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Adepticon 2022 Skirmish Tournament

Star Wars: Legion

Start Adepticon out right, with a Skirmish Tournament to break off the rust and warm up for the main event, or just to have a great time! This will be the first Adepticon Star Wars Legion event in 2 years, we would be honored if you would join us!

  • 24-03-2022
  • 08:00
  • Brendon Franz
  • USA/Illinois/Schaumburg/Adepticon
  • 29/32
  • Lists Visible+Locked
  • Ladder Visible
  • Signups Open
  • RSS
Player Rank List Faction W/L SOS/extSOS Club/Affiliation Group
Nikolaus LichtenbergR1View-4/00.63/0.59The Fifth Trooper
Cliff YahnkeR2View-4/00.56/0.64Gamestorm Gaming
Josh HollowsR3--3/10.69/0.55
Dustin ForanR4View-3/10.63/0.53The 406
Rich PR5View-3/10.58/0.39
Cory KronlokkenR6View-3/10.56/0.57Blizzard Force, twin cities
Jhonatan SnaiderR7View-3/10.56/0.50El Altillo
Ryan Sliwoski R8View-3/10.44/0.53STABcast
Evan BulrissR9--3/10.38/0.58Radical Gaming/May Contain Action/The Fifth Trooper
Ryan HickeyR10--2/20.69/0.52Black Squadron
Ray GorskiR11View-2/20.69/0.50Bombad Boïos
Geoff BurbidgeR12View-2/20.56/0.55
Tyler CarnesR13--2/20.56/0.53Indianapolis Garrison / Louisville, KY
bl0ndeb0nd (Kyle Kronlokken)R14View-2/20.56/0.52Blizzard Force, twin cities
Andi Lee CarterR15--2/20.50/0.55Carcosa Club
Matthew TauberR16View-2/20.50/0.55Predator Squadron
Zane FergusonR17View-2/20.50/0.50
RobertShlemkevichR18View-2/20.50/0.48
Ray WeberR19View-2/20.44/0.54
James AguiarR20View-2/20.38/0.54
Alejandro SparanoR21View-2/20.38/0.52Danger Room
John Traupman22--1/30.58/0.35
Christian CogdalR23View-1/30.56/0.49Stiff Neck Studio
Keegan DR24View-1/30.50/0.36Uncles Redmond
SlowStepR25View-1/30.50/0.36
Charles Young R26View-1/30.44/0.53Phalanx of Olympus
Jim MartinR27--1/30.44/0.50518 Legion
Stuart JohnsonR28View-1/30.44/0.47DB309
Steve NicoloR29--0/40.44/0.43

Round 4: Stuart Johnson def. Steve Nicolo

3 months ago

Round 4: Cliff Yahnke def. Dustin Foran

3 months ago

Round 4: RobertShlemkevich def. Jim Martin

3 months ago

Round 4: Josh Hollows def. Tyler Carnes

3 months ago

Round 4: Evan Bulriss def. Ray Gorski

3 months ago

Round 4: Rich P def. Alejandro Sparano (Enano)#3406

3 months ago

Round 4: Cory Kronlokken def. Geoff Burbidge

3 months ago

Round 4: Jhonatan Snaider def. Andi Lee Carter

3 months ago

Round 4: Zane Ferguson def. Keegan D

3 months ago

Round 4: bl0ndeb0nd (Kyle Kronlokken) def. SlowStep

3 months ago

Round 4: James Aguiar def. Christian Cogdal

3 months ago

Round 4: Ray Weber def. Charles Young

3 months ago

Round 4: John Traupman def. BYE

3 months ago

Round 4: Ryan Sliwoski def. Matthew Tauber

3 months ago

Round 4: Nikolaus Lichtenberg def. Ryan Hickey

3 months ago

Round 4 draw created

3 months ago

Round 3: SlowStep def. BYE

3 months ago

Round 3: Andi Lee Carter def. RobertShlemkevich

3 months ago

Round 3: Matthew Tauber def. Christian Cogdal

3 months ago

Round 3: Josh Hollows def. Rich P

3 months ago

Round 3: Jim Martin def. Stuart Johnson

3 months ago

Round 3: Ryan Hickey def. Charles Young

3 months ago

Round 3: Tyler Carnes def. bl0ndeb0nd (Kyle Kronlokken)

