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Alex Rogers

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New Roster (Warhammer 40,000 9th Edition) [96 PL, 10CP, 1,750pts]

  • Battalion Detachment 0CP (Imperium - Adeptus Mechanicus) [46 PL, 12CP, 909pts]

    Rules: Canticle of the Omnissiah - Lucius: Luminescent Blessing, Canticle of the Omnissiah - Stygies: Plea of the Veiled Hunter, Soldiers of the Machine God

    • Configuration [12CP]
      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment CP

        Categories: Configuration

      • Forge World Choice

        Categories: Configuration

        • Forge World: Stygies VIII

          Selections: Dogma: Shroud Protocols

          Forge World Dogma: Shroud Protocols


        Forge World DogmaDescriptionRef
        Shroud ProtocolsYour opponent must subtract 1 from their hit rolls when shooting at units with this dogma if they are more than 12" away.Codex: Adeptus Mechanicus
    • Agents of the Imperium [5 PL, 100pts]
      • Culexus Assassin [5 PL, 100pts]

        Selections: Animus Speculum, Psyk-out Grenades

        Categories: Character, Infantry, Faction: Officio Assassinorum, Faction: Imperium, Agent of the Imperium, Culexus Assassin

        Rules: Agent of the Imperium, Execution Force, Independent Operative, Lightning Reflexes

        Abilities: Abomination, Etherium, Life Drain, Psychic Assassin, Unit: Culexus Assassin, Weapon: Animus Speculum, Psyk-out Grenades


        AbilitiesDescriptionRef
        AbominationThis model can never be targeted or affected by psychic powers in any way. PSYKER units that are within 18" of any CULEXUS ASSASSINS must subtract 2 from Psychic tests and Deny the Witch tests they take.
        EtheriumWhen resolving an attack that targets this model, the attacking model is treated as having a Weapon Skill and Ballistic Skill characteristic of 6+.Codex: Officio Assassinorum
        Life DrainWhen resolving an attack made with a melee weapon by this model, a saving throw cannot be made unless it is an invulnerable saving throw.
        Psychic AssassinAttacks made by this model can target a PSYKER CHARACTER even if it is not the closest enemy unit. In addition, this model can shoot with its psyk-out grenades in the same phase that it shoots with its animus speculum.
        UnitMWSBSSTWALdSaveRef
        Culexus Assassin7"2+2+445496+Codex: Officio Assassinorum
        WeaponRangeTypeSAPDAbilitiesRef
        Animus Speculum18"Assault D35-41Whilst there are any enemy PSYKER units within 18" of the bearer, change this weapon’s Type characteristic to Assault D6.
        Psyk-out Grenades6"Grenade D3201When resolving an attack made with this weapon against a PSYKER or DAEMON unit, a hit roll of 6+ inflicts 1 mortal wound on the target and the attack sequence ends. Blast.
    • HQ [8 PL, 137pts]
      • Daedalosus [3 PL, 55pts]

        Selections: Eradication pistol, Servo claw

        Categories: HQ, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Faction: Imperium, Character, Infantry, Tech-Priest, Daedalosus

        Rules: Canticles of the Omnissiah

        Abilities: Archeotech Device, Omniscanner, Ornate Bionics, Roving Explorer, Unit: Daedalosus, Weapon:Eradication pistol, Servo claw


