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Aaron Kirkman

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1750 conquest 2020 (Warhammer 40,000 9th Edition) [90 PL, 12CP, 1,750pts]

  • Battalion Detachment -3CP (Imperium - Adeptus Astartes - Ultramarines) [71 PL, 6CP, 1,370pts]

    Rules: Angels of Death, Bolter Discipline, Shock Assault

    • Configuration [9CP]
      • **Chapter Selection**

        Selections: Ultramarines

        Categories: Configuration

        Rules: Codex Discipline

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment CP [-3CP]

        Categories: Configuration

      • Gametype

        Selections: Matched

        Categories: Configuration

    • Stratagems [-2CP]
      • Relics of the Chapter [-2CP]

        Selections: 2x Number of Extra Relics [-2CP]

        Categories: Stratagems

    • HQ [17 PL, -1CP, 350pts]
      • Chapter Master in Gravis Armor [8 PL, -1CP, 155pts]

        Selections: Angel Artifice, Boltstorm gauntlet, Chapter Command: Chapter Master [2 PL, 40pts], Master of the Codex, Master-crafted power sword, Stratagem: Hero of the Chapter [-1CP]

        Categories: Adeptus Astartes, Character, Imperium, Infantry, Captain, Mk X Gravis, Primaris, HQ, Chapter Master

        Rules: Angels of Death

        Abilities: Angel Artifice, Chapter Master, Iron Halo, Master of the Codex, Rites of Battle, Unit: Chapter Master in Gravis Armor (Chapter Command: Chapter Master), Weapon: Boltstorm gauntlet (melee), Boltstorm gauntlet (shooting), Master-crafted power sword


        AbilitiesDescriptionRef
        Angel ArtificeThe bearer has a save characteristic of 2+
        Add 1 to the bearer's Wounds and Toughness characteristics
        Chapter MasterIn your Command phase select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
        Iron HaloThis model has a 4+ invulnerable save.
        Master of the CodexAt the start of your Command phase if this WARLORD is on the battlefield, roll one D6; on a 4+ you gain 1 command point
        Rites of BattleWhile a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
        UnitMWSBSSTWALdSaveRef
        Chapter Master in Gravis Armor (Chapter Command: Chapter Master)5"2+2+457593+
        WeaponRangeTypeSAPDAbilitiesRef
        Boltstorm gauntlet (melee)MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
        Boltstorm gauntlet (shooting)12"Pistol 34-11-
        Master-crafted power swordMeleeMelee+1-32-
      • Lieutenants [4 PL, 90pts]

        Categories: HQ

        Abilities: Company Heroes

        • Primaris Lieutenant [4 PL, 90pts]

          Selections: Frag & Krak grenades

          Categories: Character, Imperium, Adeptus Astartes, Primaris, Infantry

          Rules: Angels of Death

          Abilities: Tactical Precision, Unit: Primaris Lieutenant, Weapon: Frag grenades, Krak grenades

          • Neo-volkite pistol, Master-crafter power sword and Storm Shield [15pts]

            Selections: Master-crafted Power Sword, Neo-volkite pistol [15pts], Storm shield

            Abilities: Storm shield, Weapon: Master-crafted Power Sword, Neo-volkite pistol


        AbilitiesDescriptionRef
        Company HeroesDuring deployment, all models in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each Lieutenant is treated as a separate unit.
        Storm shieldThe bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Tactical PrecisionWhile a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1
        UnitMWSBSSTWALdSaveRef
        Primaris Lieutenant6"2+2+445483+
        WeaponRangeTypeSAPDAbilitiesRef
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Master-crafted Power SwordMeleeMelee+1-32-
        Neo-volkite pistol15"Pistol 2502Each unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage
      • Primaris Captain [5 PL, 105pts]

        Selections: Frag & Krak grenades, Reliquary of Gathalamor

        Categories: Adeptus Astartes, Captain, Character, Imperium, Infantry, Primaris, HQ

        Rules: Angels of Death

        Abilities: Iron Halo, Reliquary of Gathalamor, Rites of Battle, Unit: Primaris Captain, Weapon: Frag grenades, Krak grenades

        • Heavy bolt pistol, Master-crafted power sword and Relic shield [15pts]

          Selections: Heavy Bolt Pistol, Master-crafted Power Sword [5pts], Relic Shield [10pts]