3 months ago

Round 3: Evan Bulriss def. Keegan D

3 months ago

Round 3: Cory Kronlokken def. Zane Ferguson

3 months ago

Round 3: Nikolaus Lichtenberg def. Jhonatan Snaider

3 months ago

Round 3: James Aguiar def. John Traupman

3 months ago

Round 3: Geoff Burbidge def. Ray Weber

3 months ago

Round 3: Cliff Yahnke def. Ray Gorski

3 months ago

Round 3: Dustin Foran def. Ryan Sliwoski

3 months ago

Round 3: Alejandro Sparano (Enano)#3406 def. Steve Nicolo

3 months ago

Round 3 draw created

3 months ago

Round 2: Ryan Sliwoski def. Tyler Carnes

3 months ago

Round 2: Andi Lee Carter def. Jim Martin

3 months ago

Round 2: Rich P def. RobertShlemkevich

3 months ago

Round 2: Jhonatan Snaider def. Ray Weber

3 months ago

Round 2: Cliff Yahnke def. Christian Cogdal

3 months ago

Round 2: Zane Ferguson def. James Aguiar

3 months ago

Round 2: Dustin Foran def. Ryan Hickey

3 months ago

Round 2: Cory Kronlokken def. John Traupman

3 months ago

Round 2: Ray Gorski def. Geoff Burbidge

3 months ago

Round 2: Josh Hollows def. Matthew Tauber

3 months ago

Round 2: Charles Young def. Steve Nicolo

3 months ago

Round 2: Alejandro Sparano (Enano)#3406 def. SlowStep

3 months ago

Round 2: Evan Bulriss def. Stuart Johnson

3 months ago

Round 2: Keegan D def. BYE

3 months ago

Round 2: Nikolaus Lichtenberg def. bl0ndeb0nd (Kyle Kronlokken)

3 months ago

Round 2 draw created

3 months ago

Round 1: Geoff Burbidge def. Zane Ferguson

3 months ago

Round 1: Nikolaus Lichtenberg def. Cory Kronlokken

3 months ago

Round 1: Jhonatan Snaider def. Charles Young

3 months ago

Round 1: Christian Cogdal def. Keegan D

3 months ago

Round 1: bl0ndeb0nd (Kyle Kronlokken) def. Alejandro Sparano (Enano)#3406

3 months ago

Round 1: Tyler Carnes def. Jim Martin

3 months ago

Round 1: Ryan Sliwoski def. Steve Nicolo

3 months ago

Round 1: Matthew Tauber def. SlowStep

3 months ago

Round 1: Cliff Yahnke def. Josh Hollows

3 months ago

Round 1: Rich P def. BYE

3 months ago

Round 1: Ray Gorski def. Andi Lee Carter

3 months ago

Round 1: RobertShlemkevich def. James Aguiar

3 months ago

Round 1: Dustin Foran def. Stuart Johnson

3 months ago

Round 1: Ray Weber def. John Traupman

3 months ago

Round 1: Ryan Hickey def. Evan Bulriss

3 months ago

Round 1 draw created

3 months ago

Adepticon Skirmish Tournament event created

6 months ago

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Created with BattleScribe (https://battlescribe.net)CIS - Skirmish (Star Wars: Legion) [498 Points]

  • Skirmish (Separatist Alliance) [498 Points]
    • Commander [60 Points]
      • T-series Tactical Droid [60 Points]

        Selections: Bludgeon, Commander's E-5 Blaster Rifle, Vigilance [5 Points]