        AbilitiesDescriptionRef
        Archeotech DeviceOnce per battle, at the start of your Shooting phase, Daedalosus can activate an ancient archeotech device. If he does so, select one of the following effects.
        - Select one friendly ADEPTUS MECHANICUS unit within 3" of Daedalosus. One model in that unit regains D3 lost wounds.
        - Select one enemy unit within 3" of Daedalosus. That enemy unit suffers D3 mortal wounds.
        OmniscannerAt the start of your Shooting phase, you can select one enemy unit that is within 24" of and visible to Daedalosus. Until the end of the phase, add 1 to hit rolls for attacks made by friendly ADEPTUS MECHANICUS units that target the selected unit whilst they are within 6" of Daedalosus.
        Ornate BionicsDaedalosus has a 5+ invulnerable save.
        Roving ExplorerDaedalosus can be included in an ADEPTUS MECHANICUS Detachment without preventing other units in that Detachment from gaining a Forge World Dogma.Note, however, that Daedalosus can never benefit from a Forge World Dogma.
        UnitMWSBSSTWALdSaveRef
        Daedalosus6"4+3+345284+
        WeaponRangeTypeSAPDAbilitiesRef
        Eradication pistol12"Pistol D36-11If target is within 6" of the bearer, this weapon has a Type of Pistol 1, an AP-3 and a Damage of D3.
        Servo clawMeleeMeleeS + 1-11When attacking a vehicle, this weapon has a Damage characteristic of D3.
      • Tech-Priest Dominus [5 PL, 82pts]

        Selections: Omnissian Axe, Phosphor Serpenta [2pts], Relic: Phosphoenix, Volkite Blaster [5pts], Warlord, Warlord Trait (Engine War): Divinations of the Magos

        Categories: Character, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Faction: Imperium, HQ, Warlord

        Rules: Canticles of the Omnissiah

        Abilities: Divinations of the Magos, Lord of the Machine Cult, Master of Machines (Dominus), Masterwork Bionics, Refractor Field, Unit: Tech-Priest Dominus, Weapon: Omnissian Axe, Phosphoenix, Phosphor Serpenta, Volkite Blaster


        AbilitiesDescriptionRef
        Divinations of the MagosAt the start of your turn, you can select one of the aura abilities below. Until the start of your next turn, this Warlord is treated as having that aura ability on their datasheet.

        - Overloaded Safeguards: When resolving an attack made with a ranged weapon by a friendly <FORGE WORLD> model within 6" of this Warlord, an unmodified hit roll of 6 scores 1 additional hit.

        - Aggressive Subroutines: You can re-roll charge rolls made for friendly <FORGE WORLD> units whilst they are within 6" of this Warlord.

        - Predatory Programming: When a friendly <FORGE WORLD> unit within 6" of this Warlord Advances, roll one additional D6 and discard one of the dice when making the Advance roll.
        Lord of the Machine CultYou can re-roll hit rolls of 1 in the Shooting phase for friendly <FORGE WORLD> units within 6"Codex: Adeptus Mechanicus
        Master of Machines (Dominus)At the end of your Movement phase this model can repair a single friendly <FORGE WORLD> or QUESTOR MECHANICUS model within 3" (but not itself). If the model being repaired is a <FORGE WORLD> model, it regains D3 lost wounds; if it is a QUESTOR MECHANNICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn.Codex: Adeptus Mechanicus
        Masterwork BionicsAt the beginning of each of your turns, this model regains D3 lost wounds.Codex: Adeptus Mechanicus
        Refractor FieldThis Model/Unit has a 5+ invulnerable save.Codex: Adeptus Mechanicus
        UnitMWSBSSTWALdSaveRef
        Tech-Priest Dominus6"3+2+445382+Codex: Adeptus Mechanicus
        WeaponRangeTypeSAPDAbilitiesRef
        Omnissian AxeMeleeMelee+1-22-Codex: Adeptus Mechanicus
        Phosphoenix18"Assault 35-31Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. This weapon replaces the bearer's Phosphor Serpenta.Codex: Adeptus Mechanicus
        Phosphor Serpenta18"Assault 15-11Units attacked by this weapon do not gain any bonus to their saving throws for being in cover.Codex: Adeptus Mechanicus
        Volkite Blaster24"Heavy 3601Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.Codex: Adeptus Mechanicus
    • Troops [15 PL, 237pts]
      • Skitarii Rangers [5 PL, 120pts]

        Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium

        Rules: Canticles of the Omnissiah

        Abilities: Bionics

        • Ranger Alpha [9pts]

