"3+3+442173+
        Space Marine Sergeant6"3+3+442283+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Boltgun24"Rapid Fire 1401-
        Frag grenades6"Grenade D6301Blast.
        Heavy bolter36"Heavy 35-12-
        Krak grenades6"Grenade 16-1D3-
        Thunder hammerMeleeMeleex2-23Each time an attack roll is made with this weapon, subtract 1 from the attack's hit roll
      • Tactical Squad [5 PL, 105pts]

        Categories: Adeptus Astartes, Imperium, Infantry, Tactical Squad, Core, Melta Bombs, Troops

        Rules: Angels of Death

        Abilities: Combat Squads, Unit: Space Marine, Space Marine Sergeant

        • 3x Space Marine [54pts]

          Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades

          Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Space Marine Sergeant [23pts]

          Selections: Bolt pistol, Frag & Krak grenades, Lightning Claw [5pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Lightning claw

        • Space Marine w/Heavy Weapon [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]

          Weapon: Bolt pistol, Frag grenades, Heavy bolter, Krak grenades


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        UnitMWSBSSTWALdSaveRef
        Space Marine6"3+3+442173+
        Space Marine Sergeant6"3+3+442283+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Boltgun24"Rapid Fire 1401-
        Frag grenades6"Grenade D6301Blast.
        Heavy bolter36"Heavy 35-12-
        Krak grenades6"Grenade 16-1D3-
        Lightning clawMeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
    • Elites [31 PL, 625pts]
      • Apothecary [4 PL, 75pts]

        Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades

        Categories: Adeptus Astartes, Apothecary, Character, Imperium, Infantry, Command Squad, Elites

        Rules: Angels of Death

        Abilities: Combat Restoritives, Command Squad, Narthecium [Aura], Unit: Apothecary, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Combat RestoritivesAt the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. 
        Command SquadFor each <CHAPTER> COMPANY VETERANS units included in a Detachment, one <CHAPTER> COMMAND SQUAD APOTHECARY unit can be included in that detachment without taking up a Battlefield Role slot. 
        Narthecium [Aura]While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. 
        UnitMWSBSSTWALdSaveRef
        Apothecary6"3+3+444383+
        WeaponRangeTypeSAPDAbilitiesRef
        Astartes ChainswordMeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon. 
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
      • Deimos Pattern Relic Predator [9 PL, 160pts]

        Selections: Plasma destroyer [40pts]

        Categories: Adeptus Astartes, Imperium, Relic, Predator, Elites, Relic Elites, <Chapter>

        Rules: Angels of Death, Relic

        Abilities: Smoke Launchers, Explosion: Explodes, Unit: Deimos Predator, Weapon: Plasma destroyer, Wound Track: Deimos Pattern Relic Predator, Deimos Pattern Relic Predator 1, Deimos Pattern Relic Predator 2, Deimos Pattern Relic Predator 3

        • Two heavy bolters [30pts]

          Selections: 2x Heavy bolter [30pts]

          Weapon: Heavy bolter


        AbilitiesDescriptionRef
        Smoke LaunchersOnce per game, instead of shooting any weapon in the Shooting phase, this model can use its smoke launchers. Until the controlling player's next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
        ExplosionDice rollDistanceMortal woundsRef
        Explodes66"D3
        UnitMWSBSSTWALdSaveRef
        Deimos Predator*6+*6712*83+
        WeaponRangeTypeSAPDAbilitiesRef
        Heavy bolter36"Heavy 35-12-
        Plasma destroyer36"Heavy 2D37-32Blast
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Deimos Pattern Relic PredatorMBSA
        Deimos Pattern Relic Predator 17-12+12"3+3
        Deimos Pattern Relic Predator 23-66"4+D3
        Deimos Pattern Relic Predator 31-23"5+1
      • Redemptor Dreadnought [9 PL, 185pts]

        Selections: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod [5pts], Onslaught Gatling Cannon [5pts], Redemptor Fist

        Categories: Adeptus Astartes, Dreadnought, Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought, Weapon: Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3


        AbilitiesDescriptionRef
        Duty EternalEach time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        UnitMWSBSSTWALdSaveRef
        Redemptor Dreadnought***7713483+
        WeaponRangeTypeSAPDAbilitiesRef
        Heavy Onslaught Gatling Cannon30"Heavy 126-11-
        Icarus Rocket Pod24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. 
        Onslaught Gatling Cannon24"Heavy 85-11-
        Redemptor FistMeleeMeleex2-3D3+3-
        Storm bolter24"Rapid Fire 2401-
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Redemptor Dreadnought 17-13+8"3+3+
        Redemptor Dreadnought 24-66"4+4+
        Redemptor Dreadnought 31-34"5+5+
      • Relic Terminator Squad [9 PL, 205pts]

        Selections: Grenade harness [5pts]

        Categories: Adeptus Astartes, Imperium, Infantry, Terminator, Core, Relic Terminator Squad, Elites

        Rules: Angels of Death

        Abilities: Combat Squads, Crux Terminatus, Teleport Strike, Unit: Relic Sergeant, Relic Terminator, Weapon:Grenade harness

        • Relic Terminator [39pts]

          Selections: Chainfist [5pts], Combi-bolter

          Weapon: Chainfist, Combi-bolter

        • Relic Terminator [39pts]

          Selections: Chainfist [5pts], Combi-bolter

          Weapon: Chainfist, Combi-bolter

        • Relic Terminator [39pts]

          Selections: Chainfist [5pts], Combi-bolter

          Weapon: Chainfist, Combi-bolter

        • Relic Terminator Sergeant [39pts]