        Categories: Commander, Dark Side, Droid Trooper, Separatist, Small Base

        Rules: Bolster X, Direct: *Unit Type*, Sharpshooter X

        1.2 Troopers: T-series Tactical Droid, 2.1 Attacks: Bludgeon, Commander's E-5 Blaster Rifle, 3.1 Upgrade: Vigilance


        1.2 TroopersSubtitleModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade Bar
        T-series Tactical DroidProgrammed for Strategy142White----2→ Bolster 2, Direct: Corps Droid Trooper Unit, Sharpshooter 1Command, Comms, Gear
        2.1 AttacksRangeAttack DiceKeywordsIcons
        BludgeonMeleeWhite
        Commander's E-5 Blaster Rifle1-3Red, White
        3.1 UpgradeUpgrade AbilityKeywordsIcons
        VigilanceDuring the End Phase, choose either 1 friendly trooper unit at range 1-2 or up to 2 friendly corps trooper units at range 1-2. Each chosen unit does not remove 1 dodge token.
    • Operative [183 Points]
      • •Maul [183 Points]

        Selections: Maul's Double-bladed Lightsaber, Force Push [10 Points], Into the Fray [4 Points], Offensive Push [4 Points], Saber Throw [5 Points]

        Categories: Operative, Dark Side, Force User, Separatist, Small Base, Trooper

        Rules: Deflect, Immune: Melee Pierce, Impact X, Jump X, Juyo Mastery, Pierce X, Tactical X

        1.2 Troopers: Maul, 2.1 Attacks: Maul's Double-bladed Lightsaber, 3.1 Upgrade: Into the Fray, Offensive Push, 4.1 Force:Force Push, Saber Throw


        1.2 TroopersSubtitleModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade Bar
        MaulImpatient Apprentice163Red----2→ Jump 1, Deflect, Immune: Pierce, Juyo MasteryForce x2, Training x2
        2.1 AttacksRangeAttack DiceKeywordsIcons
        Maul's Double-bladed LightsaberMeleeRed x4, White x4Impact 2, Pierce 2
        3.1 UpgradeUpgrade AbilityKeywordsIcons
        Into the FrayWhen an enemy unit at range 1 activates, you may gain 1 surge token.
        Offensive PushWhile performing a move, gain Tactical 1.Exhaust
        4.1 ForceForce AbilityIcons
        Force Push>> Choose an enemy trooper unit at range 1. Perform a speed 1 move with that unit, even if it is engaged.Exhaust
        Saber Throw→ Choose 1 of your melee weapons. Perform a ranged attack with that weapon against an enemy at range 1-2, using half of that weapon's dice, rounded up. This is treated as an attack action.
    • Corps [112 Points]
      • B1 Battle Droids [56 Points]

        Selections: Bludgeon, E-5 Light Blaster Rifle, PK-series Worker Droid [12 Points], Portable Scanner [6 Points]

        Categories: Corps, Dark Side, Droid Trooper, Separatist, Small Base

        Rules: AI: *Action*, Coordinate: *Unit Type*, Noncombatant, Repair X: Capacity Y, Take Cover X

        1.2 Troopers: B1 Battle Droids (Personnel), 2.1 Attacks: Bludgeon, E-5 Light Blaster Rifle, 3.1 Upgrade: PK-series Worker Droid, Portable Scanner


        1.2 TroopersSubtitleModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade Bar
        B1 Battle Droids (Personnel)711White----2AI: Attack, Coordinate: Droid TrooperHeavy Weapon, Personnel, Comms
        2.1 AttacksRangeAttack DiceKeywordsIcons
        BludgeonMeleeWhite
        E-5 Light Blaster Rifle1-3White
        3.1 UpgradeUpgrade AbilityKeywordsIcons
        PK-series Worker Droid>> Repair 1: Capacity 2, Noncombatant1 Wound
        Portable Scanner→ Take Cover 1
      • B1 Battle Droids [56 Points]

        Selections: Bludgeon, E-5 Light Blaster Rifle, E-5s B1 Trooper [18 Points]