          Selections: Galvanic Rifle

          Categories: Skitarii Rangers

          Unit: Ranger Alpha, Weapon: Galvanic Rifle

        • 6x Skitarii Ranger [54pts]

          Selections: 6x Galvanic Rifle

          Unit: Skitarii Ranger, Weapon: Galvanic Rifle

        • 3x Skitarii Ranger (Transuranic Arquebus) [57pts]

          Selections: 3x Transuranic Arquebus [30pts]

          Unit: Skitarii Ranger, Weapon: Transuranic Arquebus


        AbilitiesDescriptionRef
        BionicsAll models in this unit have a 6+ invulnerable save.Codex: Adeptus Mechanicus
        UnitMWSBSSTWALdSaveRef
        Ranger Alpha6"4+3+331274+Codex: Adeptus Mechanicus
        Skitarii Ranger6"4+3+331164+Codex: Adeptus Mechanicus
        WeaponRangeTypeSAPDAbilitiesRef
        Galvanic Rifle30"Rapid Fire 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -1.Codex: Adeptus Mechanicus
        Transuranic Arquebus60"Heavy 17-2D3This weapon cannot be fired if the firing model moved during the Movement phase. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.Codex: Adeptus Mechanicus
      • Skitarii Vanguards [5 PL, 63pts]

        Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium

        Rules: Canticles of the Omnissiah

        Abilities: Bionics, Rad-saturation

        • 6x Skitarii Vanguard [54pts]

          Selections: 6x Radium Carbine

          Unit: Skitarii Vanguard, Weapon: Radium Carbine

        • Vanguard Alpha [9pts]

          Selections: Radium Carbine

          Unit: Vanguard Alpha, Weapon: Radium Carbine


        AbilitiesDescriptionRef
        BionicsAll models in this unit have a 6+ invulnerable save.Codex: Adeptus Mechanicus
        Rad-saturationSubtract 1 from the Toughness characteristic of enemy units without the VEHICLE keyword whilst they are within 1" of any units from your army with this ability.
        UnitMWSBSSTWALdSaveRef
        Skitarii Vanguard6"4+3+331164+Codex: Adeptus Mechanicus
        Vanguard Alpha6"4+3+331274+Codex: Adeptus Mechanicus
        WeaponRangeTypeSAPDAbilitiesRef
        Radium Carbine18"Assault 3301Each time you make a wound roll of 6+ for this weapon, that hit inflicts 2 damage instead of 1.Codex: Adeptus Mechanicus
      • Skitarii Vanguards [5 PL, 54pts]

        Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium

        Rules: Canticles of the Omnissiah

        Abilities: Bionics, Rad-saturation

        • 5x Skitarii Vanguard [45pts]

          Selections: 5x Radium Carbine

          Unit: Skitarii Vanguard, Weapon: Radium Carbine

        • Vanguard Alpha [9pts]

          Selections: Radium Carbine

          Unit: Vanguard Alpha, Weapon: Radium Carbine


        AbilitiesDescriptionRef
        BionicsAll models in this unit have a 6+ invulnerable save.Codex: Adeptus Mechanicus
        Rad-saturationSubtract 1 from the Toughness characteristic of enemy units without the VEHICLE keyword whilst they are within 1" of any units from your army with this ability.
        UnitMWSBSSTWALdSaveRef
        Skitarii Vanguard6"4+3+331164+Codex: Adeptus Mechanicus
        Vanguard Alpha6"4+3+331274+Codex: Adeptus Mechanicus
        WeaponRangeTypeSAPDAbilitiesRef
        Radium Carbine18"Assault 3301Each time you make a wound roll of 6+ for this weapon, that hit inflicts 2 damage instead of 1.Codex: Adeptus Mechanicus
    • Elites [13 PL, 335pts]
      • Corpuscarii Electro-Priests [3 PL, 70pts]

        Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Corpuscarii, Electro-Priests, Infantry, Faction: Imperium, Elites

