Isaac McDougall

List

Briscon (Star Wars: Legion) [800 Points]

  • Standard (Rebel Alliance) [800 Points]
    • Commander [181 Points]
      • •Luke Skywalker [181 Points]

        Selections: Jedi Mind Trick [5 Points], Saber Throw [10 Points], Targeting Scopes [6 Points]

        Categories: Commander, Light Side, Rebel, Trooper, Small Base

        Rules: Charge, Deflect, Immune: Pierce, Impact X, Jump X, Pierce X, Precise X

        1.1 Troopers: Luke Skywalker (Targeting Scopes), 2.1 Attacks: Anakin's Lightsaber, Luke's DL-44 Blaster Pistol, 3.1 Upgrade: Targeting Scopes, 4.1 Force: Jedi Mind Trick, Saber Throw


        1.1 TroopersModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        Luke Skywalker (Targeting Scopes)163RedCritical--2Jump 1, Charge, Deflect, Immune: Pierce , Precise 1Force x2, Gear
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        Anakin's LightsaberMeleeBlack x6Impact 2, Pierce 2
        Luke's DL-44 Blaster Pistol1-2Red x2Pierce 2
        3.1 UpgradeUpgrade AbilityKeywordsIconsRef
        Targeting ScopesYou gain Precise 1.
        4.1 ForceForce AbilityIconsRef
        Jedi Mind Trick>> Choose an enemy trooper unit at range 1-2. It gains 2 suppression tokens.Exhaust
        Saber Throw→ Choose 1 of your melee weapons. Perform a ranged attack with that weapon against an enemy at range 1-2, using half of that weapon's dice, rounded up. This is treated as an attack action.
    • Corps [277 Points]
      • Rebel Troopers [91 Points]

        Selections: Impact Grenades [5 Points], MPL-S7 Ion Trooper [32 Points], R5 Astromech Droid [8 Points], Targeting Scopes [6 Points]

        Categories: Corps, Light Side, Rebel, Trooper, Small Base

        Rules: Impact X, Ion X, Nimble, Noncombatant, Precise X, Repair X: Capacity Y

        1.1 Troopers: Rebel Troopers (Heavy Weapon, Personnel, Targeting Scopes), 2.1 Attacks: A-280 Blaster Rifle, Unarmed, Impact Grenades, MPL-S7 Ion Trooper, 3.1 Upgrade: R5 Astromech Droid, Targeting Scopes


        1.1 TroopersModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        Rebel Troopers (Heavy Weapon, Personnel, Targeting Scopes)611White--Block2Nimble , Precise 1Heavy Weapon, Personnel, Gear, Grenades
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        A-280 Blaster Rifle1-3Black
        UnarmedMeleeBlack
        Impact Grenades1BlackImpact 1
        MPL-S7 Ion Trooper1-3Red x2Impact 1, Ion 1Exhaust
        3.1 UpgradeUpgrade AbilityKeywordsIconsRef
        R5 Astromech Droid>>Repair 1: Capacity 2Noncombatant
        Targeting ScopesYou gain Precise 1.
      • Rebel Troopers [93 Points]

        Selections: Impact Grenades [5 Points], MPL-S7 Ion Trooper [32 Points], Rebel Trooper [10 Points], Targeting Scopes [6 Points]

        Categories: Corps, Light Side, Rebel, Trooper, Small Base

        Rules: Impact X, Ion X, Nimble, Precise X

        1.1 Troopers: Rebel Troopers (Heavy Weapon, Personnel, Targeting Scopes), 2.1 Attacks: A-280 Blaster Rifle, Unarmed, Impact Grenades, MPL-S7 Ion Trooper, 3.1 Upgrade: Targeting Scopes


        1.1 TroopersModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        Rebel Troopers (Heavy Weapon, Personnel, Targeting Scopes)611White--Block2Nimble , Precise 1Heavy Weapon, Personnel, Gear, Grenades
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        A-280 Blaster Rifle1-3Black
        UnarmedMeleeBlack
        Impact Grenades1BlackImpact 1
        MPL-S7 Ion Trooper1-3Red x2Impact 1, Ion 1Exhaust
        3.1 UpgradeUpgrade AbilityKeywordsIconsRef
        Targeting ScopesYou gain Precise 1.
      • Rebel Troopers [93 Points]