        Categories: Corps, Dark Side, Droid Trooper, Separatist, Small Base

        Rules: AI: *Action*, Coordinate: *Unit Type*, Critical X

        1.2 Troopers: B1 Battle Droids (Heavy Weapon), 2.1 Attacks: Bludgeon, E-5 Light Blaster Rifle, E-5s B1 Trooper


        1.2 TroopersSubtitleModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade Bar
        B1 Battle Droids (Heavy Weapon)711White----2AI: Attack, Coordinate: Droid TrooperHeavy Weapon, Personnel, Comms
        2.1 AttacksRangeAttack DiceKeywordsIcons
        BludgeonMeleeWhite
        E-5 Light Blaster Rifle1-3White
        E-5s B1 Trooper1-4Red, WhiteCritical 1
    • Special Forces [143 Points]
      • DRK-1 Sith Probe Droids [35 Points]

        Selections: Electro-stun Micro Blaster

        Categories: Special Forces, Dark Side, Detachment, Droid Trooper, Separatist, Small Base

        Rules: Detachment: *Unit/Type Name*, Hover: Air X, Incognito, Observe X, Suppressive

        1.2 Troopers: DRK-1 Sith Probe Droids, 2.1 Attacks: Electro-stun Micro Blaster


        1.2 TroopersSubtitleModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade Bar
        DRK-1 Sith Probe Droids311WhiteHitBlock2Observe 3, Detachment: Maul, Hover: Air 1, IncognitoComms
        2.1 AttacksRangeAttack DiceKeywordsIcons
        Electro-stun Micro BlasterMelee/1-2White x2Suppressive
      • IG-100 MagnaGuard [108 Points]

        Selections: Electrostaff, Precision Laser Dart, Into the Fray [4 Points], RPS-6 MagnaGuard [28 Points], Tenacity [4 Points]

        Categories: Special Forces, Dark Side, Droid Trooper, Separatist, Small Base

        Rules: AI: *Action*, Charge, Critical X, Guardian X, Immune: Melee Pierce, Impact X, Retinue: *Unit Name*, Unhindered

        1.2 Troopers: IG-100 MagnaGuard (Heavy Weapon), 2.1 Attacks: Electrostaff, Precision Laser Dart, RPS-6 MagnaGuard, 3.1 Upgrade: Into the Fray, Tenacity


        1.2 TroopersSubtitleModelsWoundsCourageDefenseAttack SurgeDefense SurgeSpeedKeywordsUpgrade Bar
        IG-100 MagnaGuard (Heavy Weapon)422RedHit--2AI: Dodge, Move, Charge, Guardian 2: Commander, Immune: Melee Pierce, Retinue: Commander, UnhinderedHeavy Weapon, Training x2, Comms, Grenades
        2.1 AttacksRangeAttack DiceKeywordsIcons
        ElectrostaffMeleeBlack x2
        Precision Laser Dart1-2Black, White
        RPS-6 MagnaGuard2-4Red, Black, WhiteCritical 1, Impact 2
        3.1 UpgradeUpgrade AbilityKeywordsIcons
        Into the FrayWhen an enemy unit at range 1 activates, you may gain 1 surge token.
        TenacityWhile performing a melee attack, if you are wounded or if one or more of your minis have been defeated, add 1 red attack die to your attack pool.
    • Command Hand
      • Command Hand

        Selections: •Ambush, •At Last, •Duel of the Fates, ••Orbital Strike, ••The Phantom Menace, •••Assault, ••••Standing Orders

        Categories: Command Hand, Command Cards

        Rules: Disengage, Divulge, Immune: Deflect, Infiltrate, Jedi Hunter, Suppressive

        1.0 Command Cards: •Ambush, •At Last, •Duel of the Fates, ••Orbital Strike, ••The Phantom Menace, •••Assault, ••••Standing Orders, 2.1 Attacks: ••Orbital Strike