        Rules: Canticles of the Omnissiah

        Abilities: Fanatical Devotion, Voltagheist Field

        • 5x Corpuscarii Electro-Priest [70pts]

          Selections: 5x Electrostatic Gauntlets

          Unit: Corpuscarii Electro-Priest, Weapon: Electrostatic Gauntlets (melee), Electrostatic Gauntlets (shooting)


        AbilitiesDescriptionRef
        Fanatical DevotionEach time a model in this unit loses a wound, roll a D6; on a roll of 5 or 6, the model does not lose that wound.Codex: Adeptus Mechanicus
        Voltagheist FieldAll models in this unit have a 5+ invulnerable save. When this unit completes a charge move, pick one of the target units you charged and roll a D6 for each model in the charging unit. Any rolls of 6 inflict a mortal wound on the unit you picked.Codex: Adeptus Mechanicus
        UnitMWSBSSTWALdSaveRef
        Corpuscarii Electro-Priest6"4+3+331286+Codex: Adeptus Mechanicus
        WeaponRangeTypeSAPDAbilitiesRef
        Electrostatic Gauntlets (melee)MeleeMelee501When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 2 additional hits.Codex: Adeptus Mechanicus
        Electrostatic Gauntlets (shooting)12"Assault 3501When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 2 additional hits.Codex: Adeptus Mechanicus
      • Fulgurite Electro-Priests [4 PL, 85pts]

        Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Fulgurite, Infantry, Electro-Priests, Faction: Imperium, Elites

        Rules: Canticles of the Omnissiah

        Abilities: Fanatical Devotion, Siphoned Vigor, Voltagheist Field

        • 5x Fulgurite Electro-Priest [85pts]

          Selections: 5x Electroleech Stave

          Unit: Fulgurite Electro-Priest, Weapon: Electroleech Stave


        AbilitiesDescriptionRef
        Fanatical DevotionEach time a model in this unit loses a wound, roll a D6; on a roll of 5 or 6, the model does not lose that wound.Codex: Adeptus Mechanicus
        Siphoned VigorIf this unit wipes out an enemy unit in the Fight phase, their invulnerable save is increased to 3+ for the rest of the battle.Codex: Adeptus Mechanicus
        Voltagheist FieldAll models in this unit have a 5+ invulnerable save. When this unit completes a charge move, pick one of the target units you charged and roll a D6 for each model in the charging unit. Any rolls of 6 inflict a mortal wound on the unit you picked.Codex: Adeptus Mechanicus
        UnitMWSBSSTWALdSaveRef
        Fulgurite Electro-Priest6"3+4+331286+Codex: Adeptus Mechanicus
        WeaponRangeTypeSAPDAbilitiesRef
        Electroleech StaveMeleeMelee+2-2D3Each time you make a wound roll of 6+ with this weapon, the target suffers D3 mortal wounds instead of the normal damage.Codex: Adeptus Mechanicus
      • Sicarian Infiltrators [6 PL, 180pts]

        Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites

        Rules: Canticles of the Omnissiah

        Abilities: Bionics, Infiltrators, Neurostatic Aura

        • Infiltrator Princeps (Stub/Sword) [20pts]

          Selections: Power Sword [5pts], Stubcarbine

          Unit: Infiltrator Princeps, Weapon: Power sword, Stubcarbine

        • 8x Sicarian Infiltrator (Stub/Sword) [160pts]

