Haydn Korach Chch (Warhammer 40,000 9th Edition) [91 PL, 7CP, 1,747pts]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: The Frozen Stars: Hysterical Fury
Categories: Configuration, Faction: Harlequins
Abilities: Frozen Stars: Hysterical Fury
Frozen Stars: Hysterical Fury | If a unit with this form charges in the Charge phase, add 1 to their Attacks characteristic until the end of the ensuing Fight phase. |
Categories: Stratagems
Selections: 6: Player of the Twilight, Domino Shroud, Hallucinogen Grenade Launcher, Miststave, Shield From Harm, Shuriken Pistol, Smite, Stratagem: Pivotal Role [-1CP], Twilight Pathways, Veil of Illusion, Veil of Tears, Warlord
Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Psyker, Shadowseer, Warlord
Abilities: Domino Shroud, Flip Belt, Holo-suit, Player of the Twilight, Rising Crescendo, Shield from Harm, Veil of Illusion, Psychic Power: Smite, Twilight Pathways, Veil of Tears, Psyker: Shadowseer - Psyker, Unit:Shadowseer, Weapon: Hallucinogen Grenade Launcher, Miststave, Shuriken pistol
Domino Shroud | Once per battle, at the end of any phase, if the bearer was not set up on the battlefield as reinforcements this turn, they can use the Spectral Apparition. If they do, place a marker within 12" of the bearer, then remove them from the battlefield and set them up again within 1" of the centre of the marker and more than 1" from any enemy models. The bearer is not eligible to charge in a turn in which it was set up in this manner, although the bearer can use this Relic in a turn in which it charged. | |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). | Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Player of the Twilight | Once per battle you can re-roll a hit roll, wound roll, or save roll made for your warlord. In addition, if your army is Battle-forged and your warlord is on the battlefield, roll a D6 each time you or your opponent uses a stratagem. If the result exactly matches the number of command points spent to use that stratagem, then you gain that many command points. | |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Shield from Harm | Your opponent must subtract 1 from the wound rolls for any attacks made against friendly MASQUE INFANTRY units that are within 6" of any models with this ability. | Codex: Harlequins |
Veil of Illusion | While a friendly <MASQUE> unit is within 6" of this model, when determining if that unit is within range of attacks made by enemy models with ranged weapons, add 6" to the distance measured. Half range is determined after adding this distance. | White Dwarf May 2020 |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | |
Twilight Pathways | 6 | 3" | If manifested, select a friendly HARLEQUINS unit within 3" of the psyker and visible to it. That unit can immediately move as if it were its Movement phase. You cannot use Twilight Pathways on a unit more than once in each Psychic phase. | Codex: Harlequins p73 |
Veil of Tears | 7 | 18" | If manifested, select a friendly HARLEQUINS INFANTRY unit within 18" of the psyker. Until the start of your next Psychic phase, subtract 1 from hit rolls for attacks made against that unit. | Codex: Harlequins p73 |
Shadowseer - Psyker | 2 | 1 | 2 - Phantasmancy | Codex: Harlequins p57 |
Shadowseer | 8" | 2+ | 2+ | 3 | 3 | 5 | 3 | 9 | 7+ | Codex: Harlequins |
Hallucinogen Grenade Launcher | 18" | Assault 1 | * | * | * | If a unit is hit by this weapon, roll 2D6 - if the roll is equal to or greater than the target unit's Leadership, it suffers D3 mortal wounds. | Codex: Harlequins |
Miststave | Melee | Melee | +2 | -1 | D3 | - | Codex: Harlequins |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Selections: Choreographer of War, Darkness' Bite, Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades, Stratagem: Pivotal Role [-1CP], The Twilight Fang
Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master
Abilities: Choreographer of War, Darkness' Bite, Flip Belt, Holo-suit, Rising Crescendo, Unit: Troupe Master, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade, The Twilight Fang
Choreographer of War | In the Fight phase, re-roll failed wound rolls for friendly MASQUE units that are within 6" of this model. | Codex: Harlequins p56 |
Darkness' Bite | each time this model fights, after it has fought, you can select one enemy unit this model made an attack against, that unit suffers two mortal wounds. | White Dwarf May 2020 |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). | Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Troupe Master | 8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 6+ | Codex: Harlequins p56 |
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: Harlequins |
Harlequin's Blade | Melee | Melee | User | 0 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | - | Codex: Harlequins |
The Twilight Fang | Melee | Melee | +2 | -3 | 2 | Each time the bearer fights, it makes a number of additional attacks with this weapon equal to the current battle round number |
Selections: Choreographer of War, Fusion Pistol [5pts], Harlequin's Kiss [6pts], Plasma Grenades
Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master
Abilities: Choreographer of War, Flip Belt, Holo-suit, Rising Crescendo, Unit: Troupe Master, Weapon:Fusion Pistol, Harlequin's Kiss, Plasma Grenade
Choreographer of War | In the Fight phase, re-roll failed wound rolls for friendly MASQUE units that are within 6" of this model. | Codex: Harlequins p56 |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). | Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Troupe Master | 8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 6+ | Codex: Harlequins p56 |
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: Harlequins |
Harlequin's Kiss | Melee | Melee | +1 | -1 | D3 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | - | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). | Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Harlequin's Blade | Melee | Melee | User | 0 | 1 | - | Codex: Harlequins |
