Simon Mayes

List

April 14 (Star Wars: Legion) [799 Points]

  • Standard (Galactic Empire) [799 Points]
    • Commander [80 Points]
      • •General Veers [80 Points]

        Categories: Commander, Dark Side, Imperial, Trooper, Small Base

        Rules: Inspire X, Pierce X, Precise X, Sharpshooter X, Spotter X

        1.1 Troopers: General Veers, 2.1 Attacks: Combat Expertise, Veers' E-11 Blaster Rifle


        1.1 TroopersModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        General Veers152RedCritical--2Spotter 2, Inspire 1, Precise 1, Sharpshooter 1Command x2, Gear
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        Combat ExpertiseMeleeBlack x2


        Veers' E-11 Blaster Rifle1-3White x3Pierce 1

    • Corps [329 Points]
      • Snowtroopers [79 Points]

        Selections: Flametrooper [20 Points], Impact Grenades [5 Points], Targeting Scopes [6 Points]

        Categories: Corps, Dark Side, Imperial, Trooper, Small Base

        Rules: Blast, Impact X, Precise X, Spray, Steady

        1.1 Troopers: Snowtroopers (Heavy Weapon, Targeting Scopes), 2.1 Attacks: E-11 Blaster Rifle, Unarmed, Flametrooper, Impact Grenades, 3.1 Upgrade: Targeting Scopes


        1.1 TroopersModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        Snowtroopers (Heavy Weapon, Targeting Scopes)511RedHit--1Steady , Precise 1Heavy Weapon, Personnel, Gear, Grenades
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        E-11 Blaster Rifle1-3White


        UnarmedMeleeBlack


        Flametrooper1BlackBlast, Spray

        Impact Grenades1BlackImpact 1

        3.1 UpgradeUpgrade AbilityKeywordsIconsRef
        Targeting ScopesYou gain Precise 1.


      • Stormtroopers [89 Points]

        Selections: HH-12 Stormtrooper [34 Points], Stormtrooper [11 Points]

        Categories: Corps, Dark Side, Imperial, Trooper, Small Base

        Rules: Cumbersome, Impact X, Precise X

        1.1 Troopers: Stormtroopers (Heavy Weapon, Personnel), 2.1 Attacks: E-11 Blaster Rifle, Unarmed, HH-12 Stormtrooper


        1.1 TroopersModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        Stormtroopers (Heavy Weapon, Personnel)611RedHit--2Precise 1Heavy Weapon, Personnel, Gear, Grenades
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        E-11 Blaster Rifle1-3White


        UnarmedMeleeBlack


        HH-12 Stormtrooper2-4Black x3Cumbersome, Impact 3Exhaust
      • Stormtroopers [82 Points]

        Selections: Concussion Grenades [5 Points], DLT-19 Stormtrooper [24 Points], R4 Astromech Droid [9 Points]

        Categories: Corps, Dark Side, Imperial, Trooper, Small Base

        Rules: Blast, Impact X, Noncombatant, Precise X, Repair X: Capacity Y

        1.1 Troopers: Stormtroopers (Heavy Weapon, Personnel), 2.1 Attacks: E-11 Blaster Rifle, Unarmed, Concussion Grenades, DLT-19 Stormtrooper, 3.1 Upgrade: R4 Astromech Droid


        1.1 TroopersModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        Stormtroopers (Heavy Weapon, Personnel)611RedHit--2Precise 1Heavy Weapon, Personnel, Gear, Grenades
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        E-11 Blaster Rifle1-3White


        UnarmedMeleeBlack


        Concussion Grenades1BlackBlast

        DLT-19 Stormtrooper1-4Red x2Impact 1

        3.1 UpgradeUpgrade AbilityKeywordsIconsRef
        R4 Astromech Droid>>Repair 1: Capacity 2Noncombatant

      • Stormtroopers [79 Points]

        Selections: DLT-19 Stormtrooper [24 Points], Stormtrooper [11 Points]