          Selections: 8x Power Sword [40pts], 8x Stubcarbine

          Unit: Sicarian Infiltrator, Weapon: Power sword, Stubcarbine


        AbilitiesDescriptionRef
        BionicsAll models in this unit have a 6+ invulnerable save.Codex: Adeptus Mechanicus
        InfiltratorsDuring deployment, you can set this unit up in concealment instead of placing it on the battlefield. At the end of any of your movement phases, this unit can reveal its location - set it up anywhere on the battlefield that is more than 9" from any enemy model.Codex: Adeptus Mechanicus
        Neurostatic AuraEnemy units within 3" of any Sicarian Infiltrators must subtract 1 from their leadership.Codex: Adeptus Mechanicus
        UnitMWSBSSTWALdSaveRef
        Infiltrator Princeps8"3+3+432374+Codex: Adeptus Mechanicus
        Sicarian Infiltrator8"3+3+432264+Codex: Adeptus Mechanicus
        WeaponRangeTypeSAPDAbilitiesRef
        Power swordMeleeMelee+1-31-
        Stubcarbine18"Pistol 3401-Codex: Adeptus Mechanicus
    • Dedicated Transport [5 PL, 100pts]
      • Skorpius Dunerider [5 PL, 100pts]

        Selections: Broad Spectrum Data-tether, 2x Cognis Heavy Stubber [10pts], Twin Cognis Heavy Stubber [10pts]

        Categories: Faction: Adeptus Mechanicus, Faction: Imperium, Faction: Skitarii, Skorpius Dunerider, Transport, Vehicle, Dedicated Transport

        Rules: Canticles of the Omnissiah

        Abilities: Broad Spectrum Data-tether, Explosion: Explodes (Skorpius), Transport: Transport, Unit: Skorpius Dunerider, Weapon: Cognis Heavy Stubber, Twin Cognis Heavy Stubber, Wound Track (Skorpius Dunerider): Skorpius Dunerider 1, Skorpius Dunerider 2, Skorpius Dunerider 3


        AbilitiesDescriptionRef
        Broad Spectrum Data-tether<FORGE WORLD> units within 3" of any friendly models equipped with a broad spectrum data-tether at the start of the Morale phase add 1 to their leadership for the duration of the phase.Codex: Adeptus Mechanicus
        ExplosionDice RollDistanceMortal WoundsRef
        Explodes (Skorpius)D66"D3
        TransportCapacityRef
        TransportThis model can transport 10 Secutarii Infantry or <Forge World> Infantry models. It cannot transport Belisarius Cawl, Kataphron Breacher or Kataphron Destroyer models.
        UnitMWSBSSTWALdSaveRef
        Skorpius Dunerider*6+*6612*83+
        WeaponRangeTypeSAPDAbilitiesRef
        Cognis Heavy Stubber36"Heavy 3401You may fire this weapon even if the firing model Advanced but you must subtract 2 from any hit rolls if you do so.Codex: Adeptus Mechanicus
        Twin Cognis Heavy Stubber36"Heavy 6401You may fire this weapon even if the firing model Advanced but you must subtract 2 from any hit rolls if you do
        Wound Track (Skorpius Dunerider)Remaining WMBSARef
        Skorpius Dunerider 17-12+12"3+3
        Skorpius Dunerider 24-69"4+D3
        Skorpius Dunerider 31-36"5+1
  • Patrol Detachment -2CP (Imperium - Adeptus Mechanicus) [50 PL, -2CP, 841pts]

    Rules: Canticle of the Omnissiah - Lucius: Luminescent Blessing, Canticle of the Omnissiah - Stygies: Plea of the Veiled Hunter, Soldiers of the Machine God

    • Configuration [-2CP]
      • Detachment CP [-2CP]

        Categories: Configuration

      • Forge World Choice

        Categories: Configuration

        • Forge World: Lucius

          Selections: Dogma: The Solar Blessing

          Forge World Dogma: The Solar Blessing


        Forge World DogmaDescriptionRef
        The Solar BlessingWhen making saving throws, units with this dogma treat enemy attacks with an Armour Penetration characteristic of -1 as having an Armour Penetration of 0 instead.Codex: Adeptus Mechanicus
    • HQ [2 PL, 35pts]
      • Tech-Priest Enginseer [2 PL, 35pts]

        Selections: Laspistol, Omnissian Axe, Servo-arm

        Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

        Rules: Canticles of the Omnissiah

        Abilities: Bionics, Master of Machines (Enginseer), Unit: Tech-Priest Enginseer, Weapon: Laspistol, Omnissian Axe, Servo-arm