        1.0 Command CardsCommanderOrdersEffect
        •AmbushAny1 Unit
        •At LastMaulMaulWhile building a command hand, treat this card as though it has 3 pips.
        Maul gains 1 aim token and Jedi Hunter. When he activates, he may suffer 1 wound.
        •Duel of the FatesMaulMaulMaul gains 1 dodge token and Disengage.
        While Maul is engaged with an enemy unit, that unit cannot spend aim, dodge, standby, or surge tokens.
        ••Orbital StrikeAny Separatist1 Commander or Heavy UnitOnce this round, at the end of the activation of a friendly commander droid trooper unit or friendly Field Commander unit, it may perform an attack using the following weapon:
        ••The Phantom MenaceMaulMaul & 1 TrooperMaul cannot attack. Enemy units beyond range 2 of Maul cannot attack him.
        Divulge: Deploy Units Step. Maul gains Infiltrate. During the first round, Maul and friendly DRK-1 Sith Probe Droids units cannot perform objective card actions. Discard this card after it is resolved.
        •••AssaultAny3 Units
        ••••Standing OrdersAny1 UnitAt the end of the turn, return this card to your hand.
        2.1 AttacksRangeAttack DiceKeywordsIcons
        ••Orbital Strike4+Red x2, Black x2Suppressive, Immune: Deflect
    • Battle Cards
      • Condition Cards

        Selections: Clear Conditions, Dawn, Improvised Defenses, War Weary

        Categories: Battle Cards, Separatist

        1.0 Battle Cards: Clear Conditions, Dawn, Improvised Defenses, War Weary


        1.0 Battle CardsEffectVictory Conditions
        Clear ConditionsThis card has no effect.
        DawnDuring the first round, units cannot perform ranged attacks beyond range 2.
        Improvised DefensesStarting with the blue player, players alternate playing barricades on the battlefield until 4 barricades have been played. When a player places a barricade, it must be placed inside their deployment zone or within range 1-2 of their deployment zone. Each barricade must be placed horizontally.
        War WearyWhen checking whether a unit is panicked, the range at which a unit can use a friendly commander's courage instead of its own is reduced by 2 (to a minimum of 1).
      • Deployment Cards

        Selections: Battle Lines, Faceoff, Flanking Positions, Meeting Engagement

        Categories: Battle Cards, Separatist

        1.0 Battle Cards: Faceoff


        1.0 Battle CardsEffectVictory Conditions
        FaceoffEach player's deployment zone is a range 2 half-circle measured from the center point of their player edge.
      • Objective Cards

        Selections: Breach, Control, Elimination, Pivotal Positions

        Categories: Battle Cards, Separatist

        1.0 Battle Cards: Breach, Control, Elimination, Pivotal Positions


        1.0 Battle CardsEffectVictory Conditions
        BreachAt the end of the game, each player gains 2 victory tokens for each of their unit leaders within range 1 of the enemy edge of the battlefield.
        ControlSetup: Place 1 objective token on the center of the battlefield.At the end of round 2-4, each player gains 1 victory token if they control the objective token. At the end of the game, a player gains 2 victory tokens if they control the objective token. A player controls an objective token if they have more unit leaders at range 1 of that token than any other player.
        EliminationAt the end of the game, each player gains 1 victory token for each defeated enemy unit, and 1 additional victory token for each defeated Commander, Operative, and Heavy unit.
        Pivotal PositionsSetup: Place an objective token on the piece of terrain closest to the center of the battlefield (if multiple pieces are equally close to the center, the blue player chooses). Then, starting with the blue player, each player places 1 objective token on a piece of terrain. Each token must be placed on a piece of terrain that is completely outside all deployment zones and beyond range 1 of any other piece of terrain with an objective token. If a player is unable to place a token according to these rules, they can place that token on any piece of terrain that does not have an objective token that is outside all deployment zones. If that token still cannot be placed, then it is not placed.At the end of the game, for each terrain piece with an objective token, the player who has the most unit leaders in base contact with that terrain piece gains 2 victory tokens.
Selection Rules

AI: *Action*: During the Perform Actions step of a unit's activation, a unit with the AI: *Action* keyword must perform one of the actions list after AI as its first action if it does not have a faceup order token.

Bolster X: Choose up to X friendly units at range 1. Each chosen unit gains a surge token.