        Categories: Corps, Dark Side, Imperial, Trooper, Small Base

        Rules: Impact X, Precise X

        1.1 Troopers: Stormtroopers (Heavy Weapon, Personnel), 2.1 Attacks: E-11 Blaster Rifle, Unarmed, DLT-19 Stormtrooper


        1.1 TroopersModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        Stormtroopers (Heavy Weapon, Personnel)611RedHit--2Precise 1Heavy Weapon, Personnel, Gear, Grenades
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        E-11 Blaster Rifle1-3White


        UnarmedMeleeBlack


        DLT-19 Stormtrooper1-4Red x2Impact 1

    • Special Forces [50 Points]
      • Scout Troopers - Strike Team [50 Points]

        Selections: DLT-19x Sniper [28 Points], Hunter [6 Points]

        Categories: Special Forces, Dark Side, Imperial, Trooper, Small Base

        Rules: Heavy Weapon Team, High Velocity, Low Profile, Pierce X, Scout X, Sharpshooter X

        1.1 Troopers: Scout Troopers - Strike Team (Heavy Weapon), 2.1 Attacks: EC-17 Holdout Blaster, Unarmed, DLT-19x Sniper, 3.1 Upgrade: Hunter


        1.1 TroopersModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        Scout Troopers - Strike Team (Heavy Weapon)212White--Block2Heavy Weapon Team, Low Profile, Scout 1, Sharpshooter 1Heavy Weapon, Training, Comms, Gear, Grenades
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        EC-17 Holdout Blaster1-2Black x2


        UnarmedMeleeBlack


        DLT-19x Sniper1+Black x2High Velocity, Pierce 1

        3.1 UpgradeUpgrade AbilityKeywordsIconsRef
        HunterWhile attacking a wounded trooper unit, during the Roll Attack Dice step, you may gain 1 aim token.


    • Support [90 Points]
      • 74-Z Speeder Bikes [90 Points]

        Categories: Support, Dark Side, Imperial, Repulsor Vehicle, Medium Base

        Rules: Cover X, Fixed: Front, Impact X, Speeder X

        1.2 Vehicles: 74-Z Speeder Bikes, 2.1 Attacks: Ax-20 Blaster Cannon, EC-17 Holdout Blaster


        1.2 VehiclesModelsWoundsResilienceDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        74-Z Speeder Bikes23--WhiteHitBlock3Cover 1, Speeder 1Comms
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        Ax-20 Blaster Cannon1-3Red, Black, WhiteFixed: Front, Impact 1

        EC-17 Holdout Blaster1-2Black x2


    • Heavy [250 Points]
      • AT-ST [250 Points]

        Selections: 88 Twin Light Blaster Cannon [20 Points], AT-ST Mortar Launcher [10 Points], DW-3 Concussion Grenade Launcher [15 Points], •General Weiss [10 Points]

        Categories: Heavy, Dark Side, Ground Vehicle, Imperial, Huge Base

        Rules: Armor, Arsenal X, Blast, Fixed: Front, Impact X, Suppressive, Weak Point X: Rear

        1.2 Vehicles: AT-ST, 2.1 Attacks: 88 Twin Light Blaster Cannon, AT-ST Mortar Launcher, DW-3 Concussion Grenade Launcher, Fence-cutting Blades, MS-4 Twin Blaster Cannon, 3.1 Upgrade: General Weiss


        1.2 VehiclesModelsWoundsResilienceDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        AT-ST1118White--Block2Armor, Arsenal 2, Weak Point 1: RearPilot, Hardpoint x3, Comms
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        88 Twin Light Blaster Cannon1-3Red, Black, WhiteImpact 1, Fixed: Front

        AT-ST Mortar Launcher4+White x3Fixed: Front, Suppressive

        DW-3 Concussion Grenade Launcher1-2Black x2Fixed: Front, Blast

        Fence-cutting BladesMeleeRed x4


        MS-4 Twin Blaster Cannon1-4Red x2, Black x2, White x2Fixed: Front, Impact 3

        3.1 UpgradeUpgrade AbilityKeywordsIconsRef
        General Weiss>> Until the end of your activation, you gain Arsenal 2.
        Exhaust
    • Command Hand
      • Command Hand