        Selections: Impact Grenades [5 Points], MPL-S7 Ion Trooper [32 Points], Rebel Trooper [10 Points], Targeting Scopes [6 Points]

        Categories: Corps, Light Side, Rebel, Trooper, Small Base

        Rules: Impact X, Ion X, Nimble, Precise X

        1.1 Troopers: Rebel Troopers (Heavy Weapon, Personnel, Targeting Scopes), 2.1 Attacks: A-280 Blaster Rifle, Unarmed, Impact Grenades, MPL-S7 Ion Trooper, 3.1 Upgrade: Targeting Scopes


        1.1 TroopersModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        Rebel Troopers (Heavy Weapon, Personnel, Targeting Scopes)611White--Block2Nimble , Precise 1Heavy Weapon, Personnel, Gear, Grenades
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        A-280 Blaster Rifle1-3Black
        UnarmedMeleeBlack
        Impact Grenades1BlackImpact 1
        MPL-S7 Ion Trooper1-3Red x2Impact 1, Ion 1Exhaust
        3.1 UpgradeUpgrade AbilityKeywordsIconsRef
        Targeting ScopesYou gain Precise 1.
    • Special Forces [262 Points]
      • Wookiee Warriors [131 Points]

        Selections: Bowcaster Wookiee [35 Points], Hunter [6 Points], Impact Grenades [5 Points], Targeting Scopes [6 Points], Tenacity [4 Points]

        Categories: Special Forces, Light Side, Rebel, Trooper, Small Base

        Rules: Charge, Expert Climber, Impact X, Indomitable, Pierce X, Precise X, Unhindered

        1.1 Troopers: Wookiee Warriors (Heavy Weapon, Targeting Scopes), 2.1 Attacks: Kashyyyk Pistol, Ryyk Blade, Bowcaster Wookiee, Impact Grenades, 3.1 Upgrade: Hunter, Targeting Scopes, Tenacity


        1.1 TroopersModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        Wookiee Warriors (Heavy Weapon, Targeting Scopes)432WhiteHit--2Charge, Expert Climber, Indomitable, Unhindered , Precise 1Heavy Weapon, Training x2, Gear, Grenades
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        Kashyyyk Pistol1-2Black, White
        Ryyk BladeMeleeBlack x2
        Bowcaster Wookiee1-3Red, WhiteImpact 1, Pierce 1
        Impact Grenades1BlackImpact 1
        3.1 UpgradeUpgrade AbilityKeywordsIconsRef
        HunterWhile attacking a wounded trooper unit, during the Roll Attack Dice step, you may gain 1 aim token.
        Targeting ScopesYou gain Precise 1.
        TenacityWhile performing a melee attack, if you are wounded or if one or more of your minis have been defeated, add 1 red attack die to your attack pool.
      • Wookiee Warriors [131 Points]

        Selections: Bowcaster Wookiee [35 Points], Hunter [6 Points], Impact Grenades [5 Points], Targeting Scopes [6 Points], Tenacity [4 Points]

        Categories: Special Forces, Light Side, Rebel, Trooper, Small Base

        Rules: Charge, Expert Climber, Impact X, Indomitable, Pierce X, Precise X, Unhindered

        1.1 Troopers: Wookiee Warriors (Heavy Weapon, Targeting Scopes), 2.1 Attacks: Kashyyyk Pistol, Ryyk Blade, Bowcaster Wookiee, Impact Grenades, 3.1 Upgrade: Hunter, Targeting Scopes, Tenacity


        1.1 TroopersModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        Wookiee Warriors (Heavy Weapon, Targeting Scopes)432WhiteHit--2Charge, Expert Climber, Indomitable, Unhindered , Precise 1Heavy Weapon, Training x2, Gear, Grenades
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        Kashyyyk Pistol1-2Black, White
        Ryyk BladeMeleeBlack x2
        Bowcaster Wookiee1-3Red, WhiteImpact 1, Pierce 1
        Impact Grenades1BlackImpact 1
        3.1 UpgradeUpgrade AbilityKeywordsIconsRef
        HunterWhile attacking a wounded trooper unit, during the Roll Attack Dice step, you may gain 1 aim token.
        Targeting ScopesYou gain Precise 1.
        TenacityWhile performing a melee attack, if you are wounded or if one or more of your minis have been defeated, add 1 red attack die to your attack pool.
    • Support [80 Points]
      • AT-RT [80 Points]