        AbilitiesDescriptionRef
        BionicsAll models in this unit have a 6+ invulnerable save.Codex: Adeptus Mechanicus
        Master of Machines (Enginseer)At the end of your Movement phase this model can repair a single friendly <FORGE WORLD> VEHICLE, ASTRA MILITARUM VEHICLE or QUESTOR MECHANICUS model within 3". If the model being repaired is a <FORGE WORLD> or ASTRA MILITARUM model, it regains D3 lost wounds; if it is a QUESTOR MECHANICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn.Codex: Adeptus Mechanicus
        UnitMWSBSSTWALdSaveRef
        Tech-Priest Enginseer6"4+4+444283+Codex: Adeptus Mechanicus
        WeaponRangeTypeSAPDAbilitiesRef
        Laspistol12"Pistol 1301-Codex: Adeptus Mechanicus
        Omnissian AxeMeleeMelee+1-22-Codex: Adeptus Mechanicus
        Servo-armMeleeMeleex2-23Each time the bearer fights, no more than one attack can be made with each servo-arm.
    • Troops [5 PL, 81pts]
      • Skitarii Rangers [5 PL, 81pts]

        Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium

        Rules: Canticles of the Omnissiah

        Abilities: Bionics

        • Ranger Alpha [9pts]

          Selections: Galvanic Rifle

          Categories: Skitarii Rangers

          Unit: Ranger Alpha, Weapon: Galvanic Rifle

        • 8x Skitarii Ranger [72pts]

          Selections: 8x Galvanic Rifle

          Unit: Skitarii Ranger, Weapon: Galvanic Rifle


        AbilitiesDescriptionRef
        BionicsAll models in this unit have a 6+ invulnerable save.Codex: Adeptus Mechanicus
        UnitMWSBSSTWALdSaveRef
        Ranger Alpha6"4+3+331274+Codex: Adeptus Mechanicus
        Skitarii Ranger6"4+3+331164+Codex: Adeptus Mechanicus
        WeaponRangeTypeSAPDAbilitiesRef
        Galvanic Rifle30"Rapid Fire 1401Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -1.Codex: Adeptus Mechanicus
    • Heavy Support [36 PL, 575pts]
      • Kastelan Robots [36 PL, 575pts]

        Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Kastelan Robots, Vehicle, Faction: Imperium, Heavy Support

        Rules: Canticles of the Omnissiah

        Abilities: Battle Protocols, Battle Protocols: Aegis, Battle Protocols: Conqueror, Battle Protocols: Protector, Repulsor Grid, Explosion: Explodes (Kastelan)

        • Kastelan Robot [115pts]

          Selections: Incendine Combustor [15pts], Kastelan Fists [20pts]

          Unit: Kastelan Robot, Weapon: Incendine Combustor, Kastelan Fists

        • Kastelan Robot [115pts]

          Selections: Incendine Combustor [15pts], Kastelan Fists [20pts]

          Unit: Kastelan Robot, Weapon: Incendine Combustor, Kastelan Fists

        • Kastelan Robot [115pts]

          Selections: Incendine Combustor [15pts], Kastelan Fists [20pts]

          Unit: Kastelan Robot, Weapon: Incendine Combustor, Kastelan Fists

        • Kastelan Robot [115pts]

          Selections: Incendine Combustor [15pts], Kastelan Fists [20pts]

          Unit: Kastelan Robot, Weapon: Incendine Combustor, Kastelan Fists

        • Kastelan Robot [115pts]

          Selections: Incendine Combustor [15pts], Kastelan Fists [20pts]