          Abilities: Relic Shield, Weapon: Heavy Bolt Pistol, Master-crafted Power Sword


        AbilitiesDescriptionRef
        Iron HaloThis model has a 4+ invulnerable save.
        Relic ShieldEach time the bearer suffers a mortal wound, roll a D6; on a 4+, that mortal wound is ignored. Add 1 to armour saving throws made for the bearer.
        Reliquary of GathalamorPrimaris model Only. The bearer has the following ability: `Reliquary of Gathalamor (Aura): When an enemy Psyker unit is within 18" of the bearer, subtract 1 from Psychic tests taken for that unit, and each time a Psychic test is failed for that unit, roll one D6: on a 4+, that unit suffers D3 mortal wounds.`
        Rites of BattleWhile a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
        UnitMWSBSSTWALdSaveRef
        Primaris Captain6"2+2+446593+
        WeaponRangeTypeSAPDAbilitiesRef
        Frag grenades6"Grenade D6301Blast.
        Heavy Bolt Pistol18"Pistol 14-11-
        Krak grenades6"Grenade 16-1D3-
        Master-crafted Power SwordMeleeMelee+1-32-
    • Troops [20 PL, 410pts]
      • Intercessor Squad [5 PL, 110pts]

        Selections: Bolt rifle

        Categories: Adeptus Astartes, Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death

        Abilities: Combat Squads, Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [30pts]

          Selections: Bolt pistol, Frag & Krak grenades, Power fist [10pts]

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power fist


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        UnitMWSBSSTWALdSaveRef
        Intercessor6"3+3+442273+
        Intercessor Sergeant6"3+3+442383+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Bolt rifle30"Rapid Fire 14-11-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Power fistMeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
      • Intercessor Squad [5 PL, 100pts]

        Selections: Bolt rifle

        Categories: Adeptus Astartes, Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death

        Abilities: Combat Squads, Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        UnitMWSBSSTWALdSaveRef
        Intercessor6"3+3+442273+
        Intercessor Sergeant6"3+3+442383+
        WeaponRangeTypeSAPDAbilitiesRef
        Astartes ChainswordMeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol12"Pistol 1401-
        Bolt rifle30"Rapid Fire 14-11-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
      • Intercessor Squad [5 PL, 100pts]

        Selections: Bolt rifle

        Categories: Adeptus Astartes, Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death

        Abilities: Combat Squads, Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        UnitMWSBSSTWALdSaveRef
        Intercessor6"3+3+442273+
        Intercessor Sergeant6"3+3+442383+
        WeaponRangeTypeSAPDAbilitiesRef
        Astartes ChainswordMeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol12"Pistol 1401-
        Bolt rifle30"Rapid Fire 14-11-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
      • Intercessor Squad [5 PL, 100pts]

        Selections: Bolt rifle

        Categories: Adeptus Astartes, Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death

        Abilities: Combat Squads, Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        UnitMWSBSSTWALdSaveRef
        Intercessor6"3+3+442273+
        Intercessor Sergeant6"3+3+442383+
        WeaponRangeTypeSAPDAbilitiesRef
        Astartes ChainswordMeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol12"Pistol 1401-
        Bolt rifle30"Rapid Fire 14-11-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
    • Fast Attack [12 PL, 160pts]
      • Inceptor Squad [12 PL, 160pts]

        Selections: Assault bolter x2, 3x Inceptor [120pts], Inceptor Sergeant [40pts]

        Categories: Adeptus Astartes, Fly, Imperium, Inceptor Squad, Infantry, Jump Pack, Mk X Gravis, Primaris, Core, Fast Attack

        Rules: Angels of Death

        Abilities: Combat Squads, Death From Above, Unit: Inceptor, Inceptor Sergeant, Weapon: Assault bolter


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        Death From AboveDuring deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.
        UnitMWSBSSTWALdSaveRef
        Inceptor10"3+3+453273+
        Inceptor Sergeant10"3+3+453383+
        WeaponRangeTypeSAPDAbilitiesRef
        Assault bolter18"Assault 35-11-
    • Heavy Support [22 PL, 450pts]
      • Eradicator Squad [6 PL, 120pts]

        Selections: Melta rifle

        Categories: Primaris, Mk X Gravis, Infantry, Imperium, Adeptus Astartes, Eradicator Squad, Core, Heavy Support

        Rules: Angels of Death

        Abilities: Total Obliteration, Weapon: Melta rifle

        • 2x Eradicator [80pts]

          Selections: 2x Bolt pistol

          Unit: Eradicator, Weapon: Bolt pistol

        • Eradicator Sgt [40pts]

          Selections: Bolt pistol

          Unit: Eradicator Sgt, Weapon: Bolt pistol


        AbilitiesDescriptionRef
        Total ObliterationIn your shooting phase, you can declare this unit will only shoot at a single target. If you do, select one target unit; models in this unit can shoot twice this phase, but they can only target that enemy unit.
        UnitMWSBSSTWALdSaveRef
        Eradicator5"3+3+453273+
        Eradicator Sgt5"3+3+453383+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Melta rifle24"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2
      • Hellblaster Squad [8 PL, 165pts]

        Selections: Plasma incinerator

        Categories: Adeptus Astartes, Hellblaster Squad, Imperium, Infantry, Primaris, Core, Heavy Support

