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Australia UB League - Season 2

Kings of War

  • 17-12-2019
  • Michael Clarke
  • Australia/New South Wales/Sydney
  • 8
  • Lists Visible+Unlocked
  • Ladder Visible
  • Signups Closed
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Player Rank List Faction TP Bonus TP Total TP AP/H2H Club/Affiliation Group
jeffrey traishR1--370373305/0
Nick Legrand R2--300301480/0Infernal Muppets
Michael ClarkeR3View-30030970/0CWA
Tas StaceyR4--270272830/0Canberra Wargamers Association
Tony WinmillR5--230232870/0Canberra Wargamers Association
Michael GeldR6--230232350/0CWA
KakwahR7--210211280/0Wollongronks
Matt CrogerR8--170172195/0CWA

Round 3 (Swiss)

Table
Result
TPs
APs

3

Draw

11

1510

Draw

9

920


4

Draw

11

1280

Draw

9

600

Round 2 (Swiss)

Table
Result
TPs
APs

1

Win

20

2000

Loss

1

780


2

Win

14

1480

Loss

7

780


3

Concede

5

-

Win

16

-


4

Loss

2

915

Win

19

1815

Round 1 (Random)

Table
Result
TPs
APs

1

Loss

4

535

Win

17

1305


2

Win

15

540

Loss

6

680


3

Loss

7

1170

Win

14

970


4

Concede

5

-

Win

16

-

Round 3: Tas Stacey (11) tied with Tony Winmill (9)

1 year ago

Round 3: Kakwah (11) tied with Matt Croger (9)

1 year ago

Round 3 draw created

1 year ago

Round 2: Nick Legrand (14) def. Tony Winmill (7)

1 year ago

Round 2: Michael Clarke (16) def. Kakwah (5)

1 year ago

Round 1: Nick Legrand (16) def. Kakwah (5)

1 year ago

Round 2: Michael Geld (19) def. Matt Croger (2)

1 year ago

Round 2: jeffrey traish (20) def. Tas Stacey (1)

1 year ago

Round 2 draw created

1 year ago

Round 1: Michael Clarke (14) def. Tony Winmill (7)

1 year ago

Round 1: jeffrey traish (17) def. Michael Geld (4)

1 year ago

Round 1: Tas Stacey (15) def. Matt Croger (6)

1 year ago

Round 1 draw created

1 year ago

Australia UB League - Season 2 event created

1 year ago

Faction Breakdown

Lists

No list data available

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Northern Alliance Army List        
Points: 2000         
Unit Strength: 23          
Units: 12          
           