Charge: After you perform a move action, you may perform a free melee attack action.

Coordinate: *Unit Type*: After you are issued an order, you may issue an order to a friendly *Unit Type* unit at range 1.

Critical X: While converting offensive surges, change up to X Surge results to Critical results.

Deflect: While defending, if you spend a dodge token, you gain "Defensive Surge: Block"; if it's a ranged attack, the attacker suffers 1 wound for each Surge rolled.

Detachment: *Unit/Type Name*: During army building, a unit with the Detachment keyword can only be included in a player's army if a unit that has *Unit/Type Name* is also included in that army. Each Detachment unit requires a separate instance of *Unit/Type Name* in order to be included in an army. During the Deploy Units step of Setup, the unit leader of a Detachment unit must be placed at speed-1 and within height 1 of the unit leader of its corresponding instance of *Unit/Type Name* (this does not apply if the Detachment unit is deployed outside of the Deploy Units step, such as with the Rapid Reinforcements battle card). The Detachment unit does not have to be deployed within its deployment zone. 

Direct: *Unit Type*: During the Command Phase, you may issue an order to a friendly *Unit Type* at range 1-2.

Disengage: You can perform moves while engaged with 1 unit.

Divulge: Some command cards have the divulge keyword. These cards can be revealed at the start of the Phase or step stated after the divulge keyword on the command card.
If a card is divulged in this manner, resolve the text that follows the divulge keyword.
A card that is revealed in this way is not played, and is returned to that player’s command had at the end of the step in which it was divulged.

Guardian X: While a friendly unit at range 1 and in line of sight is defending against a ranged attack, you may cancel up to X Hit results. For each result canceled, roll 1 of your defense dice. Convert any surges, then suffer 1 wound for each blank result.

Hover: Air X: While moving, ignore terrain height X or lower.

Immune: Deflect: Deflect cannot be used against you.

Immune: Melee Pierce: While defending against a melee attack, Pierce cannot be used against you.

Impact X: While attacking a unit that has Armor, change up to X Hit results to Critical results.

Incognito: You cannot be attacked by enemy units beyond range 1, unless you have performed an attack or used an objective card during this game.

Infiltrate: You may deploy anywhere beyond range 3 of all enemy units.

Jedi Hunter: While attacking a unit that has a Force upgrade icon, you gain "Attack Surge: Critical".

Jump X: Perform a move during which you ignore terrain that is height X or lower. This is treated as a move action.

Juyo Mastery: While you are wounded, you can perform 1 additional action during your activation. Limit 2 move actions.

Noncombatant: This mini cannot use any weapons and other non-unit leader minis must suffer wounds first.

Observe X: Choose an enemy unit at range 1-3 and in line of sight. It gains X observation tokens.

Pierce X: You cancel X Block results.

Repair X: Capacity Y: Place a wound token on this card to remove X wound, ion, or vehicle damage tokens from a friendly ground vehicle at range 1 and in line of sight. Limit Y tokens.

Retinue: *Unit Name*: At the start of the Activation Phase, if you are at range 1-2 of *Unit Name*, gain 1 aim or dodge token.

Sharpshooter X: While performing a ranged attack, reduce the defender's cover by X.

Suppressive: After you perform an attack, the defender that this weapon was used against gains 1 suppression token.

Tactical X: After you perform a standard move, gain X aim tokens.

Take Cover X: Choose up to X friendly trooper units at range 1. Each chosen unit gains a dodge token.

Unhindered: You ignore the effects of difficult terrain.