        Rules: Angels of Death

        Abilities: Combat Squads, Unit: Hellblaster, Hellblaster Sergeant, Weapon: Plasma incinerator, Standard, Plasma incinerator, Supercharge

        • 4x Hellblaster [132pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Hellblaster Sergeant [33pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Weapon: Bolt pistol, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        UnitMWSBSSTWALdSaveRef
        Hellblaster6"3+3+442273+
        Hellblaster Sergeant6"3+3+442383+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Plasma incinerator, Standard30"Rapid Fire 17-41-
        Plasma incinerator, Supercharge30"Rapid Fire 18-42If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
      • Hellblaster Squad [8 PL, 165pts]

        Selections: Plasma incinerator

        Categories: Adeptus Astartes, Hellblaster Squad, Imperium, Infantry, Primaris, Core, Heavy Support

        Rules: Angels of Death

        Abilities: Combat Squads, Unit: Hellblaster, Hellblaster Sergeant, Weapon: Plasma incinerator, Standard, Plasma incinerator, Supercharge

        • 4x Hellblaster [132pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Hellblaster Sergeant [33pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Weapon: Bolt pistol, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Combat SquadsBefore any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
        UnitMWSBSSTWALdSaveRef
        Hellblaster6"3+3+442273+
        Hellblaster Sergeant6"3+3+442383+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Plasma incinerator, Standard30"Rapid Fire 17-41-
        Plasma incinerator, Supercharge30"Rapid Fire 18-42If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
  • Supreme Command Detachment +3CP (Imperium - Adeptus Astartes - Ultramarines) [19 PL, 6CP, 380pts]

    Rules: Angels of Death, Bolter Discipline, Shock Assault

    • Configuration [3CP]
      • **Chapter Selection**

        Selections: Ultramarines

        Categories: Configuration

        Rules: Codex Discipline

      • Detachment CP [3CP]

        Categories: Configuration

    • Primarch | Daemon Primarch | Supreme Commander [19 PL, 3CP, 380pts]
      • Roboute Guilliman [19 PL, 3CP, 380pts]

        Selections: Hand of Dominion, The Emperor's Sword, Warlord

        Categories: Adeptus Astartes, Character, Imperium, Monster, Roboute Guilliman, Ultramarines, Primarch, Primarch | Daemon Primarch | Supreme Commander, Warlord

        Rules: Angels of Death

        Abilities: Armour of Fate, Author of the Codex, Master of Battle (Aura), Nobility Made Manifest (Aura), The Avenging Son, XIII Primarch (Aura), Unit: Roboute Guilliman, Weapon: Hand of Dominion (Melee), Hand of Dominion (Shooting), The Emperor's Sword


        AbilitiesDescriptionRef
        Armour of FateThis model has a 3+ invulnerable save. The first time this model is destroyed, roll one D6 at the end of the phase. On a 4+, set this model back up on the battlefield as close as possible to where they were destroyed and not within Engagement Range of any enemy models, with D6 wounds remaining.
        Author of the CodexIf your army is Battle-forged, you receive an additional 3 Command Points if Roboute Guilliman is your Warlord.
        Master of Battle (Aura)Add 1 to Advance and charge rolls made for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman. Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIUM units whilst their unit is within 12" of this model. You can re-roll Morale tests taken for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman.
        Nobility Made Manifest (Aura)Friendly ULTRAMARINES INFANTRY units and ULTRAMARINES BIKER units can perform a Heroic Intervention as if they were CHARACTERS whilst they are within 6" of this Warlord.
        The Avenging SonIf your army is Battle-forged, this model must be your army’s Warlord, even if another model in your army has a rule to this effect.
        XIII Primarch (Aura)You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES CORE and ULTRAMARINES CHARACTER units whilst their unit is within 6" of this model. Re-roll wound rolls of 1 for attacks made by models in friendly ULTRAMARINES CORE units whilst their unit is within 6" of this model.
        UnitMWSBSSTWALdSaveRef
        Roboute Guilliman8"2+2+6696102+
        WeaponRangeTypeSAPDAbilitiesRef
        Hand of Dominion (Melee)MeleeMeleex2-34-
        Hand of Dominion (Shooting)24"Rapid Fire 36-12-
        The Emperor's SwordMeleeMelee+2-43If you roll a wound roll of 6+ for this weapon, it inflicts D3 mortal wounds in addition to its normal damage.
Force Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. (White Dwarf Feb 2019)

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Codex Discipline: Add 1 to the Leadership characteristic of models with this tactic. Units with this tactic that cannot FLY can shoot in a turn in which they Fell Back, but if they do, when resolving an attack made by a model in that unit in the Shooting phase of that turn, subtract 1 from the hit roll. ()


Created with BattleScribe

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