        Selections: AT-RT Flamethrower [25 Points]

        Categories: Support, Ground Vehicle, Light Side, Rebel, Large Base

        Rules: Armor, Blast, Climbing Vehicle, Expert Climber, Fixed: Front, Impact X, Spray

        1.2 Vehicles: AT-RT, 2.1 Attacks: A-300 Blaster Rifle, Grappling Claws, AT-RT Flamethrower


        1.2 VehiclesModelsWoundsResilienceDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade BarRef
        AT-RT164WhiteCritical--2Armor, Climbing Vehicle, Expert ClimberHardpoint, Comms
        2.1 AttacksRangeAttack DiceKeywordsIconsRef
        A-300 Blaster Rifle1-3White x2
        Grappling ClawsMeleeRed x3Impact 1
        AT-RT Flamethrower1Black x2Blast, Fixed: Front, Spray
    • Command Hand
      • Command Hand

        Selections: •Ambush, •Son of Skywalker, ••My Ally Is the Force, ••Push, •••Assault, •••Return of the Jedi, ••••Standing Orders

        Categories: Command Hand, Command Cards

        1.0 Command Cards: •Ambush, •Son of Skywalker, ••My Ally Is the Force, ••Push, •••Assault, •••Return of the Jedi, ••••Standing Orders


        1.0 Command CardsCommanderOrdersEffectRef
        •AmbushAny1 Unit
        •Son of SkywalkerLuke SkywalkerLuke SkywalkerAfter Luke Skywalker performs his first attack, he may perform 1 additional attack.
        ••My Ally Is the ForceLuke Skywalker2 TroopersWhen a friendly trooper unit is issued an order, it gains 1 dodge token.
        ••PushAny2 Units
        •••AssaultAny3 Units
        •••Return of the JediLuke SkywalkerLuke Skywalker & 2 UnitsWhen Luke Skywalker is issued an order, he gains 1 dodge token. When Luke Skywalker activates, each friendly trooper unit at range 1-3 of him may remove 1 suppression token.
        ••••Standing OrdersAny1 UnitAt the end of the turn, return this card to your hand.
    • Battle Cards
      • Condition Cards

        Categories: Battle Cards, Rebel

      • Deployment Cards

        Categories: Battle Cards, Rebel

      • Objective Cards

        Categories: Battle Cards, Rebel

Selection Rules

Armor: While defending, cancel all Hit results.

Blast: Ignore cover.

Charge: After you perform a move action, you may perform a free melee attack action.

Climbing Vehicle: You are treated as a trooper for the purposes of vertical movement.

Deflect: While defending, if you spend a dodge token, you gain "Defensive Surge: Block"; if it's a ranged attack, the attacker suffers 1 wound for each Surge rolled.

Expert Climber: While clambering, do not roll defense dice or suffer wounds.

Fixed: Front: The defender must be inside your front arc.

Immune: Pierce: Pierce cannot be used against you.

Impact X: While attacking a unit that has armor, change up to X Hit results to Critical results.

Indomitable: During your Rally step, roll red defense dice instead of white.

Ion X: A vehicle wounded by an attack that includes this weapon gains X ion tokens.

Jump X: → Perform a move during which you ignore terrain that is height X or lower. This is treated as a move action.

Nimble: After defending, if you spent 1 or more dodge tokens, gain 1 dodge token.

Noncombatant: This mini cannot use any weapons and other non-unit leader minis must suffer wounds first.

Pierce X: You cancel X Block results.

Precise X: When you spend an aim token, reroll up to X additional dice.

Repair X: Capacity Y: >>Place a wound token on this card to remove X wound, ion, or vehicle damage tokens from a friendly ground vehicle at range 1 and in line of sight. Limit Y tokens.

Spray: Add this weapon's dice to the attack pool one time for each mini in the defending unit to which line of sight is not blocked.

Unhindered: You ignore the effects of difficult terrain.


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