Army Rule: Snow FoxThe unit has +1 attack Player: Michael Clarke
Human Clansmen, HordeHtUSSpMeRaDeAtNePtsSpecial Rules
Unit Size      
Horde, Infantry2454+-5+2520/22230CS(1), Wild Charge (1)
Sir Jess's Boots of Striding (15 pts)     15
     0
Keyword: Human          
Ice Naiads, HordeHtUSSpMeRaDeAtNePtsSpecial Rules
Unit Size      
Horde, Infantry2454+-4+2520/22230Ensnare, Regen(5+), Wild Charge (1)
Brew of Strength-Horde (40 pts)     40
     0
Keyword: Frostbound, Naiad          
Dwarf Clansmen, RegimentHtUSSpMeRaDeAtNePtsSpecial Rules
Unit Size      
Regiment, Infantry2344+-5+1214/16115Fury, Wild Charge (1)
     0
     0
Keyword: Dwarf          
Dwarf Clansmen, RegimentHtUSSpMeRaDeAtNePtsSpecial Rules
Unit Size      
Regiment, Infantry2344+-5+1214/16115Fury, Wild Charge (1)
     0
     0
Keyword: Dwarf          
Huscarls, RegimentHtUSSpMeRaDeAtNePtsSpecial Rules
Unit Size      
Regiment, Heavy Infantry2353+-5+2015/17225CS(2), Fury, Wild Charge (1)
Brew of Sharpness (35 pts)     35
     0
Keyword: Barbarian, Human           
Frostfang Cavalry, HordeHtUSSpMeRaDeAtNePtsSpecial Rules
Unit Size      
Horde, Large Cavalry4374+-5+3015/17265CS(2), Strider, Wild Charge (1)
     0
     0
Keyword: Frostfang, Human          
Tundra Wolves*, TroopHtUSSpMeRaDeAtNePtsSpecial Rules
Unit Size      
Troop, Cavalry2193+-4+910/12115Nimble, TC(1)
     0
     0
Keyword: Beast, Tundra Wolf          
Tundra Wolves*, TroopHtUSSpMeRaDeAtNePtsSpecial Rules
Unit Size      
Troop, Cavalry2193+-4+910/12115Nimble, TC(1)
     0
     0
Keyword: Beast, Tundra Wolf          
Ice_QueenHtUSSpMeRaDeAtNePtsSpecial Rules
Unit Size      
Hero, Infantry2065+-4+110/1280Ensnare, Ind, VInsp (Frostbound only), Master of Ice, OPTIONS: Icy Breath(10), Bane Chant(2) +20, Heal (5) +35, Surge(8) +30 or swap, Wind Blast(6) +25, Blizzard (2) +30
Inspiring Talisman (20 pts) Bane Chant (2    40
     0
Keyword: Elf, Frostbound          
Lord on FrostfangHtUSSpMeRaDeAtNePtsSpecial Rules
Unit Size      
Hero, Large Cavalry4173+-5+815/17190CS(3), Nimble, Strider, VInsp, Wild Charge (1), OPTIONS: Snow Fox +10pts
     0
     0
Keyword: Barbarian, Human, Frostfa          
Ice Kin Bolt ThrowerHtUSSpMeRaDeAtNePtsSpecial Rules
Unit Size      
War Machine, War Machine206-4+4+210/129548", Blast(d3), Elite(R), P(2), Reload, Ice-Tipped
     0
     0
Keyword: Elf          
Ice Kin Bolt ThrowerHtUSSpMeRaDeAtNePtsSpecial Rules
Unit Size      
War Machine, War Machine206-4+4+210/129548", Blast(d3), Elite(R), P(2), Reload, Ice-Tipped
     0
     0
Keyword: Elf          
RuleDefinition        
Bane ChantRa:12". Target: Friendly CC. Modifers: - . If one or more hits are scored, for the rest of the turn the unit gains Crushing Strength (+1). This effect only applies once – multiple castings on the same target have no additional effect.
Blast(n)If the unit’s attack hits the target, the target suffers a number of hits equal to the number in brackets, rather than a single hit. Once this is done, roll for damage as normal for all of the hits caused.
Brew of Sharpness The unit has a +1 to hit modifier with Melee attacks.
Brew of Strength The unit gains the Crushing Strength (+1) special rule.
Crushing Strength(n)All hits caused by Melee attacks from this unit have a +(n) modifier when rolling to damage.
EliteWhenever the unit rolls to hit, it must re-roll all dice that score a natural, unmodified 1.
EnsnareMelee attacks against the target unit’s front suffer an additional -1 to hit.
FrozenA unit has -1 Sp until the end of its next turn. No unit may have its speed reduced by more than -1 in a given turn due to having the Frozen special rule. Does not affect units with Sp 4 or below.
FuryWhile Wavering, this unit may still declare a Counter Charge
Icy BreathRa:10". Target: Enemy .Modifers: Hits on 5+ against units in cover.  Roll to damage the Enemy unit as normal. If one or more points of damage are dealt, the target Enemy unit is given the Frozen special rule.
Icy BreathRa:10". Target: Enemy .Modifers: Hits on 5+ against units in cover.  Roll to damage the Enemy unit as normal. If one or more points of damage are dealt, the target Enemy unit is given the Frozen special rule.
IndividualNever blocks Line of Site. Free pivot before movement, shooting. Yielding. Steady Aim. Never doubles/triples (except against War Engines), is never doubled/tripled. Overrun
Inspiring Talisman The unit gains the Inspiring special rule.
NimbleThe unit can make a single extra pivot of up to 90 degrees around its center while executing any Movement order, including a Charge. It cannot make this extra pivot when ordered to Halt. When Disordered by a unit in Melee with either the Phalanx or Ensnare special rule, this unit loses the Nimble special rule until the end of its following Turn.
Regeneration(n)Every time this unit receives a Movement order (including Halt), before doing anything else, roll a number of dice equal to the amount of damage currently on the unit. For every result of (n) or higher, the unit recovers one point of damage previously suffered.
ReloadThe unit can only make ranged attacks if it received a Halt order in its previous Movement phase.
Sir Jess's Boots of Striding Once per game, this unit gains the Strider special rule until the end of the Turn.
StriderThis unit’s Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.
Thunderous Charge(n)All Melee hits inflicted by this unit have a +(n) modifier when rolling to damage. This bonus is in addition to the unit’s Crushing Strength (if any). However, the unit loses this bonus when Disordered and reduces this bonus by one when Hindered (to a minimum of zero).
Very InspiringThis is the same as the Inspiring special rule, except that it has a range of 9”. Any rule that affects Inspiring also affects Very Inspiring.
Wild Charge(n)Models with this special rule may add (n) to their charge range. This is added after Sp is doubled. In some instances, the (n) value may be a variable die roll (e.g. Wild Charge (D3)). In these cases, before issuing a Movement order to this unit, roll a D3. If this unit is then issued a Charge order, it may add the result in inches to its total Charge range.

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