          Unit: Kastelan Robot, Weapon: Incendine Combustor, Kastelan Fists


        AbilitiesDescriptionRef
        Battle ProtocolsWhen this unit is set up, the Aegis Protocol (see below) is in effect. You can attempt to change the unit’s battle protocol at the start of each of your Movement phases if there is a friendly <FORGEWORLD> Cybernetica Datasmith within 6". To do so, roll a D6; on a 2+ the attempt is successful and you can select any one of the three battle protocols to take effect from the start of the next battle round. Otherwise, the attempt fails and the unit’s current protocol remains in effect.Codex: Adeptus Mechanicus
        Battle Protocols: AegisWhilst this battle protocol is in effect, you can add 1 to any armour and invulnerable saving throws you make for models in the unit.Codex: Adeptus Mechanicus
        Battle Protocols: ConquerorWhilst this battle protocol is in effect, this unit cannot shoot, but it can fight twice in each Fight phase instead of only once.Codex: Adeptus Mechanicus
        Battle Protocols: ProtectorWhilst this battle protocol is in effect, this unit cannot move or charge, but you can double the number of shots it makes with each of its ranged weapons – i.e., the heavy phosphor blaster’s Type becomes Heavy 6 and the incendine combustor’s Type becomes Heavy 2D6.Codex: Adeptus Mechanicus
        Repulsor GridAll models in this unit have a 5+ invulnerable save against shooting attacks. In addition, each time you roll a 6 (after re-rolls, but before modifiers) for a repulsor grid’s invulnerable saving throw, the unit that made that attack suffers a mortal wound.Codex: Adeptus Mechanicus
        ExplosionDice RollDistanceMortal WoundsRef
        Explodes (Kastelan)63"D3Codex: Adeptus Mechanicus
        UnitMWSBSSTWALdSaveRef
        Kastelan Robot8"4+4+6763103+Codex: Adeptus Mechanicus
        WeaponRangeTypeSAPDAbilitiesRef
        Incendine Combustor12"Heavy D65-11This weapon automatically hits its target.Codex: Adeptus Mechanicus
        Kastelan FistsMeleeMelee+4-33-Codex: Adeptus Mechanicus
    • Dedicated Transport [7 PL, 150pts]
      • Terrax-Pattern Termite Assault Drill [7 PL, 150pts]

        Selections: Melta cutter, Termite Drill

        Categories: Transport, Vehicle, Dedicated Transport

        Abilities: Explodes, Subterranean Assault, Transport: Transport (Adeptus Mechanicus), Transport (Chaos Space Marines), Transport (Space Marines), Unit: Terrax-pattern Termite Assault Drill, Weapon: Melta cutter, Termite Drill, Wound Track: Terrax-Pattern Termite Assault Drill 1, Terrax-Pattern Termite Assault Drill 2, Terrax-Pattern Termite Assault Drill 3

        • Twin volkite chargers [20pts]

          Selections: 2x Twin volkite Charger [20pts]

          Weapon: Twin volkite charger


        AbilitiesDescriptionRef
        ExplodesIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.
        Subterranean AssaultDuring deployment, you can set up this model, along with any units embarked within it, underground instead of placing it on the battlefield. At the end of any of your Movement phases, this model can perform a subterranean assault – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked inside can then immediately disembark, but they must be set up more than 9" from any enemy models. Any models that cannot be set up because there is not enough room are slain.
        TransportCapacityRef
        Transport (Adeptus Mechanicus)This model can transport 12 Secutarii Infantry or <Forge World> Infantry models. It cannot transport Belisarius Cawl, Kataphron Breacher or Kataphron Destroyer models.
        Transport (Chaos Space Marines)This model can transport 12 <Legion> Infantry models. It cannot transport Jump Pack, Terminator or Cult of Destruction models.
        Transport (Space Marines)This model can transport 12 <Chapter> Infantry models. It cannot transport Jump Pack, Terminator, Centurion, Wulfen or Primaris models.
        UnitMWSBSSTWALdSaveRef
        Terrax-pattern Termite Assault Drill*4+*7810*83+
        WeaponRangeTypeSAPDAbilitiesRef
        Melta cutter12"Assault D38-4D6If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
        Termite DrillMeleeMeleex2-43After the bearer has made all of its attacks, roll a D6 for each model that suffered damage from this weapon this phase but has not been destroyed; on a 2+ the model being rolled for suffers a mortal wound and, if that model is not destroyed, you can roll another D6. This time, that model suffers a mortal wound on a 3+. Keep rolling a D6, increasing the result required to cause a mortal wound by 1 each time, until the model being rolled for is destroyed or the roll is failed.
        Twin volkite charger15"Heavy 4502-
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Terrax-Pattern Termite Assault Drill 16-10+8"3+6
        Terrax-Pattern Termite Assault Drill 23-56"4+D6
        Terrax-Pattern Termite Assault Drill 31-24"5+D3
Force Rules