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Skirmish Weiss 500/500AT-ST (183) - General Weiss (5) - DW-3 Concussion Grenade Launcher (8) - 88 Twin Light Blaster Cannon (10) - Linked Targeting Array (5)Stormtroopers (44)Stormtroopers (44)Dewback Rider (74) - Tenacity (4)Dewback Rider (74) - Tenacity (4)Imperial Royal Guards (81) - Offensive Push (4) - Tenacity (4) - Ascension Cables (4)
Commands:•Ambush•Covert Observation••Push••Pinned Down•••Assault•••Coordinated Fire••••Standing Orders
Battle DeckObjectives: - Elimination - Pivotal Positions - Breach - ControlDeployments: - Faceoff - Meeting Engagement - Flanking Positions - Battle Lines2Conditions: - Clear Conditions2 - Dawn - Improvised Defenses - War Weary2

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Matthew Tauber - Skirmish Adepticon List497/500Super Tactical Droid (115) - Improvised Orders (5) - Vigilance (5) - Comms Relay (5)B1 Battle Droids (60) - E-5s B1 Trooper (18) - B1 Battle Droid (4)B1 Battle Droids (60) - E-5s B1 Trooper (18) - B1 Battle Droid (4)B1 Battle Droids (58) - E-5C B1 Trooper (16) - B1 Battle Droid (4)B1 Battle Droids (58) - E-5C B1 Trooper (16) - B1 Battle Droid (4)DSD1 Dwarf Spider Droid (73) - Attack Protocols (3) - Nose-Mounted Ion Blaster (10) - Linked Targeting Array (5)DSD1 Dwarf Spider Droid (73) - Attack Protocols (3) - Nose-Mounted Ion Blaster (10) - Linked Targeting Array (5)
Commands:•Mechanized Incursion•They Too Will Suffer••Orbital Strike••Preservation Protocols•••Roger, Roger!•••Do Not Underestimate Our Means••••Standing Orders

https://tabletopadmiral.com/listbuilder/Separatist%20Alliance/p26u7eu5euEMuEMuEMp26u7eu5euEMuEMuEMp61ue1ue3u63p61ue1ue3u63p5fu2cubfuEMu41uEMp26u69u5euEMuEMuEMp26u69u5euEMuEMuEMc08c73c5ec74c75c60c5fo09o0ao0bo0cz0az09z0bz0ct09t0at0ct0b
https://legionhq.thefifthtrooper.com/list/separatists/1qacwnz0dp0,2gxiwhn00,2gxhohn00,2qkqnqqhz,mu,qe,nu,qf,nv,qg

https://legionhq.thefifthtrooper.com/list/rebels/1acnzli0,1afptli0,1aiehevdc0,2ah0jp000,1omiipa0ou0,cs,cm,cf,cg,bl,bk,Oh,Oi,Oj,Ok,Dg,Dh,Di,Dj,Ci,Cj,Ck,Cl

https://tabletopadmiral.com/listbuilder/Empire/p27uEMu44u81u0fuEMp28u36u01u73p27uEMuEMu81u0fuEMp27uaauEMu81u0fuEMp09u19u16u18u17u63c1bc08c26c25c07c09c03o0co09o0ao0bz0az09z0cz0bt0at0bt09t0c

Jyn and Sabine500/500
Jyn Erso (95) - Vigilance (5) - A-180 Configuration (0)
Sabine Wren (145) - Electro Grappling Line (5) - The Darksaber (15)
Rebel Troopers (65) - MPL-57 Ion Trooper (17) - Rebel Trooper Specialist (8)
Rebel Troopers (65) - MPL-57 Ion Trooper (17) - Rebel Trooper Specialist (8)
AT-RT (65) - AT-RT Laser Cannon (10)
AT-RT (65) - AT-RT Laser Cannon (10)
Commands:•Rebellious•Explosions!••Trust Goes Both Ways••Symbol of Rebellion•••Complete the Mission•••Legacy of Mandalore••••Standing Orders
Battle DeckObjectives: - Elimination - Pivotal Positions - Breach - ControlDeployments: - Faceoff - Meeting Engagement - Flanking Positions - Battle Lines2Conditions: - Clear Conditions2 - Dawn - Improvised Defenses - War Weary2
https://legionhq.thefifthtrooper.com/list/rebels/1aenz00dz,1ag0ih0eb,2ahecjp000,2aofe0,ct,gh,co,gi,ci,cj,Oh,Oi,Oj,Ok,Dg,Dh,Di,Dj,Ci,Cj,Ck,Cl

https://legionhq.thefifthtrooper.com/list/republic/1kylh00000,1ns000,1qsquqvhz,1gyix000,2fzkd00da0