        Selections: •Ambush, •Maximum Firepower, ••Pinned Down, ••Push, •••Coordinated Fire, •••Imperial Discipline, ••••Standing Orders

        Categories: Command Hand, Command Cards

        Rules: Immune: Deflect, Impact X

        1.0 Command Cards: •Ambush, •Maximum Firepower, ••Pinned Down, ••Push, •••Coordinated Fire, •••Imperial Discipline, ••••Standing Orders, 2.1 Attacks: •Maximum Firepower


        1.0 Command CardsCommanderOrdersEffectRef
        •AmbushAny1 Unit

        •Maximum FirepowerGeneral VeersGeneral VeersAt the end of General Veers' activation, he may perform an attack using the following weapon:
        ••Pinned DownAny Imperial2 Support or Heavy UnitsAfter a friendly support or heavy unit performs an attack against a unit with a faceup order token, shuffle that token back into its order pool.
        ••PushAny2 Units

        •••Coordinated FireAny Imperial3 Corps UnitsAfter a friendly corps unit spends an aim token, another friendly unit at range 1-2 may gain 1 aim token.
        •••Imperial DisciplineGeneral VeersGeneral Veers & 2 UnitsWhen a friendly unit is issued an order, it may recover.
        ••••Standing OrdersAny1 UnitAt the end of the turn, return this card to your hand.
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        •Maximum Firepower4+Red x4Impact 2, Immune: Deflect

    • Battle Cards
      • Condition Cards

        Selections: Clear Conditions, Hostile Environment, Limited Visibility, Rapid Reinforcements

        Categories: Battle Cards, Imperial

      • Deployment Cards

        Selections: Battle Lines, Disarray, Major Offensive, The Long March

        Categories: Battle Cards, Imperial

      • Objective Cards

        Selections: Breakthrough, Intercept the Transmissions, Key Positions, Sabotage the Moisture Vaporators

        Categories: Battle Cards, Imperial

Selection Rules

Armor: While defending, cancel all Hit results.

Arsenal X: While attacking, each model in this unit can use up to X of its weapons.

Blast: Ignore cover.

Cover X: When defending against a ranged attack, improve your cover by X.

Cumbersome: You cannot use this weapon and move, except for pivoting, during the same activation.

Fixed: Front: The defender must be inside your front arc.

Heavy Weapon Team: You must equip a Heavy Weapon upgrade card. The mini added by that card is your unit leader.

High Velocity: While attacking, if each weapon in your attack pool has High Velocity, the defender cannot spend dodge tokens.

Immune: Deflect: Deflect cannot be used against you.

Impact X: While attacking a unit that has Armor, change up to X Hit results to Critical results.

Inspire X: After your Rally step, remove up to X supression tokens from another friendly unit at range 1-2.

Low Profile: While defending, if you have light cover, improve your cover by 1.

Noncombatant: This mini cannot use any weapons and other non-unit leader minis must suffer wounds first.

Pierce X: You cancel X Block results.

Precise X: When you spend an aim token, reroll up to X additional dice.

Repair X: Capacity Y: >>Place a wound token on this card to remove X wound, ion, or vehicle damage tokens from a friendly ground vehicle at range 1 and in line of sight. Limit Y tokens.

Scout X: After you deploy, you may perform a speed X move.

Sharpshooter X: While performing a ranged attack, reduce the defender's cover by X.

Speeder X: While moving, ignore terrain that is height X or lower. When you activate, perform a compulsory move.

Spotter X: → Choose up to X friendly units at range 1. Each chosen unit gains an aim token.

Spray: Add this weapon's dice to the attack pool one time for each mini in the defending unit to which line of sight is not blocked.

Steady: After you perform a move action, you may perform a free ranged attack action.

Suppressive: After you perform an attack, the defender that this weapon was used against gains 1 suppression token.

Weak Point X: Rear: While defending, if the attacker's unit leader is inside your rear arc, the attack pool gains Impact X.