Harlequin's Embrace | Melee | Melee | +1 | -3 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | - | Codex: Harlequins |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). | Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Harlequin's Blade | Melee | Melee | User | 0 | 1 | - | Codex: Harlequins |
Harlequin's Kiss | Melee | Melee | +1 | -1 | D3 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | - | Codex: Harlequins |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Kiss [6pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Blade, Plasma Grenade, Shuriken pistol
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). | Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Harlequin's Blade | Melee | Melee | User | 0 | 1 | - | Codex: Harlequins |
Harlequin's Kiss | Melee | Melee | +1 | -1 | D3 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | - | Codex: Harlequins |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). | Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Fusion Pistol | 6" | Pistol 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: Harlequins |
Harlequin's Caress | Melee | Melee | +2 | -2 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | - | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenade, Shuriken pistol
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). | Codex: Harlequins |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Player | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | Codex: Harlequins p58 |
Harlequin's Embrace | Melee | Melee | +1 | -3 | 1 | - | Codex: Harlequins |
Plasma Grenade | 6" | Grenade D6 | 4 | -1 | 1 | - | Codex: Harlequins |
Shuriken pistol | 12" | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0. |
Selections: Blitz, Cegorach's Rose, Harlequin's Caress [6pts], Harlequin's Kiss [6pts]
Categories: Faction: <Masque>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Solitaire
Abilities: Blitz, Flip Belt, Impossible Form, Rising Crescendo, The Path of Damnation, Unit: Solitaire, Weapon: Cegorach's Rose, Harlequin's Caress, Harlequin's Kiss
Blitz | Once per battle, when you make a Normal Move with the Solitaire, you can make a Blitz move with it. If you do so, add 2D6" to the model's Move characteristic for this turn. In addition, the model's Attack characteristic is increased to 10 for the rest of the turn. This ability may not be used if the model has been selected as the target of the "Twilight Pathways" psychic power in the previous Psychic Phase. A model cannot Advance and use this ability in the same turn. | Codex: Harlequins p60 |
Flip Belt | Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). | Codex: Harlequins |
Impossible Form | The Solitaire has a 3+ invulnerable save. | Codex: Harlequins p60 |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
The Path of Damnation | The Solitaire can never have a Warlord Trait. | Codex: Harlequins p60 |
Solitaire | 12" | 2+ | 2+ | 3 | 3 | 5 | 8 | 9 | 6+ | Codex: Harlequins p60 |
Cegorach's Rose | Melee | Melee | +1 | -1 | D3 | Re-roll failed wound rolls for this weapon. When attacking Infantry, this weapon has a Damage of 3. | |
Harlequin's Caress | Melee | Melee | +2 | -2 | 1 | - | Codex: Harlequins |
Harlequin's Kiss | Melee | Melee | +1 | -1 | D3 | - | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Masque>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers
Abilities: Blur of Colour, Holo-suit, Mirage Launchers, Rising Crescendo
Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Skyweaver | 16" | 3+ | 3+ | 3 | 4 | 3 | 3 | 8 | 4+ | Codex: Harlequins p61 |
Haywire Cannon | 24" | Assault D6 | 4 | -1 | 1 | Blast. If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead. | Codex: Harlequins |
Zephyrglaive | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Categories: Faction: Aeldari, Faction: <Masque>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers
Abilities: Blur of Colour, Holo-suit, Mirage Launchers, Rising Crescendo
Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Selections: Haywire Cannon [15pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Holo-suit | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Rising Crescendo | Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn. | Codex: Harlequins |
Skyweaver | 16" | 3+ | 3+ | 3 | 4 | 3 | 3 | 8 | 4+ | Codex: Harlequins p61 |
Haywire Cannon | 24" | Assault D6 | 4 | -1 | 1 | Blast. If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers D3 mortal wounds instead. | Codex: Harlequins |
Zephyrglaive | Melee | Melee | +1 | -2 | 2 | - | Codex: Harlequins |
Selections: 2x Shuriken Cannon [20pts]
Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back. | Codex: Harlequins |
Starweaver - Transport | A Starweaver can transport 6 MASQUE INFANTRY models. | Codex: Harlequins p63 |
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p63 |
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: 2x Shuriken Cannon [20pts]
Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back. | Codex: Harlequins |
Starweaver - Transport | A Starweaver can transport 6 MASQUE INFANTRY models. | Codex: Harlequins p63 |
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p63 |
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
Selections: 2x Shuriken Cannon [20pts]
Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Blur of Colour | When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | Codex: Harlequins p61 |
Explodes | If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. | Codex: Harlequins |
Holo-fields | Models in this unit have a 4+ Invulnerable save. | Codex: Harlequins |
Mirage Launchers | Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase | Codex: Harlequins |
Open-topped | Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back. | Codex: Harlequins |
Starweaver - Transport | A Starweaver can transport 6 MASQUE INFANTRY models. | Codex: Harlequins p63 |
Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ | Codex: Harlequins p63 |
Shuriken Cannon | 24" | Assault 3 | 6 | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. | Codex: Harlequins |
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