499/500 (6 activations)


Commanders:

 • Han Solo (100): Duck and Cover (2), Environmental Gear (2) = 104


Operative:

 • Chewbacca (90): Protector (5), Tenacity (4) = 99


Corps:

 - Fleet Troopers (40)

 - Rebel Troopers (40)


Special Forces:

 - Wookiee Warriors (69): *Bowcaster Wookiee* (31), Offensive Push (4), Tenacity (4) = 108


 - Wookiee Warriors (69): *Bowcaster Wookiee* (31), Offensive Push (4), Tenacity (4) = 108


Commands:

•Sorry About the Mess

•Sabotaged Communications

••Push

••Reckless Diversion

•••Change of Plans

•••Notorious Scoundrels

••••Standing Orders


https://legionhq.thefifthtrooper.com/list/rebels/1ac0dhde,1afdfpt0,1ai0000,1ah0000,2ajeejbdf00,cs,cm,cg,cf,bk,cv,Oh,Oi,Oj,Ok,Dg,Dh,Di,Dj,Ci,Cj,Ck,Cl

No list data available

https://tabletopadmiral.com/listbuilder/Galactic%20Republic/p32uEMuEMu3au9duEMp38uEMuEMp33uEMu75uEMuEMuEMp33uEMu75uEMuEMuEMp62uEMue8uEMp33uEMu75uEMuEMu1ec08c40c41c3ac3fc44c03o09o0ao0bo0cz09z0az0bz0ct09t0at0bt0c

https://legionhq.thefifthtrooper.com/list/empire/1kg00daki_0000,2ayej000,1hgfu0000,1mymfme000da0,1bbem00da0,kk,ca,lz,ma,cc,bk,Oh,Oi,Oj,Ok,Dg,Dh,Di,Dj,Ci,Cj,Ck,Cl

https://tabletopadmiral.com/listbuilder/Empire/p17uEMuEMp2fu09u08uEMuEMp27uEMuEMuEMuEMuEMp27uEMuEMuEMuEMuEMp28u36uEMu60p28u36uEMu60c0cc3bc01c3dc04c37c08o09o0bo0ao0cz09z0cz0bz0at09t0at0bt0c 497/5006 Activations
Imperial OfficerDarth Vader (Force Push, Force Choke)2x Shoretroopers2x Dewback Rider (Tenacity, T-21 Blaster Rifle)
Vader's Might•, Implacable•, Fear and Dead Men••, New Ways to Motivate Them••, Darkness Descends•••, Master of Evil•••, Standing Orders••••
Battle Lines, Meeting Engagement, Flanking Positions, FaceoffBreach, Elimination, Control, Pivotal PositionsClear Conditions, Dawn, Improved Defenses, War Weary

https://legionhq.thefifthtrooper.com/list/separatists/1nr000,1kxdh00llib,2la0df0lj0,1gx0000,1gx00dp0,1qkqnqqhz,mg,mu,lo,nu,lp,nv

No list data available

497/5006 Activations
General Veers 75
2x Stormtroopers 44 x 2 = 88
Dewback Rider 70 + 9 = 79--Tenacity (4), T-21 Blaster Rifle (5)Dewback Rider 70 + 5 = 75--T-21 Blaster Rifle (5)AT-ST 155 + 25 = 180--Imperial Hammers Elite Armor Pilot (10), 88 Twin Light Blaster Cannon (10), Linked Targeting Array (5)
Ambush•, Maximum Firepower•, Pinned Down••, Push••, Evasive Maneuvers••, Assault•••, Imperial Discipline•••, Standing Orders••••
Battle Lines, Faceoff, Flanking Positions, Meeting EngagementBreach, Control, Elimination, Pivotal PositionsClear Conditions, Dawn, Improved Defenses, War Weary

No list data available

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