Canticle of the Omnissiah - Lucius: Luminescent Blessing: Improve the invulnerable save of models in affected units by 1 (to a maximum of 4+). ()

Canticle of the Omnissiah - Stygies: Plea of the Veiled Hunter: Affected units can shoot in a turn in which they Fell Back, but if a unit does so, when resolving an attack made with a ranged weapon by a model in that unit that turn, subtract 1 from the hit roll. ()

Soldiers of the Machine God: If your army is Battle-forged, all Troops units in ADEPTUS MECHANICUS Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. (Codex: Adeptus Mechanicus)

Selection Rules

Agent of the Imperium: If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction. ()

Canticles of the Omnissiah: All units with this ability gain a bonus during the battle depending on the Canticle of the Omnissiah currently being canted.

Before the battle, if your Warlord is an ADEPTUS MECHANICUS CHARACTER and their <FORGE WORLD> is either RYZA, MARS, LUCIUS, METALICA, GRAIA, AGRIPINAA or STYGIES, you can select one of the Canticles of the Omnissiah to be replaced by that <FORGE WORLD>'s Canticle. When a Forge World canticle from the list below is chanted, it only affects units from the appropriate <FORGE WORLD>. For example, your army includes a Warlord model from the RYZA FORGE, you can replace one Canticle from the Canticles of the Omnissiah with the Citation in Savagery Canticle. When this Canticle is chanted, it only affects RYZA units from your army.

At the start of each battle round, pick which Canticle of the Omnissiah from the table below is in effect for the duration of the battle round. The same Canticle may not be picked twice during the same battle.

Alternatively, you can randomly determine which Canticle of the Omnissiah is in effect by rolling a D6 and consulting the table below. Note that if you randomly determine a Canticle, it takes effect even if the same Canticle has been in effect earlier in the battle.

If you have a Battle-forged army, units only receive the bonus if every model in their Detachment has this ability.

1. Incantation of the Iron Soul:
You can re-roll failed Morale tests for affected units.

2. Litany of the Electromancer:
Roll a D6 for each enemy unit that is within 1" of any affected units; on a roll of 6, the unit being rolled for suffers D3 mortal wounds.

3. Chant of the Remorseless Fist:
You can re-roll any failed hit rolls of 1 for affected units in the Fight phase.

4. Shroudpsalm:
Affected units gain the bonus to their armour saving throws as if they were in cover. Units already in cover are unaffected.

5. Invocation of Machine Might:
Affected units have +1 Strength.

6. Benediction of the Omnissiah:
You can re-roll failed hit rolls of 1 for affected units in the shooting phase. (Codex: Adeptus Mechanicus)

Execution Force: If your Warlord has the IMPERIUM keyword (excluding FALLEN), you can include this unit in your army as part of a Vanguard Detachment even if that Detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to ‘None’ and its Restrictions are changed to ‘This Detachment cannot include the same datasheet more than once.’ ()

Independent Operative: This Model can never have a Warlord Trait. During deployment, you can set this model up in concealment instead of placing it on the battlefield. At the end of any of your movement phases, this model can reveal it's position - set it up anywhere on the battlefield that is more than 9" from any enemy model. (Codex: Officio Assassinorum)

Lightning Reflexes: A model with this special rule has a 4+ invulnerable save. (Codex: Officio Assassinorum)


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