          Selections: Power sword, Volkite charger [5pts]

          Weapon: Power sword, Volkite charger

        • Relic Terminator w/Heavy Weapon [44pts]

          Selections: Chainfist [5pts], Reaper autocannon [5pts]

          Weapon: Chainfist, Reaper autocannon


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        Crux TerminatusThis model has a 5+ invulnerable save.
        Teleport StrikeDuring deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        UnitMWSBSSTWALdSaveRef
        Relic Sergeant5"3+3+443392+
        Relic Terminator5"3+3+443282+
        WeaponRangeTypeSAPDAbilitiesRef
        ChainfistMeleeMeleex2-4D3Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
        Combi-bolter24"Rapid Fire 2401-
        Grenade harness12"Assault D64-11Blast.
        Power swordMeleeMelee+1-31-
        Reaper autocannon36"Heavy 47-21-
        Volkite charger15"Heavy 2502-
    • Heavy Support [17 PL, 350pts]
      • Contemptor Mortis Dreadnought [9 PL, 190pts]

        Selections: Cyclone missile launcher [25pts]

        Categories: Adeptus Astartes, Imperium, Vehicle, Dreadnought, Contemptor Mortis Dreadnought, Heavy Support, <Chapter>

        Rules: Angels of Death

        Abilities: Atomantic Shielding, Explosion: Explodes, Unit: Contemptor Mortis, Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Wound Track: Contemptor Mortis Dreadnought, Contemptor Mortis Dreadnought 1, Contemptor Mortis Dreadnought 2, Contemptor Mortis Dreadnought 3

        • Two twin autocannons [60pts]

          Selections: 2x Twin autocannon [60pts]

          Weapon: Twin autocannon


        AbilitiesDescriptionRef
        Atomantic ShieldingThis model has a 5+ invulnerable save.
        ExplosionDice rollDistanceMortal woundsRef
        Explodes63"D3
        UnitMWSBSSTWALdSaveRef
        Contemptor Mortis***7710483+
        WeaponRangeTypeSAPDAbilitiesRef
        Cyclone missile launcher, Frag missile36"Heavy 2D3401Blast
        Cyclone missile launcher, Krak missile36"Heavy 28-2D6-
        Twin autocannon48"Heavy 47-12-
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Contemptor Mortis DreadnoughtMWSBS
        Contemptor Mortis Dreadnought 16-10+9"2+2+
        Contemptor Mortis Dreadnought 23-56"3+3+
        Contemptor Mortis Dreadnought 31-23"4+4+
      • Devastator Squad [8 PL, 160pts]

        Categories: Adeptus Astartes, Devastator Squad, Imperium, Infantry, Heavy Support

        Rules: Angels of Death

        Abilities: Combat Squads, Signum, Unit: Space Marine, Space Marine Sergeant

        • Space Marine Sergeant [28pts]

          Selections: Bolt pistol, Combi-flamer [10pts], Frag & Krak grenades

          Rules: Combi Weapon

          Weapon: Bolt pistol, Boltgun, Flamer, Frag grenades, Krak grenades

        • Space Marine w/Heavy Weapon [33pts]

          Selections: Bolt pistol, Frag & Krak grenades, Lascannon [15pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Lascannon

        • Space Marine w/Heavy Weapon [33pts]

          Selections: Bolt pistol, Frag & Krak grenades, Missile launcher [15pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Missile launcher, Frag missile, Missile launcher, Krak missile

        • Space Marine w/Heavy Weapon [33pts]

          Selections: Bolt pistol, Frag & Krak grenades, Lascannon [15pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Lascannon

        • Space Marine w/Heavy Weapon [33pts]

          Selections: Bolt pistol, Frag & Krak grenades, Missile launcher [15pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Missile launcher, Frag missile, Missile launcher, Krak missile


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        SignumIn your Shooting phase, each time this unit shoots, if it contains a Devastator Marine Sergeant, you can select one model in this unit. Until the end of the phase, that model has a Ballistic Skill characteristic of 2+. 
        UnitMWSBSSTWALdSaveRef
        Space Marine6"3+3+442173+
        Space Marine Sergeant6"3+3+442283+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Boltgun24"Rapid Fire 1401-
        Flamer12"Assault D6401Each time an attack is made with this weapon, that attack automatically hits the target.Warhammer 40,000 Core Book
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Lascannon48"Heavy 19-3D6-
        Missile launcher, Frag missile48"Heavy D6401Blast.
        Missile launcher, Krak missile48"Heavy 18-2D6-
Force Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase. 
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. (White Dwarf Feb 2019)

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon. ()

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()

Relic: If your army is Battle-forged, no Detachment can contain more Relic units than it does non-Relic units of the same Battlefield Role. You can, however, include a single Relic Lord of War unit in your army even if it contains no non-Relic Lord of War units (you cannot include second and subsequent Relic Lord of War units unless they are taken in a Detachment that contains at least as many non-Relic Lord of War units). In addition, as long as a Battle-forged army included at least one RELIC unit, you gain access to the RELIC OF ANCIENT GLORY stratagem. (Imperial Armour - Index: Forces of the Adeptus Astartes p4)

The Flesh Is Weak: When a model with this tactic would lose a wound, roll one D6; on a 6 that wound is not lost. When resolving an Overwatch attack made by a model with this tactic, a hit roll of 5 or 6 scores a hit. In addition, models with this tactic that have a damage table are considered to have double the number of wounds remaining for the purposes of determining what row to use on that damage table. ()


Created with BattleScribe

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